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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSColor.cpp95
2 files changed, 0 insertions, 95 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSColor.cpp b/src/Runtime/ogl-runtime/src/system/Qt3DSColor.cpp
deleted file mode 100644
index a44d488b..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSColor.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "SystemPrefix.h"
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "Qt3DSColor.h"
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Constructor
- * @param inColor 32 bit represenation of the color
- */
-CColor::CColor(const Q3DStudio::UINT32 inColor)
- : m_Color(inColor)
-{
-}
-
-//==============================================================================
-/**
- * Constructor
- * @param inRed 8 bit represenation of the red component
- * @param inGreen 8 bit representation of the green component
- * @param inBlue 8 bit representation of the blue component
- * @param inAlpha 8 bit representation of the transparency component
- */
-CColor::CColor(const UINT8 inRed, const UINT8 inGreen, const UINT8 inBlue, const UINT8 inAlpha)
- : m_Red(inRed)
- , m_Green(inGreen)
- , m_Blue(inBlue)
- , m_Alpha(inAlpha)
-{
-}
-
-//==============================================================================
-/**
- * Set the color to a blend between the two given colors.
- * @param inColor1 Color representing factor 0
- * @param inColor2 Color representing factor 1.0
- * @param inFactor Blend factor where 0.5 is an even mix of the two colors
- */
-void CColor::Interpolate(const CColor &inColor1, const CColor &inColor2, const FLOAT inFactor)
-{
- // m_Red = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Red +
- //inFactor * inColor2.m_Red );
- // m_Green = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Green +
- //inFactor * inColor2.m_Green );
- // m_Blue = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Blue +
- //inFactor * inColor2.m_Blue );
- // m_Alpha = 255;//static_cast<UINT8>( ( 1.0f - inFactor ) * inColor1.m_Alpha + inFactor *
- //inColor2.m_Alpha );
-
- m_Red = static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Red + inFactor * inColor2.m_Red);
- m_Green =
- static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Green + inFactor * inColor2.m_Green);
- m_Blue = static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Blue + inFactor * inColor2.m_Blue);
- m_Alpha =
- static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Alpha + inFactor * inColor2.m_Alpha);
-}
-
-} // namespace Q3DStudio