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Diffstat (limited to 'demos/qt3d/cubehouse/shaders/objectlineartexgen.vert')
-rw-r--r-- | demos/qt3d/cubehouse/shaders/objectlineartexgen.vert | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert b/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert deleted file mode 100644 index b78b938c..00000000 --- a/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert +++ /dev/null @@ -1,63 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -attribute highp vec4 qt_Vertex; -attribute highp vec4 qt_Normal; -uniform highp mat3 qt_NormalMatrix; -uniform highp mat4 qt_ModelViewProjectionMatrix; - -uniform highp mat4 objectLinearTexgenMatrix; -uniform highp vec4 projectorDirection; - -varying highp vec4 texCoord; -varying float facingProjector; - -void main(void) -{ - texCoord = objectLinearTexgenMatrix * qt_Vertex; - vec4 normal = normalize(vec4(qt_NormalMatrix * vec3(qt_Vertex), qt_Vertex.w)); - // We're facing the projector if the normal and projector direction - // are pointing in opposite directions, i.e. if their dot product - // is negative. - facingProjector = -dot(normalize(normal), normalize(projectorDirection)); - facingProjector = clamp(facingProjector, 0.0, 1.0); - gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; -}; |