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diff --git a/3rdparty/assimp/include/aiVector2D.h b/3rdparty/assimp/include/aiVector2D.h
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--- a/3rdparty/assimp/include/aiVector2D.h
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2010, ASSIMP Development Team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-/** @file aiVector2D.h
- * @brief 2D vector structure, including operators when compiling in C++
- */
-#ifndef AI_VECTOR2D_H_INC
-#define AI_VECTOR2D_H_INC
-
-#include <math.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "./Compiler/pushpack1.h"
-
-// ----------------------------------------------------------------------------------
-/** Represents a two-dimensional vector.
- */
-struct aiVector2D
-{
-#ifdef __cplusplus
- aiVector2D () : x(0.0f), y(0.0f) {}
- aiVector2D (float _x, float _y) : x(_x), y(_y) {}
- aiVector2D (float _xyz) : x(_xyz), y(_xyz) {}
- aiVector2D (const aiVector2D& o) : x(o.x), y(o.y) {}
-
- void Set( float pX, float pY) {
- x = pX; y = pY;
- }
-
- float SquareLength() const {
- return x*x + y*y;
- }
-
- float Length() const {
- return ::sqrt( SquareLength());
- }
-
- aiVector2D& Normalize() {
- *this /= Length(); return *this;
- }
-
- const aiVector2D& operator += (const aiVector2D& o) {
- x += o.x; y += o.y; return *this;
- }
- const aiVector2D& operator -= (const aiVector2D& o) {
- x -= o.x; y -= o.y; return *this;
- }
- const aiVector2D& operator *= (float f) {
- x *= f; y *= f; return *this;
- }
- const aiVector2D& operator /= (float f) {
- x /= f; y /= f; return *this;
- }
-
- float operator[](unsigned int i) const {
- return *(&x + i);
- }
-
- float& operator[](unsigned int i) {
- return *(&x + i);
- }
-
- bool operator== (const aiVector2D& other) const {
- return x == other.x && y == other.y;
- }
-
- bool operator!= (const aiVector2D& other) const {
- return x != other.x || y != other.y;
- }
-
- aiVector2D& operator= (float f) {
- x = y = f;return *this;
- }
-
- const aiVector2D SymMul(const aiVector2D& o) {
- return aiVector2D(x*o.x,y*o.y);
- }
-
-#endif // __cplusplus
-
- float x, y;
-} PACK_STRUCT;
-
-#include "./Compiler/poppack1.h"
-
-#ifdef __cplusplus
-} // end extern "C"
-
-// ----------------------------------------------------------------------------------
-// symmetric addition
-inline aiVector2D operator + (const aiVector2D& v1, const aiVector2D& v2)
-{
- return aiVector2D( v1.x + v2.x, v1.y + v2.y);
-}
-
-// ----------------------------------------------------------------------------------
-// symmetric subtraction
-inline aiVector2D operator - (const aiVector2D& v1, const aiVector2D& v2)
-{
- return aiVector2D( v1.x - v2.x, v1.y - v2.y);
-}
-
-// ----------------------------------------------------------------------------------
-// scalar product
-inline float operator * (const aiVector2D& v1, const aiVector2D& v2)
-{
- return v1.x*v2.x + v1.y*v2.y;
-}
-
-// ----------------------------------------------------------------------------------
-// scalar multiplication
-inline aiVector2D operator * ( float f, const aiVector2D& v)
-{
- return aiVector2D( f*v.x, f*v.y);
-}
-
-// ----------------------------------------------------------------------------------
-// and the other way around
-inline aiVector2D operator * ( const aiVector2D& v, float f)
-{
- return aiVector2D( f*v.x, f*v.y);
-}
-
-// ----------------------------------------------------------------------------------
-// scalar division
-inline aiVector2D operator / ( const aiVector2D& v, float f)
-{
-
- return v * (1/f);
-}
-
-// ----------------------------------------------------------------------------------
-// vector division
-inline aiVector2D operator / ( const aiVector2D& v, const aiVector2D& v2)
-{
- return aiVector2D(v.x / v2.x,v.y / v2.y);
-}
-
-// ----------------------------------------------------------------------------------
-// vector inversion
-inline aiVector2D operator - ( const aiVector2D& v)
-{
- return aiVector2D( -v.x, -v.y);
-}
-
-#endif // __cplusplus
-#endif // AI_VECTOR2D_H_INC