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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "billboarditem3d.h"
-#include "qgraphicsbillboardtransform.h"
-
-/*!
- \qmlclass BillboardItem3D BillboardItem3D
- \brief The BillboardItem3D will always face toward the viewer.
- \since 4.8
- \ingroup qt3d::qml3d
-
- Sometimes it is desirable to have objects which always face toward the
- camera. For example, a quad with text on it may always face the camera
- so as to be readable at all times.
-
- While this can be achieved with a QGraphicsLookAtTransform on a normal
- Item3D, the BillboardItem3D class provides a more efficient "cheat" which
- takes advantage of the underlying 3D mathematics.
-
- To use a BillboardItem3D declare it exactly like a regular Item3D. When
- the item is drawn a QGraphicsBillboardTransform will be applied to the item
- after all other transforms have been performed.
-
- For example:
-
- \code
- Viewport {
- BillboardItem3D {
- mesh: Mesh { source: "model.obj" }
- effect: Effect {
- blending: true
- texture: "texture.png"
- }
- }
- }
- \endcode
-
- For a practical illustration of its use see the forest example.
-*/
-BillboardItem3D::BillboardItem3D(QObject *parent)
- : QDeclarativeItem3D(parent)
-{
- m_preserveUpVector = false;
-}
-
-/*!
- \qmlproperty bool BillboardItem3D::preserveUpVector
-
- This property specifies whether the billboard transform should
- preserve the "up vector" so that objects stay at right angles
- to the ground plane in the scene.
-
- The default value for this property is false, which indicates that
- the object being transformed should always face directly to the camera
- This is also known as a "spherical billboard".
-
- If the value for this property is true, then the object will have
- its up orientation preserved. This is also known as a "cylindrical
- billboard".
-*/
-bool BillboardItem3D::preserveUpVector() const
-{
- return m_preserveUpVector;
-}
-
-void BillboardItem3D::setPreserveUpVector(bool value)
-{
- m_preserveUpVector = value;
- update();
-}
-
-/*!
- \internal
- This replaces the standard draw() as used in Item3D. In this instance all drawing
- carried out using \a painter follows the standard sequence. However, after the
- transforms for the item have been applied, a QGraphicsBillboardTransform is applied
- to the model-view matrix.
-
- After the current item is drawn the model-view matrix from immediately before the
- billboard transform being applied will be restored so child items are not affected by it.
-*/
-void BillboardItem3D::draw(QGLPainter *painter)
-{
- // Bail out if this item and its children have been disabled.
- if (!isEnabled())
- return;
- if (!isInitialized())
- initialize(painter);
-
- //Setup picking
- int prevId = painter->objectPickId();
- painter->setObjectPickId(objectPickId());
-
- //Setup effect (lighting, culling, effects etc)
- const QGLLightParameters *currentLight = 0;
- QMatrix4x4 currentLightTransform;
- drawLightingSetup(painter, currentLight, currentLightTransform);
- bool viewportBlend, effectBlend;
- drawEffectSetup(painter, viewportBlend, effectBlend);
- drawCullSetup();
-
- //Local and Global transforms
- drawTransformSetup(painter);
-
- //After all of the other transforms, apply the billboard transform to
- //ensure forward facing.
- painter->modelViewMatrix().push();
- QGraphicsBillboardTransform bill;
- bill.setPreserveUpVector(m_preserveUpVector);
- bill.applyTo(const_cast<QMatrix4x4 *>(&painter->modelViewMatrix().top()));
-
- //Drawing
- drawItem(painter);
-
- //Pop the billboard transform from the model-view matrix stack so that it
- //is not applied to child items.
- painter->modelViewMatrix().pop();
-
- //Draw children
- drawChildren(painter);
-
- //Cleanup
- drawTransformCleanup(painter);
- drawLightingCleanup(painter, currentLight, currentLightTransform);
- drawEffectCleanup(painter, viewportBlend, effectBlend);
- drawCullCleanup();
-
- //Reset pick id.
- painter->setObjectPickId(prevId);
-}
-