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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSTimer.cpp116
2 files changed, 0 insertions, 116 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSTimer.cpp b/src/Runtime/ogl-runtime/src/system/Qt3DSTimer.cpp
deleted file mode 100644
index d9e82eb9..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSTimer.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "SystemPrefix.h"
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "Qt3DSTimer.h"
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Constructor
- */
-CTimer::CTimer(ITimeProvider &inProvider)
- : m_TimeProvider(inProvider)
- , m_IsRunning(false)
-{
- Start();
-}
-
-//==============================================================================
-/**
- * Start the timer
- */
-void CTimer::Start()
-{
- if (!m_IsRunning)
- m_StartTime = m_TimeProvider.GetCurrentTimeMicroSeconds();
- m_IsRunning = true;
-}
-
-//==============================================================================
-/**
- * Stop the timer
- */
-void CTimer::Stop()
-{
- if (m_IsRunning)
- m_StartTime = m_TimeProvider.GetCurrentTimeMicroSeconds() - m_StartTime;
-
- m_IsRunning = false;
-}
-
-//==============================================================================
-/**
- * Reset the timer
- */
-void CTimer::Reset()
-{
- if (m_IsRunning)
- m_StartTime = m_TimeProvider.GetCurrentTimeMicroSeconds();
- else
- m_StartTime = 0;
-}
-
-//==============================================================================
-/**
- * Gets the current time in milliseconds.
- * @return the current time since timer was started(in miliseconds),
- * or time when it was stopped
- */
-TTimeUnit CTimer::GetTimeMilliSecs()
-{
- return GetTimeMicroSecs() / 1000;
-}
-
-//=============================================================================
-/**
- * Get the number of usecs elapsed since start was called.
- * If the timer is running then this will return the time from when start was
- * called. If the timer is stopped then this will return the amount of time
- * between the start and last stop.
- * @return returns the elasped micro second.
- */
-TMicroSeconds CTimer::GetTimeMicroSecs()
-{
- if (m_IsRunning)
- return m_TimeProvider.GetCurrentTimeMicroSeconds() - m_StartTime;
- else
- return m_StartTime;
-}
-
-} // namespace Q3DStudio