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Diffstat (limited to '3rdparty/assimp/include/assimp.h')
-rw-r--r-- | 3rdparty/assimp/include/assimp.h | 434 |
1 files changed, 0 insertions, 434 deletions
diff --git a/3rdparty/assimp/include/assimp.h b/3rdparty/assimp/include/assimp.h deleted file mode 100644 index bc1a6cdd..00000000 --- a/3rdparty/assimp/include/assimp.h +++ /dev/null @@ -1,434 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2010, ASSIMP Development Team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the ASSIMP team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the ASSIMP Development Team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file assimp.h - * @brief Defines the C-API to the Open Asset Import Library. - */ -#ifndef AI_ASSIMP_H_INC -#define AI_ASSIMP_H_INC -#include "aiTypes.h" - -#ifdef __cplusplus -extern "C" { -#endif - -struct aiScene; // aiScene.h -struct aiFileIO; // aiFileIO.h -typedef void (*aiLogStreamCallback)(const char* /* message */, char* /* user */); - -// -------------------------------------------------------------------------------- -/** C-API: Represents a log stream. A log stream receives all log messages and - * streams them _somewhere_. - * @see aiGetPredefinedLogStream - * @see aiAttachLogStream - * @see aiDetachLogStream */ -// -------------------------------------------------------------------------------- -struct aiLogStream -{ - /** callback to be called */ - aiLogStreamCallback callback; - - /** user data to be passed to the callback */ - char* user; -}; - -/** Our own C boolean type */ -typedef int aiBool; - -#define AI_FALSE 0 -#define AI_TRUE 1 - -// -------------------------------------------------------------------------------- -/** Reads the given file and returns its content. - * - * If the call succeeds, the imported data is returned in an aiScene structure. - * The data is intended to be read-only, it stays property of the ASSIMP - * library and will be stable until aiReleaseImport() is called. After you're - * done with it, call aiReleaseImport() to free the resources associated with - * this file. If the import fails, NULL is returned instead. Call - * aiGetErrorString() to retrieve a human-readable error text. - * @param pFile Path and filename of the file to be imported, - * expected to be a null-terminated c-string. NULL is not a valid value. - * @param pFlags Optional post processing steps to be executed after - * a successful import. Provide a bitwise combination of the - * #aiPostProcessSteps flags. - * @return Pointer to the imported data or NULL if the import failed. - */ -ASSIMP_API const C_STRUCT aiScene* aiImportFile( - const char* pFile, - unsigned int pFlags); - -// -------------------------------------------------------------------------------- -/** Reads the given file using user-defined I/O functions and returns - * its content. - * - * If the call succeeds, the imported data is returned in an aiScene structure. - * The data is intended to be read-only, it stays property of the ASSIMP - * library and will be stable until aiReleaseImport() is called. After you're - * done with it, call aiReleaseImport() to free the resources associated with - * this file. If the import fails, NULL is returned instead. Call - * aiGetErrorString() to retrieve a human-readable error text. - * @param pFile Path and filename of the file to be imported, - * expected to be a null-terminated c-string. NULL is not a valid value. - * @param pFlags Optional post processing steps to be executed after - * a successful import. Provide a bitwise combination of the - * #aiPostProcessSteps flags. - * @param pFS aiFileIO structure. Will be used to open the model file itself - * and any other files the loader needs to open. - * @return Pointer to the imported data or NULL if the import failed. - * @note Include <aiFileIO.h> for the definition of #aiFileIO. - */ -ASSIMP_API const C_STRUCT aiScene* aiImportFileEx( - const char* pFile, - unsigned int pFlags, - C_STRUCT aiFileIO* pFS); - -// -------------------------------------------------------------------------------- -/** Reads the given file from a given memory buffer, - * - * If the call succeeds, the contents of the file are returned as a pointer to an - * aiScene object. The returned data is intended to be read-only, the importer keeps - * ownership of the data and will destroy it upon destruction. If the import fails, - * NULL is returned. - * A human-readable error description can be retrieved by calling aiGetErrorString(). - * @param pBuffer Pointer to the file data - * @param pLength Length of pBuffer, in bytes - * @param pFlags Optional post processing steps to be executed after - * a successful import. Provide a bitwise combination of the - * #aiPostProcessSteps flags. If you wish to inspect the imported - * scene first in order to fine-tune your post-processing setup, - * consider to use #aiApplyPostProcessing(). - * @param pHint An additional hint to the library. If this is a non empty string, - * the library looks for a loader to support the file extension specified by pHint - * and passes the file to the first matching loader. If this loader is unable to - * completely the request, the library continues and tries to determine the file - * format on its own, a task that may or may not be successful. - * Check the return value, and you'll know ... - * @return A pointer to the imported data, NULL if the import failed. - * - * @note This is a straightforward way to decode models from memory buffers, but it - * doesn't handle model formats spreading their data across multiple files or even - * directories. Examples include OBJ or MD3, which outsource parts of their material - * stuff into external scripts. If you need the full functionality, provide a custom - * IOSystem to make Assimp find these files. - */ -ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory( - const char* pBuffer, - unsigned int pLength, - unsigned int pFlags, - const char* pHint); - -// -------------------------------------------------------------------------------- -/** Apply post-processing to an already-imported scene. - * - * This is strictly equivalent to calling #aiImportFile()/#aiImportFileEx with the - * same flags. However, you can use this separate function to inspect the imported - * scene first to fine-tune your post-processing setup. - * @param pScene Scene to work on. - * @param pFlags Provide a bitwise combination of the #aiPostProcessSteps flags. - * @return A pointer to the post-processed data. Post processing is done in-place, - * meaning this is still the same #aiScene which you passed for pScene. However, - * _if_ post-processing failed, the scene could now be NULL. That's quite a rare - * case, post processing steps are not really designed to 'fail'. To be exact, - * the #aiProcess_ValidateDS flag is currently the only post processing step - * which can actually cause the scene to be reset to NULL. - */ -ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing( - const C_STRUCT aiScene* pScene, - unsigned int pFlags); - -// -------------------------------------------------------------------------------- -/** Get one of the predefine log streams. This is the quick'n'easy solution to - * access Assimp's log system. Attaching a log stream can slightly reduce Assimp's - * overall import performance. - * - * Usage is rather simple (this will stream the log to a file, named log.txt, and - * the stdout stream of the process: - * @code - * struct aiLogStream c; - * c = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"log.txt"); - * aiAttachLogStream(&c); - * c = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL); - * aiAttachLogStream(&c); - * @endcode - * - * @param pStreams One of the #aiDefaultLogStream enumerated values. - * @param file Solely for the #aiDefaultLogStream_FILE flag: specifies the file to write to. - * Pass NULL for all other flags. - * @return The log stream. callback is set to NULL if something went wrong. - */ -ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream( - C_ENUM aiDefaultLogStream pStreams, - const char* file); - -// -------------------------------------------------------------------------------- -/** Attach a custom log stream to the libraries' logging system. - * - * Attaching a log stream can slightly reduce Assimp's overall import - * performance. Multiple log-streams can be attached. - * @param stream Describes the new log stream. - * @note To ensure proepr destruction of the logging system, you need to manually - * call aiDetachLogStream() on every single log stream you attach. - * Alternatively (for the lazy folks) #aiDetachAllLogStreams is provided. - */ -ASSIMP_API void aiAttachLogStream( - const C_STRUCT aiLogStream* stream); - -// -------------------------------------------------------------------------------- -/** Enable verbose logging. Verbose logging includes debug-related stuff and - * detailed import statistics. This can have severe impact on import performance - * and memory consumption. However, it might be useful to find out why a file - * didn't read correctly. - * @param d AI_TRUE or AI_FALSE, your decision. - */ -ASSIMP_API void aiEnableVerboseLogging(aiBool d); - -// -------------------------------------------------------------------------------- -/** Detach a custom log stream from the libraries' logging system. - * - * This is the counterpart of #aiAttachPredefinedLogStream. If you attached a stream, - * don't forget to detach it again. - * @param stream The log stream to be detached. - * @return AI_SUCCESS if the log stream has been detached successfully. - * @see aiDetachAllLogStreams - */ -ASSIMP_API C_ENUM aiReturn aiDetachLogStream( - const C_STRUCT aiLogStream* stream); - -// -------------------------------------------------------------------------------- -/** Detach all active log streams from the libraries' logging system. - * This ensures that the logging system is terminated properly and all - * resources allocated by it are actually freed. If you attached a stream, - * don't forget to detach it again. - * @see aiAttachLogStream - * @see aiDetachLogStream - */ -ASSIMP_API void aiDetachAllLogStreams(void); - -// -------------------------------------------------------------------------------- -/** Releases all resources associated with the given import process. - * - * Call this function after you're done with the imported data. - * @param pScene The imported data to release. NULL is a valid value. - */ -ASSIMP_API void aiReleaseImport( - const C_STRUCT aiScene* pScene); - -// -------------------------------------------------------------------------------- -/** Returns the error text of the last failed import process. - * - * @return A textual description of the error that occurred at the last - * import process. NULL if there was no error. There can't be an error if you - * got a non-NULL #aiScene from #aiImportFile/#aiImportFileEx/#aiApplyPostProcessing. - */ -ASSIMP_API const char* aiGetErrorString(); - -// -------------------------------------------------------------------------------- -/** Returns whether a given file extension is supported by ASSIMP - * - * @param szExtension Extension for which the function queries support for. - * Must include a leading dot '.'. Example: ".3ds", ".md3" - * @return AI_TRUE if the file extension is supported. - */ -ASSIMP_API aiBool aiIsExtensionSupported( - const char* szExtension); - -// -------------------------------------------------------------------------------- -/** Get a list of all file extensions supported by ASSIMP. - * - * If a file extension is contained in the list this does, of course, not - * mean that ASSIMP is able to load all files with this extension. - * @param szOut String to receive the extension list. - * Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter. - */ -ASSIMP_API void aiGetExtensionList( - C_STRUCT aiString* szOut); - -// -------------------------------------------------------------------------------- -/** Get the storage required by an imported asset - * @param pIn Input asset. - * @param in Data structure to be filled. - */ -ASSIMP_API void aiGetMemoryRequirements( - const C_STRUCT aiScene* pIn, - C_STRUCT aiMemoryInfo* in); - -// -------------------------------------------------------------------------------- -/** Set an integer property. - * - * This is the C-version of #Assimp::Importer::SetPropertyInteger(). In the C - * interface, properties are always shared by all imports. It is not possible to - * specify them per import. - * - * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the aiConfig.h header file (#AI_CONFIG_XXX). - * @param value New value for the property - */ -ASSIMP_API void aiSetImportPropertyInteger( - const char* szName, - int value); - -// -------------------------------------------------------------------------------- -/** Set a floating-point property. - * - * This is the C-version of #Assimp::Importer::SetPropertyFloat(). In the C - * interface, properties are always shared by all imports. It is not possible to - * specify them per import. - * - * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the aiConfig.h header file (#AI_CONFIG_XXX). - * @param value New value for the property - */ -ASSIMP_API void aiSetImportPropertyFloat( - const char* szName, - float value); - -// -------------------------------------------------------------------------------- -/** Set a string property. - * - * This is the C-version of #Assimp::Importer::SetPropertyString(). In the C - * interface, properties are always shared by all imports. It is not possible to - * specify them per import. - * - * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the aiConfig.h header file (#AI_CONFIG_XXX). - * @param value New value for the property - */ -ASSIMP_API void aiSetImportPropertyString( - const char* szName, - const C_STRUCT aiString* st); - -// -------------------------------------------------------------------------------- -/** Construct a quaternion from a 3x3 rotation matrix. - * @param quat Receives the output quaternion. - * @param mat Matrix to 'quaternionize'. - * @see aiQuaternion(const aiMatrix3x3& pRotMatrix) - */ -ASSIMP_API void aiCreateQuaternionFromMatrix( - C_STRUCT aiQuaternion* quat, - const C_STRUCT aiMatrix3x3* mat); - -// -------------------------------------------------------------------------------- -/** Decompose a transformation matrix into its rotational, translational and - * scaling components. - * - * @param mat Matrix to decompose - * @param scaling Receives the scaling component - * @param rotation Receives the rotational component - * @param position Receives the translational component. - * @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const; - */ -ASSIMP_API void aiDecomposeMatrix( - const C_STRUCT aiMatrix4x4* mat, - C_STRUCT aiVector3D* scaling, - C_STRUCT aiQuaternion* rotation, - C_STRUCT aiVector3D* position); - -// -------------------------------------------------------------------------------- -/** Transpose a 4x4 matrix. - * @param mat Pointer to the matrix to be transposed - */ -ASSIMP_API void aiTransposeMatrix4( - C_STRUCT aiMatrix4x4* mat); - -// -------------------------------------------------------------------------------- -/** Transpose a 3x3 matrix. - * @param mat Pointer to the matrix to be transposed - */ -ASSIMP_API void aiTransposeMatrix3( - C_STRUCT aiMatrix3x3* mat); - -// -------------------------------------------------------------------------------- -/** Transform a vector by a 3x3 matrix - * @param vec Vector to be transformed. - * @param mat Matrix to transform the vector with. - */ -ASSIMP_API void aiTransformVecByMatrix3( - C_STRUCT aiVector3D* vec, - const C_STRUCT aiMatrix3x3* mat); - -// -------------------------------------------------------------------------------- -/** Transform a vector by a 4x4 matrix - * @param vec Vector to be transformed. - * @param mat Matrix to transform the vector with. - */ -ASSIMP_API void aiTransformVecByMatrix4( - C_STRUCT aiVector3D* vec, - const C_STRUCT aiMatrix4x4* mat); - -// -------------------------------------------------------------------------------- -/** Multiply two 4x4 matrices. - * @param dst First factor, receives result. - * @param src Matrix to be multiplied with 'dst'. - */ -ASSIMP_API void aiMultiplyMatrix4( - C_STRUCT aiMatrix4x4* dst, - const C_STRUCT aiMatrix4x4* src); - -// -------------------------------------------------------------------------------- -/** Multiply two 3x3 matrices. - * @param dst First factor, receives result. - * @param src Matrix to be multiplied with 'dst'. - */ -ASSIMP_API void aiMultiplyMatrix3( - C_STRUCT aiMatrix3x3* dst, - const C_STRUCT aiMatrix3x3* src); - -// -------------------------------------------------------------------------------- -/** Get a 3x3 identity matrix. - * @param mat Matrix to receive its personal identity - */ -ASSIMP_API void aiIdentityMatrix3( - C_STRUCT aiMatrix3x3* mat); - -// -------------------------------------------------------------------------------- -/** Get a 4x4 identity matrix. - * @param mat Matrix to receive its personal identity - */ -ASSIMP_API void aiIdentityMatrix4( - C_STRUCT aiMatrix4x4* mat); - - -#ifdef __cplusplus -} -#endif - -#endif // AI_ASSIMP_H_INC |