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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef TIMELINECONSTANTS_H
#define TIMELINECONSTANTS_H
namespace TimelineConstants
{
// Dimensions
const int ROW_H = 20;
const int ROW_H_EXPANDED = 120; // property rows height when graph is shown
const int ROW_SPACING = 2;
const int ROW_DEPTH_STEP = 15; // x-distance between 2 consecutive depths
const double RULER_SEC_W = 30; // width of 1 second section (at scale 1)
const double RULER_MILLI_W = RULER_SEC_W / 1000.0; // width of 1 millisecond section at scale 1
const int RULER_SEC_DIV = 10; // second divisions
const int RULER_DIV_H1 = 5; // height of main divisions
const int RULER_DIV_H2 = 3; // height of secondary divisions
const int RULER_DIV_H3 = 1; // height of minor divisions
const int RULER_BASE_Y = 18; // baseline Y
const int RULER_LABEL_W = 60;
const int RULER_LABEL_H = 10;
const int RULER_TICK_SCALE1 = 2;
const int RULER_TICK_SCALE2 = 3;
const int RULER_TICK_SCALE3 = 6;
const int RULER_TICK_SCALE4 = 21;
const int TOOLBAR_MARGIN = 10; // margin between the timeline and the toolbar
const int ROW_TEXT_OFFSET_Y = 3; // offset Y of comment text on row
const double RULER_EDGE_OFFSET = 15;
const double TREE_MIN_W = 160;
const double TREE_MAX_W = 600;
const double TREE_DEFAULT_W = 250;
const double TREE_BOUND_W = 10000; // real width of the row (> max possible visible tree area)
const double TREE_ICONS_W = 53;
const int SPLITTER_W = 4;
const int PLAYHEAD_W = 14;
const int DURATION_HANDLE_W = 14; // width of duration end handles in a timeline row
const int NAVIGATION_BAR_H = 30; // height of navigation/breadcrumb bar
const int TIMEBAR_TOOLTIP_OFFSET_V = 10;
// Other
const int EXPAND_ANIMATION_DURATION = 200;
const int AUTO_SCROLL_PERIOD = 50; // time steps (millis) while auto scrolling
const int AUTO_SCROLL_DELTA = 8; // increment in scroll at each time step
const int AUTO_SCROLL_TRIGGER = 500; // time after which auto scroll starts (millis)
const int AUTO_EXPAND_TIME = 500; // auto expand a hovered row (while DnD-ing)
const long MAX_SLIDE_TIME = 3599000; // milliseconds
const int TIMELINE_SCROLL_MAX_DELTA = 25; // Maximum amount of pixels to scroll per frame
const int TIMELINE_SCROLL_DIVISOR = 6; // Divisor for timeline autoscroll distance
// TODO: move the colors and dimensions to StudioPreferences.
}
#endif // TIMELINECONSTANTS_H
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