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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2010, ASSIMP Development Team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file aiTexture.h
- * @brief Defines texture helper structures for the library
- *
- * Used for file formats which embed their textures into the model file.
- * Supported are both normal textures, which are stored as uncompressed
- * pixels, and "compressed" textures, which are stored in a file format
- * such as PNG or TGA.
- */
-
-#ifndef AI_TEXTURE_H_INC
-#define AI_TEXTURE_H_INC
-
-#include "aiTypes.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-// --------------------------------------------------------------------------------
-/** @def AI_MAKE_EMBEDDED_TEXNAME
- * Used to build the reserved path name used by the material system to
- * reference textures that are embedded into their corresponding
- * model files. The parameter specifies the index of the texture
- * (zero-based, in the aiScene::mTextures array)
- */
-#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
-# define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
-#endif
-
-
-#include "./Compiler/pushpack1.h"
-
-// --------------------------------------------------------------------------------
-/** @brief Helper structure to represent a texel in a ARGB8888 format
-*
-* Used by aiTexture.
-*/
-struct aiTexel
-{
- unsigned char b,g,r,a;
-
-#ifdef __cplusplus
- //! Comparison operator
- bool operator== (const aiTexel& other) const
- {
- return b == other.b && r == other.r &&
- g == other.g && a == other.a;
- }
-
- //! Inverse comparison operator
- bool operator!= (const aiTexel& other) const
- {
- return b != other.b || r != other.r ||
- g != other.g || a != other.a;
- }
-
- //! Conversion to a floating-point 4d color
- operator aiColor4D() const
- {
- return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
- }
-#endif // __cplusplus
-
-} PACK_STRUCT;
-
-#include "./Compiler/poppack1.h"
-
-// --------------------------------------------------------------------------------
-/** Helper structure to describe an embedded texture
- *
- * Normally textures are contained in external files but some file formats embed
- * them directly in the model file. There are two types of embedded textures:
- * 1. Uncompressed textures. The color data is given in an uncompressed format.
- * 2. Compressed textures stored in a file format like png or jpg. The raw file
- * bytes are given so the application must utilize an image decoder (e.g. DevIL) to
- * get access to the actual color data.
- */
-struct aiTexture
-{
- /** Width of the texture, in pixels
- *
- * If mHeight is zero the texture is compressed in a format
- * like JPEG. In this case mWidth specifies the size of the
- * memory area pcData is pointing to, in bytes.
- */
- unsigned int mWidth;
-
- /** Height of the texture, in pixels
- *
- * If this value is zero, pcData points to an compressed texture
- * in any format (e.g. JPEG).
- */
- unsigned int mHeight;
-
- /** A hint from the loader to make it easier for applications
- * to determine the type of embedded compressed textures.
- *
- * If mHeight != 0 this member is undefined. Otherwise it
- * is set set to '\\0\\0\\0\\0' if the loader has no additional
- * information about the texture file format used OR the
- * file extension of the format without a trailing dot. If there
- * are multiple file extensions for a format, the shortest
- * extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
- * E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
- * The fourth character will always be '\\0'.
- */
- char achFormatHint[4];
-
- /** Data of the texture.
- *
- * Points to an array of mWidth * mHeight aiTexel's.
- * The format of the texture data is always ARGB8888 to
- * make the implementation for user of the library as easy
- * as possible. If mHeight = 0 this is a pointer to a memory
- * buffer of size mWidth containing the compressed texture
- * data. Good luck, have fun!
- */
- C_STRUCT aiTexel* pcData;
-
-#ifdef __cplusplus
-
- //! For compressed textures (mHeight == 0): compare the
- //! format hint against a given string.
- //! @param s Input string. 3 characters are maximally processed.
- //! Example values: "jpg", "png"
- //! @return true if the given string matches the format hint
- bool CheckFormat(const char* s) const
- {
- ai_assert(s && !mHeight);
- return (0 == ::strncmp(achFormatHint,s,3));
- }
-
- // Construction
- aiTexture ()
- : mWidth (0)
- , mHeight (0)
- , pcData (NULL)
- {
- achFormatHint[0] = achFormatHint[1] = 0;
- achFormatHint[2] = achFormatHint[3] = 0;
- }
-
- // Destruction
- ~aiTexture ()
- {
- delete[] pcData;
- }
-#endif
-};
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // AI_TEXTURE_H_INC