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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsoundeffect.h"
-
-#if defined(QT_MULTIMEDIA_PULSEAUDIO)
-#include "qsoundeffect_pulse_p.h"
-#elif(QT_MULTIMEDIA_QMEDIAPLAYER)
-#include "qsoundeffect_qmedia_p.h"
-#else
-#include "qsoundeffect_qsound_p.h"
-#endif
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \qmlclass SoundEffect QSoundEffect
- \brief The SoundEffect element provides a way to play sound effects in QML.
- \since 1.0
-
- \inmodule QtMultimedia
-
- This element is part of the \bold{QtMultimedia 4.0} module.
-
- The following example plays a WAV file on mouse click.
-
- \snippet doc/src/snippets/multimedia-snippets/soundeffect.qml complete snippet
-*/
-
-/*!
- \qmlproperty url SoundEffect::source
- \since 1.0
-
- This property provides a way to control the sound to play.
-*/
-
-/*!
- \qmlproperty int SoundEffect::loops
- \since 1.0
-
- This property provides a way to control the number of times to repeat the sound on each play().
-
- Set to -1 (infinite) to enable infinite loop.
-*/
-
-/*!
- \qmlproperty qreal SoundEffect::volume
- \since 1.0
-
- This property holds the volume of the playback, from 0.0 (silent) to 1.0 (maximum volume).
- Note: Currently this has no effect on Mac OS X.
-*/
-
-/*!
- \qmlproperty bool SoundEffect::muted
- \since 1.0
-
- This property provides a way to control muting.
-*/
-
-/*!
- \qmlproperty bool SoundEffect::playing
- \since 1.1
-
- This property indicates if the soundeffect is playing or not.
-*/
-
-/*!
- \qmlproperty int SoundEffect::status
- \since 1.0
-
- This property indicates the following status of the soundeffect.
-
- Null: no source has been set or is null.
- Loading: the soundeffect is trying to load the source.
- Ready: the source is loaded and ready for play.
- Error: some error happened during operation, such as failure of loading the source.
-*/
-
-/*!
- \qmlsignal SoundEffect::sourceChanged()
- \since 1.0
-
- This handler is called when the source has changed.
-*/
-
-/*!
- \qmlsignal SoundEffect::loopsChanged()
- \since 1.0
-
- This handler is called when the number of loops has changed.
-*/
-
-/*!
- \qmlsignal SoundEffect::volumeChanged()
- \since 1.0
-
- This handler is called when the volume has changed.
-*/
-
-/*!
- \qmlsignal SoundEffect::mutedChanged()
- \since 1.0
-
- This handler is called when the mute state has changed.
-*/
-
-/*!
- \qmlsignal SoundEffect::playingChanged()
- \since 1.0
-
- This handler is called when the playing property has changed.
-*/
-
-/*!
- \qmlsignal SoundEffect::statusChanged()
-
- This handler is called when the status property has changed.
- \since 1.0
-*/
-
-
-/*!
- \since 1.0
-*/
-
-QSoundEffect::QSoundEffect(QObject *parent) :
- QObject(parent)
-{
- d = new QSoundEffectPrivate(this);
- connect(d, SIGNAL(volumeChanged()), SIGNAL(volumeChanged()));
- connect(d, SIGNAL(mutedChanged()), SIGNAL(mutedChanged()));
- connect(d, SIGNAL(loadedChanged()), SIGNAL(loadedChanged()));
- connect(d, SIGNAL(playingChanged()), SIGNAL(playingChanged()));
- connect(d, SIGNAL(statusChanged()), SIGNAL(statusChanged()));
-}
-
-QSoundEffect::~QSoundEffect()
-{
- d->deleteLater();
-}
-
-QStringList QSoundEffect::supportedMimeTypes()
-{
- return QSoundEffectPrivate::supportedMimeTypes();
-}
-
-QUrl QSoundEffect::source() const
-{
- return d->source();
-}
-
-void QSoundEffect::setSource(const QUrl &url)
-{
- if (d->source() == url)
- return;
-
- d->setSource(url);
-
- emit sourceChanged();
-}
-
-int QSoundEffect::loopCount() const
-{
- return d->loopCount();
-}
-
-void QSoundEffect::setLoopCount(int loopCount)
-{
- if (loopCount < 0 && loopCount != Infinite) {
- qWarning("SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer");
- return;
- }
- if (loopCount == 0)
- loopCount = 1;
- if (d->loopCount() == loopCount)
- return;
-
- d->setLoopCount(loopCount);
- emit loopCountChanged();
-}
-
-qreal QSoundEffect::volume() const
-{
- return qreal(d->volume()) / 100;
-}
-
-void QSoundEffect::setVolume(qreal volume)
-{
- if (volume < 0 || volume > 1) {
- qWarning("SoundEffect: volume should be between 0.0 and 1.0");
- return;
- }
- int iVolume = qRound(volume * 100);
- if (d->volume() == iVolume)
- return;
-
- d->setVolume(iVolume);
-}
-
-bool QSoundEffect::isMuted() const
-{
- return d->isMuted();
-}
-
-void QSoundEffect::setMuted(bool muted)
-{
- if (d->isMuted() == muted)
- return;
-
- d->setMuted(muted);
-}
-
-bool QSoundEffect::isLoaded() const
-{
- return d->isLoaded();
-}
-
-/*!
- \qmlmethod SoundEffect::play()
-
- Start playback of the sound effect, looping the effect for the number of
- times as specificed in the loops property.
-
- This is the default method for SoundEffect.
-
- \snippet doc/src/snippets/multimedia-snippets/soundeffect.qml play sound on click
- \since 1.0
-*/
-void QSoundEffect::play()
-{
- d->play();
-}
-
-bool QSoundEffect::isPlaying() const
-{
- return d->isPlaying();
-}
-
-QSoundEffect::Status QSoundEffect::status() const
-{
- return d->status();
-}
-
-
-/*!
- \qmlmethod SoundEffect::stop()
-
- Stop current playback.
- Note that if the backend is PulseAudio, due to the limitation of the underlying API,
- tis stop will only prevent next looping but will not be able to stop current playback immediately.
-
- \since 1.0
- */
-void QSoundEffect::stop()
-{
- d->stop();
-}
-
-QT_END_NAMESPACE
-
-#include "moc_qsoundeffect.cpp"