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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-attribute highp vec4 vertex;
-varying float depth;
-uniform highp mat4 qt_ModelViewMatrix;
-uniform highp mat4 qt_ProjectionMatrix;
-
-attribute highp vec4 texCoords;
-
-uniform highp mat4 cameraCombinedMatrix;
-uniform highp mat4 cameraModelViewMatrix;
-uniform highp mat4 cameraProjectionMatrix;
-
-uniform highp mat4 lightCombinedMatrix;
-
-varying highp vec4 qt_TexCoord0;
-varying highp vec4 onScreenPosition;
-varying highp vec4 lightScreenPosition;
-varying highp vec4 worldSpaceVertex;
-
-void main(void)
-{
- qt_TexCoord0 = texCoords;
-
- // qt_ProjectionMatrix == cameraProjectionMatrix
-// onScreenPosition = qt_ProjectionMatrix * qt_ModelViewMatrix * vertex;
-//onScreenPosition = cameraProjectionMatrix * qt_ModelViewMatrix * vertex;
-
- onScreenPosition = cameraProjectionMatrix
- * cameraModelViewMatrix
-// * qt_ModelViewMatrix
- * vertex;
- depth = onScreenPosition.z;
-
- gl_Position = onScreenPosition;
-};