summaryrefslogtreecommitdiffstats
path: root/src/Authoring/Studio/Utils/ResourceCache.cpp
blob: c51a01f09460bb57e31f3b376549cedf3774c430 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "Qt3DSCommonPrecompile.h"
#include "ResourceCache.h"
#include "MouseCursor.h"
#include "StudioUtils.h"

#include <QtCore/qurl.h>

//=============================================================================
/**
 * Constructor
 */
CResourceCache::CResourceCache()
{
}

//=============================================================================
/**
 * Destructor: releases all loaded resources.
 */
CResourceCache::~CResourceCache()
{
    Clear();
}

//=============================================================================
/**
 * Returns a default instance of the resource cache so that the whole application
 * can use the same cache if desired.
 * @return Handle to the default instance of the cache
 */
CResourceCache *CResourceCache::GetInstance()
{
    static CResourceCache theCache;
    return &theCache;
}

//=============================================================================
/**
 * Retrieves a bitmap image of the specified name.  Currently only accepts .png
 * files.
 * @param inName Name of the bitmap file to be fetched
 * @return Pointer to a bitmap object or NULL if the image could not be loaded
 */
QPixmap CResourceCache::GetBitmap(const QString &inName)
{
    QPixmap theImage;

    // If our image name is not empty, then lets get it...
    if (!inName.isEmpty()) {
        TImageMap::iterator thePos = m_Images.find(inName);
        if (thePos != m_Images.end()) {
            theImage = thePos->second;
        } else {
            const QString resPath = QStringLiteral("%1%2").arg(StudioUtils::resourceImagePath(),
                                                               inName);
            if (theImage.load(resPath))
                m_Images[inName] = theImage;
            else
                qWarning() << Q_FUNC_INFO << "missing image at path:" << resPath;
        }
    }
    return theImage;
}

//=============================================================================
/**
 * Retrieves the specified cursor resource.  The cursor is loaded if necessary
 * otherwise a previously loaded cursor of the same ID is returned.
 * @param inResourceID ID of the cursor to be loaded (see SCursor.h)
 * @return Pointer to the cursor, or NULL if the cursor could not be loaded
 */
QCursor CResourceCache::GetCursor(CMouseCursor::Qt3DSMouseCursor inResourceID)
{
    CMouseCursor *theCursor = NULL;
    CMouseCursor::Qt3DSMouseCursor theKey = inResourceID;

    TCursorMap::iterator thePos = m_Cursors.find(theKey);
    if (thePos != m_Cursors.end()) {
        theCursor = thePos->second;
    } else {
        theCursor = new CMouseCursor();
        if (theCursor->Load(inResourceID))
            m_Cursors[theKey] = theCursor;
        else {
            delete theCursor;
            theCursor = nullptr;
        }
    }

    return theCursor ? theCursor->GetHandle() : QCursor();
}

//=============================================================================
/**
 * Clears all the maps of resources and deletes any associated resources.
 * Called by the destructor.
 */
void CResourceCache::Clear()
{
    m_Images.clear();

    TCursorMap::iterator theCursorPos = m_Cursors.begin();
    for (; theCursorPos != m_Cursors.end(); ++theCursorPos) {
        CMouseCursor *theCursor = theCursorPos->second;
        delete theCursor;
    }
    m_Cursors.clear();
}