summaryrefslogtreecommitdiffstats
path: root/src/plugins/sceneformats/3ds/README.txt
diff options
context:
space:
mode:
Diffstat (limited to 'src/plugins/sceneformats/3ds/README.txt')
-rw-r--r--src/plugins/sceneformats/3ds/README.txt55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/plugins/sceneformats/3ds/README.txt b/src/plugins/sceneformats/3ds/README.txt
deleted file mode 100644
index 1fa00084..00000000
--- a/src/plugins/sceneformats/3ds/README.txt
+++ /dev/null
@@ -1,55 +0,0 @@
-This implementation of 3D studio max file import relies on the library
-lib3ds available from http://lib3ds.org/. A copy of this library is
-included with Qt/3D, or you can download and build your own version
-as described below.
-
-To enable building and use of the plugin, pass CONFIG+=system_3ds to qmake
-
-Currently version 1.3 is required. Do not use version 2.0 or later as it is incompatible.
-
-For Linux systems typically 1.3 can be obtained by installing a binary package, eg lib3ds-dev
-
-When compiling from source on Unix a simple ./configure, make, make install seems to work fine
-on both linux and mac osx.
-
-On windows with Visual Studio the lib3ds library can be compiled as follows.
-
-1) Download the zipped source of 1.3 and expand it, cd into the directory created.
-
-2) Edit the file msvc8\lib3ds.rc
- -#include "winres.h"
- +#include "WinResrc.h"
-
-3) Locate the vcbuild.exe on the windows system:
-
- // this is needed for VS9
- C:\path\to\vcbuild.exe /upgrade msvc8\lib3ds.vcproj
- C:\path\to\vcbuild.exe msvc8\lib3ds.vcproj
-
-4) Release and debug versions of the library files will be created. Install by:
-
- xcopy msvc8\release\* C:\path\to\bin
- xcopy msvc8\debug\* C:\path\to\bin
-
-To avoid having to install the lib3ds.org library/dll/headers in a path where the compiler
-will locate them, pass the following arguments to qmake:
- QMAKE_LIBDIR_3DS=C:\build\lib3ds\msvc8\release
- QMAKE_INCDIR_3DS=C:\build\lib3ds
-
-If the library is called something different to lib3ds-1_3 on windows or lib3ds.1.3.so on
-Unix, for example to use the debug library on windows pass this argument to qmake:
- QMAKE_LIBS_3DS=lib3ds-1_3d
-
-There is a handy 3dsplay utility in the lib3ds distribution - its not needed for Qt3D but is
-convenient for debugging models.
-
-To build the 3dsplay utility - a command line 3ds viewer that uses GLUT and OpenGL - after
-building and installing lib3ds as above, from the build directory use:
-Linux: gcc -o 3dsplay -lGL -lglut -l3ds examples/3dsplay.c
-MacOSX: gcc -FOpenGL -FGLUT -framework OpenGL -framework GLUT -l3ds -o 3dsplay examples/3dsplay.c
-
-To get image loading support to enable textures, this works on MacSOX:
-First install SDL: http://www.libsdl.org/download-1.2.php
-And SDL_image: http://www.libsdl.org/projects/SDL_image/
- gcc -c -DUSE_SDL -o examples/3dsplay.o -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers examples/3dsplay.c
- gcc -framework SDL_image -framework SDL -framework OpenGL -framework GLUT -l3ds -o 3dsplay examples/3dsplay.o