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diff --git a/examples/quick3d/shaders/qml/Collapsing.qml b/examples/quick3d/shaders/qml/Collapsing.qml
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import Qt3D 1.0
-
-Viewport {
- property string name: "Collapsing Shader"
- property string icon: "images/teapot-logo.png"
-
- width: 640; height: 480
-
- Item3D {
- mesh: Mesh { source: "meshes/teapot.bez" }
- effect: program
-
- transform: Rotation3D {
- NumberAnimation on angle{
- running: true
- loops: Animation.Infinite
- from: 0
- to: 360
- duration: 8000
- }
- axis: Qt.vector3d(1, -0.3, 0)
- }
-
- ShaderProgram {
- id: program
- property real collapseFactor : 0.0
-
- SequentialAnimation on collapseFactor {
- running: true
- loops: Animation.Infinite
- PauseAnimation { duration: 700 }
- NumberAnimation { from: 0.0; to: 1.0; duration: 1500; easing.type:"OutBounce" }
- PauseAnimation { duration: 700 }
- NumberAnimation { from: 1.0; to: 0.0; duration: 1500; easing.type:"OutBounce" }
- }
- texture: "images/qtlogo.png"
-
- SequentialAnimation on color{
- running: true
- loops: Animation.Infinite
- ColorAnimation {
- from: "#00008a"
- to: "#003333"
- duration: 5000
- }
- ColorAnimation {
- from: "#003333"
- to: "#00008a"
- duration: 5000
- }
- }
-
- vertexShader: "
- attribute highp vec4 qt_Vertex;
- attribute highp vec4 qt_MultiTexCoord0;
- uniform mediump mat4 qt_ModelViewProjectionMatrix;
- varying highp vec4 texCoord;
- uniform highp float collapseFactor;
-
- void main(void)
- {
- // Interpolate between the actual position of the input vertex
- // and treating the tex-coordinates as vertex positions to
- // create a neat collapsing effect.
- vec4 workingPosition = mix( qt_Vertex, vec4(-qt_MultiTexCoord0.xyz, 1.0) , collapseFactor);
- gl_Position = qt_ModelViewProjectionMatrix * workingPosition;
- texCoord = -qt_MultiTexCoord0;
- }
- "
- fragmentShader: "
- varying highp vec4 texCoord;
- uniform sampler2D qt_Texture0;
- uniform mediump vec4 qt_Color;
-
- void main(void)
- {
- mediump vec4 col = texture2D(qt_Texture0, texCoord.st);
- gl_FragColor = vec4(clamp(qt_Color.rgb * (1.0 - col.a) +
- col.rgb, 0.0, 1.0), 1.0);
- }
- "
- }
- }
-}