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/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef INCLUDED_SCENE_VIEW_H
#define INCLUDED_SCENE_VIEW_H 1
#pragma once
#include "PlayerWnd.h"
#include "PlayerContainerWnd.h"
#include "DispatchListeners.h"
#include <QtWidgets/qwidget.h>
#include <QtGui/qcursor.h>
class CHotKeys;
class CSceneView : public QWidget,
public CEditCameraChangeListener
{
Q_OBJECT
protected:
QScopedPointer<CPlayerContainerWnd> m_playerContainerWnd; // first-level child
QScopedPointer<CPlayerWnd> m_playerWnd; // second-level child (grandchild)
QCursor m_arrowCursor; // A pointer to the current cursor (changes according to mode)
QCursor m_cursorGroupMove; // The move group cursor
QCursor m_cursorGroupRotate; // The rotate group cursor
QCursor m_cursorGroupScale; // The scale group cursor
QCursor m_cursorItemMove; // The move item cursor
QCursor m_cursorItemRotate; // The rotate item cursor
QCursor m_cursorItemScale; // The scale item cursor
QCursor m_cursorEditCameraPan; // The edit camera pan cursor
QCursor m_cursorEditCameraRotate; // The edit camera rotate cursor
QCursor m_cursorEditCameraZoom; // The edit camera zoom cursor
long m_previousSelectMode; // The previous select mode
public:
CSceneView(QWidget *parent = nullptr);
CSceneView(); // used for serialization only!
virtual ~CSceneView();
void setViewCursor();
void recheckSizingMode();
void setPlayerWndPosition();
// redirect to/from PlayerContainerWnd
bool isDeploymentView();
void setViewMode(CPlayerContainerWnd::EViewMode inViewMode);
void setToolMode(long inMode);
void onRulerGuideToggled();
// CEditCameraChangeListener
void onEditCameraChanged() override;
void onEditCamerasTransformed() override {}
void onAuthorZoomChanged() override;
QSize sizeHint() const override;
void onToolGroupSelection();
void onToolItemSelection();
CPlayerWnd *getPlayerWnd() const;
Q_SIGNALS:
void toolChanged();
protected:
void showEvent(QShowEvent *event) override;
void resizeEvent(QResizeEvent *event) override;
private:
void recalcMatte();
void onDropReceived();
};
#endif // INCLUDED_SCENE_VIEW_H
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