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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_OLD_N_BUSTED_RENDER_PLUGIN_H
#define QT3DS_OLD_N_BUSTED_RENDER_PLUGIN_H
#include "Qt3DSOffscreenRenderManager.h"
#include "Qt3DSRenderContextCore.h"
#include "foundation/Qt3DSVec4.h"
#include "foundation/Qt3DSSimpleTypes.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/Qt3DSAtomic.h"
#include "foundation/StringTable.h"
#include "render/Qt3DSRenderBaseTypes.h"
#include "Qt3DSPluginDLL.h"
namespace qt3ds {
namespace render {
class COldNBustedPluginRenderer;
class COldNBustedPluginRenderer : public IOffscreenRenderer
{
public:
IQt3DSRenderContext &m_RenderContext;
long m_DLLHandle;
volatile QT3DSI32 mRefCount;
SOffscreenRendererEnvironment m_LastRenderedEnvironment;
CRegisteredString m_OffscreenRendererType;
PROC_GetDesiredTextureSize m_GetTextureSizeProc;
PROC_Render m_RenderProc;
COldNBustedPluginRenderer(IQt3DSRenderContext &inRenderContext, long inDLLHandle);
QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_RenderContext.GetAllocator())
SOffscreenRendererEnvironment GetDesiredEnvironment(QT3DSVec2 inPresScale) override;
virtual SOffscreenRenderFlags
NeedsRender(const SOffscreenRendererEnvironment &inEnvironment, QT3DSVec2 inPresScale,
const SRenderInstanceId instanceId) override;
void Render(const SOffscreenRendererEnvironment &inEnvironment,
NVRenderContext & /*inRenderContext*/,
QT3DSVec2 inPresScale, SScene::RenderClearCommand inClearBuffer,
const SRenderInstanceId instanceId) override;
void RenderWithClear(const SOffscreenRendererEnvironment &/*inEnvironment*/,
NVRenderContext &/*inRenderContext*/,
QT3DSVec2 /*inPresentationScaleFactor*/,
SScene::RenderClearCommand /*inColorBufferNeedsClear*/,
QT3DSVec4 /*inclearColor*/,
const SRenderInstanceId /*instanceId*/) override {}
IGraphObjectPickQuery *GetGraphObjectPickQuery(const SRenderInstanceId instanceId) override
{
Q_UNUSED(instanceId);
return NULL;
}
bool Pick(const QT3DSVec2 & /*inMouseCoords*/, const QT3DSVec2 & /*inViewportDimensions*/,
const SRenderInstanceId instanceId) override
{
Q_UNUSED(instanceId);
return false;
}
void addCallback(IOffscreenRendererCallback *cb) override
{
}
// Used for RTTI purposes so we can safely static-cast an offscreen renderer to a
// CPluginRenderer
static const char *GetRendererName() { return "Plugin"; }
CRegisteredString GetOffscreenRendererType() override { return m_OffscreenRendererType; }
};
}
}
#endif
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