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Diffstat (limited to '3rdparty/assimp/code/ColladaParser.cpp')
-rw-r--r-- | 3rdparty/assimp/code/ColladaParser.cpp | 2801 |
1 files changed, 0 insertions, 2801 deletions
diff --git a/3rdparty/assimp/code/ColladaParser.cpp b/3rdparty/assimp/code/ColladaParser.cpp deleted file mode 100644 index 2513b929..00000000 --- a/3rdparty/assimp/code/ColladaParser.cpp +++ /dev/null @@ -1,2801 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2010, ASSIMP Development Team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the ASSIMP team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the ASSIMP Development Team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file ColladaParser.cpp - * @brief Implementation of the Collada parser helper - */ - -#include "AssimpPCH.h" -#ifndef ASSIMP_BUILD_NO_DAE_IMPORTER - -#include "ColladaParser.h" -#include "fast_atof.h" -#include "ParsingUtils.h" - -using namespace Assimp; -using namespace Assimp::Collada; - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile) - : mFileName( pFile) -{ - mRootNode = NULL; - mUnitSize = 1.0f; - mUpDirection = UP_Z; - - // We assume the newest file format by default - mFormat = FV_1_5_n; - - // open the file - boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile)); - if ( file.get() == NULL) - throw DeadlyImportError( "Failed to open file " + pFile + "."); - - // generate a XML reader for it - boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get())); - mReader = irr::io::createIrrXMLReader( mIOWrapper.get()); - if ( !mReader) - ThrowException( "Collada: Unable to open file."); - - // start reading - ReadContents(); -} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -ColladaParser::~ColladaParser() -{ - delete mReader; - for ( NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it) - delete it->second; - for ( MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it) - delete it->second; -} - -// ------------------------------------------------------------------------------------------------ -// Read bool from text contents of current element -bool ColladaParser::ReadBoolFromTextContent() -{ - const char* cur = GetTextContent(); - return (!ASSIMP_strincmp(cur,"true",4) || '0' != *cur); -} - -// ------------------------------------------------------------------------------------------------ -// Read float from text contents of current element -float ColladaParser::ReadFloatFromTextContent() -{ - const char* cur = GetTextContent(); - return fast_atof(cur); -} - -// ------------------------------------------------------------------------------------------------ -// Reads the contents of the file -void ColladaParser::ReadContents() -{ - while ( mReader->read()) - { - // handle the root element "COLLADA" - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "COLLADA")) - { - // check for 'version' attribute - const int attrib = TestAttribute("version"); - if (attrib != -1) { - const char* version = mReader->getAttributeValue(attrib); - - if (!::strncmp(version,"1.5",3)) { - mFormat = FV_1_5_n; - DefaultLogger::get()->debug("Collada schema version is 1.5.n"); - } - else if (!::strncmp(version,"1.4",3)) { - mFormat = FV_1_4_n; - DefaultLogger::get()->debug("Collada schema version is 1.4.n"); - } - else if (!::strncmp(version,"1.3",3)) { - mFormat = FV_1_3_n; - DefaultLogger::get()->debug("Collada schema version is 1.3.n"); - } - } - - ReadStructure(); - } else - { - DefaultLogger::get()->debug( boost::str( boost::format( "Ignoring global element \"%s\".") % mReader->getNodeName())); - SkipElement(); - } - } else - { - // skip everything else silently - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the structure of the file -void ColladaParser::ReadStructure() -{ - while ( mReader->read()) - { - // beginning of elements - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "asset")) - ReadAssetInfo(); - else if ( IsElement( "library_animations")) - ReadAnimationLibrary(); - else if ( IsElement( "library_controllers")) - ReadControllerLibrary(); - else if ( IsElement( "library_images")) - ReadImageLibrary(); - else if ( IsElement( "library_materials")) - ReadMaterialLibrary(); - else if ( IsElement( "library_effects")) - ReadEffectLibrary(); - else if ( IsElement( "library_geometries")) - ReadGeometryLibrary(); - else if ( IsElement( "library_visual_scenes")) - ReadSceneLibrary(); - else if ( IsElement( "library_lights")) - ReadLightLibrary(); - else if ( IsElement( "library_cameras")) - ReadCameraLibrary(); - else if ( IsElement( "library_nodes")) - ReadSceneNode(NULL); /* some hacking to reuse this piece of code */ - else if ( IsElement( "scene")) - ReadScene(); - else - SkipElement(); - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads asset informations such as coordinate system informations and legal blah -void ColladaParser::ReadAssetInfo() -{ - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "unit")) - { - // read unit data from the element's attributes - const int attrIndex = TestAttribute( "meter"); - if (attrIndex == -1) { - mUnitSize = 1.f; - } - else { - mUnitSize = mReader->getAttributeValueAsFloat( attrIndex); - } - - // consume the trailing stuff - if ( !mReader->isEmptyElement()) - SkipElement(); - } - else if ( IsElement( "up_axis")) - { - // read content, strip whitespace, compare - const char* content = GetTextContent(); - if ( strncmp( content, "X_UP", 4) == 0) - mUpDirection = UP_X; - else if ( strncmp( content, "Y_UP", 4) == 0) - mUpDirection = UP_Y; - else - mUpDirection = UP_Z; - - // check element end - TestClosing( "up_axis"); - } else - { - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "asset") != 0) - ThrowException( "Expected end of \"asset\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the animation library -void ColladaParser::ReadAnimationLibrary() -{ - if (mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "animation")) - { - // delegate the reading. Depending on the inner elements it will be a container or a anim channel - ReadAnimation( &mAnims); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "library_animations") != 0) - ThrowException( "Expected end of \"library_animations\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an animation into the given parent structure -void ColladaParser::ReadAnimation( Collada::Animation* pParent) -{ - if ( mReader->isEmptyElement()) - return; - - // an <animation> element may be a container for grouping sub-elements or an animation channel - // this is the channel collection by ID, in case it has channels - typedef std::map<std::string, AnimationChannel> ChannelMap; - ChannelMap channels; - // this is the anim container in case we're a container - Animation* anim = NULL; - - // optional name given as an attribute - std::string animName; - int indexName = TestAttribute( "name"); - int indexID = TestAttribute( "id"); - if ( indexName >= 0) - animName = mReader->getAttributeValue( indexName); - else if ( indexID >= 0) - animName = mReader->getAttributeValue( indexID); - else - animName = "animation"; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - // we have subanimations - if ( IsElement( "animation")) - { - // create container from our element - if ( !anim) - { - anim = new Animation; - anim->mName = animName; - pParent->mSubAnims.push_back( anim); - } - - // recurse into the subelement - ReadAnimation( anim); - } - else if ( IsElement( "source")) - { - // possible animation data - we'll never know. Better store it - ReadSource(); - } - else if ( IsElement( "sampler")) - { - // read the ID to assign the corresponding collada channel afterwards. - int indexID = GetAttribute( "id"); - std::string id = mReader->getAttributeValue( indexID); - ChannelMap::iterator newChannel = channels.insert( std::make_pair( id, AnimationChannel())).first; - - // have it read into a channel - ReadAnimationSampler( newChannel->second); - } - else if ( IsElement( "channel")) - { - // the binding element whose whole purpose is to provide the target to animate - // Thanks, Collada! A directly posted information would have been too simple, I guess. - // Better add another indirection to that! Can't have enough of those. - int indexTarget = GetAttribute( "target"); - int indexSource = GetAttribute( "source"); - const char* sourceId = mReader->getAttributeValue( indexSource); - if ( sourceId[0] == '#') - sourceId++; - ChannelMap::iterator cit = channels.find( sourceId); - if ( cit != channels.end()) - cit->second.mTarget = mReader->getAttributeValue( indexTarget); - - if ( !mReader->isEmptyElement()) - SkipElement(); - } - else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "animation") != 0) - ThrowException( "Expected end of \"animation\" element."); - - break; - } - } - - // it turned out to have channels - add them - if ( !channels.empty()) - { - // special filtering for stupid exporters packing each channel into a separate animation - if ( channels.size() == 1) - { - pParent->mChannels.push_back( channels.begin()->second); - } else - { - // else create the animation, if not done yet, and store the channels - if ( !anim) - { - anim = new Animation; - anim->mName = animName; - pParent->mSubAnims.push_back( anim); - } - for ( ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it) - anim->mChannels.push_back( it->second); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an animation sampler into the given anim channel -void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "input")) - { - int indexSemantic = GetAttribute( "semantic"); - const char* semantic = mReader->getAttributeValue( indexSemantic); - int indexSource = GetAttribute( "source"); - const char* source = mReader->getAttributeValue( indexSource); - if ( source[0] != '#') - ThrowException( "Unsupported URL format"); - source++; - - if ( strcmp( semantic, "INPUT") == 0) - pChannel.mSourceTimes = source; - else if ( strcmp( semantic, "OUTPUT") == 0) - pChannel.mSourceValues = source; - - if ( !mReader->isEmptyElement()) - SkipElement(); - } - else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "sampler") != 0) - ThrowException( "Expected end of \"sampler\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the skeleton controller library -void ColladaParser::ReadControllerLibrary() -{ - if (mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "controller")) - { - // read ID. Ask the spec if it's neccessary or optional... you might be surprised. - int attrID = GetAttribute( "id"); - std::string id = mReader->getAttributeValue( attrID); - - // create an entry and store it in the library under its ID - mControllerLibrary[id] = Controller(); - - // read on from there - ReadController( mControllerLibrary[id]); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "library_controllers") != 0) - ThrowException( "Expected end of \"library_controllers\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a controller into the given mesh structure -void ColladaParser::ReadController( Collada::Controller& pController) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - // two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other - if ( IsElement( "morph")) - { - // should skip everything inside, so there's no danger of catching elements inbetween - SkipElement(); - } - else if ( IsElement( "skin")) - { - // read the mesh it refers to. According to the spec this could also be another - // controller, but I refuse to implement every bullshit idea they've come up with - int sourceIndex = GetAttribute( "source"); - pController.mMeshId = mReader->getAttributeValue( sourceIndex) + 1; - } - else if ( IsElement( "bind_shape_matrix")) - { - // content is 16 floats to define a matrix... it seems to be important for some models - const char* content = GetTextContent(); - - // read the 16 floats - for ( unsigned int a = 0; a < 16; a++) - { - // read a number - content = fast_atof_move( content, pController.mBindShapeMatrix[a]); - // skip whitespace after it - SkipSpacesAndLineEnd( &content); - } - - TestClosing( "bind_shape_matrix"); - } - else if ( IsElement( "source")) - { - // data array - we have specialists to handle this - ReadSource(); - } - else if ( IsElement( "joints")) - { - ReadControllerJoints( pController); - } - else if ( IsElement( "vertex_weights")) - { - ReadControllerWeights( pController); - } - else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "controller") == 0) - break; - else if ( strcmp( mReader->getNodeName(), "skin") != 0) - ThrowException( "Expected end of \"controller\" element."); - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the joint definitions for the given controller -void ColladaParser::ReadControllerJoints( Collada::Controller& pController) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - // Input channels for joint data. Two possible semantics: "JOINT" and "INV_BIND_MATRIX" - if ( IsElement( "input")) - { - int indexSemantic = GetAttribute( "semantic"); - const char* attrSemantic = mReader->getAttributeValue( indexSemantic); - int indexSource = GetAttribute( "source"); - const char* attrSource = mReader->getAttributeValue( indexSource); - - // local URLS always start with a '#'. We don't support global URLs - if ( attrSource[0] != '#') - ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\"") % attrSource)); - attrSource++; - - // parse source URL to corresponding source - if ( strcmp( attrSemantic, "JOINT") == 0) - pController.mJointNameSource = attrSource; - else if ( strcmp( attrSemantic, "INV_BIND_MATRIX") == 0) - pController.mJointOffsetMatrixSource = attrSource; - else - ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in joint data") % attrSemantic)); - - // skip inner data, if present - if ( !mReader->isEmptyElement()) - SkipElement(); - } - else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "joints") != 0) - ThrowException( "Expected end of \"joints\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the joint weights for the given controller -void ColladaParser::ReadControllerWeights( Collada::Controller& pController) -{ - // read vertex count from attributes and resize the array accordingly - int indexCount = GetAttribute( "count"); - size_t vertexCount = (size_t) mReader->getAttributeValueAsInt( indexCount); - pController.mWeightCounts.resize( vertexCount); - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - // Input channels for weight data. Two possible semantics: "JOINT" and "WEIGHT" - if ( IsElement( "input")) - { - InputChannel channel; - - int indexSemantic = GetAttribute( "semantic"); - const char* attrSemantic = mReader->getAttributeValue( indexSemantic); - int indexSource = GetAttribute( "source"); - const char* attrSource = mReader->getAttributeValue( indexSource); - int indexOffset = TestAttribute( "offset"); - if ( indexOffset >= 0) - channel.mOffset = mReader->getAttributeValueAsInt( indexOffset); - - // local URLS always start with a '#'. We don't support global URLs - if ( attrSource[0] != '#') - ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\"") % attrSource)); - channel.mAccessor = attrSource + 1; - - // parse source URL to corresponding source - if ( strcmp( attrSemantic, "JOINT") == 0) - pController.mWeightInputJoints = channel; - else if ( strcmp( attrSemantic, "WEIGHT") == 0) - pController.mWeightInputWeights = channel; - else - ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in vertex_weight data") % attrSemantic)); - - // skip inner data, if present - if ( !mReader->isEmptyElement()) - SkipElement(); - } - else if ( IsElement( "vcount")) - { - // read weight count per vertex - const char* text = GetTextContent(); - size_t numWeights = 0; - for ( std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) - { - if ( *text == 0) - ThrowException( "Out of data while reading vcount"); - - *it = strtol10( text, &text); - numWeights += *it; - SkipSpacesAndLineEnd( &text); - } - - TestClosing( "vcount"); - - // reserve weight count - pController.mWeights.resize( numWeights); - } - else if ( IsElement( "v")) - { - // read JointIndex - WeightIndex pairs - const char* text = GetTextContent(); - - for ( std::vector< std::pair<size_t, size_t> >::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) - { - if ( *text == 0) - ThrowException( "Out of data while reading vertex_weights"); - it->first = strtol10( text, &text); - SkipSpacesAndLineEnd( &text); - if ( *text == 0) - ThrowException( "Out of data while reading vertex_weights"); - it->second = strtol10( text, &text); - SkipSpacesAndLineEnd( &text); - } - - TestClosing( "v"); - } - else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "vertex_weights") != 0) - ThrowException( "Expected end of \"vertex_weights\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the image library contents -void ColladaParser::ReadImageLibrary() -{ - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if ( IsElement( "image")) - { - // read ID. Another entry which is "optional" by design but obligatory in reality - int attrID = GetAttribute( "id"); - std::string id = mReader->getAttributeValue( attrID); - - // create an entry and store it in the library under its ID - mImageLibrary[id] = Image(); - - // read on from there - ReadImage( mImageLibrary[id]); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "library_images") != 0) - ThrowException( "Expected end of \"library_images\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an image entry into the given image -void ColladaParser::ReadImage( Collada::Image& pImage) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT){ - // Need to run different code paths here, depending on the Collada XSD version - if (IsElement("image")) { - SkipElement(); - } - else if ( IsElement( "init_from")) - { - if (mFormat == FV_1_4_n) - { - // FIX: C4D exporter writes empty <init_from/> tags - if (!mReader->isEmptyElement()) { - // element content is filename - hopefully - const char* sz = TestTextContent(); - if (sz)pImage.mFileName = sz; - TestClosing( "init_from"); - } - if (!pImage.mFileName.length()) { - pImage.mFileName = "unknown_texture"; - } - } - else if (mFormat == FV_1_5_n) - { - // make sure we skip over mip and array initializations, which - // we don't support, but which could confuse the loader if - // they're not skipped. - int attrib = TestAttribute("array_index"); - if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) { - DefaultLogger::get()->warn("Collada: Ignoring texture array index"); - continue; - } - - attrib = TestAttribute("mip_index"); - if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) { - DefaultLogger::get()->warn("Collada: Ignoring MIP map layer"); - continue; - } - - // TODO: correctly jump over cube and volume maps? - } - } - else if (mFormat == FV_1_5_n) - { - if ( IsElement( "ref")) - { - // element content is filename - hopefully - const char* sz = TestTextContent(); - if (sz)pImage.mFileName = sz; - TestClosing( "ref"); - } - else if ( IsElement( "hex") && !pImage.mFileName.length()) - { - // embedded image. get format - const int attrib = TestAttribute("format"); - if (-1 == attrib) - DefaultLogger::get()->warn("Collada: Unknown image file format"); - else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib); - - const char* data = GetTextContent(); - - // hexadecimal-encoded binary octets. First of all, find the - // required buffer size to reserve enough storage. - const char* cur = data; - while (!IsSpaceOrNewLine(*cur)) cur++; - - const unsigned int size = (unsigned int)(cur-data) * 2; - pImage.mImageData.resize(size); - for (unsigned int i = 0; i < size;++i) - pImage.mImageData[i] = HexOctetToDecimal(data+(i<<1)); - - TestClosing( "hex"); - } - } - else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "image") == 0) - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the material library -void ColladaParser::ReadMaterialLibrary() -{ - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "material")) - { - // read ID. By now you propably know my opinion about this "specification" - int attrID = GetAttribute( "id"); - std::string id = mReader->getAttributeValue( attrID); - - // create an entry and store it in the library under its ID - ReadMaterial(mMaterialLibrary[id] = Material()); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "library_materials") != 0) - ThrowException( "Expected end of \"library_materials\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the light library -void ColladaParser::ReadLightLibrary() -{ - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if ( IsElement( "light")) - { - // read ID. By now you propably know my opinion about this "specification" - int attrID = GetAttribute( "id"); - std::string id = mReader->getAttributeValue( attrID); - - // create an entry and store it in the library under its ID - ReadLight(mLightLibrary[id] = Light()); - - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "library_lights") != 0) - ThrowException( "Expected end of \"library_lights\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the camera library -void ColladaParser::ReadCameraLibrary() -{ - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if ( IsElement( "camera")) - { - // read ID. By now you propably know my opinion about this "specification" - int attrID = GetAttribute( "id"); - std::string id = mReader->getAttributeValue( attrID); - - // create an entry and store it in the library under its ID - Camera& cam = mCameraLibrary[id]; - attrID = TestAttribute( "name"); - if (attrID != -1) - cam.mName = mReader->getAttributeValue( attrID); - - ReadCamera(cam); - - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "library_cameras") != 0) - ThrowException( "Expected end of \"library_cameras\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a material entry into the given material -void ColladaParser::ReadMaterial( Collada::Material& pMaterial) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if (IsElement("material")) { - SkipElement(); - } - else if ( IsElement( "instance_effect")) - { - // referred effect by URL - int attrUrl = GetAttribute( "url"); - const char* url = mReader->getAttributeValue( attrUrl); - if ( url[0] != '#') - ThrowException( "Unknown reference format"); - - pMaterial.mEffect = url+1; - - SkipElement(); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "material") != 0) - ThrowException( "Expected end of \"material\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a light entry into the given light -void ColladaParser::ReadLight( Collada::Light& pLight) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if (IsElement("light")) { - SkipElement(); - } - else if (IsElement("spot")) { - pLight.mType = aiLightSource_SPOT; - } - else if (IsElement("ambient")) { - pLight.mType = aiLightSource_AMBIENT; - } - else if (IsElement("directional")) { - pLight.mType = aiLightSource_DIRECTIONAL; - } - else if (IsElement("point")) { - pLight.mType = aiLightSource_POINT; - } - else if (IsElement("color")) { - // text content contains 3 floats - const char* content = GetTextContent(); - - content = fast_atof_move( content, (float&)pLight.mColor.r); - SkipSpacesAndLineEnd( &content); - - content = fast_atof_move( content, (float&)pLight.mColor.g); - SkipSpacesAndLineEnd( &content); - - content = fast_atof_move( content, (float&)pLight.mColor.b); - SkipSpacesAndLineEnd( &content); - - TestClosing( "color"); - } - else if (IsElement("constant_attenuation")) { - pLight.mAttConstant = ReadFloatFromTextContent(); - TestClosing("constant_attenuation"); - } - else if (IsElement("linear_attenuation")) { - pLight.mAttLinear = ReadFloatFromTextContent(); - TestClosing("linear_attenuation"); - } - else if (IsElement("quadratic_attenuation")) { - pLight.mAttQuadratic = ReadFloatFromTextContent(); - TestClosing("quadratic_attenuation"); - } - else if (IsElement("falloff_angle")) { - pLight.mFalloffAngle = ReadFloatFromTextContent(); - TestClosing("falloff_angle"); - } - else if (IsElement("falloff_exponent")) { - pLight.mFalloffExponent = ReadFloatFromTextContent(); - TestClosing("falloff_exponent"); - } - // FCOLLADA extensions - // ------------------------------------------------------- - else if (IsElement("outer_cone")) { - pLight.mOuterAngle = ReadFloatFromTextContent(); - TestClosing("outer_cone"); - } - // ... and this one is even deprecated - else if (IsElement("penumbra_angle")) { - pLight.mPenumbraAngle = ReadFloatFromTextContent(); - TestClosing("penumbra_angle"); - } - else if (IsElement("intensity")) { - pLight.mIntensity = ReadFloatFromTextContent(); - TestClosing("intensity"); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "light") == 0) - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a camera entry into the given light -void ColladaParser::ReadCamera( Collada::Camera& pCamera) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if (IsElement("camera")) { - SkipElement(); - } - else if (IsElement("orthographic")) { - pCamera.mOrtho = true; - } - else if (IsElement("xfov") || IsElement("xmag")) { - pCamera.mHorFov = ReadFloatFromTextContent(); - TestClosing((pCamera.mOrtho ? "xmag" : "xfov")); - } - else if (IsElement("yfov") || IsElement("ymag")) { - pCamera.mVerFov = ReadFloatFromTextContent(); - TestClosing((pCamera.mOrtho ? "ymag" : "yfov")); - } - else if (IsElement("aspect_ratio")) { - pCamera.mAspect = ReadFloatFromTextContent(); - TestClosing("aspect_ratio"); - } - else if (IsElement("znear")) { - pCamera.mZNear = ReadFloatFromTextContent(); - TestClosing("znear"); - } - else if (IsElement("zfar")) { - pCamera.mZFar = ReadFloatFromTextContent(); - TestClosing("zfar"); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "camera") == 0) - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the effect library -void ColladaParser::ReadEffectLibrary() -{ - if (mReader->isEmptyElement()) { - return; - } - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if ( IsElement( "effect")) - { - // read ID. Do I have to repeat my ranting about "optional" attributes? - // Alex: .... no, not necessary. Please shut up and leave more space for - // me to complain about the fucking Collada spec with its fucking - // 'optional' attributes ... - int attrID = GetAttribute( "id"); - std::string id = mReader->getAttributeValue( attrID); - - // create an entry and store it in the library under its ID - mEffectLibrary[id] = Effect(); - // read on from there - ReadEffect( mEffectLibrary[id]); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "library_effects") != 0) - ThrowException( "Expected end of \"library_effects\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an effect entry into the given effect -void ColladaParser::ReadEffect( Collada::Effect& pEffect) -{ - // for the moment we don't support any other type of effect. - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "profile_COMMON")) - ReadEffectProfileCommon( pEffect); - else - SkipElement(); - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "effect") != 0) - ThrowException( "Expected end of \"effect\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an COMMON effect profile -void ColladaParser::ReadEffectProfileCommon( Collada::Effect& pEffect) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "newparam")) { - // save ID - int attrSID = GetAttribute( "sid"); - std::string sid = mReader->getAttributeValue( attrSID); - pEffect.mParams[sid] = EffectParam(); - ReadEffectParam( pEffect.mParams[sid]); - } - else if ( IsElement( "technique") || IsElement( "extra")) - { - // just syntactic sugar - } - - /* Shading modes */ - else if ( IsElement( "phong")) - pEffect.mShadeType = Shade_Phong; - else if ( IsElement( "constant")) - pEffect.mShadeType = Shade_Constant; - else if ( IsElement( "lambert")) - pEffect.mShadeType = Shade_Lambert; - else if ( IsElement( "blinn")) - pEffect.mShadeType = Shade_Blinn; - - /* Color + texture properties */ - else if ( IsElement( "emission")) - ReadEffectColor( pEffect.mEmissive, pEffect.mTexEmissive); - else if ( IsElement( "ambient")) - ReadEffectColor( pEffect.mAmbient, pEffect.mTexAmbient); - else if ( IsElement( "diffuse")) - ReadEffectColor( pEffect.mDiffuse, pEffect.mTexDiffuse); - else if ( IsElement( "specular")) - ReadEffectColor( pEffect.mSpecular, pEffect.mTexSpecular); - else if ( IsElement( "reflective")) { - ReadEffectColor( pEffect.mReflective, pEffect.mTexReflective); - } - else if ( IsElement( "transparent")) { - ReadEffectColor( pEffect.mTransparent,pEffect.mTexTransparent); - } - else if ( IsElement( "shininess")) - ReadEffectFloat( pEffect.mShininess); - else if ( IsElement( "reflectivity")) - ReadEffectFloat( pEffect.mReflectivity); - - /* Single scalar properties */ - else if ( IsElement( "transparency")) - ReadEffectFloat( pEffect.mTransparency); - else if ( IsElement( "index_of_refraction")) - ReadEffectFloat( pEffect.mRefractIndex); - - // GOOGLEEARTH/OKINO extensions - // ------------------------------------------------------- - else if ( IsElement( "double_sided")) - pEffect.mDoubleSided = ReadBoolFromTextContent(); - - // FCOLLADA extensions - // ------------------------------------------------------- - else if ( IsElement( "bump")) { - aiColor4D dummy; - ReadEffectColor( dummy,pEffect.mTexBump); - } - - // MAX3D extensions - // ------------------------------------------------------- - else if ( IsElement( "wireframe")) { - pEffect.mWireframe = ReadBoolFromTextContent(); - TestClosing( "wireframe"); - } - else if ( IsElement( "faceted")) { - pEffect.mFaceted = ReadBoolFromTextContent(); - TestClosing( "faceted"); - } - else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "profile_COMMON") == 0) - { - break; - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Read texture wrapping + UV transform settings from a profile==Maya chunk -void ColladaParser::ReadSamplerProperties( Sampler& out ) -{ - if (mReader->isEmptyElement()) { - return; - } - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - - // MAYA extensions - // ------------------------------------------------------- - if ( IsElement( "wrapU")) { - out.mWrapU = ReadBoolFromTextContent(); - TestClosing( "wrapU"); - } - else if ( IsElement( "wrapV")) { - out.mWrapU = ReadBoolFromTextContent(); - TestClosing( "wrapV"); - } - else if ( IsElement( "mirrorU")) { - out.mMirrorU = ReadBoolFromTextContent(); - TestClosing( "mirrorU"); - } - else if ( IsElement( "mirrorV")) { - out.mMirrorU = ReadBoolFromTextContent(); - TestClosing( "mirrorV"); - } - else if ( IsElement( "repeatU")) { - out.mTransform.mScaling.x = ReadFloatFromTextContent(); - TestClosing( "repeatU"); - } - else if ( IsElement( "repeatV")) { - out.mTransform.mScaling.y = ReadFloatFromTextContent(); - TestClosing( "repeatV"); - } - else if ( IsElement( "offsetU")) { - out.mTransform.mTranslation.x = ReadFloatFromTextContent(); - TestClosing( "offsetU"); - } - else if ( IsElement( "offsetV")) { - out.mTransform.mTranslation.x = ReadFloatFromTextContent(); - TestClosing( "offsetV"); - } - else if ( IsElement( "rotateUV")) { - out.mTransform.mRotation = ReadFloatFromTextContent(); - TestClosing( "rotateUV"); - } - else if ( IsElement( "blend_mode")) { - - const char* sz = GetTextContent(); - // http://www.feelingsoftware.com/content/view/55/72/lang,en/ - // NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE - if (0 == ASSIMP_strincmp(sz,"ADD",3)) - out.mOp = aiTextureOp_Add; - - else if (0 == ASSIMP_strincmp(sz,"SUBTRACT",8)) - out.mOp = aiTextureOp_Subtract; - - else if (0 == ASSIMP_strincmp(sz,"MULTIPLY",8)) - out.mOp = aiTextureOp_Multiply; - - else { - DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode"); - } - TestClosing( "blend_mode"); - } - // OKINO extensions - // ------------------------------------------------------- - else if ( IsElement( "weighting")) { - out.mWeighting = ReadFloatFromTextContent(); - TestClosing( "weighting"); - } - else if ( IsElement( "mix_with_previous_layer")) { - out.mMixWithPrevious = ReadFloatFromTextContent(); - TestClosing( "mix_with_previous_layer"); - } - // MAX3D extensions - // ------------------------------------------------------- - else if ( IsElement( "amount")) { - out.mWeighting = ReadFloatFromTextContent(); - TestClosing( "amount"); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "technique") == 0) - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an effect entry containing a color or a texture defining that color -void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler) -{ - if (mReader->isEmptyElement()) - return; - - // Save current element name - const std::string curElem = mReader->getNodeName(); - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if ( IsElement( "color")) - { - // text content contains 4 floats - const char* content = GetTextContent(); - - content = fast_atof_move( content, (float&)pColor.r); - SkipSpacesAndLineEnd( &content); - - content = fast_atof_move( content, (float&)pColor.g); - SkipSpacesAndLineEnd( &content); - - content = fast_atof_move( content, (float&)pColor.b); - SkipSpacesAndLineEnd( &content); - - content = fast_atof_move( content, (float&)pColor.a); - SkipSpacesAndLineEnd( &content); - TestClosing( "color"); - } - else if ( IsElement( "texture")) - { - // get name of source textur/sampler - int attrTex = GetAttribute( "texture"); - pSampler.mName = mReader->getAttributeValue( attrTex); - - // get name of UV source channel - attrTex = GetAttribute( "texcoord"); - pSampler.mUVChannel = mReader->getAttributeValue( attrTex); - //SkipElement(); - } - else if ( IsElement( "technique")) - { - const int _profile = GetAttribute( "profile"); - const char* profile = mReader->getAttributeValue( _profile ); - - // Some extensions are quite useful ... ReadSamplerProperties processes - // several extensions in MAYA, OKINO and MAX3D profiles. - if (!::strcmp(profile,"MAYA") || !::strcmp(profile,"MAX3D") || !::strcmp(profile,"OKINO")) - { - // get more information on this sampler - ReadSamplerProperties(pSampler); - } - else SkipElement(); - } - else if ( !IsElement( "extra")) - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){ - if (mReader->getNodeName() == curElem) - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an effect entry containing a float -void ColladaParser::ReadEffectFloat( float& pFloat) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT){ - if ( IsElement( "float")) - { - // text content contains a single floats - const char* content = GetTextContent(); - content = fast_atof_move( content, pFloat); - SkipSpacesAndLineEnd( &content); - - TestClosing( "float"); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){ - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads an effect parameter specification of any kind -void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if ( IsElement( "surface")) - { - // image ID given inside <init_from> tags - TestOpening( "init_from"); - const char* content = GetTextContent(); - pParam.mType = Param_Surface; - pParam.mReference = content; - TestClosing( "init_from"); - - // don't care for remaining stuff - SkipElement( "surface"); - } - else if ( IsElement( "sampler2D")) - { - // surface ID is given inside <source> tags - TestOpening( "source"); - const char* content = GetTextContent(); - pParam.mType = Param_Sampler; - pParam.mReference = content; - TestClosing( "source"); - - // don't care for remaining stuff - SkipElement( "sampler2D"); - } else - { - // ignore unknown element - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the geometry library contents -void ColladaParser::ReadGeometryLibrary() -{ - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "geometry")) - { - // read ID. Another entry which is "optional" by design but obligatory in reality - int indexID = GetAttribute( "id"); - std::string id = mReader->getAttributeValue( indexID); - - // TODO: (thom) support SIDs - // ai_assert( TestAttribute( "sid") == -1); - - // create a mesh and store it in the library under its ID - Mesh* mesh = new Mesh; - mMeshLibrary[id] = mesh; - - // read on from there - ReadGeometry( mesh); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "library_geometries") != 0) - ThrowException( "Expected end of \"library_geometries\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a geometry from the geometry library. -void ColladaParser::ReadGeometry( Collada::Mesh* pMesh) -{ - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "mesh")) - { - // read on from there - ReadMesh( pMesh); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "geometry") != 0) - ThrowException( "Expected end of \"geometry\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a mesh from the geometry library -void ColladaParser::ReadMesh( Mesh* pMesh) -{ - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "source")) - { - // we have professionals dealing with this - ReadSource(); - } - else if ( IsElement( "vertices")) - { - // read per-vertex mesh data - ReadVertexData( pMesh); - } - else if ( IsElement( "triangles") || IsElement( "lines") || IsElement( "linestrips") - || IsElement( "polygons") || IsElement( "polylist") || IsElement( "trifans") || IsElement( "tristrips")) - { - // read per-index mesh data and faces setup - ReadIndexData( pMesh); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "technique_common") == 0) - { - // end of another meaningless element - read over it - } - else if ( strcmp( mReader->getNodeName(), "mesh") == 0) - { - // end of <mesh> element - we're done here - break; - } else - { - // everything else should be punished - ThrowException( "Expected end of \"mesh\" element."); - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a source element -void ColladaParser::ReadSource() -{ - int indexID = GetAttribute( "id"); - std::string sourceID = mReader->getAttributeValue( indexID); - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "float_array") || IsElement( "IDREF_array") || IsElement( "Name_array")) - { - ReadDataArray(); - } - else if ( IsElement( "technique_common")) - { - // I don't fucking care for your profiles bullshit - } - else if ( IsElement( "accessor")) - { - ReadAccessor( sourceID); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "source") == 0) - { - // end of <source> - we're done - break; - } - else if ( strcmp( mReader->getNodeName(), "technique_common") == 0) - { - // end of another meaningless element - read over it - } else - { - // everything else should be punished - ThrowException( "Expected end of \"source\" element."); - } - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a data array holding a number of floats, and stores it in the global library -void ColladaParser::ReadDataArray() -{ - std::string elmName = mReader->getNodeName(); - bool isStringArray = (elmName == "IDREF_array" || elmName == "Name_array"); - - // read attributes - int indexID = GetAttribute( "id"); - std::string id = mReader->getAttributeValue( indexID); - int indexCount = GetAttribute( "count"); - unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( indexCount); - const char* content = TestTextContent(); - if (content) { // some exporters write empty data arrays, silently skip over them - - // read values and store inside an array in the data library - mDataLibrary[id] = Data(); - Data& data = mDataLibrary[id]; - data.mIsStringArray = isStringArray; - - if ( isStringArray) - { - data.mStrings.reserve( count); - std::string s; - - for ( unsigned int a = 0; a < count; a++) - { - if ( *content == 0) - ThrowException( "Expected more values while reading IDREF_array contents."); - - s.clear(); - while ( !IsSpaceOrNewLine( *content)) - s += *content++; - data.mStrings.push_back( s); - - SkipSpacesAndLineEnd( &content); - } - } else - { - data.mValues.reserve( count); - - for ( unsigned int a = 0; a < count; a++) - { - if ( *content == 0) - ThrowException( "Expected more values while reading float_array contents."); - - float value; - // read a number - content = fast_atof_move( content, value); - data.mValues.push_back( value); - // skip whitespace after it - SkipSpacesAndLineEnd( &content); - } - } - } - - // test for closing tag - TestClosing( elmName.c_str()); -} - -// ------------------------------------------------------------------------------------------------ -// Reads an accessor and stores it in the global library -void ColladaParser::ReadAccessor( const std::string& pID) -{ - // read accessor attributes - int attrSource = GetAttribute( "source"); - const char* source = mReader->getAttributeValue( attrSource); - if ( source[0] != '#') - ThrowException( boost::str( boost::format( "Unknown reference format in url \"%s\".") % source)); - int attrCount = GetAttribute( "count"); - unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( attrCount); - int attrOffset = TestAttribute( "offset"); - unsigned int offset = 0; - if ( attrOffset > -1) - offset = (unsigned int) mReader->getAttributeValueAsInt( attrOffset); - int attrStride = TestAttribute( "stride"); - unsigned int stride = 1; - if ( attrStride > -1) - stride = (unsigned int) mReader->getAttributeValueAsInt( attrStride); - - // store in the library under the given ID - mAccessorLibrary[pID] = Accessor(); - Accessor& acc = mAccessorLibrary[pID]; - acc.mCount = count; - acc.mOffset = offset; - acc.mStride = stride; - acc.mSource = source+1; // ignore the leading '#' - acc.mSize = 0; // gets incremented with every param - - // and read the components - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "param")) - { - // read data param - int attrName = TestAttribute( "name"); - std::string name; - if ( attrName > -1) - { - name = mReader->getAttributeValue( attrName); - - // analyse for common type components and store it's sub-offset in the corresponding field - - /* Cartesian coordinates */ - if ( name == "X") acc.mSubOffset[0] = acc.mParams.size(); - else if ( name == "Y") acc.mSubOffset[1] = acc.mParams.size(); - else if ( name == "Z") acc.mSubOffset[2] = acc.mParams.size(); - - /* RGBA colors */ - else if ( name == "R") acc.mSubOffset[0] = acc.mParams.size(); - else if ( name == "G") acc.mSubOffset[1] = acc.mParams.size(); - else if ( name == "B") acc.mSubOffset[2] = acc.mParams.size(); - else if ( name == "A") acc.mSubOffset[3] = acc.mParams.size(); - - /* UVWQ (STPQ) texture coordinates */ - else if ( name == "S") acc.mSubOffset[0] = acc.mParams.size(); - else if ( name == "T") acc.mSubOffset[1] = acc.mParams.size(); - else if ( name == "P") acc.mSubOffset[2] = acc.mParams.size(); - // else if ( name == "Q") acc.mSubOffset[3] = acc.mParams.size(); - /* 4D uv coordinates are not supported in Assimp */ - - /* Generic extra data, interpreted as UV data, too*/ - else if ( name == "U") acc.mSubOffset[0] = acc.mParams.size(); - else if ( name == "V") acc.mSubOffset[1] = acc.mParams.size(); - //else - // DefaultLogger::get()->warn( boost::str( boost::format( "Unknown accessor parameter \"%s\". Ignoring data channel.") % name)); - } - - // read data type - int attrType = TestAttribute( "type"); - if ( attrType > -1) - { - // for the moment we only distinguish between a 4x4 matrix and anything else. - // TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types - // which should be tested for here. - std::string type = mReader->getAttributeValue( attrType); - if ( type == "float4x4") - acc.mSize += 16; - else - acc.mSize += 1; - } - - acc.mParams.push_back( name); - - // skip remaining stuff of this element, if any - SkipElement(); - } else - { - ThrowException( "Unexpected sub element in tag \"accessor\"."); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "accessor") != 0) - ThrowException( "Expected end of \"accessor\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads input declarations of per-vertex mesh data into the given mesh -void ColladaParser::ReadVertexData( Mesh* pMesh) -{ - // extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about - int attrID= GetAttribute( "id"); - pMesh->mVertexID = mReader->getAttributeValue( attrID); - - // a number of <input> elements - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "input")) - { - ReadInputChannel( pMesh->mPerVertexData); - } else - { - ThrowException( "Unexpected sub element in tag \"vertices\"."); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "vertices") != 0) - ThrowException( "Expected end of \"vertices\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads input declarations of per-index mesh data into the given mesh -void ColladaParser::ReadIndexData( Mesh* pMesh) -{ - std::vector<size_t> vcount; - std::vector<InputChannel> perIndexData; - - // read primitive count from the attribute - int attrCount = GetAttribute( "count"); - size_t numPrimitives = (size_t) mReader->getAttributeValueAsInt( attrCount); - - // material subgroup - int attrMaterial = TestAttribute( "material"); - SubMesh subgroup; - if ( attrMaterial > -1) - subgroup.mMaterial = mReader->getAttributeValue( attrMaterial); - subgroup.mNumFaces = numPrimitives; - pMesh->mSubMeshes.push_back( subgroup); - - // distinguish between polys and triangles - std::string elementName = mReader->getNodeName(); - PrimitiveType primType = Prim_Invalid; - if ( IsElement( "lines")) - primType = Prim_Lines; - else if ( IsElement( "linestrips")) - primType = Prim_LineStrip; - else if ( IsElement( "polygons")) - primType = Prim_Polygon; - else if ( IsElement( "polylist")) - primType = Prim_Polylist; - else if ( IsElement( "triangles")) - primType = Prim_Triangles; - else if ( IsElement( "trifans")) - primType = Prim_TriFans; - else if ( IsElement( "tristrips")) - primType = Prim_TriStrips; - - ai_assert( primType != Prim_Invalid); - - // also a number of <input> elements, but in addition a <p> primitive collection and propably index counts for all primitives - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "input")) - { - ReadInputChannel( perIndexData); - } - else if ( IsElement( "vcount")) - { - if ( !mReader->isEmptyElement()) - { - // case <polylist> - specifies the number of indices for each polygon - const char* content = GetTextContent(); - vcount.reserve( numPrimitives); - for ( unsigned int a = 0; a < numPrimitives; a++) - { - if ( *content == 0) - ThrowException( "Expected more values while reading vcount contents."); - // read a number - vcount.push_back( (size_t) strtol10( content, &content)); - // skip whitespace after it - SkipSpacesAndLineEnd( &content); - } - - TestClosing( "vcount"); - } - } - else if ( IsElement( "p")) - { - if ( !mReader->isEmptyElement()) - { - // now here the actual fun starts - these are the indices to construct the mesh data from - ReadPrimitives( pMesh, perIndexData, numPrimitives, vcount, primType); - } - } else - { - ThrowException( "Unexpected sub element in tag \"vertices\"."); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( mReader->getNodeName() != elementName) - ThrowException( boost::str( boost::format( "Expected end of \"%s\" element.") % elementName)); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a single input channel element and stores it in the given array, if valid -void ColladaParser::ReadInputChannel( std::vector<InputChannel>& poChannels) -{ - InputChannel channel; - - // read semantic - int attrSemantic = GetAttribute( "semantic"); - std::string semantic = mReader->getAttributeValue( attrSemantic); - channel.mType = GetTypeForSemantic( semantic); - - // read source - int attrSource = GetAttribute( "source"); - const char* source = mReader->getAttributeValue( attrSource); - if ( source[0] != '#') - ThrowException( boost::str( boost::format( "Unknown reference format in url \"%s\".") % source)); - channel.mAccessor = source+1; // skipping the leading #, hopefully the remaining text is the accessor ID only - - // read index offset, if per-index <input> - int attrOffset = TestAttribute( "offset"); - if ( attrOffset > -1) - channel.mOffset = mReader->getAttributeValueAsInt( attrOffset); - - // read set if texture coordinates - if (channel.mType == IT_Texcoord || channel.mType == IT_Color){ - int attrSet = TestAttribute("set"); - if (attrSet > -1){ - attrSet = mReader->getAttributeValueAsInt( attrSet); - if (attrSet < 0) - ThrowException( boost::str( boost::format( "Invalid index \"%i\" for set attribute") % (attrSet))); - - channel.mIndex = attrSet; - } - } - - // store, if valid type - if ( channel.mType != IT_Invalid) - poChannels.push_back( channel); - - // skip remaining stuff of this element, if any - SkipElement(); -} - -// ------------------------------------------------------------------------------------------------ -// Reads a <p> primitive index list and assembles the mesh data into the given mesh -void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, - size_t pNumPrimitives, const std::vector<size_t>& pVCount, PrimitiveType pPrimType) -{ - // determine number of indices coming per vertex - // find the offset index for all per-vertex channels - size_t numOffsets = 1; - size_t perVertexOffset = 0xffffffff; // invalid value - BOOST_FOREACH( const InputChannel& channel, pPerIndexChannels) - { - numOffsets = std::max( numOffsets, channel.mOffset+1); - if ( channel.mType == IT_Vertex) - perVertexOffset = channel.mOffset; - } - - // determine the expected number of indices - size_t expectedPointCount = 0; - switch( pPrimType) - { - case Prim_Polylist: - { - BOOST_FOREACH( size_t i, pVCount) - expectedPointCount += i; - break; - } - case Prim_Lines: - expectedPointCount = 2 * pNumPrimitives; - break; - case Prim_Triangles: - expectedPointCount = 3 * pNumPrimitives; - break; - default: - // other primitive types don't state the index count upfront... we need to guess - break; - } - - // and read all indices into a temporary array - std::vector<size_t> indices; - if ( expectedPointCount > 0) - indices.reserve( expectedPointCount * numOffsets); - - const char* content = GetTextContent(); - while ( *content != 0) - { - // read a value. - // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways. - int value = std::max( 0, strtol10s( content, &content)); - indices.push_back( size_t( value)); - // skip whitespace after it - SkipSpacesAndLineEnd( &content); - } - - // complain if the index count doesn't fit - if ( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) - ThrowException( "Expected different index count in <p> element."); - else if ( expectedPointCount == 0 && (indices.size() % numOffsets) != 0) - ThrowException( "Expected different index count in <p> element."); - - // find the data for all sources - for ( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it) - { - InputChannel& input = *it; - if ( input.mResolved) - continue; - - // find accessor - input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor); - // resolve accessor's data pointer as well, if neccessary - const Accessor* acc = input.mResolved; - if ( !acc->mData) - acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource); - } - // and the same for the per-index channels - for ( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) - { - InputChannel& input = *it; - if ( input.mResolved) - continue; - - // ignore vertex pointer, it doesn't refer to an accessor - if ( input.mType == IT_Vertex) - { - // warn if the vertex channel does not refer to the <vertices> element in the same mesh - if ( input.mAccessor != pMesh->mVertexID) - ThrowException( "Unsupported vertex referencing scheme. I fucking hate Collada."); - continue; - } - - // find accessor - input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor); - // resolve accessor's data pointer as well, if neccessary - const Accessor* acc = input.mResolved; - if ( !acc->mData) - acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource); - } - - - // now assemble vertex data according to those indices - std::vector<size_t>::const_iterator idx = indices.begin(); - - // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p> - size_t numPrimitives = pNumPrimitives; - if ( pPrimType == Prim_TriFans || pPrimType == Prim_Polygon) - numPrimitives = 1; - - pMesh->mFaceSize.reserve( numPrimitives); - pMesh->mFacePosIndices.reserve( indices.size() / numOffsets); - - for ( size_t a = 0; a < numPrimitives; a++) - { - // determine number of points for this primitive - size_t numPoints = 0; - switch( pPrimType) - { - case Prim_Lines: - numPoints = 2; - break; - case Prim_Triangles: - numPoints = 3; - break; - case Prim_Polylist: - numPoints = pVCount[a]; - break; - case Prim_TriFans: - case Prim_Polygon: - numPoints = indices.size() / numOffsets; - break; - default: - // LineStrip and TriStrip not supported due to expected index unmangling - ThrowException( "Unsupported primitive type."); - break; - } - - // store the face size to later reconstruct the face from - pMesh->mFaceSize.push_back( numPoints); - - // gather that number of vertices - for ( size_t b = 0; b < numPoints; b++) - { - // read all indices for this vertex. Yes, in a hacky local array - assert( numOffsets < 20 && perVertexOffset < 20); - size_t vindex[20]; - for ( size_t offsets = 0; offsets < numOffsets; ++offsets) - vindex[offsets] = *idx++; - - // extract per-vertex channels using the global per-vertex offset - for ( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it) - ExtractDataObjectFromChannel( *it, vindex[perVertexOffset], pMesh); - // and extract per-index channels using there specified offset - for ( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) - ExtractDataObjectFromChannel( *it, vindex[it->mOffset], pMesh); - - // store the vertex-data index for later assignment of bone vertex weights - pMesh->mFacePosIndices.push_back( vindex[perVertexOffset]); - } - } - - - // if I ever get my hands on that guy who invented this steaming pile of indirection... - TestClosing( "p"); -} - -// ------------------------------------------------------------------------------------------------ -// Extracts a single object from an input channel and stores it in the appropriate mesh data array -void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, size_t pLocalIndex, Mesh* pMesh) -{ - // ignore vertex referrer - we handle them that separate - if ( pInput.mType == IT_Vertex) - return; - - const Accessor& acc = *pInput.mResolved; - if ( pLocalIndex >= acc.mCount) - ThrowException( boost::str( boost::format( "Invalid data index (%d/%d) in primitive specification") % pLocalIndex % acc.mCount)); - - // get a pointer to the start of the data object referred to by the accessor and the local index - const float* dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex* acc.mStride; - - // assemble according to the accessors component sub-offset list. We don't care, yet, - // what kind of object exactly we're extracting here - float obj[4]; - for ( size_t c = 0; c < 4; ++c) - obj[c] = dataObject[acc.mSubOffset[c]]; - - // now we reinterpret it according to the type we're reading here - switch( pInput.mType) - { - case IT_Position: // ignore all position streams except 0 - there can be only one position - if ( pInput.mIndex == 0) - pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2])); - else - DefaultLogger::get()->error("Collada: just one vertex position stream supported"); - break; - case IT_Normal: - // pad to current vertex count if necessary - if ( pMesh->mNormals.size() < pMesh->mPositions.size()-1) - pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() - 1, aiVector3D( 0, 1, 0)); - - // ignore all normal streams except 0 - there can be only one normal - if ( pInput.mIndex == 0) - pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2])); - else - DefaultLogger::get()->error("Collada: just one vertex normal stream supported"); - break; - case IT_Tangent: - // pad to current vertex count if necessary - if ( pMesh->mTangents.size() < pMesh->mPositions.size()-1) - pMesh->mTangents.insert( pMesh->mTangents.end(), pMesh->mPositions.size() - pMesh->mTangents.size() - 1, aiVector3D( 1, 0, 0)); - - // ignore all tangent streams except 0 - there can be only one tangent - if ( pInput.mIndex == 0) - pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2])); - else - DefaultLogger::get()->error("Collada: just one vertex tangent stream supported"); - break; - case IT_Bitangent: - // pad to current vertex count if necessary - if ( pMesh->mBitangents.size() < pMesh->mPositions.size()-1) - pMesh->mBitangents.insert( pMesh->mBitangents.end(), pMesh->mPositions.size() - pMesh->mBitangents.size() - 1, aiVector3D( 0, 0, 1)); - - // ignore all bitangent streams except 0 - there can be only one bitangent - if ( pInput.mIndex == 0) - pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2])); - else - DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported"); - break; - case IT_Texcoord: - // up to 4 texture coord sets are fine, ignore the others - if ( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) - { - // pad to current vertex count if necessary - if ( pMesh->mTexCoords[pInput.mIndex].size() < pMesh->mPositions.size()-1) - pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(), - pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, aiVector3D( 0, 0, 0)); - - pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2])); - if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */ - pMesh->mNumUVComponents[pInput.mIndex]=3; - } else - { - DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping."); - } - break; - case IT_Color: - // up to 4 color sets are fine, ignore the others - if ( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) - { - // pad to current vertex count if necessary - if ( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size()-1) - pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(), - pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1)); - - pMesh->mColors[pInput.mIndex].push_back( aiColor4D( obj[0], obj[1], obj[2], obj[3])); - } else - { - DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping."); - } - - break; - default: - // IT_Invalid and IT_Vertex - ai_assert(false && "shouldn't ever get here"); - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads the library of node hierarchies and scene parts -void ColladaParser::ReadSceneLibrary() -{ - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - // a visual scene - generate root node under its ID and let ReadNode() do the recursive work - if ( IsElement( "visual_scene")) - { - // read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then? - int indexID = GetAttribute( "id"); - const char* attrID = mReader->getAttributeValue( indexID); - - // read name if given. - int indexName = TestAttribute( "name"); - const char* attrName = "unnamed"; - if ( indexName > -1) - attrName = mReader->getAttributeValue( indexName); - - // create a node and store it in the library under its ID - Node* node = new Node; - node->mID = attrID; - node->mName = attrName; - mNodeLibrary[node->mID] = node; - - ReadSceneNode( node); - } else - { - // ignore the rest - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "library_visual_scenes") == 0) - //ThrowException( "Expected end of \"library_visual_scenes\" element."); - - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a scene node's contents including children and stores it in the given node -void ColladaParser::ReadSceneNode( Node* pNode) -{ - // quit immediately on <bla/> elements - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "node")) - { - Node* child = new Node; - int attrID = TestAttribute( "id"); - if ( attrID > -1) - child->mID = mReader->getAttributeValue( attrID); - int attrSID = TestAttribute( "sid"); - if ( attrSID > -1) - child->mSID = mReader->getAttributeValue( attrSID); - - int attrName = TestAttribute( "name"); - if ( attrName > -1) - child->mName = mReader->getAttributeValue( attrName); - - // TODO: (thom) support SIDs - // assert( TestAttribute( "sid") == -1); - - if (pNode) - { - pNode->mChildren.push_back( child); - child->mParent = pNode; - } - else - { - // no parent node given, probably called from <library_nodes> element. - // create new node in node library - mNodeLibrary[child->mID] = child; - } - - // read on recursively from there - ReadSceneNode( child); - continue; - } - // For any further stuff we need a valid node to work on - else if (!pNode) - continue; - - if ( IsElement( "lookat")) - ReadNodeTransformation( pNode, TF_LOOKAT); - else if ( IsElement( "matrix")) - ReadNodeTransformation( pNode, TF_MATRIX); - else if ( IsElement( "rotate")) - ReadNodeTransformation( pNode, TF_ROTATE); - else if ( IsElement( "scale")) - ReadNodeTransformation( pNode, TF_SCALE); - else if ( IsElement( "skew")) - ReadNodeTransformation( pNode, TF_SKEW); - else if ( IsElement( "translate")) - ReadNodeTransformation( pNode, TF_TRANSLATE); - else if ( IsElement( "render") && pNode->mParent == NULL && 0 == pNode->mPrimaryCamera.length()) - { - // ... scene evaluation or, in other words, postprocessing pipeline, - // or, again in other words, a turing-complete description how to - // render a Collada scene. The only thing that is interesting for - // us is the primary camera. - int attrId = TestAttribute("camera_node"); - if (-1 != attrId) - { - const char* s = mReader->getAttributeValue(attrId); - if (s[0] != '#') - DefaultLogger::get()->error("Collada: Unresolved reference format of camera"); - else - pNode->mPrimaryCamera = s+1; - } - } - else if ( IsElement( "instance_node")) - { - // find the node in the library - int attrID = TestAttribute( "url"); - if ( attrID != -1) - { - const char* s = mReader->getAttributeValue(attrID); - if (s[0] != '#') - DefaultLogger::get()->error("Collada: Unresolved reference format of node"); - else - { - pNode->mNodeInstances.push_back(NodeInstance()); - pNode->mNodeInstances.back().mNode = s+1; - } - } - } - else if ( IsElement( "instance_geometry") || IsElement( "instance_controller")) - { - // Reference to a mesh or controller, with possible material associations - ReadNodeGeometry( pNode); - } - else if ( IsElement( "instance_light")) - { - // Reference to a light, name given in 'url' attribute - int attrID = TestAttribute("url"); - if (-1 == attrID) - DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element"); - else - { - const char* url = mReader->getAttributeValue( attrID); - if ( url[0] != '#') - ThrowException( "Unknown reference format in <instance_light> element"); - - pNode->mLights.push_back(LightInstance()); - pNode->mLights.back().mLight = url+1; - } - } - else if ( IsElement( "instance_camera")) - { - // Reference to a camera, name given in 'url' attribute - int attrID = TestAttribute("url"); - if (-1 == attrID) - DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element"); - else - { - const char* url = mReader->getAttributeValue( attrID); - if ( url[0] != '#') - ThrowException( "Unknown reference format in <instance_camera> element"); - - pNode->mCameras.push_back(CameraInstance()); - pNode->mCameras.back().mCamera = url+1; - } - } - else - { - // skip everything else for the moment - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a node transformation entry of the given type and adds it to the given node's transformation list. -void ColladaParser::ReadNodeTransformation( Node* pNode, TransformType pType) -{ - if ( mReader->isEmptyElement()) - return; - - std::string tagName = mReader->getNodeName(); - - Transform tf; - tf.mType = pType; - - // read SID - int indexSID = TestAttribute( "sid"); - if ( indexSID >= 0) - tf.mID = mReader->getAttributeValue( indexSID); - - // how many parameters to read per transformation type - static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 }; - const char* content = GetTextContent(); - - // read as many parameters and store in the transformation - for ( unsigned int a = 0; a < sNumParameters[pType]; a++) - { - // read a number - content = fast_atof_move( content, tf.f[a]); - // skip whitespace after it - SkipSpacesAndLineEnd( &content); - } - - // place the transformation at the queue of the node - pNode->mTransforms.push_back( tf); - - // and consume the closing tag - TestClosing( tagName.c_str()); -} - -// ------------------------------------------------------------------------------------------------ -// Processes bind_vertex_input and bind elements -void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl) -{ - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if ( IsElement( "bind_vertex_input")) - { - Collada::InputSemanticMapEntry vn; - - // effect semantic - int n = GetAttribute("semantic"); - std::string s = mReader->getAttributeValue(n); - - // input semantic - n = GetAttribute("input_semantic"); - vn.mType = GetTypeForSemantic( mReader->getAttributeValue(n) ); - - // index of input set - n = TestAttribute("input_set"); - if (-1 != n) - vn.mSet = mReader->getAttributeValueAsInt(n); - - tbl.mMap[s] = vn; - } - else if ( IsElement( "bind")) { - DefaultLogger::get()->warn("Collada: Found unsupported <bind> element"); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { - if ( strcmp( mReader->getNodeName(), "instance_material") == 0) - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Reads a mesh reference in a node and adds it to the node's mesh list -void ColladaParser::ReadNodeGeometry( Node* pNode) -{ - // referred mesh is given as an attribute of the <instance_geometry> element - int attrUrl = GetAttribute( "url"); - const char* url = mReader->getAttributeValue( attrUrl); - if ( url[0] != '#') - ThrowException( "Unknown reference format"); - - Collada::MeshInstance instance; - instance.mMeshOrController = url+1; // skipping the leading # - - if ( !mReader->isEmptyElement()) - { - // read material associations. Ignore additional elements inbetween - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) - { - if ( IsElement( "instance_material")) - { - // read ID of the geometry subgroup and the target material - int attrGroup = GetAttribute( "symbol"); - std::string group = mReader->getAttributeValue( attrGroup); - int attrMaterial = GetAttribute( "target"); - const char* urlMat = mReader->getAttributeValue( attrMaterial); - Collada::SemanticMappingTable s; - if ( urlMat[0] == '#') - urlMat++; - - s.mMatName = urlMat; - - // resolve further material details + THIS UGLY AND NASTY semantic mapping stuff - if ( !mReader->isEmptyElement()) - ReadMaterialVertexInputBinding(s); - - // store the association - instance.mMaterials[group] = s; - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - { - if ( strcmp( mReader->getNodeName(), "instance_geometry") == 0 - || strcmp( mReader->getNodeName(), "instance_controller") == 0) - break; - } - } - } - - // store it - pNode->mMeshes.push_back( instance); -} - -// ------------------------------------------------------------------------------------------------ -// Reads the collada scene -void ColladaParser::ReadScene() -{ - if ( mReader->isEmptyElement()) - return; - - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT) { - if ( IsElement( "instance_visual_scene")) - { - // should be the first and only occurence - if ( mRootNode) - ThrowException( "Invalid scene containing multiple root nodes"); - - // read the url of the scene to instance. Should be of format "#some_name" - int urlIndex = GetAttribute( "url"); - const char* url = mReader->getAttributeValue( urlIndex); - if ( url[0] != '#') - ThrowException( "Unknown reference format"); - - // find the referred scene, skip the leading # - NodeLibrary::const_iterator sit = mNodeLibrary.find( url+1); - if ( sit == mNodeLibrary.end()) - ThrowException( "Unable to resolve visual_scene reference \"" + std::string(url) + "\"."); - mRootNode = sit->second; - } else { - SkipElement(); - } - } - else if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){ - break; - } - } -} - -// ------------------------------------------------------------------------------------------------ -// Aborts the file reading with an exception -void ColladaParser::ThrowException( const std::string& pError) const -{ - throw DeadlyImportError( boost::str( boost::format( "Collada: %s - %s") % mFileName % pError)); -} - -// ------------------------------------------------------------------------------------------------ -// Skips all data until the end node of the current element -void ColladaParser::SkipElement() -{ - // nothing to skip if it's an <element /> - if ( mReader->isEmptyElement()) - return; - - // reroute - SkipElement( mReader->getNodeName()); -} - -// ------------------------------------------------------------------------------------------------ -// Skips all data until the end node of the given element -void ColladaParser::SkipElement( const char* pElement) -{ - // copy the current node's name because it'a pointer to the reader's internal buffer, - // which is going to change with the upcoming parsing - std::string element = pElement; - while ( mReader->read()) - { - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) - if ( mReader->getNodeName() == element) - break; - } -} - -// ------------------------------------------------------------------------------------------------ -// Tests for an opening element of the given name, throws an exception if not found -void ColladaParser::TestOpening( const char* pName) -{ - // read element start - if ( !mReader->read()) - ThrowException( boost::str( boost::format( "Unexpected end of file while beginning of \"%s\" element.") % pName)); - // whitespace in front is ok, just read again if found - if ( mReader->getNodeType() == irr::io::EXN_TEXT) - if ( !mReader->read()) - ThrowException( boost::str( boost::format( "Unexpected end of file while reading beginning of \"%s\" element.") % pName)); - - if ( mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp( mReader->getNodeName(), pName) != 0) - ThrowException( boost::str( boost::format( "Expected start of \"%s\" element.") % pName)); -} - -// ------------------------------------------------------------------------------------------------ -// Tests for the closing tag of the given element, throws an exception if not found -void ColladaParser::TestClosing( const char* pName) -{ - // check if we're already on the closing tag and return right away - if ( mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp( mReader->getNodeName(), pName) == 0) - return; - - // if not, read some more - if ( !mReader->read()) - ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of \"%s\" element.") % pName)); - // whitespace in front is ok, just read again if found - if ( mReader->getNodeType() == irr::io::EXN_TEXT) - if ( !mReader->read()) - ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of \"%s\" element.") % pName)); - - // but this has the be the closing tag, or we're lost - if ( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0) - ThrowException( boost::str( boost::format( "Expected end of \"%s\" element.") % pName)); -} - -// ------------------------------------------------------------------------------------------------ -// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes -int ColladaParser::GetAttribute( const char* pAttr) const -{ - int index = TestAttribute( pAttr); - if ( index != -1) - return index; - - // attribute not found -> throw an exception - ThrowException( boost::str( boost::format( "Expected attribute \"%s\" at element \"%s\".") % pAttr % mReader->getNodeName())); - return -1; -} - -// ------------------------------------------------------------------------------------------------ -// Tests the present element for the presence of one attribute, returns its index or throws an exception if not found -int ColladaParser::TestAttribute( const char* pAttr) const -{ - for ( int a = 0; a < mReader->getAttributeCount(); a++) - if ( strcmp( mReader->getAttributeName( a), pAttr) == 0) - return a; - - return -1; -} - -// ------------------------------------------------------------------------------------------------ -// Reads the text contents of an element, throws an exception if not given. Skips leading whitespace. -const char* ColladaParser::GetTextContent() -{ - const char* sz = TestTextContent(); - if (!sz) { - ThrowException( "Invalid contents in element \"n\"."); - } - return sz; -} - -// ------------------------------------------------------------------------------------------------ -// Reads the text contents of an element, returns NULL if not given. Skips leading whitespace. -const char* ColladaParser::TestTextContent() -{ - // present node should be the beginning of an element - if ( mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement()) - ThrowException( "Expected opening element"); - - // read contents of the element - if ( !mReader->read()) - ThrowException( "Unexpected end of file while reading n element."); - if ( mReader->getNodeType() != irr::io::EXN_TEXT) - return NULL; - - // skip leading whitespace - const char* text = mReader->getNodeData(); - SkipSpacesAndLineEnd( &text); - - return text; -} - -// ------------------------------------------------------------------------------------------------ -// Calculates the resulting transformation fromm all the given transform steps -aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform>& pTransforms) const -{ - aiMatrix4x4 res; - - for ( std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it) - { - const Transform& tf = *it; - switch( tf.mType) - { - case TF_LOOKAT: - { - aiVector3D pos( tf.f[0], tf.f[1], tf.f[2]); - aiVector3D dstPos( tf.f[3], tf.f[4], tf.f[5]); - aiVector3D up = aiVector3D( tf.f[6], tf.f[7], tf.f[8]).Normalize(); - aiVector3D dir = aiVector3D( dstPos - pos).Normalize(); - aiVector3D right = (dir ^ up).Normalize(); - - res *= aiMatrix4x4( - right.x, up.x, -dir.x, pos.x, - right.y, up.y, -dir.y, pos.y, - right.z, up.z, -dir.z, pos.z, - 0, 0, 0, 1); - break; - } - case TF_ROTATE: - { - aiMatrix4x4 rot; - float angle = tf.f[3] * float( AI_MATH_PI) / 180.0f; - aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]); - aiMatrix4x4::Rotation( angle, axis, rot); - res *= rot; - break; - } - case TF_TRANSLATE: - { - aiMatrix4x4 trans; - aiMatrix4x4::Translation( aiVector3D( tf.f[0], tf.f[1], tf.f[2]), trans); - res *= trans; - break; - } - case TF_SCALE: - { - aiMatrix4x4 scale( tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f); - res *= scale; - break; - } - case TF_SKEW: - // TODO: (thom) - ai_assert( false); - break; - case TF_MATRIX: - { - aiMatrix4x4 mat( tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7], - tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]); - res *= mat; - break; - } - default: - assert( false); - break; - } - } - - return res; -} - -// ------------------------------------------------------------------------------------------------ -// Determines the input data type for the given semantic string -Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& pSemantic) -{ - if ( pSemantic == "POSITION") - return IT_Position; - else if ( pSemantic == "TEXCOORD") - return IT_Texcoord; - else if ( pSemantic == "NORMAL") - return IT_Normal; - else if ( pSemantic == "COLOR") - return IT_Color; - else if ( pSemantic == "VERTEX") - return IT_Vertex; - else if ( pSemantic == "BINORMAL" || pSemantic == "TEXBINORMAL") - return IT_Bitangent; - else if ( pSemantic == "TANGENT" || pSemantic == "TEXTANGENT") - return IT_Tangent; - - DefaultLogger::get()->warn( boost::str( boost::format( "Unknown vertex input type \"%s\". Ignoring.") % pSemantic)); - return IT_Invalid; -} - -#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER |