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diff --git a/3rdparty/assimp/code/Q3BSPFileImporter.cpp b/3rdparty/assimp/code/Q3BSPFileImporter.cpp
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-/*
-Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------------------------------------
-
-Copyright (c) 2006-2008, ASSIMP Development Team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
----------------------------------------------------------------------------------------------------
-*/
-#include "AssimpPCH.h"
-#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
-
-//#include <windows.h>
-#include "DefaultIOSystem.h"
-#include "Q3BSPFileImporter.h"
-#include "Q3BSPZipArchive.h"
-#include "Q3BSPFileParser.h"
-#include "Q3BSPFileData.h"
-
-#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-# include <zlib.h>
-#else
-# include "../contrib/zlib/zlib.h"
-#endif
-
-#include "../include/aiTypes.h"
-#include "../include/aiMesh.h"
-#include <vector>
-
-namespace Assimp
-{
-
-using namespace Q3BSP;
-
-static const std::string Q3BSPExtention = "pk3";
-
-// ------------------------------------------------------------------------------------------------
-// Local fnction to create a material keyname.
-static void createKey( int id1, int id2, std::string &rKey )
-{
- std::stringstream str;
- str << id1 << "." << id2;
- rKey = str.str();
-}
-
-// ------------------------------------------------------------------------------------------------
-// Local function to extract the texture ids from a material keyname.
-static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
-{
- rId1 = -1;
- rId2 = -1;
- if ( rKey.empty() )
- return;
-
- std::string::size_type pos = rKey.find( "." );
- if ( std::string::npos == pos )
- return;
-
- std::string tmp1 = rKey.substr( 0, pos );
- std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 );
- rId1 = atoi( tmp1.c_str() );
- rId2 = atoi( tmp2.c_str() );
-}
-
-// ------------------------------------------------------------------------------------------------
-// Local helper fuction to normalize filenames.
-static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
-{
- rNormalizedPath = "";
- if ( rPath.empty() )
- return;
-
-#ifdef _WIN32
- std::string sep = "\\";
-#else
- std::string sep = "/";
-#endif
-
- static const unsigned int numDelimiters = 2;
- const char delimiters[ numDelimiters ] = { '/', '\\' };
- rNormalizedPath = rPath;
- for ( unsigned int i=0; i<numDelimiters; i++ )
- {
- for ( size_t j=0; j<rNormalizedPath.size(); j++ )
- {
- if ( rNormalizedPath[j] == delimiters[ i ] )
- {
- rNormalizedPath[ j ] = sep[ 0 ];
- }
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Constructor.
-Q3BSPFileImporter::Q3BSPFileImporter() :
- m_pCurrentMesh( NULL ),
- m_pCurrentFace( NULL ),
- m_MaterialLookupMap(),
- mTextures()
-{
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor.
-Q3BSPFileImporter::~Q3BSPFileImporter()
-{
- // For lint
- m_pCurrentMesh = NULL;
- m_pCurrentFace = NULL;
-
- // Clear face-to-material map
- for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
- ++it )
- {
- const std::string matName = (*it).first;
- if ( matName.empty() )
- {
- continue;
- }
-
- std::vector<Q3BSP::sQ3BSPFace*> *pCurFaceArray = (*it).second;
- if ( NULL != pCurFaceArray )
- {
- delete pCurFaceArray;
- }
- }
- m_MaterialLookupMap.clear();
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns true, if the loader can read this.
-bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* pIOHandler, bool checkSig ) const
-{
- bool isBSPData = false;
- if ( checkSig )
- isBSPData = SimpleExtensionCheck( rFile, Q3BSPExtention.c_str() );
-
- return isBSPData;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Adds extensions.
-void Q3BSPFileImporter::GetExtensionList( std::set<std::string>& extensions )
-{
- extensions.insert( Q3BSPExtention );
-}
-
-// ------------------------------------------------------------------------------------------------
-// Import method.
-void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
-{
- Q3BSPZipArchive Archive( rFile );
- if ( !Archive.isOpen() )
- {
- throw new DeadlyImportError( "Failed to open file " + rFile + "." );
- }
-
- std::string archiveName( "" ), mapName( "" );
- separateMapName( rFile, archiveName, mapName );
-
- if ( mapName.empty() )
- {
- if ( !findFirstMapInArchive( Archive, mapName ) )
- {
- return;
- }
- }
-
- Q3BSPFileParser fileParser( mapName, &Archive );
- Q3BSPModel *pBSPModel = fileParser.getModel();
- if ( NULL != pBSPModel )
- {
- CreateDataFromImport( pBSPModel, pScene, &Archive );
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Separates the map name from the import name.
-void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
- std::string &rMapName )
-{
- rArchiveName = "";
- rMapName = "";
- if ( rImportName.empty() )
- return;
-
- std::string::size_type pos = rImportName.rfind( "," );
- if ( std::string::npos == pos )
- {
- rArchiveName = rImportName;
- return;
- }
-
- rArchiveName = rImportName.substr( 0, pos );
- rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 );
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns the first map in the map archive.
-bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
-{
- rMapName = "";
- std::vector<std::string> fileList;
- rArchive.getFileList( fileList );
- if ( fileList.empty() )
- return false;
-
- for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end();
- ++it )
- {
- std::string::size_type pos = (*it).find( "maps/" );
- if ( std::string::npos != pos )
- {
- std::string::size_type extPos = (*it).find( ".bsp" );
- if ( std::string::npos != extPos )
- {
- rMapName = *it;
- return true;
- }
- }
- }
-
- return false;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates the assimp specific data.
-void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
- Q3BSPZipArchive *pArchive )
-{
- if ( NULL == pModel || NULL == pScene )
- return;
-
- pScene->mRootNode = new aiNode;
- if ( !pModel->m_ModelName.empty() )
- {
- pScene->mRootNode->mName.Set( pModel->m_ModelName );
- }
-
- // Create the face to material relation map
- createMaterialMap( pModel );
-
- // Create all nodes
- CreateNodes( pModel, pScene, pScene->mRootNode );
-
- // Create the assigned materials
- createMaterials( pModel, pScene, pArchive );
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates all assimp nodes.
-void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
- aiNode *pParent )
-{
- ai_assert( NULL != pModel );
- if ( NULL == pModel )
- {
- return;
- }
-
- unsigned int matIdx = 0;
- std::vector<aiMesh*> MeshArray;
- std::vector<aiNode*> NodeArray;
- for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it )
- {
- std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
- size_t numVerts = countData( *pArray );
- if ( 0 != numVerts )
- {
- aiMesh* pMesh = new aiMesh;
- aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh );
- if ( NULL != pNode )
- {
- NodeArray.push_back( pNode );
- MeshArray.push_back( pMesh );
- }
- else
- {
- delete pMesh;
- }
- }
- matIdx++;
- }
-
- pScene->mNumMeshes = MeshArray.size();
- if ( pScene->mNumMeshes > 0 )
- {
- pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
- for ( size_t i = 0; i < MeshArray.size(); i++ )
- {
- aiMesh *pMesh = MeshArray[ i ];
- if ( NULL != pMesh )
- {
- pScene->mMeshes[ i ] = pMesh;
- }
- }
- }
-
- pParent->mNumChildren = MeshArray.size();
- pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
- for ( size_t i=0; i<NodeArray.size(); i++ )
- {
- aiNode *pNode = NodeArray[ i ];
- pNode->mParent = pParent;
- pParent->mChildren[ i ] = pNode;
- pParent->mChildren[ i ]->mMeshes[ 0 ] = i;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates the topology.
-aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
- unsigned int materialIdx,
- std::vector<sQ3BSPFace*> &rArray,
- aiMesh* pMesh )
-{
- size_t numVerts = countData( rArray );
- if ( 0 == numVerts )
- {
- return NULL;
- }
-
- size_t numFaces = countFaces( rArray );
- if ( 0 == numFaces )
- {
- return NULL;
- }
-
- size_t numTriangles = countTriangles( rArray );
- pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-
- pMesh->mFaces = new aiFace[ numTriangles ];
- pMesh->mNumFaces = numTriangles;
-
- pMesh->mNumVertices = numVerts;
- pMesh->mVertices = new aiVector3D[ numVerts ];
- pMesh->mNormals = new aiVector3D[ numVerts ];
- pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
- pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
- pMesh->mMaterialIndex = materialIdx;
-
- unsigned int faceIdx = 0;
- unsigned int vertIdx = 0;
- pMesh->mNumUVComponents[ 0 ] = 2;
- pMesh->mNumUVComponents[ 1 ] = 2;
- for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it )
- {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
- ai_assert( NULL != pQ3BSPFace );
- if ( NULL == pQ3BSPFace )
- {
- continue;
- }
-
- if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
- {
- if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
- {
- createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
- }
- }
- }
-
- aiNode *pNode = new aiNode;
- pNode->mNumMeshes = 1;
- pNode->mMeshes = new unsigned int[ 1 ];
-
- return pNode;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates the triangle topology from a face array.
-void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
- Q3BSP::sQ3BSPFace *pQ3BSPFace,
- aiMesh* pMesh,
- unsigned int &rFaceIdx,
- unsigned int &rVertIdx )
-{
- ai_assert( rFaceIdx < pMesh->mNumFaces );
-
- m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
- ai_assert( NULL != m_pCurrentFace );
- if ( NULL == m_pCurrentFace )
- {
- return;
- }
-
- m_pCurrentFace->mNumIndices = 3;
- m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
-
- size_t idx = 0;
- for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ )
- {
- const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
- ai_assert( index < pModel->m_Vertices.size() );
- if ( index >= pModel->m_Vertices.size() )
- {
- continue;
- }
-
- sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
- ai_assert( NULL != pVertex );
- if ( NULL == pVertex )
- {
- continue;
- }
-
- pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
- pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
-
- pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
- pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
-
- m_pCurrentFace->mIndices[ idx ] = rVertIdx;
- rVertIdx++;
-
- idx++;
- if ( idx > 2 )
- {
- idx = 0;
- m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
- if ( NULL != m_pCurrentFace )
- {
- m_pCurrentFace->mNumIndices = 3;
- m_pCurrentFace->mIndices = new unsigned int[ 3 ];
- }
- }
- }
- rFaceIdx--;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates all referenced materials.
-void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
- Q3BSPZipArchive *pArchive )
-{
- if ( m_MaterialLookupMap.empty() )
- {
- return;
- }
-
- pScene->mMaterials = new aiMaterial*[ m_MaterialLookupMap.size() ];
- size_t texIdx( 0 );
- aiString aiMatName;
- int textureId( -1 ), lightmapId( -1 );
- for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
- ++it )
- {
- const std::string matName = (*it).first;
- if ( matName.empty() )
- {
- continue;
- }
-
- aiMatName.Set( matName );
- Assimp::MaterialHelper *pMatHelper = new Assimp::MaterialHelper;
- pMatHelper->AddProperty( &aiMatName, AI_MATKEY_NAME );
-
- extractIds( matName, textureId, lightmapId );
-
- // Adding the texture
- if ( -1 != textureId )
- {
- sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
- if ( NULL != pTexture )
- {
- std::string tmp( "*" ), texName( "" );
- tmp += pTexture->strName;
- tmp += ".jpg";
- normalizePathName( tmp, texName );
-
- if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
- {
- }
- }
-
- }
- if ( -1 != lightmapId )
- {
- importLightmap( pModel, pScene, pMatHelper, lightmapId );
- }
- pScene->mMaterials[ pScene->mNumMaterials ] = pMatHelper;
- pScene->mNumMaterials++;
- }
- pScene->mNumTextures = mTextures.size();
- pScene->mTextures = new aiTexture*[ pScene->mNumTextures ];
- std::copy( mTextures.begin(), mTextures.end(), pScene->mTextures );
-}
-
-// ------------------------------------------------------------------------------------------------
-// Counts the number of referenced vertices.
-size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
-{
- size_t numVerts = 0;
- for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
- ++it )
- {
- sQ3BSPFace *pQ3BSPFace = *it;
- if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
- {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
- ai_assert( NULL != pQ3BSPFace );
- numVerts += pQ3BSPFace->iNumOfFaceVerts;
- }
- }
-
- return numVerts;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Counts the faces with vertices.
-size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
-{
- size_t numFaces = 0;
- for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
- ++it )
- {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
- if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
- {
- numFaces++;
- }
- }
-
- return numFaces;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Counts the number of triangles in a Q3-facearray.
-size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
-{
- size_t numTriangles = 0;
- for ( std::vector<Q3BSP::sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
- ++it )
- {
- const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
- if ( NULL != pQ3BSPFace )
- {
- numTriangles += pQ3BSPFace->iNumOfFaceVerts / 3;
- }
- }
-
- return numTriangles;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Creates the faces-to-material map.
-void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
-{
- std::string key( "" );
- std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
- for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
- {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ];
- const int texId = pQ3BSPFace->iTextureID;
- const int lightMapId = pQ3BSPFace->iLightmapID;
- createKey( texId, lightMapId, key );
- FaceMapIt it = m_MaterialLookupMap.find( key );
- if ( m_MaterialLookupMap.end() == it )
- {
- pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
- m_MaterialLookupMap[ key ] = pCurFaceArray;
- }
- else
- {
- pCurFaceArray = (*it).second;
- }
- ai_assert( NULL != pCurFaceArray );
- if ( NULL != pCurFaceArray )
- {
- pCurFaceArray->push_back( pQ3BSPFace );
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns the next face.
-aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
-{
- aiFace *pFace = NULL;
- if ( rFaceIdx < pMesh->mNumFaces )
- {
- pFace = &pMesh->mFaces[ rFaceIdx ];
- rFaceIdx++;
- }
- else
- {
- pFace = NULL;
- }
-
- return pFace;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Imports a texture file.
-bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
- Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
- Assimp::MaterialHelper *pMatHelper, int textureId )
-{
- if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper )
- {
- return false;
- }
-
- if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) )
- {
- return false;
- }
-
- bool res = true;
- sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
- if ( NULL == pTexture )
- return false;
-
- std::string textureName = pTexture->strName;
- textureName += ".jpg";
- if ( pArchive->Exists( textureName.c_str() ) )
- {
- IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
- if ( NULL != pTextureStream )
- {
- size_t texSize = pTextureStream->FileSize();
- aiTexture *pTexture = new aiTexture;
- pTexture->mHeight = 0;
- pTexture->mWidth = texSize;
- unsigned char *pData = new unsigned char[ pTexture->mWidth ];
- size_t readSize = pTextureStream->Read( pData, sizeof( unsigned char ), pTexture->mWidth );
- ai_assert( readSize == pTexture->mWidth );
- pTexture->pcData = reinterpret_cast<aiTexel*>( pData );
- pTexture->achFormatHint[ 0 ] = 'j';
- pTexture->achFormatHint[ 1 ] = 'p';
- pTexture->achFormatHint[ 2 ] = 'g';
- pTexture->achFormatHint[ 2 ] = '\0';
- res = true;
-
- aiString name;
- name.data[ 0 ] = '*';
- name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
-
- pArchive->Close( pTextureStream );
-
- pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
- mTextures.push_back( pTexture );
- }
- }
-
- return res;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Imports a lightmap file.
-bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
- Assimp::MaterialHelper *pMatHelper, int lightmapId )
-{
- if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
- {
- return false;
- }
-
- if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
- {
- return false;
- }
-
- sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
- if ( NULL == pLightMap )
- {
- return false;
- }
-
- aiTexture *pTexture = new aiTexture;
- pTexture->mHeight = 0;
- pTexture->mWidth = CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT;
-
- unsigned char *pData = new unsigned char[ pTexture->mWidth ];
- pTexture->pcData = reinterpret_cast<aiTexel*>( pData );
-
- pTexture->achFormatHint[ 0 ] = 'b';
- pTexture->achFormatHint[ 1 ] = 'm';
- pTexture->achFormatHint[ 2 ] = 'p';
- pTexture->achFormatHint[ 3 ] = '\0';
-
- memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
-
- aiString name;
- name.data[ 0 ] = '*';
- name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
-
- pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) );
- mTextures.push_back( pTexture );
-
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-
-} // Namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER