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diff --git a/3rdparty/assimp/code/Q3BSPZipArchive.h b/3rdparty/assimp/code/Q3BSPZipArchive.h
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-/*
-Open Asset Import Library (ASSIMP)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2008, ASSIMP Development Team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#ifndef AI_Q3BSP_ZIPARCHIVE_H_INC
-#define AI_Q3BSP_ZIPARCHIVE_H_INC
-
-#include "../contrib/unzip/unzip.h"
-#include "../include/IOStream.h"
-#include "../include/IOSystem.h"
-#include <string>
-#include <vector>
-#include <map>
-#include <cassert>
-
-namespace Assimp
-{
-namespace Q3BSP
-{
-
-// ------------------------------------------------------------------------------------------------
-/// \class ZipFile
-/// \ingroup Assimp::Q3BSP
-///
-/// \brief
-// ------------------------------------------------------------------------------------------------
-class ZipFile : public IOStream
-{
-public:
- ZipFile( const std::string &rFileName, unzFile zipFile ) :
- m_Name( rFileName ),
- m_zipFile( zipFile )
- {
- ai_assert( NULL != m_zipFile );
- }
-
- ~ZipFile()
- {
- m_zipFile = NULL;
- }
-
- size_t Read(void* pvBuffer, size_t pSize, size_t pCount )
- {
- size_t bytes_read = 0;
- if ( NULL == m_zipFile )
- return bytes_read;
-
- // search file and place file pointer there
- if ( unzLocateFile( m_zipFile, m_Name.c_str(), 0 ) == UNZ_OK )
- {
- // get file size, etc.
- unz_file_info fileInfo;
- unzGetCurrentFileInfo( m_zipFile, &fileInfo, 0, 0, 0, 0, 0, 0 );
- const size_t size = pSize * pCount;
- assert( size <= fileInfo.uncompressed_size );
-
- // The file has EXACTLY the size of uncompressed_size. In C
- // you need to mark the last character with '\0', so add
- // another character
- unzOpenCurrentFile( m_zipFile );
- bytes_read = unzReadCurrentFile( m_zipFile, pvBuffer, fileInfo.uncompressed_size);
- if ( bytes_read < 0 || bytes_read != static_cast<size_t>( fileInfo.uncompressed_size ) )
- {
- return 0;
- }
- size_t filesize = fileInfo.uncompressed_size;
- unzCloseCurrentFile( m_zipFile );
- }
- return bytes_read;
- }
-
- size_t Write(const void* pvBuffer, size_t pSize, size_t pCount)
- {
- return 0;
- }
-
- size_t FileSize() const
- {
- if ( NULL == m_zipFile )
- return 0;
- if ( unzLocateFile( m_zipFile, m_Name.c_str(), 0 ) == UNZ_OK )
- {
- unz_file_info fileInfo;
- unzGetCurrentFileInfo( m_zipFile, &fileInfo, 0, 0, 0, 0, 0, 0 );
- return fileInfo.uncompressed_size;
- }
- return 0;
- }
-
- aiReturn Seek(size_t pOffset, aiOrigin pOrigin)
- {
- return aiReturn_FAILURE;
- }
-
- size_t Tell() const
- {
- return 0;
- }
-
- void Flush()
- {
- // empty
- }
-
-private:
- std::string m_Name;
- unzFile m_zipFile;
-};
-
-// ------------------------------------------------------------------------------------------------
-/// \class Q3BSPZipArchive
-/// \ingroup Assimp::Q3BSP
-///
-/// \brief IMplements a zip archive like the WinZip archives. Will be also used to import data
-/// from a P3K archive ( Quake level format ).
-// ------------------------------------------------------------------------------------------------
-class Q3BSPZipArchive : public Assimp::IOSystem
-{
-public:
- static const unsigned int FileNameSize = 256;
-
-public:
- Q3BSPZipArchive( const std::string & rFile );
- ~Q3BSPZipArchive();
- bool Exists( const char* pFile) const;
- char getOsSeparator() const;
- IOStream* Open(const char* pFile, const char* pMode = "rb");
- void Close( IOStream* pFile);
- bool isOpen() const;
- void getFileList( std::vector<std::string> &rFileList );
-
-private:
- bool mapArchive();
-
-private:
- unzFile m_ZipFileHandle;
- std::map<std::string, IOStream*> m_ArchiveMap;
- std::vector<std::string> m_FileList;
- bool m_bDirty;
-};
-
-// ------------------------------------------------------------------------------------------------
-
-} // Namespace Q3BSP
-} // Namespace Assimp
-
-#endif // AI_Q3BSP_ZIPARCHIVE_H_INC