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-/*
-Open Asset Import Library (ASSIMP)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2010, ASSIMP Development Team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Defines a helper class for the ASE and 3DS loaders to
- help them compute camera and spot light animation channels */
-#ifndef AI_TARGET_ANIMATION_H_INC
-#define AI_TARGET_ANIMATION_H_INC
-
-
-namespace Assimp {
-
-
-
-// ---------------------------------------------------------------------------
-/** Helper class to iterate through all keys in an animation channel.
- *
- * Missing tracks are interpolated. This is a helper class for
- * TargetAnimationHelper, but it can be freely used for other purposes.
-*/
-class ASSIMP_API KeyIterator
-{
-public:
-
-
- // ------------------------------------------------------------------
- /** Constructs a new key iterator
- *
- * @param _objPos Object position track. May be NULL.
- * @param _targetObjPos Target object position track. May be NULL.
- * @param defaultObjectPos Default object position to be used if
- * no animated track is available. May be NULL.
- * @param defaultTargetPos Default target position to be used if
- * no animated track is available. May be NULL.
- */
- KeyIterator(const std::vector<aiVectorKey>* _objPos,
- const std::vector<aiVectorKey>* _targetObjPos,
- const aiVector3D* defaultObjectPos = NULL,
- const aiVector3D* defaultTargetPos = NULL);
-
- // ------------------------------------------------------------------
- /** Returns true if all keys have been processed
- */
- bool Finished() const
- {return reachedEnd;}
-
- // ------------------------------------------------------------------
- /** Increment the iterator
- */
- void operator++();
- inline void operator++(int)
- {return ++(*this);}
-
-
-
- // ------------------------------------------------------------------
- /** Getters to retrieve the current state of the iterator
- */
- inline const aiVector3D& GetCurPosition() const
- {return curPosition;}
-
- inline const aiVector3D& GetCurTargetPosition() const
- {return curTargetPosition;}
-
- inline double GetCurTime() const
- {return curTime;}
-
-private:
-
- //! Did we reach the end?
- bool reachedEnd;
-
- //! Represents the current position of the iterator
- aiVector3D curPosition, curTargetPosition;
-
- double curTime;
-
- //! Input tracks and the next key to process
- const std::vector<aiVectorKey>* objPos,*targetObjPos;
-
- unsigned int nextObjPos, nextTargetObjPos;
- std::vector<aiVectorKey> defaultObjPos,defaultTargetObjPos;
-};
-
-// ---------------------------------------------------------------------------
-/** Helper class for the 3DS and ASE loaders to compute camera and spot light
- * animations.
- *
- * 3DS and ASE store the differently to Assimp - there is an animation
- * channel for the camera/spot light itself and a separate position
- * animation channels specifying the position of the camera/spot light
- * look-at target */
-class ASSIMP_API TargetAnimationHelper
-{
-public:
-
- TargetAnimationHelper()
- : targetPositions (NULL)
- , objectPositions (NULL)
- {}
-
-
- // ------------------------------------------------------------------
- /** Sets the target animation channel
- *
- * This channel specifies the position of the camera/spot light
- * target at a specific position.
- *
- * @param targetPositions Translation channel*/
- void SetTargetAnimationChannel (const
- std::vector<aiVectorKey>* targetPositions);
-
-
- // ------------------------------------------------------------------
- /** Sets the main animation channel
- *
- * @param objectPositions Translation channel */
- void SetMainAnimationChannel ( const
- std::vector<aiVectorKey>* objectPositions);
-
- // ------------------------------------------------------------------
- /** Sets the main animation channel to a fixed value
- *
- * @param fixed Fixed value for the main animation channel*/
- void SetFixedMainAnimationChannel(const aiVector3D& fixed);
-
-
- // ------------------------------------------------------------------
- /** Computes final animation channels
- * @param distanceTrack Receive camera translation keys ... != NULL. */
- void Process( std::vector<aiVectorKey>* distanceTrack );
-
-
-private:
-
- const std::vector<aiVectorKey>* targetPositions,*objectPositions;
- aiVector3D fixedMain;
-};
-
-
-} // ! end namespace Assimp
-
-#endif // include guard