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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "quadplane.h"
-
-/*!
- \class QuadPlane
- \brief The QuadPlane class holds a 3D model of a large flat plane.
- When drawing a large flat plane, such as a wall or a floor, it is desirable
- to decompose it into smaller units to make the shading effects look correct.
- This class composes a plane out of a configurable number of quads.
-*/
-
-/*!
- Construct a new QuadPlane with \a size, subdivided \a level times. By default
- the plane is 100.0f x 100.0f, and is subdivided 3 times - that is into an
- 8 x 8 grid.
-
- It is centered on the origin, and lies in the z = 0 plane.
-*/
-QuadPlane::QuadPlane(QObject *parent, QSizeF size, int level)
- : QGLSceneNode(parent)
-{
- setObjectName(QLatin1String("QuadPlane"));
- if (level > 8)
- level = 8;
- if (level < 1)
- level = 1;
- int divisions = 1;
- for ( ; level--; divisions *= 2) {} // integer 2**n
- QSizeF div = size / float(divisions);
- QSizeF half = size / 2.0f;
- QGLBuilder builder;
- QGeometryData zip;
- QGeometryData zip2;
- for (int yy = 0; yy <= divisions; ++yy)
- {
- qreal y = half.height() - float(yy) * div.height();
- qreal texY = float(yy) / divisions;
- for (int xx = 0; xx <= divisions; ++xx)
- {
- qreal x = half.width() - float(xx) * div.width();
- qreal texX = float(xx) / divisions;
- zip.appendVertex(QVector3D(x, y, 0));
- zip.appendTexCoord(QVector2D(1.0f - texX, 1.0f - texY));
- }
- if (yy > 0)
- builder.addQuadsInterleaved(zip, zip2);
- zip2 = zip;
- zip2.detach();
- zip.clear();
- }
- QGLSceneNode *n = builder.finalizedSceneNode();
- addNode(n);
-}