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authorSarah Smith <sarah.j.smith@nokia.com>2011-03-10 18:39:38 +1000
committerSarah Smith <sarah.j.smith@nokia.com>2011-03-10 18:39:38 +1000
commit24f57d45f10824fcfa4076c45e47a8b22e86e8d1 (patch)
tree1814a4a3fb0205b26c86910b69d6a55f7aba9ccb /doc/src/examples/teapot.qdoc
parentb87a08f5292069facf9b427cb43a675d43578293 (diff)
Update to quick3d product focus.
Mostly doco changes, add new logo. Switch role of the Qt3D C++ API to being a way to extend the QML3D bindings. De-emphasise the portability and OpenGL aspects of C++ side. Also remove stereo stuff as far as possible.
Diffstat (limited to 'doc/src/examples/teapot.qdoc')
-rw-r--r--doc/src/examples/teapot.qdoc4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/src/examples/teapot.qdoc b/doc/src/examples/teapot.qdoc
index e4a889f4..02310277 100644
--- a/doc/src/examples/teapot.qdoc
+++ b/doc/src/examples/teapot.qdoc
@@ -29,9 +29,9 @@
\example teapot
\title Teapot Example
- The Teapot example shows how Qt/3D can be used to draw a simple
+ The Teapot example shows how Qt3D can be used to draw a simple
teapot object with a perspective camera view in C++. There is
- also a \l{Teapot Example in QML/3D}{QML/3D version} of the teapot
+ also a \l{Teapot Example in QtQuick3D}{QtQuick3D version} of the teapot
example.
We start by defining a class that inherits from QGLView, which