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diff --git a/examples/quick3d/shaders/qml/Images.qml b/examples/quick3d/shaders/qml/Images.qml
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--- a/examples/quick3d/shaders/qml/Images.qml
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import Qt3D 1.0
-
-Rectangle {
- property string name: "Images Shader"
- property string icon: "images/teapot-logo.png"
-
- width: 640; height: 480
- id: top
- color: "black"
-
- property bool flag : true
-
- property string imageUrl: flag ?
- "images/qtlogo.png" :
- "images/basket.jpg"
-
- Image {
- id: myChangingImage
- source: imageUrl
- }
-
- Viewport {
- anchors.fill: parent
-
- MouseArea
- {
- anchors.fill: parent
- onClicked: top.flag = !top.flag
- }
-
- Item3D {
- mesh: Mesh { source: "meshes/teapot.bez" }
- effect: shaderEffect
-
- transform: Rotation3D {
- NumberAnimation on angle{
- running: true
- loops: Animation.Infinite
- from: 0
- to: 360
- duration: 18000
- }
- axis: Qt.vector3d(1, -0.3, 0)
- }
- }
-
- ShaderProgram {
- id: shaderEffect
- property alias myBoolean : top.flag
- property variant textureOffset : Qt.size(textureOffsetX * 5, 0.0)
- property real textureOffsetX : 0.0
-
-
- // Default texture that the shaderprogram will get until something else
- // is bound:
- texture: "images/qtlogo.png"
-
- // This property is automatically hooked up to the image uniform
- // in the shader program below.
- property string image : imageUrl
-
- SequentialAnimation on textureOffsetX {
- running: true
- loops: Animation.Infinite
- PauseAnimation { duration: 2500 }
- NumberAnimation { from: 0.0; to: 1.0; duration: 1500; easing.type:"OutBounce" }
- PauseAnimation { duration: 2500 }
- NumberAnimation { from: 1.0; to: 0.0; duration: 1500; easing.type:"OutBounce" }
- }
-
- vertexShader: "
- attribute highp vec4 qt_Vertex;
- attribute highp vec4 qt_MultiTexCoord0;
- uniform mediump mat4 qt_ModelViewProjectionMatrix;
- varying highp vec4 texCoord;
-
- uniform mediump vec2 textureOffset;
-
- void main(void)
- {
- gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
- texCoord = -qt_MultiTexCoord0 + vec4(textureOffset.x, textureOffset.y, 0.0, 0.0);
- }
- "
-
- fragmentShader: "
- varying highp vec4 texCoord;
- uniform sampler2D qt_Texture0;
- uniform bool myBoolean;
-
- // This image uniform is automatically associated with the image
- // property of the shader program.
- uniform sampler2D image;
-
- void main(void)
- {
- mediump vec4 imageColor = texture2D(image, texCoord.st);
- gl_FragColor = imageColor;
- }
- "
- }
- }
-}