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Diffstat (limited to 'demos/qt3d/cubehouse/projectivetextureeffect.cpp')
-rw-r--r-- | demos/qt3d/cubehouse/projectivetextureeffect.cpp | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/demos/qt3d/cubehouse/projectivetextureeffect.cpp b/demos/qt3d/cubehouse/projectivetextureeffect.cpp deleted file mode 100644 index 4a88dd37..00000000 --- a/demos/qt3d/cubehouse/projectivetextureeffect.cpp +++ /dev/null @@ -1,148 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include <QFile> -#include "projectivetextureeffect.h" -#include <QtOpenGL/qglshaderprogram.h> - -static const QMatrix4x4 biasMatrix = QMatrix4x4(0.5, 0.0, 0.0, 0.5, - 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 0.5, 0.5, - 0.0, 0.0, 0.0, 1.0); - -/*! - The ProjectiveTextureEffect mimics the effect of shining a projector onto - a scene from a specific direction. Vertex coordinates in object space are - transformed into eye-space coordinates relative to the light direction, - using the objectLinearTexgenMatrix. -*/ -ProjectiveTextureEffect::ProjectiveTextureEffect() : - matrixDirty(true) -{ - setupShaders(); -} - -void ProjectiveTextureEffect::setActive(QGLPainter *painter, bool flag) -{ - QGLShaderProgramEffect::setActive(painter, flag); -} - -void ProjectiveTextureEffect::update(QGLPainter *painter, QGLPainter::Updates updates) -{ - QGLShaderProgramEffect::update(painter, updates); - - if (matrixDirty) - { - recalulateObjectLinearTexgenMatrix(); - matrixDirty = false; - } - - program()->setUniformValue("objectLinearTexgenMatrix", - objectLinearTexgenMatrix); - program()->setUniformValue("projectorDirection", - projectorDirection); -} - -void ProjectiveTextureEffect::setProjectorDirection(const QVector4D &direction) -{ - this->projectorDirection = direction; - matrixDirty = true; -} - -void ProjectiveTextureEffect::setCameraModelViewMatrix(const QMatrix4x4 &newCameraModelViewMatrix) -{ - cameraModelViewMatrix = newCameraModelViewMatrix; - bool invertible; - inverseCameraModelViewMatrix = - newCameraModelViewMatrix.inverted(&invertible); - Q_ASSERT(invertible); - if (!invertible) - qWarning() << "camera Model view matrix not invertible in ProjectiveDepthTestEffect::setCameraModelViewMatrix()"; - matrixDirty = true; -} - -void ProjectiveTextureEffect::setProjectorProjectionMatrix(const QMatrix4x4 &newMatrix) -{ - projectorProjectionMatrix = newMatrix; - matrixDirty = true; -} - -void ProjectiveTextureEffect::setProjectorViewMatrix(const QMatrix4x4 &newMatrix) -{ - projectorViewMatrix = newMatrix; - matrixDirty = true; -} - -void ProjectiveTextureEffect::setModelMatrix(const QMatrix4x4 &newMatrix) -{ - modelMatrix = newMatrix; - matrixDirty = true; -} - -void ProjectiveTextureEffect::recalulateObjectLinearTexgenMatrix() -{ - objectLinearTexgenMatrix = biasMatrix * - projectorProjectionMatrix * - projectorViewMatrix * - modelMatrix; -} - -void ProjectiveTextureEffect::setupShaders() -{ - QString vertexShaderFileName = QLatin1String(":/shaders/objectlineartexgen.vert"); - QFile vertexShaderFile(vertexShaderFileName); - if (vertexShaderFile.open(QIODevice::ReadOnly | QIODevice::Text)) - { - setVertexShader(vertexShaderFile.readAll()); - } else { - qWarning() << "Could not open file "<<vertexShaderFileName<<", failed to load vertex shader"; - } - - QString fragmentShaderFileName = QLatin1String(":/shaders/objectlineartexgen.frag"); - QFile fragmentShaderFile(fragmentShaderFileName); - if (fragmentShaderFile.open(QIODevice::ReadOnly | QIODevice::Text)) - { - setFragmentShader(fragmentShaderFile.readAll()); - } else { - qWarning() << "Could not open file "<<fragmentShaderFileName<<", failed to load fragment shader"; - } - -} |