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Diffstat (limited to '3rdparty/assimp/code/LWOFileData.h')
-rw-r--r-- | 3rdparty/assimp/code/LWOFileData.h | 699 |
1 files changed, 0 insertions, 699 deletions
diff --git a/3rdparty/assimp/code/LWOFileData.h b/3rdparty/assimp/code/LWOFileData.h deleted file mode 100644 index fd58c850..00000000 --- a/3rdparty/assimp/code/LWOFileData.h +++ /dev/null @@ -1,699 +0,0 @@ -/* -Open Asset Import Library (ASSIMP) ----------------------------------------------------------------------- - -Copyright (c) 2006-2010, ASSIMP Development Team -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the ASSIMP team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the ASSIMP Development Team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file LWOFileData.h - * @brief Defines chunk constants used by the LWO file format - -The chunks are taken from the official LightWave SDK headers. - -*/ -#ifndef AI_LWO_FILEDATA_INCLUDED -#define AI_LWO_FILEDATA_INCLUDED - -// STL headers -#include <vector> -#include <list> - -// public ASSIMP headers -#include "../include/aiMesh.h" - -// internal headers -#include "IFF.h" -#include "LWOAnimation.h" - -namespace Assimp { -namespace LWO { - -#define AI_LWO_FOURCC_LWOB AI_IFF_FOURCC('L','W','O','B') -#define AI_LWO_FOURCC_LWO2 AI_IFF_FOURCC('L','W','O','2') -#define AI_LWO_FOURCC_LXOB AI_IFF_FOURCC('L','X','O','B') - -// chunks specific to the LWOB format -#define AI_LWO_SRFS AI_IFF_FOURCC('S','R','F','S') -#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G') -#define AI_LWO_VLUM AI_IFF_FOURCC('V','L','U','M') -#define AI_LWO_VDIF AI_IFF_FOURCC('V','D','I','F') -#define AI_LWO_VSPC AI_IFF_FOURCC('V','S','P','C') -#define AI_LWO_RFLT AI_IFF_FOURCC('R','F','L','T') -#define AI_LWO_BTEX AI_IFF_FOURCC('B','T','E','X') -#define AI_LWO_CTEX AI_IFF_FOURCC('C','T','E','X') -#define AI_LWO_DTEX AI_IFF_FOURCC('D','T','E','X') -#define AI_LWO_LTEX AI_IFF_FOURCC('L','T','E','X') -#define AI_LWO_RTEX AI_IFF_FOURCC('R','T','E','X') -#define AI_LWO_STEX AI_IFF_FOURCC('S','T','E','X') -#define AI_LWO_TTEX AI_IFF_FOURCC('T','T','E','X') -#define AI_LWO_TFLG AI_IFF_FOURCC('T','F','L','G') -#define AI_LWO_TSIZ AI_IFF_FOURCC('T','S','I','Z') -#define AI_LWO_TCTR AI_IFF_FOURCC('T','C','T','R') -#define AI_LWO_TFAL AI_IFF_FOURCC('T','F','A','L') -#define AI_LWO_TVEL AI_IFF_FOURCC('T','V','E','L') -#define AI_LWO_TCLR AI_IFF_FOURCC('T','C','L','R') -#define AI_LWO_TVAL AI_IFF_FOURCC('T','V','A','L') -#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P') -#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G') -#define AI_LWO_TAAS AI_IFF_FOURCC('T','A','A','S') -#define AI_LWO_TREF AI_IFF_FOURCC('T','R','E','F') -#define AI_LWO_TOPC AI_IFF_FOURCC('T','O','P','C') -#define AI_LWO_SDAT AI_IFF_FOURCC('S','D','A','T') -#define AI_LWO_TFP0 AI_IFF_FOURCC('T','F','P','0') -#define AI_LWO_TFP1 AI_IFF_FOURCC('T','F','P','1') - - -/* top-level chunks */ -#define AI_LWO_LAYR AI_IFF_FOURCC('L','A','Y','R') -#define AI_LWO_TAGS AI_IFF_FOURCC('T','A','G','S') -#define AI_LWO_PNTS AI_IFF_FOURCC('P','N','T','S') -#define AI_LWO_BBOX AI_IFF_FOURCC('B','B','O','X') -#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P') -#define AI_LWO_VMAD AI_IFF_FOURCC('V','M','A','D') -#define AI_LWO_POLS AI_IFF_FOURCC('P','O','L','S') -#define AI_LWO_PTAG AI_IFF_FOURCC('P','T','A','G') -#define AI_LWO_ENVL AI_IFF_FOURCC('E','N','V','L') -#define AI_LWO_CLIP AI_IFF_FOURCC('C','L','I','P') -#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F') -#define AI_LWO_DESC AI_IFF_FOURCC('D','E','S','C') -#define AI_LWO_TEXT AI_IFF_FOURCC('T','E','X','T') -#define AI_LWO_ICON AI_IFF_FOURCC('I','C','O','N') - -/* polygon types */ -#define AI_LWO_FACE AI_IFF_FOURCC('F','A','C','E') -#define AI_LWO_CURV AI_IFF_FOURCC('C','U','R','V') -#define AI_LWO_PTCH AI_IFF_FOURCC('P','T','C','H') -#define AI_LWO_MBAL AI_IFF_FOURCC('M','B','A','L') -#define AI_LWO_BONE AI_IFF_FOURCC('B','O','N','E') -#define AI_LWO_SUBD AI_IFF_FOURCC('S','U','B','D') - -/* polygon tags */ -#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F') -#define AI_LWO_PART AI_IFF_FOURCC('P','A','R','T') -#define AI_LWO_SMGP AI_IFF_FOURCC('S','M','G','P') - -/* envelopes */ -#define AI_LWO_PRE AI_IFF_FOURCC('P','R','E',' ') -#define AI_LWO_POST AI_IFF_FOURCC('P','O','S','T') -#define AI_LWO_KEY AI_IFF_FOURCC('K','E','Y',' ') -#define AI_LWO_SPAN AI_IFF_FOURCC('S','P','A','N') -#define AI_LWO_TCB AI_IFF_FOURCC('T','C','B',' ') -#define AI_LWO_HERM AI_IFF_FOURCC('H','E','R','M') -#define AI_LWO_BEZI AI_IFF_FOURCC('B','E','Z','I') -#define AI_LWO_BEZ2 AI_IFF_FOURCC('B','E','Z','2') -#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E') -#define AI_LWO_STEP AI_IFF_FOURCC('S','T','E','P') - -/* clips */ -#define AI_LWO_STIL AI_IFF_FOURCC('S','T','I','L') -#define AI_LWO_ISEQ AI_IFF_FOURCC('I','S','E','Q') -#define AI_LWO_ANIM AI_IFF_FOURCC('A','N','I','M') -#define AI_LWO_XREF AI_IFF_FOURCC('X','R','E','F') -#define AI_LWO_STCC AI_IFF_FOURCC('S','T','C','C') -#define AI_LWO_TIME AI_IFF_FOURCC('T','I','M','E') -#define AI_LWO_CONT AI_IFF_FOURCC('C','O','N','T') -#define AI_LWO_BRIT AI_IFF_FOURCC('B','R','I','T') -#define AI_LWO_SATR AI_IFF_FOURCC('S','A','T','R') -#define AI_LWO_HUE AI_IFF_FOURCC('H','U','E',' ') -#define AI_LWO_GAMM AI_IFF_FOURCC('G','A','M','M') -#define AI_LWO_NEGA AI_IFF_FOURCC('N','E','G','A') -#define AI_LWO_IFLT AI_IFF_FOURCC('I','F','L','T') -#define AI_LWO_PFLT AI_IFF_FOURCC('P','F','L','T') - -/* surfaces */ -#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R') -#define AI_LWO_LUMI AI_IFF_FOURCC('L','U','M','I') -#define AI_LWO_DIFF AI_IFF_FOURCC('D','I','F','F') -#define AI_LWO_SPEC AI_IFF_FOURCC('S','P','E','C') -#define AI_LWO_GLOS AI_IFF_FOURCC('G','L','O','S') -#define AI_LWO_REFL AI_IFF_FOURCC('R','E','F','L') -#define AI_LWO_RFOP AI_IFF_FOURCC('R','F','O','P') -#define AI_LWO_RIMG AI_IFF_FOURCC('R','I','M','G') -#define AI_LWO_RSAN AI_IFF_FOURCC('R','S','A','N') -#define AI_LWO_TRAN AI_IFF_FOURCC('T','R','A','N') -#define AI_LWO_TROP AI_IFF_FOURCC('T','R','O','P') -#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G') -#define AI_LWO_RIND AI_IFF_FOURCC('R','I','N','D') -#define AI_LWO_TRNL AI_IFF_FOURCC('T','R','N','L') -#define AI_LWO_BUMP AI_IFF_FOURCC('B','U','M','P') -#define AI_LWO_SMAN AI_IFF_FOURCC('S','M','A','N') -#define AI_LWO_SIDE AI_IFF_FOURCC('S','I','D','E') -#define AI_LWO_CLRH AI_IFF_FOURCC('C','L','R','H') -#define AI_LWO_CLRF AI_IFF_FOURCC('C','L','R','F') -#define AI_LWO_ADTR AI_IFF_FOURCC('A','D','T','R') -#define AI_LWO_SHRP AI_IFF_FOURCC('S','H','R','P') -#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E') -#define AI_LWO_LSIZ AI_IFF_FOURCC('L','S','I','Z') -#define AI_LWO_ALPH AI_IFF_FOURCC('A','L','P','H') -#define AI_LWO_AVAL AI_IFF_FOURCC('A','V','A','L') -#define AI_LWO_GVAL AI_IFF_FOURCC('G','V','A','L') -#define AI_LWO_BLOK AI_IFF_FOURCC('B','L','O','K') -#define AI_LWO_VCOL AI_IFF_FOURCC('V','C','O','L') - -/* texture layer */ -#define AI_LWO_TYPE AI_IFF_FOURCC('T','Y','P','E') -#define AI_LWO_CHAN AI_IFF_FOURCC('C','H','A','N') -#define AI_LWO_NAME AI_IFF_FOURCC('N','A','M','E') -#define AI_LWO_ENAB AI_IFF_FOURCC('E','N','A','B') -#define AI_LWO_OPAC AI_IFF_FOURCC('O','P','A','C') -#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G') -#define AI_LWO_PROJ AI_IFF_FOURCC('P','R','O','J') -#define AI_LWO_STCK AI_IFF_FOURCC('S','T','C','K') -#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P') - -/* texture coordinates */ -#define AI_LWO_TMAP AI_IFF_FOURCC('T','M','A','P') -#define AI_LWO_AXIS AI_IFF_FOURCC('A','X','I','S') -#define AI_LWO_CNTR AI_IFF_FOURCC('C','N','T','R') -#define AI_LWO_SIZE AI_IFF_FOURCC('S','I','Z','E') -#define AI_LWO_ROTA AI_IFF_FOURCC('R','O','T','A') -#define AI_LWO_OREF AI_IFF_FOURCC('O','R','E','F') -#define AI_LWO_FALL AI_IFF_FOURCC('F','A','L','L') -#define AI_LWO_CSYS AI_IFF_FOURCC('C','S','Y','S') - -/* image map */ -#define AI_LWO_IMAP AI_IFF_FOURCC('I','M','A','P') -#define AI_LWO_IMAG AI_IFF_FOURCC('I','M','A','G') -#define AI_LWO_WRAP AI_IFF_FOURCC('W','R','A','P') -#define AI_LWO_WRPW AI_IFF_FOURCC('W','R','P','W') -#define AI_LWO_WRPH AI_IFF_FOURCC('W','R','P','H') -#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P') -#define AI_LWO_AAST AI_IFF_FOURCC('A','A','S','T') -#define AI_LWO_PIXB AI_IFF_FOURCC('P','I','X','B') - -/* procedural */ -#define AI_LWO_PROC AI_IFF_FOURCC('P','R','O','C') -#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R') -#define AI_LWO_VALU AI_IFF_FOURCC('V','A','L','U') -#define AI_LWO_FUNC AI_IFF_FOURCC('F','U','N','C') -#define AI_LWO_FTPS AI_IFF_FOURCC('F','T','P','S') -#define AI_LWO_ITPS AI_IFF_FOURCC('I','T','P','S') -#define AI_LWO_ETPS AI_IFF_FOURCC('E','T','P','S') - -/* gradient */ -#define AI_LWO_GRAD AI_IFF_FOURCC('G','R','A','D') -#define AI_LWO_GRST AI_IFF_FOURCC('G','R','S','T') -#define AI_LWO_GREN AI_IFF_FOURCC('G','R','E','N') -#define AI_LWO_PNAM AI_IFF_FOURCC('P','N','A','M') -#define AI_LWO_INAM AI_IFF_FOURCC('I','N','A','M') -#define AI_LWO_GRPT AI_IFF_FOURCC('G','R','P','T') -#define AI_LWO_FKEY AI_IFF_FOURCC('F','K','E','Y') -#define AI_LWO_IKEY AI_IFF_FOURCC('I','K','E','Y') - -/* shader */ -#define AI_LWO_SHDR AI_IFF_FOURCC('S','H','D','R') -#define AI_LWO_DATA AI_IFF_FOURCC('D','A','T','A') - - -/* VMAP types */ -#define AI_LWO_TXUV AI_IFF_FOURCC('T','X','U','V') -#define AI_LWO_RGB AI_IFF_FOURCC('R','G','B',' ') -#define AI_LWO_RGBA AI_IFF_FOURCC('R','G','B','A') -#define AI_LWO_WGHT AI_IFF_FOURCC('W','G','H','T') - -#define AI_LWO_MNVW AI_IFF_FOURCC('M','N','V','W') -#define AI_LWO_MORF AI_IFF_FOURCC('M','O','R','F') -#define AI_LWO_SPOT AI_IFF_FOURCC('S','P','O','T') -#define AI_LWO_PICK AI_IFF_FOURCC('P','I','C','K') - -// MODO extension - per-vertex normal vectors -#define AI_LWO_MODO_NORM AI_IFF_FOURCC('N', 'O', 'R', 'M') - - -// --------------------------------------------------------------------------- -/** \brief Data structure for a face in a LWO file - * - * \note We can't use the code in SmoothingGroups.inl here - the mesh - * structures of 3DS/ASE and LWO are too different. - */ -struct Face : public aiFace -{ - //! Default construction - Face() - : surfaceIndex (0) - , smoothGroup (0) - , type (AI_LWO_FACE) - {} - - //! Construction from given type - Face(uint32_t _type) - : surfaceIndex (0) - , smoothGroup (0) - , type (_type) - {} - - //! Copy construction - Face(const Face& f) { - *this = f; - } - - //! Zero-based index into tags chunk - unsigned int surfaceIndex; - - //! Smooth group this face is assigned to - unsigned int smoothGroup; - - //! Type of face - uint32_t type; - - - //! Assignment operator - Face& operator=(const LWO::Face& f) { - aiFace::operator =(f); - surfaceIndex = f.surfaceIndex; - smoothGroup = f.smoothGroup; - type = f.type; - return *this; - } -}; - -// --------------------------------------------------------------------------- -/** \brief Base structure for all vertex map representations - */ -struct VMapEntry -{ - VMapEntry(unsigned int _dims) - : dims(_dims) - {} - - virtual ~VMapEntry() {} - - //! allocates memory for the vertex map - virtual void Allocate(unsigned int num) - { - if (!rawData.empty()) - return; // return if already allocated - - const unsigned int m = num*dims; - rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs - rawData.resize(m,0.f); - abAssigned.resize(num,false); - } - - std::string name; - unsigned int dims; - - std::vector<float> rawData; - std::vector<bool> abAssigned; -}; - -// --------------------------------------------------------------------------- -/** \brief Represents an extra vertex color channel - */ -struct VColorChannel : public VMapEntry -{ - VColorChannel() - : VMapEntry(4) - {} - - //! need to overwrite this function - the alpha channel must - //! be initialized to 1.0 by default - virtual void Allocate(unsigned int num) - { - if (!rawData.empty()) - return; // return if already allocated - - register unsigned int m = num*dims; - rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs - rawData.resize(m); - - for (aiColor4D* p = (aiColor4D*)&rawData[0]; p < (aiColor4D*)&rawData[m-1]; ++p) - p->a = 1.f; - - abAssigned.resize(num,false); - } -}; - -// --------------------------------------------------------------------------- -/** \brief Represents an extra vertex UV channel - */ -struct UVChannel : public VMapEntry -{ - UVChannel() - : VMapEntry(2) - {} -}; - -// --------------------------------------------------------------------------- -/** \brief Represents a weight map - */ -struct WeightChannel : public VMapEntry -{ - WeightChannel() - : VMapEntry(1) - {} -}; - -// --------------------------------------------------------------------------- -/** \brief Represents a vertex-normals channel (MODO extension) - */ -struct NormalChannel : public VMapEntry -{ - NormalChannel() - : VMapEntry(3) - {} -}; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a LWO file texture - */ -struct Texture -{ - // we write the enum values out here to make debugging easier ... - enum BlendType - { - Normal = 0, - Subtractive = 1, - Difference = 2, - Multiply = 3, - Divide = 4, - Alpha = 5, - TextureDispl = 6, - Additive = 7 - }; - - enum MappingMode - { - Planar = 0, - Cylindrical = 1, - Spherical = 2, - Cubic = 3, - FrontProjection = 4, - UV = 5 - }; - - enum Axes - { - AXIS_X = 0, - AXIS_Y = 1, - AXIS_Z = 2 - }; - - enum Wrap - { - RESET = 0, - REPEAT = 1, - MIRROR = 2, - EDGE = 3 - }; - - Texture() - : mClipIdx(0xffffffff) - , mStrength (1.0f) - , mUVChannelIndex ("unknown") - , mRealUVIndex (0xffffffff) - , enabled (true) - , blendType (Additive) - , bCanUse (true) - , mapMode (UV) - , majorAxis (AXIS_X) - , wrapAmountH (1.0f) - , wrapAmountW (1.0f) - , wrapModeWidth (REPEAT) - , wrapModeHeight (REPEAT) - , ordinal ("\x00") - {} - - //! File name of the texture - std::string mFileName; - - //! Clip index - unsigned int mClipIdx; - - //! Strength of the texture - blend factor - float mStrength; - - uint32_t type; // type of the texture - - //! Name of the corresponding UV channel - std::string mUVChannelIndex; - unsigned int mRealUVIndex; - - //! is the texture enabled? - bool enabled; - - //! blend type - BlendType blendType; - - //! are we able to use the texture? - bool bCanUse; - - //! mapping mode - MappingMode mapMode; - - //! major axis for planar, cylindrical, spherical projections - Axes majorAxis; - - //! wrap amount for cylindrical and spherical projections - float wrapAmountH,wrapAmountW; - - //! wrapping mode for the texture - Wrap wrapModeWidth,wrapModeHeight; - - //! ordinal string of the texture - std::string ordinal; -}; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a LWO file clip - */ -struct Clip -{ - enum Type - { - STILL, SEQ, REF, UNSUPPORTED - } type; - - Clip() - : type (UNSUPPORTED) - , idx (0) - , negate (false) - {} - - //! path to the base texture - - std::string path; - - //! reference to another CLIP - unsigned int clipRef; - - //! index of the clip - unsigned int idx; - - //! Negate the clip? - bool negate; -}; - - -// --------------------------------------------------------------------------- -/** \brief Data structure for a LWO file shader - * - * Later - */ -struct Shader -{ - Shader() - : ordinal ("\x00") - , functionName ("unknown") - , enabled (true) - {} - - std::string ordinal; - std::string functionName; - bool enabled; -}; - -typedef std::list < Texture > TextureList; -typedef std::list < Shader > ShaderList; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a LWO file surface (= material) - */ -struct Surface -{ - Surface() - : mColor (0.78431f,0.78431f,0.78431f) - , bDoubleSided (false) - , mDiffuseValue (1.f) - , mSpecularValue (0.f) - , mTransparency (0.f) - , mGlossiness (0.4f) - , mLuminosity (0.f) - , mColorHighlights (0.f) - , mMaximumSmoothAngle (0.f) // 0 == not specified, no smoothing - , mVCMap ("") - , mVCMapType (AI_LWO_RGBA) - , mIOR (1.f) // vakuum - , mBumpIntensity (1.f) - , mWireframe (false) - , mAdditiveTransparency (0.f) - {} - - //! Name of the surface - std::string mName; - - //! Color of the surface - aiColor3D mColor; - - //! true for two-sided materials - bool bDoubleSided; - - //! Various material parameters - float mDiffuseValue,mSpecularValue,mTransparency,mGlossiness,mLuminosity,mColorHighlights; - - //! Maximum angle between two adjacent triangles - //! that they can be smoothed - in degrees - float mMaximumSmoothAngle; - - //! Vertex color map to be used to color the surface - std::string mVCMap; - uint32_t mVCMapType; - - //! Names of the special shaders to be applied to the surface - ShaderList mShaders; - - //! Textures - the first entry in the list is evaluated first - TextureList mColorTextures, // color textures are added to both diffuse and specular texture stacks - mDiffuseTextures, - mSpecularTextures, - mOpacityTextures, - mBumpTextures, - mGlossinessTextures, - mReflectionTextures; - - //! Index of refraction - float mIOR; - - //! Bump intensity scaling - float mBumpIntensity; - - //! Wireframe flag - bool mWireframe; - - //! Intensity of additive blending - float mAdditiveTransparency; -}; - -// --------------------------------------------------------------------------- -#define AI_LWO_VALIDATE_CHUNK_LENGTH(length,name,size) \ - if (length < size) \ - { \ - throw DeadlyImportError("LWO: "#name" chunk is too small"); \ - } \ - - -// some typedefs ... to make life with loader monsters like this easier -typedef std::vector < aiVector3D > PointList; -typedef std::vector < LWO::Face > FaceList; -typedef std::vector < LWO::Surface > SurfaceList; -typedef std::vector < std::string > TagList; -typedef std::vector < unsigned int > TagMappingTable; -typedef std::vector < unsigned int > ReferrerList; -typedef std::vector < WeightChannel > WeightChannelList; -typedef std::vector < VColorChannel > VColorChannelList; -typedef std::vector < UVChannel > UVChannelList; -typedef std::vector < Clip > ClipList; -typedef std::vector < Envelope > EnvelopeList; -typedef std::vector < unsigned int > SortedRep; - -// --------------------------------------------------------------------------- -/** \brief Represents a layer in the file - */ -struct Layer -{ - Layer() - : mFaceIDXOfs (0) - , mPointIDXOfs (0) - , mParent (0x0) - , mIndex (0xffff) - , skip (false) - {} - - /** Temporary point list from the file */ - PointList mTempPoints; - - /** Lists for every point the index of another point - that has been copied from *this* point or 0xffffffff if - no copy of the point has been made */ - ReferrerList mPointReferrers; - - /** Weight channel list from the file */ - WeightChannelList mWeightChannels; - - /** Subdivision weight channel list from the file */ - WeightChannelList mSWeightChannels; - - /** Vertex color list from the file */ - VColorChannelList mVColorChannels; - - /** UV channel list from the file */ - UVChannelList mUVChannels; - - /** Normal vector channel from the file */ - NormalChannel mNormals; - - /** Temporary face list from the file*/ - FaceList mFaces; - - /** Current face indexing offset from the beginning of the buffers*/ - unsigned int mFaceIDXOfs; - - /** Current point indexing offset from the beginning of the buffers*/ - unsigned int mPointIDXOfs; - - /** Parent index */ - uint16_t mParent; - - /** Index of the layer */ - uint16_t mIndex; - - /** Name of the layer */ - std::string mName; - - /** Pivot point of the layer */ - aiVector3D mPivot; - - /** Skip this layer? */ - bool skip; -}; - -typedef std::list<LWO::Layer> LayerList; - - -}} - - -#endif // !! AI_LWO_FILEDATA_INCLUDED - |