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Diffstat (limited to 'examples/quick3d/shaders/qml/Bouncing.qml')
-rw-r--r-- | examples/quick3d/shaders/qml/Bouncing.qml | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/examples/quick3d/shaders/qml/Bouncing.qml b/examples/quick3d/shaders/qml/Bouncing.qml deleted file mode 100644 index 68c817f8..00000000 --- a/examples/quick3d/shaders/qml/Bouncing.qml +++ /dev/null @@ -1,124 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 1.0 -import Qt3D 1.0 - -Viewport { - width: 640; height: 480 - - property string name: "Animation Shader" - property string icon: "images/teapot-logo.png" - property bool run: true - - Item3D { - mesh: Mesh { source: "meshes/teapot.bez" } - effect: program - - transform: Rotation3D { - NumberAnimation on angle{ - running: run - loops: Animation.Infinite - from: 0 - to: 360 - duration: 18000 - } - axis: Qt.vector3d(1, -0.3, 0) - } - - ShaderProgram { - id: program - property real qt_Custom : 1.0 - SequentialAnimation on qt_Custom { - running: run - loops: Animation.Infinite - PauseAnimation { duration: 700 } - NumberAnimation { from: 1.0; to: 0.001; duration: 1500; easing.type:"OutBounce" } - PauseAnimation { duration: 700 } - NumberAnimation { from: 0.001; to: 1.0; duration: 1500; easing.type:"OutBounce" } - } - - texture: "images/qtlogo.png" - - SequentialAnimation on color { - running: run - loops: Animation.Infinite - ColorAnimation { - from: "#00008a" - to: "#003333" - duration: 5000 - } - ColorAnimation { - from: "#003333" - to: "#00008a" - duration: 5000 - } - } - - vertexShader: " - attribute highp vec4 qt_Vertex; - attribute highp vec4 qt_MultiTexCoord0; - uniform mediump mat4 qt_ModelViewProjectionMatrix; - varying highp vec4 texCoord; - uniform highp float qt_Custom; - - void main(void) - { - gl_Position = qt_ModelViewProjectionMatrix * (qt_Vertex * - vec4(1.0, qt_Custom, 1.0, 1.0)); - texCoord = -qt_MultiTexCoord0 + vec4(qt_Custom, 0.0, 0.0, 0.0); - - } - " - fragmentShader: " - varying highp vec4 texCoord; - uniform sampler2D qt_Texture0; - uniform mediump vec4 qt_Color; - - void main(void) - { - mediump vec4 col = texture2D(qt_Texture0, texCoord.st); - gl_FragColor = vec4(clamp(qt_Color.rgb * (1.0 - col.a) + - col.rgb, 0.0, 1.0), 1.0); - } - " - } - } -} |