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diff --git a/doc/src/tutorials/simpleobject.qdoc b/doc/src/tutorials/simpleobject.qdoc deleted file mode 100644 index db6c3be3..00000000 --- a/doc/src/tutorials/simpleobject.qdoc +++ /dev/null @@ -1,106 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** GNU Free Documentation License -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms -** and conditions contained in a signed written agreement between you -** and Nokia. -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \title Applying Transformations and Materials - \keyword Object Effects - \example qt3d/cube4 - - In this tutorial we will apply transformations and materials to a - simple cube object to demonstrate how to modify the QGLPainter - state to achieve different effects. - - \section2 Cube in QtQuick3D - - It is quite simple to achieve these effects in QtQuick3D: - - \snippet quick3d/cube/qml/cube.qml 1 - - \section2 Cube in Qt3D - - In the C++ world we start by declaring a view class to show our cube - on the screen: - - \snippet qt3d/cube1/cubeview.h 1 - - QGLView provides most of the logic for initializing the view, - setting the camera position, and handling navigation via - keyboard and mouse events. In the constructor we use - QGLBuilder to create the geometry for the cube object that - we will be using in later steps: - - \snippet qt3d/cube1/cubeview.cpp 1 - - Then it is a simple matter to draw the object in our \c{paintGL()} - method: - - \snippet qt3d/cube1/cubeview.cpp 2 - - If we run the program now, we get the following output, which isn't - very cube-like: - - \image tutorials/cube1-screenshot.png - - The problem is that we are looking at the cube straight onto its - front face. So the rest of the cube is hidden from our view and - it looks like a square. Let's modify the modelview transformation - matrix a little bit to apply a 45 degree rotation around the - axis (1, 1, 1): - - \snippet qt3d/cube2/cubeview.cpp 2 - - Now the results are a little better: - - \image tutorials/cube2-screenshot.png - - The cube is still a little odd-looking however. This is because - up until now we have been using the default flat color effect - in QGLPainter that colors the faces with a uniform color - (white in this case). So let's change to a lit material effect - with a nice green color: - - \snippet qt3d/cube3/cubeview.cpp 2 - - That's much better; now it looks like a cube: - - \image tutorials/cube3-screenshot.png - - To complete this tutorial, let's make the cube a little more - interesting by adding a texture to the side: - - \snippet qt3d/cube4/cubeview.h 1 - \dots - \snippet qt3d/cube4/cubeview.h 2 - \snippet qt3d/cube4/cubeview.cpp 1 - \dots - \snippet qt3d/cube4/cubeview.cpp 2 - \snippet qt3d/cube4/cubeview.cpp 3 - - \image tutorials/cube4-screenshot.png - - \l{qt3d-examples.html}{Return to the main Tutorials page}. -*/ |