summaryrefslogtreecommitdiffstats
path: root/src/Runtime/ogl-runtime/src/system/Qt3DSIStream.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Runtime/ogl-runtime/src/system/Qt3DSIStream.h')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSIStream.h162
2 files changed, 0 insertions, 162 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSIStream.h b/src/Runtime/ogl-runtime/src/system/Qt3DSIStream.h
deleted file mode 100644
index a4c11955..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSIStream.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Pure virtual interface providing the stream for class serialization.
- */
-class IStream
-{
- //==============================================================================
- // Typedef
- //==============================================================================
-public:
- typedef INT32 TStreamPosition;
-
- //==============================================================================
- // Methods
- //==============================================================================
-public: // Construction
- virtual ~IStream(){}
-
-public: // Serializing
- virtual INT32 ReadRawCopy(void *inDestination, const UINT32 inByteCount) = 0;
- virtual INT32 ReadRaw(const void *&inPtr, const UINT32 inByteCount) = 0;
- virtual INT32 WriteRaw(const void *inSource, const UINT32 inByteCount) = 0;
-
- // Seeking
- virtual void Offset(const INT32 inOffset) = 0;
- virtual TStreamPosition Current() = 0;
- virtual void Set(const TStreamPosition &inPosition) = 0;
-
-public: // Template Readers that make a copy
- template <typename T>
- INT32 ReadCopy(T &outValue);
- template <typename T>
- INT32 ReadArrayCopy(T *outValue, const UINT32 inCount);
-
-public: // Template Readers that access value directly
- template <typename T>
- INT32 Read(const T *&inPtr);
- template <typename T>
- INT32 ReadArray(const T *&inPtr, UINT32 inCount);
-
-public: // Template Writers
- template <typename T>
- INT32 Write(const T &inValue);
- template <typename T>
- INT32 WriteArray(const T *inValue, const UINT32 inCount);
-};
-
-/** Notes concerning usage of Read or ReadCopy (and ReadArray and ReadArrayCopy)**/
-/**
-If the value being read fits into 4 bytes (i.e float, int/long), either Read/ReadCopy can be used.
-However, if the read value is going to be accessed frequently (in loops etc), ReadCopy is
-recommended so a copy is available instead of dereferencing.
-
-ReadCopy should be used if the data read is an array or is significantly larger than 4 bytes (like
-vectors or matrixes).
-
-For cases where the value is to be stored in a persistant data structures, ReadCopy should be used.
-
-One important thing about Read/ReadArray, is that the pointer returned is only valid before the next
-Read/ReadyArray is called.
-There is no guarantee that the pointer data will remain unchanged during subsequent calls to
-Read/ReadArray.
-**/
-
-//==============================================================================
-/**
- * Read and assign a value by copying.
- */
-template <typename T>
-INT32 IStream::ReadCopy(T &outValue)
-{
- return ReadRawCopy(&outValue, sizeof(T));
-}
-
-//==============================================================================
-/**
- * Read and copy data to a preallocated array.
- */
-template <typename T>
-INT32 IStream::ReadArrayCopy(T *outValue, const UINT32 inCount)
-{
- return ReadRawCopy(outValue, sizeof(T) * inCount);
-}
-
-//==============================================================================
-/**
- * Obtain a pointer directly to the data.
- */
-template <typename T>
-INT32 IStream::Read(const T *&inPtr)
-{
- return ReadRaw(reinterpret_cast<const void *&>(inPtr), sizeof(T));
-}
-
-//==============================================================================
-/**
- * Obtain a pointer directly to the array data.
- */
-template <typename T>
-INT32 IStream::ReadArray(const T *&inPtr, const UINT32 inCount)
-{
- return ReadRaw(reinterpret_cast<const void *&>(inPtr), sizeof(T) * inCount);
-}
-
-//==============================================================================
-/**
- * Write a value.
- */
-template <typename T>
-INT32 IStream::Write(const T &inValue)
-{
- return WriteRaw(&inValue, sizeof(T));
-}
-
-//==============================================================================
-/**
- * Write an array of values.
- */
-template <typename T>
-INT32 IStream::WriteArray(const T *inValue, const UINT32 inCount)
-{
- return WriteRaw(inValue, sizeof(T) * inCount);
-}
-
-} // namespace Q3DStudio