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Diffstat (limited to '3rdparty/assimp/code/ProcessHelper.h')
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diff --git a/3rdparty/assimp/code/ProcessHelper.h b/3rdparty/assimp/code/ProcessHelper.h deleted file mode 100644 index 4e8b1dec..00000000 --- a/3rdparty/assimp/code/ProcessHelper.h +++ /dev/null @@ -1,564 +0,0 @@ -/* -Open Asset Import Library (ASSIMP) ----------------------------------------------------------------------- - -Copyright (c) 2006-2010, ASSIMP Development Team -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the ASSIMP team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the ASSIMP Development Team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef AI_PROCESS_HELPER_H_INCLUDED -#define AI_PROCESS_HELPER_H_INCLUDED - -#include "../include/aiPostProcess.h" - -#include "SpatialSort.h" -#include "BaseProcess.h" -#include "ParsingUtils.h" - -// ------------------------------------------------------------------------------- -// Some extensions to std namespace. Mainly std::min and std::max for all -// flat data types in the aiScene. They're used to quickly determine the -// min/max bounds of data arrays. -#ifdef __cplusplus -namespace std { - - // std::min for aiVector3D - inline ::aiVector3D min (const ::aiVector3D& a, const ::aiVector3D& b) { - return ::aiVector3D (min(a.x,b.x),min(a.y,b.y),min(a.z,b.z)); - } - - // std::max for aiVector3D - inline ::aiVector3D max (const ::aiVector3D& a, const ::aiVector3D& b) { - return ::aiVector3D (max(a.x,b.x),max(a.y,b.y),max(a.z,b.z)); - } - - // std::min for aiColor4D - inline ::aiColor4D min (const ::aiColor4D& a, const ::aiColor4D& b) { - return ::aiColor4D (min(a.r,b.r),min(a.g,b.g),min(a.b,b.b),min(a.a,b.a)); - } - - // std::max for aiColor4D - inline ::aiColor4D max (const ::aiColor4D& a, const ::aiColor4D& b) { - return ::aiColor4D (max(a.r,b.r),max(a.g,b.g),max(a.b,b.b),max(a.a,b.a)); - } - - // std::min for aiQuaternion - inline ::aiQuaternion min (const ::aiQuaternion& a, const ::aiQuaternion& b) { - return ::aiQuaternion (min(a.w,b.w),min(a.x,b.x),min(a.y,b.y),min(a.z,b.z)); - } - - // std::max for aiQuaternion - inline ::aiQuaternion max (const ::aiQuaternion& a, const ::aiQuaternion& b) { - return ::aiQuaternion (max(a.w,b.w),max(a.x,b.x),max(a.y,b.y),max(a.z,b.z)); - } - - // std::min for aiVectorKey - inline ::aiVectorKey min (const ::aiVectorKey& a, const ::aiVectorKey& b) { - return ::aiVectorKey (min(a.mTime,b.mTime),min(a.mValue,b.mValue)); - } - - // std::max for aiVectorKey - inline ::aiVectorKey max (const ::aiVectorKey& a, const ::aiVectorKey& b) { - return ::aiVectorKey (max(a.mTime,b.mTime),max(a.mValue,b.mValue)); - } - - // std::min for aiQuatKey - inline ::aiQuatKey min (const ::aiQuatKey& a, const ::aiQuatKey& b) { - return ::aiQuatKey (min(a.mTime,b.mTime),min(a.mValue,b.mValue)); - } - - // std::max for aiQuatKey - inline ::aiQuatKey max (const ::aiQuatKey& a, const ::aiQuatKey& b) { - return ::aiQuatKey (max(a.mTime,b.mTime),max(a.mValue,b.mValue)); - } - - // std::min for aiVertexWeight - inline ::aiVertexWeight min (const ::aiVertexWeight& a, const ::aiVertexWeight& b) { - return ::aiVertexWeight (min(a.mVertexId,b.mVertexId),min(a.mWeight,b.mWeight)); - } - - // std::max for aiVertexWeight - inline ::aiVertexWeight max (const ::aiVertexWeight& a, const ::aiVertexWeight& b) { - return ::aiVertexWeight (max(a.mVertexId,b.mVertexId),max(a.mWeight,b.mWeight)); - } - -} // end namespace std -#endif // !! C++ - -namespace Assimp { - -// ------------------------------------------------------------------------------- -// Start points for ArrayBounds<T> for all supported Ts -template <typename T> -struct MinMaxChooser; - -template <> struct MinMaxChooser<float> { - void operator ()(float& min,float& max) { - max = -10e10f; - min = 10e10f; -}}; -template <> struct MinMaxChooser<double> { - void operator ()(double& min,double& max) { - max = -10e10; - min = 10e10; -}}; -template <> struct MinMaxChooser<unsigned int> { - void operator ()(unsigned int& min,unsigned int& max) { - max = 0; - min = (1u<<(sizeof(unsigned int)*8-1)); -}}; - -template <> struct MinMaxChooser<aiVector3D> { - void operator ()(aiVector3D& min,aiVector3D& max) { - max = aiVector3D(-10e10f,-10e10f,-10e10f); - min = aiVector3D( 10e10f, 10e10f, 10e10f); -}}; -template <> struct MinMaxChooser<aiColor4D> { - void operator ()(aiColor4D& min,aiColor4D& max) { - max = aiColor4D(-10e10f,-10e10f,-10e10f,-10e10f); - min = aiColor4D( 10e10f, 10e10f, 10e10f, 10e10f); -}}; - -template <> struct MinMaxChooser<aiQuaternion> { - void operator ()(aiQuaternion& min,aiQuaternion& max) { - max = aiQuaternion(-10e10f,-10e10f,-10e10f,-10e10f); - min = aiQuaternion( 10e10f, 10e10f, 10e10f, 10e10f); -}}; - -template <> struct MinMaxChooser<aiVectorKey> { - void operator ()(aiVectorKey& min,aiVectorKey& max) { - MinMaxChooser<double>()(min.mTime,max.mTime); - MinMaxChooser<aiVector3D>()(min.mValue,max.mValue); -}}; -template <> struct MinMaxChooser<aiQuatKey> { - void operator ()(aiQuatKey& min,aiQuatKey& max) { - MinMaxChooser<double>()(min.mTime,max.mTime); - MinMaxChooser<aiQuaternion>()(min.mValue,max.mValue); -}}; - -template <> struct MinMaxChooser<aiVertexWeight> { - void operator ()(aiVertexWeight& min,aiVertexWeight& max) { - MinMaxChooser<unsigned int>()(min.mVertexId,max.mVertexId); - MinMaxChooser<float>()(min.mWeight,max.mWeight); -}}; - -// ------------------------------------------------------------------------------- -/** @brief Find the min/max values of an array of Ts - * @param in Input array - * @param size Numebr of elements to process - * @param[out] min minimum value - * @param[out] max maximum value - */ -template <typename T> -inline void ArrayBounds(const T* in, unsigned int size, T& min, T& max) -{ - MinMaxChooser<T> ()(min,max); - for (unsigned int i = 0; i < size;++i) { - min = std::min(in[i],min); - max = std::max(in[i],max); - } -} - -// ------------------------------------------------------------------------------- -/** @brief Extract single strings from a list of identifiers - * @param in Input string list. - * @param out Receives a list of clean output strings - * @sdee #AI_CONFIG_PP_OG_EXCLUDE_LIST - */ -inline void ConvertListToStrings(const std::string& in, std::list<std::string>& out) -{ - const char* s = in.c_str(); - while (*s) { - SkipSpacesAndLineEnd(&s); - if (*s == '\'') { - const char* base = ++s; - while (*s != '\'') { - ++s; - if (*s == '\0') { - DefaultLogger::get()->error("ConvertListToString: String list is ill-formatted"); - return; - } - } - out.push_back(std::string(base,(size_t)(s-base))); - ++s; - } - else { - out.push_back(GetNextToken(s)); - } - } -} - -// ------------------------------------------------------------------------------- -/** @brief Compute the newell normal of a polygon regardless of its shape - * - * @param out Receives the output normal - * @param num Number of input vertices - * @param x X data source. x[ofs_x*n] is the n'th element. - * @param y Y data source. y[ofs_y*n] is the y'th element - * @param z Z data source. z[ofs_z*n] is the z'th element - * - * @note The data arrays must have storage for at least num+2 elements. Using - * this method is much faster than the 'other' NewellNormal() - */ -template <int ofs_x, int ofs_y, int ofs_z> -inline void NewellNormal (aiVector3D& out, int num, float* x, float* y, float* z) -{ - // Duplicate the first two vertices at the end - x[(num+0)*ofs_x] = x[0]; - x[(num+1)*ofs_x] = x[ofs_x]; - - y[(num+0)*ofs_y] = y[0]; - y[(num+1)*ofs_y] = y[ofs_y]; - - z[(num+0)*ofs_z] = z[0]; - z[(num+1)*ofs_z] = z[ofs_z]; - - float sum_xy = 0.0, sum_yz = 0.0, sum_zx = 0.0; - - float *xptr = x +ofs_x, *xlow = x, *xhigh = x + ofs_x*2; - float *yptr = y +ofs_y, *ylow = y, *yhigh = y + ofs_y*2; - float *zptr = z +ofs_z, *zlow = z, *zhigh = z + ofs_z*2; - - for (int tmp=0; tmp < num; tmp++) { - sum_xy += (*xptr) * ( (*yhigh) - (*ylow) ); - sum_yz += (*yptr) * ( (*zhigh) - (*zlow) ); - sum_zx += (*zptr) * ( (*xhigh) - (*xlow) ); - - xptr += ofs_x; - xlow += ofs_x; - xhigh += ofs_x; - - yptr += ofs_y; - ylow += ofs_y; - yhigh += ofs_y; - - zptr += ofs_z; - zlow += ofs_z; - zhigh += ofs_z; - } - out = aiVector3D(sum_yz,sum_zx,sum_xy); -} - -#if 0 -// ------------------------------------------------------------------------------- -/** @brief Compute newell normal of a polgon regardless of its shape - * - * @param out Receives the output normal - * @param data Input vertices - * @param idx Index buffer - * @param num Number of indices - */ -inline void NewellNormal (aiVector3D& out, const aiVector3D* data, unsigned int* idx, unsigned int num ) -{ - // TODO: intended to be used in GenNormals. -} -#endif - -// ------------------------------------------------------------------------------- -/** Little helper function to calculate the quadratic difference - * of two colours. - * @param pColor1 First color - * @param pColor2 second color - * @return Quadratic color difference - */ -inline float GetColorDifference( const aiColor4D& pColor1, const aiColor4D& pColor2) -{ - const aiColor4D c (pColor1.r - pColor2.r, pColor1.g - pColor2.g, - pColor1.b - pColor2.b, pColor1.a - pColor2.a); - - return c.r*c.r + c.g*c.g + c.b*c.b + c.a*c.a; -} - -// ------------------------------------------------------------------------------- -/** @brief Compute the AABB of a mesh after applying a given transform - * @param mesh Input mesh - * @param[out] min Receives minimum transformed vertex - * @param[out] max Receives maximum transformed vertex - * @param m Transformation matrix to be applied - */ -inline void FindAABBTransformed (const aiMesh* mesh, aiVector3D& min, aiVector3D& max, - const aiMatrix4x4& m) -{ - min = aiVector3D (10e10f, 10e10f, 10e10f); - max = aiVector3D (-10e10f,-10e10f,-10e10f); - for (unsigned int i = 0;i < mesh->mNumVertices;++i) - { - const aiVector3D v = m * mesh->mVertices[i]; - min = std::min(v,min); - max = std::max(v,max); - } -} - -// ------------------------------------------------------------------------------- -/** @brief Helper function to determine the 'real' center of a mesh - * - * That is the center of its axis-aligned bounding box. - * @param mesh Input mesh - * @param[out] min Minimum vertex of the mesh - * @param[out] max maximum vertex of the mesh - * @param[out] out Center point - */ -inline void FindMeshCenter (aiMesh* mesh, aiVector3D& out, aiVector3D& min, aiVector3D& max) -{ - ArrayBounds(mesh->mVertices,mesh->mNumVertices, min,max); - out = min + (max-min)*0.5f; -} - -// ------------------------------------------------------------------------------- -// Helper function to determine the 'real' center of a mesh after applying a given transform -inline void FindMeshCenterTransformed (aiMesh* mesh, aiVector3D& out, aiVector3D& min, - aiVector3D& max, const aiMatrix4x4& m) -{ - FindAABBTransformed(mesh,min,max,m); - out = min + (max-min)*0.5f; -} - -// ------------------------------------------------------------------------------- -// Helper function to determine the 'real' center of a mesh -inline void FindMeshCenter (aiMesh* mesh, aiVector3D& out) -{ - aiVector3D min,max; - FindMeshCenter(mesh,out,min,max); -} - -// ------------------------------------------------------------------------------- -// Helper function to determine the 'real' center of a mesh after applying a given transform -inline void FindMeshCenterTransformed (aiMesh* mesh, aiVector3D& out, - const aiMatrix4x4& m) -{ - aiVector3D min,max; - FindMeshCenterTransformed(mesh,out,min,max,m); -} - -// ------------------------------------------------------------------------------- -// Compute a good epsilon value for position comparisons on a mesh -inline float ComputePositionEpsilon(const aiMesh* pMesh) -{ - const float epsilon = 1e-4f; - - // calculate the position bounds so we have a reliable epsilon to check position differences against - aiVector3D minVec, maxVec; - ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); - return (maxVec - minVec).Length() * epsilon; -} - -// ------------------------------------------------------------------------------- -// Compute a good epsilon value for position comparisons on a array of meshes -inline float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) -{ - const float epsilon = 1e-4f; - - // calculate the position bounds so we have a reliable epsilon to check position differences against - aiVector3D minVec, maxVec, mi, ma; - MinMaxChooser<aiVector3D>()(minVec,maxVec); - - for (size_t a = 0; a < num; ++a) { - const aiMesh* pMesh = pMeshes[a]; - ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,mi,ma); - - minVec = std::min(minVec,mi); - maxVec = std::max(maxVec,ma); - } - return (maxVec - minVec).Length() * epsilon; -} - -// ------------------------------------------------------------------------------- -// Compute an unique value for the vertex format of a mesh -inline unsigned int GetMeshVFormatUnique(aiMesh* pcMesh) -{ - ai_assert(NULL != pcMesh); - - // FIX: the hash may never be 0. Otherwise a comparison against - // nullptr could be successful - unsigned int iRet = 1; - - // normals - if (pcMesh->HasNormals())iRet |= 0x2; - // tangents and bitangents - if (pcMesh->HasTangentsAndBitangents())iRet |= 0x4; - -#ifdef BOOST_STATIC_ASSERT - BOOST_STATIC_ASSERT(8 >= AI_MAX_NUMBER_OF_COLOR_SETS); - BOOST_STATIC_ASSERT(8 >= AI_MAX_NUMBER_OF_TEXTURECOORDS); -#endif - - // texture coordinates - unsigned int p = 0; - while (pcMesh->HasTextureCoords(p)) - { - iRet |= (0x100 << p); - if (3 == pcMesh->mNumUVComponents[p]) - iRet |= (0x10000 << p); - - ++p; - } - // vertex colors - p = 0; - while (pcMesh->HasVertexColors(p))iRet |= (0x1000000 << p++); - return iRet; -} - -typedef std::pair <unsigned int,float> PerVertexWeight; -typedef std::vector <PerVertexWeight> VertexWeightTable; - -// ------------------------------------------------------------------------------- -// Compute a per-vertex bone weight table -// please .... delete result with operator delete[] ... -inline VertexWeightTable* ComputeVertexBoneWeightTable(aiMesh* pMesh) -{ - if (!pMesh || !pMesh->mNumVertices || !pMesh->mNumBones) - return NULL; - - VertexWeightTable* avPerVertexWeights = new VertexWeightTable[pMesh->mNumVertices]; - for (unsigned int i = 0; i < pMesh->mNumBones;++i) - { - aiBone* bone = pMesh->mBones[i]; - for (unsigned int a = 0; a < bone->mNumWeights;++a) { - const aiVertexWeight& weight = bone->mWeights[a]; - avPerVertexWeights[weight.mVertexId].push_back( - std::pair<unsigned int,float>(i,weight.mWeight)); - } - } - return avPerVertexWeights; -} - -// ------------------------------------------------------------------------------- -// Get a string for a given aiTextureType -inline const char* TextureTypeToString(aiTextureType in) -{ - switch (in) - { - case aiTextureType_NONE: - return "n/a"; - case aiTextureType_DIFFUSE: - return "Diffuse"; - case aiTextureType_SPECULAR: - return "Specular"; - case aiTextureType_AMBIENT: - return "Ambient"; - case aiTextureType_EMISSIVE: - return "Emissive"; - case aiTextureType_OPACITY: - return "Opacity"; - case aiTextureType_NORMALS: - return "Normals"; - case aiTextureType_HEIGHT: - return "Height"; - case aiTextureType_SHININESS: - return "Shininess"; - case aiTextureType_DISPLACEMENT: - return "Displacement"; - case aiTextureType_LIGHTMAP: - return "Lightmap"; - case aiTextureType_REFLECTION: - return "Reflection"; - case aiTextureType_UNKNOWN: - return "Unknown"; - default: - return "HUGE ERROR. Expect BSOD (linux guys: kernel panic ...)."; - } -} - -// ------------------------------------------------------------------------------- -// Get a string for a given aiTextureMapping -inline const char* MappingTypeToString(aiTextureMapping in) -{ - switch (in) - { - case aiTextureMapping_UV: - return "UV"; - case aiTextureMapping_BOX: - return "Box"; - case aiTextureMapping_SPHERE: - return "Sphere"; - case aiTextureMapping_CYLINDER: - return "Cylinder"; - case aiTextureMapping_PLANE: - return "Plane"; - case aiTextureMapping_OTHER: - return "Other"; - default: - return "HUGE ERROR. Expect BSOD (linux guys: kernel panic ...)."; - } -} - -// ------------------------------------------------------------------------------- -// Utility postprocess step to share the spatial sort tree between -// all steps which use it to speedup its computations. -class ComputeSpatialSortProcess : public BaseProcess -{ - bool IsActive( unsigned int pFlags) const - { - return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace | - aiProcess_GenNormals | aiProcess_JoinIdenticalVertices)); - } - - void Execute( aiScene* pScene) - { - typedef std::pair<SpatialSort, float> _Type; - DefaultLogger::get()->debug("Generate spatially-sorted vertex cache"); - - std::vector<_Type>* p = new std::vector<_Type>(pScene->mNumMeshes); - std::vector<_Type>::iterator it = p->begin(); - - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i, ++it) { - aiMesh* mesh = pScene->mMeshes[i]; - _Type& blubb = *it; - blubb.first.Fill(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D)); - blubb.second = ComputePositionEpsilon(mesh); - } - - shared->AddProperty(AI_SPP_SPATIAL_SORT,p); - } -}; - -// ------------------------------------------------------------------------------- -// ... and the same again to cleanup the whole stuff -class DestroySpatialSortProcess : public BaseProcess -{ - bool IsActive( unsigned int pFlags) const - { - return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace | - aiProcess_GenNormals | aiProcess_JoinIdenticalVertices)); - } - - void Execute( aiScene* pScene) - { - shared->RemoveProperty(AI_SPP_SPATIAL_SORT); - } -}; - -} // ! namespace Assimp -#endif // !! AI_PROCESS_HELPER_H_INCLUDED |