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-rw-r--r--src/Viewer/qmlviewer/Qt3DSView.cpp307
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diff --git a/src/Viewer/qmlviewer/Qt3DSView.cpp b/src/Viewer/qmlviewer/Qt3DSView.cpp
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--- a/src/Viewer/qmlviewer/Qt3DSView.cpp
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-/****************************************************************************
-**
-** Copyright (c) 2016 NVIDIA CORPORATION.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "Qt3DSView.h"
-#include "Qt3DSRenderer.h"
-#include "q3dspresentationitem.h"
-
-#include <QtStudio3D/private/q3dsviewersettings_p.h>
-#include <QtStudio3D/private/q3dspresentation_p.h>
-#include <QtStudio3D/private/q3dssceneelement_p.h>
-#include <QtStudio3D/private/viewerqmlstreamproxy_p.h>
-
-#include <QtCore/qdebug.h>
-#include <QtCore/qfileinfo.h>
-#include <QtQuick/qquickwindow.h>
-
-QT_BEGIN_NAMESPACE
-
-Q3DSView::Q3DSView()
- : m_viewerSettings(nullptr)
- , m_presentation(nullptr)
- , m_emitRunningChange(false)
- , m_isRunning(false)
- , m_ignoreMouseEvents(false)
- , m_ignoreWheelEvents(false)
- , m_ignoreKeyboardEvents(false)
- , m_pixelRatio(1.0)
-{
- setMirrorVertically(true);
- connect(this, &Q3DSView::windowChanged, this, &Q3DSView::handleWindowChanged);
- connect(this, &Q3DSView::visibleChanged, this, &Q3DSView::handleVisibleChanged);
-
- setIgnoreEvents(false, false, false);
-}
-
-Q3DSView::~Q3DSView()
-{
-}
-
-Q3DSPresentationItem *Q3DSView::presentation() const
-{
- return m_presentation;
-}
-
-Q3DSViewerSettings *Q3DSView::viewerSettings() const
-{
- return m_viewerSettings;
-}
-
-QString Q3DSView::error() const
-{
- return m_error;
-}
-
-void Q3DSView::setError(const QString &error)
-{
- if (error != m_error) {
- m_error = error;
- Q_EMIT errorChanged(m_error);
- }
-}
-
-void Q3DSView::setIgnoreEvents(bool mouse, bool wheel, bool keyboard)
-{
- // TODO: It might be beneficial to have these as properties so they could be acceessed from QML
- m_ignoreMouseEvents = mouse;
- m_ignoreWheelEvents = wheel;
- m_ignoreKeyboardEvents = keyboard;
-
- if (mouse)
- setAcceptedMouseButtons(Qt::NoButton);
- else
- setAcceptedMouseButtons(Qt::LeftButton | Qt::RightButton | Qt::MiddleButton);
- setAcceptHoverEvents(!mouse);
-}
-
-void Q3DSView::componentComplete()
-{
- const auto childObjs = children();
- for (QObject *child : childObjs) {
- auto settings = qobject_cast<Q3DSViewerSettings *>(child);
- if (settings) {
- if (m_viewerSettings)
- qWarning("Duplicate ViewerSettings defined for Studio3D.");
- else
- m_viewerSettings = settings;
- }
- auto presentation = qobject_cast<Q3DSPresentationItem *>(child);
- if (presentation) {
- if (m_presentation)
- qWarning("Duplicate Presentation defined for Studio3D.");
- else
- m_presentation = presentation;
- }
- }
-
- if (!m_viewerSettings)
- m_viewerSettings = new Q3DSViewerSettings(this);
- if (!m_presentation)
- m_presentation = new Q3DSPresentationItem(this);
-
- m_viewerSettings->d_ptr->setCommandQueue(&m_pendingCommands);
- m_presentation->d_ptr->setCommandQueue(&m_pendingCommands);
-
- // Ensure qml stream proxy gets created on main thread
- m_presentation->d_ptr->streamProxy();
-
- QQuickFramebufferObject::componentComplete();
-}
-
-void Q3DSView::handleWindowChanged(QQuickWindow *window)
-{
- if (!window)
- return;
-
- window->setClearBeforeRendering(false);
- m_pixelRatio = window->devicePixelRatio();
-
- // Call tick every frame of the GUI thread to notify QML about new frame via frameUpdate signal
- connect(window, &QQuickWindow::afterAnimating, this, &Q3DSView::tick);
- // Call update after the frame is handled to queue another frame
- connect(window, &QQuickWindow::afterSynchronizing, this, &Q3DSView::update);
-}
-
-// Queue up a command to inform the renderer of a newly-changed visible/hidden status.
-void Q3DSView::handleVisibleChanged()
-{
- m_pendingCommands.m_visibleChanged = true;
- m_pendingCommands.m_visible = isVisible();
-}
-
-void Q3DSView::reset()
-{
- // Fake a source change to trigger a reloading of the presentation
- m_pendingCommands.m_sourceChanged = true;
- m_pendingCommands.m_source = m_presentation->source();
-}
-
-void Q3DSView::requestResponseHandler(const QString &elementPath, CommandType commandType,
- void *requestData)
-{
- switch (commandType) {
- case CommandType_RequestSlideInfo: {
- Q3DSSceneElement *handler = qobject_cast<Q3DSSceneElement *>(
- m_presentation->registeredElement(elementPath));
- if (handler)
- handler->d_ptr->requestResponseHandler(commandType, requestData);
- else
- qWarning() << __FUNCTION__ << "RequestSlideInfo response got for unregistered scene.";
- break;
- }
- default:
- qWarning() << __FUNCTION__ << "Unknown command type.";
- break;
- }
-}
-
-// Create the Q3DSRenderer. Invoked automatically by the QML scene graph.
-QQuickFramebufferObject::Renderer *Q3DSView::createRenderer() const
-{
- // It is "illegal" to create a connection between the renderer
- // and the plugin, and vice-versa. The only valid time the two
- // may communicate is during Q3DSRenderer::synchronize().
- Q3DSRenderer *renderer = new Q3DSRenderer(isVisible(), m_presentation->d_ptr->streamProxy());
-
- connect(renderer, &Q3DSRenderer::enterSlide,
- m_presentation->d_ptr, &Q3DSPresentationPrivate::handleSlideEntered);
- connect(renderer, &Q3DSRenderer::exitSlide,
- m_presentation, &Q3DSPresentation::slideExited);
- connect(renderer, &Q3DSRenderer::requestResponse,
- this, &Q3DSView::requestResponseHandler);
- connect(renderer, &Q3DSRenderer::presentationReady,
- this, &Q3DSView::presentationReady);
- return renderer;
-}
-
-bool Q3DSView::isRunning() const
-{
- return m_isRunning;
-}
-
-/** Emit QML `runningChanged` and `frameUpdate` and signals.
- * This method is called every frame, and emits the `frameUpdate` signal every frame,
- * regardless of plugin visibility. This allows a hidden Qt3DSView to still process
- * information every frame, even though the Renderer is not rendering.
- *
- * To prevent expensive onFrameUpdate handlers from being processed when hidden,
- * add an early return to the top like:
- *
- * onFrameUpdate: {
- * if (!visible) return;
- * ...
- * }
- */
-void Q3DSView::tick()
-{
- if (m_emitRunningChange) {
- m_isRunning = true;
- Q_EMIT runningChanged(true);
- m_emitRunningChange = false;
- }
-
- // Don't call onFrameUpdate until after onInitialize has been called
- if (m_isRunning) {
- // Give QML an opportunity to change Qt3DS values every frame
- Q_EMIT frameUpdate();
- }
-}
-
-// Copies the list of commands previously queued up. Called by Q3DSRenderer::synchronize().
-void Q3DSView::getCommands(bool emitInitialize, CommandQueue &renderQueue)
-{
- if (emitInitialize)
- m_emitRunningChange = true;
-
- renderQueue.copyCommands(m_pendingCommands);
- m_pendingCommands.clear();
-}
-
-void Q3DSView::mousePressEvent(QMouseEvent *event)
-{
- if (!m_ignoreMouseEvents) {
- if (m_pixelRatio != 1.0) {
- QMouseEvent scaledEvent(event->type(), event->pos() * m_pixelRatio,
- event->button(), event->buttons(), event->modifiers());
- m_presentation->mousePressEvent(&scaledEvent);
- } else {
- m_presentation->mousePressEvent(event);
- }
- }
-}
-
-void Q3DSView::mouseReleaseEvent(QMouseEvent *event)
-{
- if (!m_ignoreMouseEvents) {
- if (m_pixelRatio != 1.0) {
- QMouseEvent scaledEvent(event->type(), event->pos() * m_pixelRatio,
- event->button(), event->buttons(), event->modifiers());
- m_presentation->mouseReleaseEvent(&scaledEvent);
- } else {
- m_presentation->mouseReleaseEvent(event);
- }
- }
-}
-
-void Q3DSView::mouseMoveEvent(QMouseEvent *event)
-{
- if (!m_ignoreMouseEvents) {
- if (m_pixelRatio != 1.0) {
- QMouseEvent scaledEvent(event->type(), event->pos() * m_pixelRatio,
- event->button(), event->buttons(), event->modifiers());
- m_presentation->mouseMoveEvent(&scaledEvent);
- } else {
- m_presentation->mouseMoveEvent(event);
- }
- }
-}
-
-void Q3DSView::wheelEvent(QWheelEvent *event)
-{
- if (!m_ignoreWheelEvents)
- m_presentation->wheelEvent(event);
-}
-
-void Q3DSView::keyPressEvent(QKeyEvent *event)
-{
- if (m_ignoreKeyboardEvents)
- return;
- m_presentation->keyPressEvent(event);
-}
-
-void Q3DSView::keyReleaseEvent(QKeyEvent *event)
-{
- if (m_ignoreKeyboardEvents)
- return;
- if (!event->isAutoRepeat())
- m_presentation->keyReleaseEvent(event);
-}
-
-QT_END_NAMESPACE