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author | dpope <daniel.pope@nokia.com> | 2012-02-03 15:45:25 +1000 |
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committer | Rohan McGovern <rohan.mcgovern@nokia.com> | 2012-02-10 07:24:48 +0100 |
commit | bc66ec0bc5f548a72d21557d529f2d03c7417f09 (patch) | |
tree | 53aa0444fc698cde712fb8e0486e3da1a56f853d /3rdparty/assimp/README | |
parent | 98451b5e136af38b00b008ae58ec8243c981eee4 (diff) |
Change-Id: I271146636615ab16f79ad3e66985076e2bd7a95c
Reviewed-by: Sarah Jane Smith <sarah.j.smith@nokia.com>
Diffstat (limited to '3rdparty/assimp/README')
-rw-r--r-- | 3rdparty/assimp/README | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/3rdparty/assimp/README b/3rdparty/assimp/README deleted file mode 100644 index e5592ffb..00000000 --- a/3rdparty/assimp/README +++ /dev/null @@ -1,79 +0,0 @@ - Open Asset Import Library (Assimp) Readme - ----------------------------------------- - -Here you can find information regarding Open Asset Import Library: - - 1. Overview - 1.1 Supported file formats - 1.2 File structure - 2. Build the Asset Import Library - 3. Help - 4. License - - - -1. Overview -1.1 Supported file formats - -The Asset Import Library provides a lot of model formats: - - 3DS - - ASE - - DXF - - HMP - - MD2 - - MD3 - - MD5 - - MDC - - MDL - - NFF - - PLY - - STL - - X - - LWO - - OBJ - - SMD - - - Collada - - - LWO - - - Ogre XML - - - partly LWS - - - .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list. - - -1.2 Repository structure - -Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is: - - /bin Binaries of the Asset Import Library. - /code Code of the Asset Import Library. - /contrib Third-party-libraries used by the Asset Import Library. - /doc Documentation (doxygen generated and data structure as a xml file) - /include Public headers. - /lib Static library location for Windows. - /obj Object file location for Windows. - /port Ports to other languages. - - /test Unit- and regression tests, model test suite. - /tools Tools (viewer, command line `assimp`). - /workspaces Build enviroments for vc,xcode,... - - - -2. Build the Asset Import Library - -Take a look into the INSTALL file. - - - -3. Help - -For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder). - - -4. License - -The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file. |