diff options
Diffstat (limited to 'src/imports/multimedia/qsgvideonode_i420.cpp')
-rw-r--r-- | src/imports/multimedia/qsgvideonode_i420.cpp | 296 |
1 files changed, 0 insertions, 296 deletions
diff --git a/src/imports/multimedia/qsgvideonode_i420.cpp b/src/imports/multimedia/qsgvideonode_i420.cpp deleted file mode 100644 index 11135c1..0000000 --- a/src/imports/multimedia/qsgvideonode_i420.cpp +++ /dev/null @@ -1,296 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#include "qsgvideonode_i420.h" -#include <QtDeclarative/qsgtexturematerial.h> -#include <QtDeclarative/qsgmaterial.h> -#include <QtGui/QOpenGLContext> -#include <QtGui/QOpenGLFunctions> -#include <QtOpenGL/qglshaderprogram.h> - -QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_I420::supportedPixelFormats( - QAbstractVideoBuffer::HandleType handleType) const -{ - QList<QVideoFrame::PixelFormat> formats; - - if (handleType == QAbstractVideoBuffer::NoHandle) - formats << QVideoFrame::Format_YUV420P << QVideoFrame::Format_YV12; - - return formats; -} - -QSGVideoNode *QSGVideoNodeFactory_I420::createNode(const QVideoSurfaceFormat &format) -{ - if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat())) - return new QSGVideoNode_I420(format); - - return 0; -} - - -class QSGVideoMaterialShader_YUV420 : public QSGMaterialShader -{ -public: - void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); - - virtual char const *const *attributeNames() const { - static const char *names[] = { - "qt_VertexPosition", - "qt_VertexTexCoord", - 0 - }; - return names; - } - -protected: - - virtual const char *vertexShader() const { - const char *shader = - "uniform highp mat4 qt_Matrix; \n" - "attribute highp vec4 qt_VertexPosition; \n" - "attribute highp vec2 qt_VertexTexCoord; \n" - "varying highp vec2 qt_TexCoord; \n" - "void main() { \n" - " qt_TexCoord = qt_VertexTexCoord; \n" - " gl_Position = qt_Matrix * qt_VertexPosition; \n" - "}"; - return shader; - } - - virtual const char *fragmentShader() const { - static const char *shader = - "uniform sampler2D yTexture;" - "uniform sampler2D uTexture;" - "uniform sampler2D vTexture;" - "uniform mediump mat4 colorMatrix;" - "uniform lowp float opacity;" - "" - "varying highp vec2 qt_TexCoord;" - "" - "void main()" - "{" - " mediump float Y = texture2D(yTexture, qt_TexCoord).r;" - " mediump float U = texture2D(uTexture, qt_TexCoord).r;" - " mediump float V = texture2D(vTexture, qt_TexCoord).r;" - " mediump vec4 color = vec4(Y, U, V, 1.);" - " gl_FragColor = colorMatrix * color * opacity;" - "}"; - return shader; - } - - virtual void initialize() { - m_id_matrix = program()->uniformLocation("qt_Matrix"); - m_id_yTexture = program()->uniformLocation("yTexture"); - m_id_uTexture = program()->uniformLocation("uTexture"); - m_id_vTexture = program()->uniformLocation("vTexture"); - m_id_colorMatrix = program()->uniformLocation("colorMatrix"); - m_id_opacity = program()->uniformLocation("opacity"); - } - - int m_id_matrix; - int m_id_yTexture; - int m_id_uTexture; - int m_id_vTexture; - int m_id_colorMatrix; - int m_id_opacity; -}; - - -class QSGVideoMaterial_YUV420 : public QSGMaterial -{ -public: - QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format) - { - switch (format.yCbCrColorSpace()) { - case QVideoSurfaceFormat::YCbCr_JPEG: - colorMatrix = QMatrix4x4( - 1.0, 0.000, 1.402, -0.701, - 1.0, -0.344, -0.714, 0.529, - 1.0, 1.772, 0.000, -0.886, - 0.0, 0.000, 0.000, 1.0000); - break; - case QVideoSurfaceFormat::YCbCr_BT709: - case QVideoSurfaceFormat::YCbCr_xvYCC709: - colorMatrix = QMatrix4x4( - 1.164, 0.000, 1.793, -0.5727, - 1.164, -0.534, -0.213, 0.3007, - 1.164, 2.115, 0.000, -1.1302, - 0.0, 0.000, 0.000, 1.0000); - break; - default: //BT 601: - colorMatrix = QMatrix4x4( - 1.164, 0.000, 1.596, -0.8708, - 1.164, -0.392, -0.813, 0.5296, - 1.164, 2.017, 0.000, -1.081, - 0.0, 0.000, 0.000, 1.0000); - } - - setFlag(Blending, false); - } - - virtual QSGMaterialType *type() const { - static QSGMaterialType theType; - return &theType; - } - - virtual QSGMaterialShader *createShader() const { - return new QSGVideoMaterialShader_YUV420; - } - - virtual int compare(const QSGMaterial *other) const { - const QSGVideoMaterial_YUV420 *m = static_cast<const QSGVideoMaterial_YUV420 *>(other); - int d = idY - m->idY; - if (d) - return d; - else if ((d = idU - m->idU) != 0) - return d; - else - return idV - m->idV; - } - - void updateBlending() { - setFlag(Blending, qFuzzyCompare(opacity, 1.0) ? false : true); - } - - GLuint idY; - GLuint idU; - GLuint idV; - qreal opacity; - QMatrix4x4 colorMatrix; -}; - - -QSGVideoNode_I420::QSGVideoNode_I420(const QVideoSurfaceFormat &format) : - m_width(0), - m_height(0), - m_format(format) -{ - m_material = new QSGVideoMaterial_YUV420(format); - setMaterial(m_material); - m_material->opacity = 1; -} - -QSGVideoNode_I420::~QSGVideoNode_I420() -{ - if (m_width != 0 && m_height != 0) - glDeleteTextures(3, m_id); -} - -void QSGVideoNode_I420::setCurrentFrame(const QVideoFrame &frame) -{ - m_frame = frame; - - m_frame.map(QAbstractVideoBuffer::ReadOnly); - - int fw = frame.width(); - int fh = frame.height(); - - // Frame has changed size, recreate textures... - if (fw != m_width || fh != m_height) { - if (m_width != 0 && m_height != 0) - glDeleteTextures(3, m_id); - glGenTextures(3, m_id); - m_width = fw; - m_height = fh; - - m_material->idY = m_id[0]; - m_material->idU = m_id[1]; - m_material->idV = m_id[2]; - } - - const uchar *bits = frame.bits(); - int bpl = frame.bytesPerLine(); - int bpl2 = (bpl / 2 + 3) & ~3; - int offsetU = bpl * fh; - int offsetV = bpl * fh + bpl2 * fh / 2; - - if (m_frame.pixelFormat() == QVideoFrame::Format_YV12) - qSwap(offsetU, offsetV); - - bindTexture(m_id[0], GL_TEXTURE0, fw, fh, bits); - bindTexture(m_id[1], GL_TEXTURE1, fw/2, fh / 2, bits + offsetU); - bindTexture(m_id[2], GL_TEXTURE2, fw/2, fh / 2, bits + offsetV); - - m_frame.unmap(); - - markDirty(DirtyMaterial); -} - -void QSGVideoNode_I420::bindTexture(int id, int unit, int w, int h, const uchar *bits) -{ - QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions(); - functions->glActiveTexture(unit); - glBindTexture(GL_TEXTURE_2D, id); - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, bits); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); -} - - -void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state, - QSGMaterial *newMaterial, - QSGMaterial *oldMaterial) -{ - Q_UNUSED(oldMaterial); - - QOpenGLFunctions *functions = state.context()->functions(); - QSGVideoMaterial_YUV420 *mat = static_cast<QSGVideoMaterial_YUV420 *>(newMaterial); - program()->setUniformValue(m_id_yTexture, 0); - program()->setUniformValue(m_id_uTexture, 1); - program()->setUniformValue(m_id_vTexture, 2); - - functions->glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, mat->idY); - functions->glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, mat->idU); - functions->glActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_2D, mat->idV); - - program()->setUniformValue(m_id_colorMatrix, mat->colorMatrix); - if (state.isOpacityDirty()) { - mat->opacity = state.opacity(); - program()->setUniformValue(m_id_opacity, GLfloat(mat->opacity)); - } - - if (state.isMatrixDirty()) - program()->setUniformValue(m_id_matrix, state.combinedMatrix()); -} |