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-rw-r--r--src/plugins/sceneformats/assimp/qaimesh.cpp143
1 files changed, 0 insertions, 143 deletions
diff --git a/src/plugins/sceneformats/assimp/qaimesh.cpp b/src/plugins/sceneformats/assimp/qaimesh.cpp
deleted file mode 100644
index e7d4328e..00000000
--- a/src/plugins/sceneformats/assimp/qaimesh.cpp
+++ /dev/null
@@ -1,143 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qaimesh.h"
-#include "qglscenenode.h"
-#include "qglmaterialcollection.h"
-#include "qglbuilder.h"
-
-#include <QtGui/qmatrix4x4.h>
-#include <QtCore/qmath.h>
-
-#include "aiMesh.h"
-#include "DefaultLogger.h"
-
-QAiMesh::QAiMesh(aiMesh *mesh)
- : m_mesh(mesh)
-{
-}
-
-QAiMesh::~QAiMesh()
-{
-}
-
-static inline QVector2D qv2d(const aiVector3D &v)
-{
- return QVector2D(v.x, v.y);
-}
-
-static inline QVector2D qv2d_inv(const aiVector3D &v)
-{
- // invert the v coord because Qt is upside-down
- return QVector2D(v.x, (1.0 - v.y));
-}
-
-static inline QVector3D qv3d(const aiVector3D &v)
-{
- return QVector3D(v.x, v.y, v.z);
-}
-
-void QAiMesh::loadTriangles(QGLBuilder &builder)
-{
- QGeometryData data;
- for (unsigned int i = 0; i < m_mesh->mNumVertices; ++i)
- data.appendVertex(qv3d(m_mesh->mVertices[i]));
- if (m_mesh->HasNormals())
- for (unsigned int i = 0; i < m_mesh->mNumVertices; ++i)
- data.appendNormal(qv3d(m_mesh->mNormals[i]));
- int k = m_mesh->GetNumUVChannels();
- for (int t = 0; t < k; ++t)
- {
- if (m_mesh->mNumUVComponents[t] != 2)
- Assimp::DefaultLogger::get()->warn("Tex co-ords only supports U & V");
- QGLMaterial *m = builder.currentNode()->material();
- if (m && m->textureUrl().path().endsWith(".dds", Qt::CaseInsensitive))
- {
- for (unsigned int i = 0; i < m_mesh->mNumVertices; ++i)
- data.appendTexCoord(qv2d_inv(m_mesh->mTextureCoords[t][i]), static_cast<QGL::VertexAttribute>(QGL::TextureCoord0 + t));
- }
- else
- {
- for (unsigned int i = 0; i < m_mesh->mNumVertices; ++i)
- data.appendTexCoord(qv2d(m_mesh->mTextureCoords[t][i]), static_cast<QGL::VertexAttribute>(QGL::TextureCoord0 + t));
- }
- }
-
- for (unsigned int i = 0; i < m_mesh->mNumFaces; ++i)
- {
- aiFace *face = &m_mesh->mFaces[i];
- data.appendIndices(face->mIndices[0], face->mIndices[1], face->mIndices[2]);
- }
-
- // raw triangle mode
- builder.addTriangles(data);
-}
-
-void QAiMesh::build(QGLBuilder &builder, bool showWarnings)
-{
- QGLSceneNode *node = builder.currentNode();
- QString name = node->objectName();
-
- if (!m_mesh->HasFaces() || !m_mesh->HasPositions())
- {
- if (showWarnings)
- {
- QString error = QLatin1String("Mesh %1 has zero vertex/face count");
- error.arg(name.isEmpty() ? QString(QLatin1String("<unnamed mesh>")) : name);
- Assimp::DefaultLogger::get()->warn(error.toStdString());
- }
- return;
- }
-
- node->setMaterialIndex(m_mesh->mMaterialIndex);
- node->palette()->markMaterialAsUsed(m_mesh->mMaterialIndex);
-
- if (m_mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE)
- loadTriangles(builder);
- else
- return; // TODO - lines, points, quads, polygons
-
- QGLMaterial * mat = node->palette()->material(m_mesh->mMaterialIndex);
- if (mat->property("isTwoSided").isValid() && mat->property("isTwoSided").toBool())
- node->setBackMaterialIndex(m_mesh->mMaterialIndex);
- if (mat->property("isWireFrame").isValid() && mat->property("isWireFrame").toBool())
- node->setDrawingMode(QGL::Lines);
-}