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-rw-r--r--3rdparty/lib3ds/node.c1089
1 files changed, 0 insertions, 1089 deletions
diff --git a/3rdparty/lib3ds/node.c b/3rdparty/lib3ds/node.c
deleted file mode 100644
index 58f8a397..00000000
--- a/3rdparty/lib3ds/node.c
+++ /dev/null
@@ -1,1089 +0,0 @@
-/*
- * The 3D Studio File Format Library
- * Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
- * All rights reserved.
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
- * License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: node.c,v 1.20 2007/06/20 17:04:08 jeh Exp $
- */
-#include <lib3ds/node.h>
-#include <lib3ds/file.h>
-#include <lib3ds/io.h>
-#include <lib3ds/chunk.h>
-#include <lib3ds/matrix.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-
-/*!
- * \defgroup node Animation Nodes
- */
-
-
-/*!
- * Create and return a new ambient node.
- *
- * The node is returned with an identity matrix. All other fields
- * are zero.
- *
- * \return Lib3dsNode
- *
- * \ingroup node
- */
-Lib3dsNode*
-lib3ds_node_new_ambient()
-{
- Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1);
- node->type=LIB3DS_AMBIENT_NODE;
- lib3ds_matrix_identity(node->matrix);
- return(node);
-}
-
-
-/*!
- * Create and return a new object node.
- *
- * The node is returned with an identity matrix. All other fields
- * are zero.
- *
- * \return Lib3dsNode
- *
- * \ingroup node
- */
-Lib3dsNode*
-lib3ds_node_new_object()
-{
- Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1);
- node->type=LIB3DS_OBJECT_NODE;
- lib3ds_matrix_identity(node->matrix);
- return(node);
-}
-
-
-/*!
- * Create and return a new camera node.
- *
- * The node is returned with an identity matrix. All other fields
- * are zero.
- *
- * \return Lib3dsNode
- *
- * \ingroup node
- */
-Lib3dsNode*
-lib3ds_node_new_camera()
-{
- Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1);
- node->type=LIB3DS_CAMERA_NODE;
- lib3ds_matrix_identity(node->matrix);
- return(node);
-}
-
-
-/*!
- * Create and return a new target node.
- *
- * The node is returned with an identity matrix. All other fields
- * are zero.
- *
- * \return Lib3dsNode
- *
- * \ingroup node
- */
-Lib3dsNode*
-lib3ds_node_new_target()
-{
- Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1);
- node->type=LIB3DS_TARGET_NODE;
- lib3ds_matrix_identity(node->matrix);
- return(node);
-}
-
-
-/*!
- * Create and return a new light node.
- *
- * The node is returned with an identity matrix. All other fields
- * are zero.
- *
- * \return Lib3dsNode
- *
- * \ingroup node
- */
-Lib3dsNode*
-lib3ds_node_new_light()
-{
- Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1);
- node->type=LIB3DS_LIGHT_NODE;
- lib3ds_matrix_identity(node->matrix);
- return(node);
-}
-
-
-/*!
- * Create and return a new spot node.
- *
- * The node is returned with an identity matrix. All other fields
- * are zero.
- *
- * \return Lib3dsNode
- *
- * \ingroup node
- */
-Lib3dsNode*
-lib3ds_node_new_spot()
-{
- Lib3dsNode *node=(Lib3dsNode*)calloc(sizeof(Lib3dsNode), 1);
- node->type=LIB3DS_SPOT_NODE;
- lib3ds_matrix_identity(node->matrix);
- return(node);
-}
-
-
-static void
-free_node_and_childs(Lib3dsNode *node)
-{
- ASSERT(node);
- switch (node->type) {
- case LIB3DS_UNKNOWN_NODE:
- break;
- case LIB3DS_AMBIENT_NODE:
- {
- Lib3dsAmbientData *n=&node->data.ambient;
- lib3ds_lin3_track_free_keys(&n->col_track);
- }
- break;
- case LIB3DS_OBJECT_NODE:
- {
- Lib3dsObjectData *n=&node->data.object;
-
- lib3ds_lin3_track_free_keys(&n->pos_track);
- lib3ds_quat_track_free_keys(&n->rot_track);
- lib3ds_lin3_track_free_keys(&n->scl_track);
- lib3ds_bool_track_free_keys(&n->hide_track);
- lib3ds_morph_track_free_keys(&n->morph_track);
- }
- break;
- case LIB3DS_CAMERA_NODE:
- {
- Lib3dsCameraData *n=&node->data.camera;
- lib3ds_lin3_track_free_keys(&n->pos_track);
- lib3ds_lin1_track_free_keys(&n->fov_track);
- lib3ds_lin1_track_free_keys(&n->roll_track);
- }
- break;
- case LIB3DS_TARGET_NODE:
- {
- Lib3dsTargetData *n=&node->data.target;
- lib3ds_lin3_track_free_keys(&n->pos_track);
- }
- break;
- case LIB3DS_LIGHT_NODE:
- {
- Lib3dsLightData *n=&node->data.light;
- lib3ds_lin3_track_free_keys(&n->pos_track);
- lib3ds_lin3_track_free_keys(&n->col_track);
- lib3ds_lin1_track_free_keys(&n->hotspot_track);
- lib3ds_lin1_track_free_keys(&n->falloff_track);
- lib3ds_lin1_track_free_keys(&n->roll_track);
- }
- break;
- case LIB3DS_SPOT_NODE:
- {
- Lib3dsSpotData *n=&node->data.spot;
- lib3ds_lin3_track_free_keys(&n->pos_track);
- }
- break;
- }
- {
- Lib3dsNode *p,*q;
- for (p=node->childs; p; p=q) {
- q=p->next;
- free_node_and_childs(p);
- }
- }
- node->type=LIB3DS_UNKNOWN_NODE;
- free(node);
-}
-
-
-/*!
- * Free a node and all of its resources.
- *
- * \param node Lib3dsNode object to be freed.
- *
- * \ingroup node
- */
-void
-lib3ds_node_free(Lib3dsNode *node)
-{
- ASSERT(node);
- free_node_and_childs(node);
-}
-
-
-/*!
- * Evaluate an animation node.
- *
- * Recursively sets node and its children to their appropriate values
- * for this point in the animation.
- *
- * \param node Node to be evaluated.
- * \param t time value, between 0. and file->frames
- *
- * \ingroup node
- */
-void
-lib3ds_node_eval(Lib3dsNode *node, Lib3dsFloat t)
-{
- ASSERT(node);
- switch (node->type) {
- case LIB3DS_UNKNOWN_NODE:
- {
- ASSERT(LIB3DS_FALSE);
- }
- break;
- case LIB3DS_AMBIENT_NODE:
- {
- Lib3dsAmbientData *n=&node->data.ambient;
- if (node->parent) {
- lib3ds_matrix_copy(node->matrix, node->parent->matrix);
- }
- else {
- lib3ds_matrix_identity(node->matrix);
- }
- lib3ds_lin3_track_eval(&n->col_track, n->col, t);
- }
- break;
- case LIB3DS_OBJECT_NODE:
- {
- Lib3dsMatrix M;
- Lib3dsObjectData *n=&node->data.object;
-
- lib3ds_lin3_track_eval(&n->pos_track, n->pos, t);
- lib3ds_quat_track_eval(&n->rot_track, n->rot, t);
- if (n->scl_track.keyL) {
- lib3ds_lin3_track_eval(&n->scl_track, n->scl, t);
- }
- else {
- n->scl[0] = n->scl[1] = n->scl[2] = 1.0f;
- }
- lib3ds_bool_track_eval(&n->hide_track, &n->hide, t);
- lib3ds_morph_track_eval(&n->morph_track, n->morph, t);
-
- lib3ds_matrix_identity(M);
- lib3ds_matrix_translate(M, n->pos);
- lib3ds_matrix_rotate(M, n->rot);
- lib3ds_matrix_scale(M, n->scl);
-
- if (node->parent) {
- lib3ds_matrix_copy(node->matrix, node->parent->matrix);
- lib3ds_matrix_mult(node->matrix, M);
- }
- else {
- lib3ds_matrix_copy(node->matrix, M);
- }
- }
- break;
- case LIB3DS_CAMERA_NODE:
- {
- Lib3dsCameraData *n=&node->data.camera;
- lib3ds_lin3_track_eval(&n->pos_track, n->pos, t);
- lib3ds_lin1_track_eval(&n->fov_track, &n->fov, t);
- lib3ds_lin1_track_eval(&n->roll_track, &n->roll, t);
- if (node->parent) {
- lib3ds_matrix_copy(node->matrix, node->parent->matrix);
- }
- else {
- lib3ds_matrix_identity(node->matrix);
- }
- lib3ds_matrix_translate(node->matrix, n->pos);
- }
- break;
- case LIB3DS_TARGET_NODE:
- {
- Lib3dsTargetData *n=&node->data.target;
- lib3ds_lin3_track_eval(&n->pos_track, n->pos, t);
- if (node->parent) {
- lib3ds_matrix_copy(node->matrix, node->parent->matrix);
- }
- else {
- lib3ds_matrix_identity(node->matrix);
- }
- lib3ds_matrix_translate(node->matrix, n->pos);
- }
- break;
- case LIB3DS_LIGHT_NODE:
- {
- Lib3dsLightData *n=&node->data.light;
- lib3ds_lin3_track_eval(&n->pos_track, n->pos, t);
- lib3ds_lin3_track_eval(&n->col_track, n->col, t);
- lib3ds_lin1_track_eval(&n->hotspot_track, &n->hotspot, t);
- lib3ds_lin1_track_eval(&n->falloff_track, &n->falloff, t);
- lib3ds_lin1_track_eval(&n->roll_track, &n->roll, t);
- if (node->parent) {
- lib3ds_matrix_copy(node->matrix, node->parent->matrix);
- }
- else {
- lib3ds_matrix_identity(node->matrix);
- }
- lib3ds_matrix_translate(node->matrix, n->pos);
- }
- break;
- case LIB3DS_SPOT_NODE:
- {
- Lib3dsSpotData *n=&node->data.spot;
- lib3ds_lin3_track_eval(&n->pos_track, n->pos, t);
- if (node->parent) {
- lib3ds_matrix_copy(node->matrix, node->parent->matrix);
- }
- else {
- lib3ds_matrix_identity(node->matrix);
- }
- lib3ds_matrix_translate(node->matrix, n->pos);
- }
- break;
- }
- {
- Lib3dsNode *p;
-
- for (p=node->childs; p!=0; p=p->next) {
- lib3ds_node_eval(p, t);
- }
- }
-}
-
-
-/*!
- * Return a node object by name and type.
- *
- * This function performs a recursive search for the specified node.
- * Both name and type must match.
- *
- * \param node The parent node for the search
- * \param name The target node name.
- * \param type The target node type
- *
- * \return A pointer to the first matching node, or NULL if not found.
- *
- * \ingroup node
- */
-Lib3dsNode*
-lib3ds_node_by_name(Lib3dsNode *node, const char* name, Lib3dsNodeTypes type)
-{
- Lib3dsNode *p,*q;
-
- for (p=node->childs; p!=0; p=p->next) {
- if ((p->type==type) && (strcmp(p->name, name)==0)) {
- return(p);
- }
- q=lib3ds_node_by_name(p, name, type);
- if (q) {
- return(q);
- }
- }
- return(0);
-}
-
-
-/*!
- * Return a node object by id.
- *
- * This function performs a recursive search for the specified node.
- *
- * \param node The parent node for the search
- * \param node_id The target node id.
- *
- * \return A pointer to the first matching node, or NULL if not found.
- *
- * \ingroup node
- */
-Lib3dsNode*
-lib3ds_node_by_id(Lib3dsNode *node, Lib3dsWord node_id)
-{
- Lib3dsNode *p,*q;
-
- for (p=node->childs; p!=0; p=p->next) {
- if (p->node_id==node_id) {
- return(p);
- }
- q=lib3ds_node_by_id(p, node_id);
- if (q) {
- return(q);
- }
- }
- return(0);
-}
-
-
-static const char* node_names_table[]= {
- "***Unknown***",
- "Ambient",
- "Object",
- "Camera",
- "Target",
- "Light",
- "Spot"
-};
-
-
-/*!
- * Dump node and all descendants recursively.
- *
- * \param node The top-level node to be dumped.
- * \param level current recursion depth
- *
- * \ingroup node
- */
-void
-lib3ds_node_dump(Lib3dsNode *node, Lib3dsIntd level)
-{
- Lib3dsNode *p;
- char l[128];
-
- ASSERT(node);
- memset(l, ' ', 2*level);
- l[2*level]=0;
-
- if (node->type==LIB3DS_OBJECT_NODE) {
- printf("%s%s [%s] (%s)\n",
- l,
- node->name,
- node->data.object.instance,
- node_names_table[node->type]
- );
- }
- else {
- printf("%s%s (%s)\n",
- l,
- node->name,
- node_names_table[node->type]
- );
- }
-
- for (p=node->childs; p!=0; p=p->next) {
- lib3ds_node_dump(p, level+1);
- }
-}
-
-
-/*!
- * \ingroup node
- */
-Lib3dsBool
-lib3ds_node_read(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io)
-{
- Lib3dsChunk c;
- Lib3dsWord chunk;
- LIB3DS_UNUSED(file);
-
- ASSERT(node);
- if (!lib3ds_chunk_read_start(&c, 0, io)) {
- return(LIB3DS_FALSE);
- }
- switch (c.chunk) {
- case LIB3DS_AMBIENT_NODE_TAG:
- case LIB3DS_OBJECT_NODE_TAG:
- case LIB3DS_CAMERA_NODE_TAG:
- case LIB3DS_TARGET_NODE_TAG:
- case LIB3DS_LIGHT_NODE_TAG:
- case LIB3DS_SPOTLIGHT_NODE_TAG:
- case LIB3DS_L_TARGET_NODE_TAG:
- break;
- default:
- return(LIB3DS_FALSE);
- }
-
- while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
- switch (chunk) {
- case LIB3DS_NODE_ID:
- {
- node->node_id=lib3ds_io_read_word(io);
- lib3ds_chunk_dump_info(" ID = %d", (short)node->node_id);
- }
- break;
- case LIB3DS_NODE_HDR:
- {
- if (!lib3ds_io_read_string(io, node->name, 64)) {
- return(LIB3DS_FALSE);
- }
- node->flags1=lib3ds_io_read_word(io);
- node->flags2=lib3ds_io_read_word(io);
- node->parent_id=lib3ds_io_read_word(io);
- lib3ds_chunk_dump_info(" NAME =%s", node->name);
- lib3ds_chunk_dump_info(" PARENT=%d", (short)node->parent_id);
- }
- break;
- case LIB3DS_PIVOT:
- {
- if (node->type==LIB3DS_OBJECT_NODE) {
- int i;
- for (i=0; i<3; ++i) {
- node->data.object.pivot[i]=lib3ds_io_read_float(io);
- }
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- case LIB3DS_INSTANCE_NAME:
- {
- if (node->type==LIB3DS_OBJECT_NODE) {
- if (!lib3ds_io_read_string(io, node->data.object.instance, 64)) {
- return(LIB3DS_FALSE);
- }
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- case LIB3DS_BOUNDBOX:
- {
- if (node->type==LIB3DS_OBJECT_NODE) {
- int i;
- for (i=0; i<3; ++i) {
- node->data.object.bbox_min[i]=lib3ds_io_read_float(io);
- }
- for (i=0; i<3; ++i) {
- node->data.object.bbox_max[i]=lib3ds_io_read_float(io);
- }
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- case LIB3DS_COL_TRACK_TAG:
- {
- Lib3dsBool result=LIB3DS_TRUE;
-
- switch (node->type) {
- case LIB3DS_AMBIENT_NODE:
- result=lib3ds_lin3_track_read(&node->data.ambient.col_track, io);
- break;
- case LIB3DS_LIGHT_NODE:
- result=lib3ds_lin3_track_read(&node->data.light.col_track, io);
- break;
- default:
- lib3ds_chunk_unknown(chunk);
- }
- if (!result) {
- return(LIB3DS_FALSE);
- }
- }
- break;
- case LIB3DS_POS_TRACK_TAG:
- {
- Lib3dsBool result=LIB3DS_TRUE;
-
- switch (node->type) {
- case LIB3DS_OBJECT_NODE:
- result=lib3ds_lin3_track_read(&node->data.object.pos_track, io);
- break;
- case LIB3DS_CAMERA_NODE:
- result=lib3ds_lin3_track_read(&node->data.camera.pos_track, io);
- break;
- case LIB3DS_TARGET_NODE:
- result=lib3ds_lin3_track_read(&node->data.target.pos_track, io);
- break;
- case LIB3DS_LIGHT_NODE:
- result=lib3ds_lin3_track_read(&node->data.light.pos_track, io);
- break;
- case LIB3DS_SPOT_NODE:
- result=lib3ds_lin3_track_read(&node->data.spot.pos_track, io);
- break;
- default:
- lib3ds_chunk_unknown(chunk);
- }
- if (!result) {
- return(LIB3DS_FALSE);
- }
- }
- break;
- case LIB3DS_ROT_TRACK_TAG:
- {
- if (node->type==LIB3DS_OBJECT_NODE) {
- if (!lib3ds_quat_track_read(&node->data.object.rot_track, io)) {
- return(LIB3DS_FALSE);
- }
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- case LIB3DS_SCL_TRACK_TAG:
- {
- if (node->type==LIB3DS_OBJECT_NODE) {
- if (!lib3ds_lin3_track_read(&node->data.object.scl_track, io)) {
- return(LIB3DS_FALSE);
- }
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- case LIB3DS_FOV_TRACK_TAG:
- {
- if (node->type==LIB3DS_CAMERA_NODE) {
- if (!lib3ds_lin1_track_read(&node->data.camera.fov_track, io)) {
- return(LIB3DS_FALSE);
- }
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- case LIB3DS_HOT_TRACK_TAG:
- {
- if (node->type==LIB3DS_LIGHT_NODE) {
- if (!lib3ds_lin1_track_read(&node->data.light.hotspot_track, io)) {
- return(LIB3DS_FALSE);
- }
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- case LIB3DS_FALL_TRACK_TAG:
- {
- if (node->type==LIB3DS_LIGHT_NODE) {
- if (!lib3ds_lin1_track_read(&node->data.light.falloff_track, io)) {
- return(LIB3DS_FALSE);
- }
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- case LIB3DS_ROLL_TRACK_TAG:
- {
- Lib3dsBool result=LIB3DS_TRUE;
-
- switch (node->type) {
- case LIB3DS_CAMERA_NODE:
- result=lib3ds_lin1_track_read(&node->data.camera.roll_track, io);
- break;
- case LIB3DS_LIGHT_NODE:
- result=lib3ds_lin1_track_read(&node->data.light.roll_track, io);
- break;
- default:
- lib3ds_chunk_unknown(chunk);
- }
- if (!result) {
- return(LIB3DS_FALSE);
- }
- }
- break;
- case LIB3DS_HIDE_TRACK_TAG:
- {
- if (node->type==LIB3DS_OBJECT_NODE) {
- if (!lib3ds_bool_track_read(&node->data.object.hide_track, io)) {
- return(LIB3DS_FALSE);
- }
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- case LIB3DS_MORPH_SMOOTH:
- {
- if (node->type==LIB3DS_OBJECT_NODE) {
- node->data.object.morph_smooth=lib3ds_io_read_float(io);
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- case LIB3DS_MORPH_TRACK_TAG:
- {
- if (node->type==LIB3DS_OBJECT_NODE) {
- if (!lib3ds_morph_track_read(&node->data.object.morph_track, io)) {
- return(LIB3DS_FALSE);
- }
- }
- else {
- lib3ds_chunk_unknown(chunk);
- }
- }
- break;
- default:
- lib3ds_chunk_unknown(chunk);
- }
- }
-
- lib3ds_chunk_read_end(&c, io);
- return(LIB3DS_TRUE);
-}
-
-
-/*!
- * \ingroup node
- */
-Lib3dsBool
-lib3ds_node_write(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io)
-{
- Lib3dsChunk c;
-
- switch (node->type) {
- case LIB3DS_AMBIENT_NODE:
- c.chunk=LIB3DS_AMBIENT_NODE_TAG;
- break;
- case LIB3DS_OBJECT_NODE:
- c.chunk=LIB3DS_OBJECT_NODE_TAG;
- break;
- case LIB3DS_CAMERA_NODE:
- c.chunk=LIB3DS_CAMERA_NODE_TAG;
- break;
- case LIB3DS_TARGET_NODE:
- c.chunk=LIB3DS_TARGET_NODE_TAG;
- break;
- case LIB3DS_LIGHT_NODE:
- if (lib3ds_file_node_by_name(file, node->name, LIB3DS_SPOT_NODE)) {
- c.chunk=LIB3DS_SPOTLIGHT_NODE_TAG;
- }
- else {
- c.chunk=LIB3DS_LIGHT_NODE_TAG;
- }
- break;
- case LIB3DS_SPOT_NODE:
- c.chunk=LIB3DS_L_TARGET_NODE_TAG;
- break;
- default:
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
-
- { /*---- LIB3DS_NODE_ID ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_NODE_ID;
- c.size=8;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_intw(io, node->node_id);
- }
-
- { /*---- LIB3DS_NODE_HDR ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_NODE_HDR;
- c.size=6+ 1+(Lib3dsDword)strlen(node->name) +2+2+2;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_string(io, node->name);
- lib3ds_io_write_word(io, node->flags1);
- lib3ds_io_write_word(io, node->flags2);
- lib3ds_io_write_word(io, node->parent_id);
- }
-
- switch (c.chunk) {
- case LIB3DS_AMBIENT_NODE_TAG:
- { /*---- LIB3DS_COL_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_COL_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin3_track_write(&node->data.ambient.col_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- break;
- case LIB3DS_OBJECT_NODE_TAG:
- { /*---- LIB3DS_PIVOT ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_PIVOT;
- c.size=18;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_vector(io, node->data.object.pivot);
- }
- { /*---- LIB3DS_INSTANCE_NAME ----*/
- Lib3dsChunk c;
- const char *name;
- if (strlen(node->data.object.instance)) {
- name=node->data.object.instance;
-
- c.chunk=LIB3DS_INSTANCE_NAME;
- c.size=6+1+(Lib3dsDword)strlen(name);
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_string(io, name);
- }
- }
- {
- int i;
- for (i=0; i<3; ++i) {
- if ((fabs(node->data.object.bbox_min[i])>LIB3DS_EPSILON) ||
- (fabs(node->data.object.bbox_max[i])>LIB3DS_EPSILON)) {
- break;
- }
- }
-
- if (i<3) { /*---- LIB3DS_BOUNDBOX ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_BOUNDBOX;
- c.size=30;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_vector(io, node->data.object.bbox_min);
- lib3ds_io_write_vector(io, node->data.object.bbox_max);
- }
- }
- { /*---- LIB3DS_POS_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_POS_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin3_track_write(&node->data.object.pos_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- { /*---- LIB3DS_ROT_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_ROT_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_quat_track_write(&node->data.object.rot_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- { /*---- LIB3DS_SCL_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_SCL_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin3_track_write(&node->data.object.scl_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- if (node->data.object.hide_track.keyL) { /*---- LIB3DS_HIDE_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_HIDE_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_bool_track_write(&node->data.object.hide_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- if (fabs(node->data.object.morph_smooth)>LIB3DS_EPSILON){ /*---- LIB3DS_MORPH_SMOOTH ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_MORPH_SMOOTH;
- c.size=10;
- lib3ds_chunk_write(&c,io);
- lib3ds_io_write_float(io, node->data.object.morph_smooth);
- }
- break;
- case LIB3DS_CAMERA_NODE_TAG:
- { /*---- LIB3DS_POS_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_POS_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin3_track_write(&node->data.camera.pos_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- { /*---- LIB3DS_FOV_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_FOV_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin1_track_write(&node->data.camera.fov_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- { /*---- LIB3DS_ROLL_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_ROLL_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin1_track_write(&node->data.camera.roll_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- break;
- case LIB3DS_TARGET_NODE_TAG:
- { /*---- LIB3DS_POS_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_POS_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin3_track_write(&node->data.target.pos_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- break;
- case LIB3DS_LIGHT_NODE_TAG:
- { /*---- LIB3DS_POS_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_POS_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin3_track_write(&node->data.light.pos_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- { /*---- LIB3DS_COL_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_COL_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin3_track_write(&node->data.light.col_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- break;
- case LIB3DS_SPOTLIGHT_NODE_TAG:
- { /*---- LIB3DS_POS_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_POS_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin3_track_write(&node->data.light.pos_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- { /*---- LIB3DS_COL_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_COL_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin3_track_write(&node->data.light.col_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- { /*---- LIB3DS_HOT_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_HOT_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin1_track_write(&node->data.light.hotspot_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- { /*---- LIB3DS_FALL_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_FALL_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin1_track_write(&node->data.light.falloff_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- { /*---- LIB3DS_ROLL_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_ROLL_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin1_track_write(&node->data.light.roll_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- break;
- case LIB3DS_L_TARGET_NODE_TAG:
- { /*---- LIB3DS_POS_TRACK_TAG ----*/
- Lib3dsChunk c;
- c.chunk=LIB3DS_POS_TRACK_TAG;
- if (!lib3ds_chunk_write_start(&c,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_lin3_track_write(&node->data.spot.pos_track,io)) {
- return(LIB3DS_FALSE);
- }
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- }
- break;
- default:
- return(LIB3DS_FALSE);
- }
-
- if (!lib3ds_chunk_write_end(&c,io)) {
- return(LIB3DS_FALSE);
- }
- return(LIB3DS_TRUE);
-}
-