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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example quick3d/basket
- \title Basket Example
-
- \section2 Basket in QtQuick3D
-
- The QtQuick3D version of the basket example is very similar in
- structure to the C++ version above, but much simpler.
- We start by defining a viewport with a specific camera position:
-
- \snippet quick3d/basket/qml/basket.qml 1
-
- We then add an \l Item3D object to load the basket model and
- apply the desired texture to it:
-
- \snippet quick3d/basket/qml/basket.qml 2
-
- And then we apply an animation to the rotation component of
- the item's transform property:
-
- \snippet quick3d/basket/qml/basket.qml 3
-
- \section2 Basket in Qt3D
-
- The Basket example shows how Qt3D can be used to draw an animated
- object covered in a texture. The basic application shell is similar
- to the \l{qt3d/teapot}{Hello Teapot} example. In this case, we create
- the basket object and add a texture to it as follows:
-
- \snippet qt3d/basket/basketview.cpp 1
-
- For this animation, we want to spin the basket around its Y axis,
- once every 2 seconds. We first declare an \c angle property in the
- class declaration (calling \c{update()} will force the view to
- redraw whenever the angle changes):
-
- \snippet qt3d/basket/basketview.h 1
-
- Then we create a QPropertyAnimation object that will update
- \c angle every time through the event loop with a new value
- between 0 and 360 degrees:
-
- \snippet qt3d/basket/basketview.cpp 2
-
- Now all we have to do is draw the basket using the \c angle
- property every time \c{paintGL()} is called:
-
- \snippet qt3d/basket/basketview.cpp 3
-
- \image basket-screenshot.png
-
- \l{qt3d-examples.html}{Return to Examples}.
-*/