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Diffstat (limited to '3rdparty/assimp/include/aiMatrix3x3.h')
-rw-r--r-- | 3rdparty/assimp/include/aiMatrix3x3.h | 166 |
1 files changed, 0 insertions, 166 deletions
diff --git a/3rdparty/assimp/include/aiMatrix3x3.h b/3rdparty/assimp/include/aiMatrix3x3.h deleted file mode 100644 index dc3d6314..00000000 --- a/3rdparty/assimp/include/aiMatrix3x3.h +++ /dev/null @@ -1,166 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2010, ASSIMP Development Team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the ASSIMP team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the ASSIMP Development Team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file aiMatrix3x3.h - * @brief Definition of a 3x3 matrix, including operators when compiling in C++ - */ -#ifndef AI_MATRIX3x3_H_INC -#define AI_MATRIX3x3_H_INC - -#ifdef __cplusplus -extern "C" { -#endif - -struct aiMatrix4x4; -struct aiVector2D; - -// --------------------------------------------------------------------------- -/** @brief Represents a row-major 3x3 matrix - * - * There's much confusion about matrix layouts (colum vs. row order). - * This is *always* a row-major matrix. Even with the - * aiProcess_ConvertToLeftHanded flag. - */ -struct aiMatrix3x3 -{ -#ifdef __cplusplus - - aiMatrix3x3 () : - a1(1.0f), a2(0.0f), a3(0.0f), - b1(0.0f), b2(1.0f), b3(0.0f), - c1(0.0f), c2(0.0f), c3(1.0f) {} - - aiMatrix3x3 ( float _a1, float _a2, float _a3, - float _b1, float _b2, float _b3, - float _c1, float _c2, float _c3) : - a1(_a1), a2(_a2), a3(_a3), - b1(_b1), b2(_b2), b3(_b3), - c1(_c1), c2(_c2), c3(_c3) - {} - -public: - - // matrix multiplication. beware, not commutative - aiMatrix3x3& operator *= (const aiMatrix3x3& m); - aiMatrix3x3 operator * (const aiMatrix3x3& m) const; - - // array access operators - float* operator[] (unsigned int p_iIndex); - const float* operator[] (unsigned int p_iIndex) const; - - // comparison operators - bool operator== (const aiMatrix4x4 m) const; - bool operator!= (const aiMatrix4x4 m) const; - -public: - - // ------------------------------------------------------------------- - /** @brief Construction from a 4x4 matrix. The remaining parts - * of the matrix are ignored. - */ - explicit aiMatrix3x3( const aiMatrix4x4& pMatrix); - - // ------------------------------------------------------------------- - /** @brief Transpose the matrix - */ - aiMatrix3x3& Transpose(); - - // ------------------------------------------------------------------- - /** @brief Invert the matrix. - * If the matrix is not invertible all elements are set to qnan. - * Beware, use (f != f) to check whether a float f is qnan. - */ - aiMatrix3x3& Inverse(); - float Determinant() const; - -public: - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around z - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix3x3& RotationZ(float a, aiMatrix3x3& out); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around - * an arbitrary axis. - * - * @param a Rotation angle, in radians - * @param axis Axis to rotate around - * @param out To be filled - */ - static aiMatrix3x3& Rotation( float a, - const aiVector3D& axis, aiMatrix3x3& out); - - // ------------------------------------------------------------------- - /** @brief Returns a translation matrix - * @param v Translation vector - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix3x3& Translation( const aiVector2D& v, aiMatrix3x3& out); - - // ------------------------------------------------------------------- - /** @brief A function for creating a rotation matrix that rotates a - * vector called "from" into another vector called "to". - * Input : from[3], to[3] which both must be *normalized* non-zero vectors - * Output: mtx[3][3] -- a 3x3 matrix in colum-major form - * Authors: Tomas Möller, John Hughes - * "Efficiently Building a Matrix to Rotate One Vector to Another" - * Journal of Graphics Tools, 4(4):1-4, 1999 - */ - static aiMatrix3x3& FromToMatrix(const aiVector3D& from, - const aiVector3D& to, aiMatrix3x3& out); - -#endif // __cplusplus - - - float a1, a2, a3; - float b1, b2, b3; - float c1, c2, c3; -}; - -#ifdef __cplusplus -} // end of extern C -#endif - -#endif // AI_MATRIX3x3_H_INC |