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Diffstat (limited to 'examples/qt3d/solarsystem/resources/solar.fsh')
-rw-r--r-- | examples/qt3d/solarsystem/resources/solar.fsh | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/examples/qt3d/solarsystem/resources/solar.fsh b/examples/qt3d/solarsystem/resources/solar.fsh deleted file mode 100644 index b85bd708..00000000 --- a/examples/qt3d/solarsystem/resources/solar.fsh +++ /dev/null @@ -1,70 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** $QT_END_LICENSE$ -** -****************************************************************************/ - -uniform sampler2D qt_Texture0; -uniform sampler2D qt_Texture1; -varying mediump vec4 lightingColor; -varying highp vec4 texCoord0; -uniform mediump float glowFactor; - -void main(void) -{ - vec4 unlitColor0 = texture2D(qt_Texture0, texCoord0.st); - vec4 unlitColor1 = texture2D(qt_Texture1, texCoord0.st); - - // interpolate between the two textures - vec4 unlitColor = mix(unlitColor0, unlitColor1, glowFactor); - - // Apply lighting - vec4 litColor = lightingColor * unlitColor; - // Normally, we'd just paint this lit colour like so: -// gl_FragColor = litColor; - - // However, we want a cool glow effect, because the sun is generating - // it's own light. - - // Multiplying the color by itself will washing out the darker colours, - // leaving the brighter colours brighter by comparison - vec4 powerColor = unlitColor * unlitColor; - powerColor = powerColor * powerColor ; - - // Then combine the higher contrast color and the lit color - gl_FragColor= mix(litColor, powerColor, glowFactor); -} |