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-/*
-Open Asset Import Library (ASSIMP)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2010, ASSIMP Development Team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file BlenderIntermediate.h
- * @brief Internal utility structures for the BlenderLoader. It also serves
- * as master include file for the whole (internal) Blender subsystem.
- */
-#ifndef INCLUDED_AI_BLEND_INTERMEDIATE_H
-#define INCLUDED_AI_BLEND_INTERMEDIATE_H
-
-#include "BlenderLoader.h"
-#include "BlenderDNA.h"
-#include "BlenderScene.h"
-#include "BlenderSceneGen.h"
-
-#define for_each(x,y) BOOST_FOREACH(x,y)
-
-namespace Assimp {
-namespace Blender {
-
- // --------------------------------------------------------------------
- /** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */
- // --------------------------------------------------------------------
- template <template <typename,typename> class TCLASS, typename T>
- struct TempArray {
- typedef TCLASS< T*,std::allocator<T*> > mywrap;
-
- TempArray() {
- }
-
- ~TempArray () {
- for_each(T* elem, arr) {
- delete elem;
- }
- }
-
- void dismiss() {
- arr.clear();
- }
-
- mywrap* operator -> () {
- return &arr;
- }
-
- operator mywrap& () {
- return arr;
- }
-
- operator const mywrap& () const {
- return arr;
- }
-
- mywrap& get () {
- return arr;
- }
-
- const mywrap& get () const {
- return arr;
- }
-
- T* operator[] (size_t idx) const {
- return arr[idx];
- }
-
- T*& operator[] (size_t idx) {
- return arr[idx];
- }
-
- private:
- // no copy semantics
- void operator= (const TempArray&) {
- }
-
- TempArray(const TempArray& arr) {
- }
-
- private:
- mywrap arr;
- };
-
-#ifdef _MSC_VER
-# pragma warning(disable:4351)
-#endif
- // --------------------------------------------------------------------
- /** ConversionData acts as intermediate storage location for
- * the various ConvertXXX routines in BlenderImporter.*/
- // --------------------------------------------------------------------
- struct ConversionData
- {
- ConversionData(const FileDatabase& db)
- : sentinel_cnt()
- , next_texture()
- , db(db)
- {}
-
- std::set<const Object*> objects;
-
- TempArray <std::vector, aiMesh> meshes;
- TempArray <std::vector, aiCamera> cameras;
- TempArray <std::vector, aiLight> lights;
- TempArray <std::vector, aiMaterial> materials;
- TempArray <std::vector, aiTexture> textures;
-
- // set of all materials referenced by at least one mesh in the scene
- std::deque< boost::shared_ptr< Material > > materials_raw;
-
- // counter to name sentinel textures inserted as substitutes for procedural textures.
- unsigned int sentinel_cnt;
-
- // next texture ID for each texture type, respectively
- unsigned int next_texture[aiTextureType_UNKNOWN+1];
-
- // original file data
- const FileDatabase& db;
- };
-#ifdef _MSC_VER
-# pragma warning(default:4351)
-#endif
-
-// ------------------------------------------------------------------------------------------------
-inline const char* GetTextureTypeDisplayString(Tex::Type t)
-{
- switch (t) {
- case Tex::Type_CLOUDS : return "Clouds";
- case Tex::Type_WOOD : return "Wood";
- case Tex::Type_MARBLE : return "Marble";
- case Tex::Type_MAGIC : return "Magic";
- case Tex::Type_BLEND : return "Blend";
- case Tex::Type_STUCCI : return "Stucci";
- case Tex::Type_NOISE : return "Noise";
- case Tex::Type_PLUGIN : return "Plugin";
- case Tex::Type_MUSGRAVE : return "Musgrave";
- case Tex::Type_VORONOI : return "Voronoi";
- case Tex::Type_DISTNOISE : return "DistortedNoise";
- case Tex::Type_ENVMAP : return "EnvMap";
- case Tex::Type_IMAGE : return "Image";
- default:
- break;
- }
- return "<Unknown>";
-}
-
-} // ! Blender
-} // ! Assimp
-
-#endif // ! INCLUDED_AI_BLEND_INTERMEDIATE_H