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-/*
-Open Asset Import Library (ASSIMP)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2010, ASSIMP Development Team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** Small helper classes to optimise finding vertizes close to a given location
- */
-#ifndef AI_D3DSSPATIALSORT_H_INC
-#define AI_D3DSSPATIALSORT_H_INC
-
-#include <vector>
-#include "../include/aiTypes.h"
-
-namespace Assimp {
-
-// ----------------------------------------------------------------------------------
-/** Specialized version of SpatialSort to support smoothing groups
- * This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
- * normal computation code in SmoothingGroups.inl, the LWO loader has its own
- * implementation to handle all details of its file format correctly.
- */
-// ----------------------------------------------------------------------------------
-class SGSpatialSort
-{
-public:
-
- SGSpatialSort();
-
- // -------------------------------------------------------------------
- /** Construction from a given face array, handling smoothing groups
- * properly
- */
- SGSpatialSort(const std::vector<aiVector3D>& vPositions);
-
- // -------------------------------------------------------------------
- /** Add a vertex to the spatial sort
- * @param vPosition Vertex position to be added
- * @param index Index of the vrtex
- * @param smoothingGroup SmoothingGroup for this vertex
- */
- void Add(const aiVector3D& vPosition, unsigned int index,
- unsigned int smoothingGroup);
-
- // -------------------------------------------------------------------
- /** Prepare the spatial sorter for use. This step runs in O(logn)
- */
- void Prepare();
-
- /** Destructor */
- ~SGSpatialSort();
-
- // -------------------------------------------------------------------
- /** Returns an iterator for all positions close to the given position.
- * @param pPosition The position to look for vertices.
- * @param pSG Only included vertices with at least one shared smooth group
- * @param pRadius Maximal distance from the position a vertex may have
- * to be counted in.
- * @param poResults The container to store the indices of the found
- * positions. Will be emptied by the call so it may contain anything.
- * @param exactMatch Specifies whether smoothing groups are bit masks
- * (false) or integral values (true). In the latter case, a vertex
- * cannot belong to more than one smoothing group.
- * @return An iterator to iterate over all vertices in the given area.
- */
- // -------------------------------------------------------------------
- void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
- float pRadius, std::vector<unsigned int>& poResults,
- bool exactMatch = false) const;
-
-protected:
- /** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
- aiVector3D mPlaneNormal;
-
- // -------------------------------------------------------------------
- /** An entry in a spatially sorted position array. Consists of a
- * vertex index, its position and its precalculated distance from
- * the reference plane */
- // -------------------------------------------------------------------
- struct Entry
- {
- unsigned int mIndex; ///< The vertex referred by this entry
- aiVector3D mPosition; ///< Position
- uint32_t mSmoothGroups;
- float mDistance; ///< Distance of this vertex to the sorting plane
-
- Entry() { /** intentionally not initialized.*/ }
- Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
- :
- mIndex( pIndex),
- mPosition( pPosition),
- mSmoothGroups (pSG),
- mDistance( pDistance)
- { }
-
- bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
- };
-
- // all positions, sorted by distance to the sorting plane
- std::vector<Entry> mPositions;
-};
-
-} // end of namespace Assimp
-
-#endif // AI_SPATIALSORT_H_INC