diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/system/Qt3DSColor.cpp')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/system/Qt3DSColor.cpp | 95 |
2 files changed, 0 insertions, 95 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSColor.cpp b/src/Runtime/ogl-runtime/src/system/Qt3DSColor.cpp deleted file mode 100644 index a44d488b..00000000 --- a/src/Runtime/ogl-runtime/src/system/Qt3DSColor.cpp +++ /dev/null @@ -1,95 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 1993-2009 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "SystemPrefix.h" - -//============================================================================== -// Includes -//============================================================================== -#include "Qt3DSColor.h" - -//============================================================================== -// Namespace -//============================================================================== -namespace Q3DStudio { - -//============================================================================== -/** - * Constructor - * @param inColor 32 bit represenation of the color - */ -CColor::CColor(const Q3DStudio::UINT32 inColor) - : m_Color(inColor) -{ -} - -//============================================================================== -/** - * Constructor - * @param inRed 8 bit represenation of the red component - * @param inGreen 8 bit representation of the green component - * @param inBlue 8 bit representation of the blue component - * @param inAlpha 8 bit representation of the transparency component - */ -CColor::CColor(const UINT8 inRed, const UINT8 inGreen, const UINT8 inBlue, const UINT8 inAlpha) - : m_Red(inRed) - , m_Green(inGreen) - , m_Blue(inBlue) - , m_Alpha(inAlpha) -{ -} - -//============================================================================== -/** - * Set the color to a blend between the two given colors. - * @param inColor1 Color representing factor 0 - * @param inColor2 Color representing factor 1.0 - * @param inFactor Blend factor where 0.5 is an even mix of the two colors - */ -void CColor::Interpolate(const CColor &inColor1, const CColor &inColor2, const FLOAT inFactor) -{ - // m_Red = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Red + - //inFactor * inColor2.m_Red ); - // m_Green = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Green + - //inFactor * inColor2.m_Green ); - // m_Blue = static_cast<UINT8>( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Blue + - //inFactor * inColor2.m_Blue ); - // m_Alpha = 255;//static_cast<UINT8>( ( 1.0f - inFactor ) * inColor1.m_Alpha + inFactor * - //inColor2.m_Alpha ); - - m_Red = static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Red + inFactor * inColor2.m_Red); - m_Green = - static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Green + inFactor * inColor2.m_Green); - m_Blue = static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Blue + inFactor * inColor2.m_Blue); - m_Alpha = - static_cast<UINT8>((1.0f - inFactor) * inColor1.m_Alpha + inFactor * inColor2.m_Alpha); -} - -} // namespace Q3DStudio |