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Diffstat (limited to 'src/threed/api/qopenglfunctions.cpp')
-rw-r--r-- | src/threed/api/qopenglfunctions.cpp | 3690 |
1 files changed, 0 insertions, 3690 deletions
diff --git a/src/threed/api/qopenglfunctions.cpp b/src/threed/api/qopenglfunctions.cpp deleted file mode 100644 index fabf3e04..00000000 --- a/src/threed/api/qopenglfunctions.cpp +++ /dev/null @@ -1,3690 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qopenglfunctions.h" -#include "qglext_p.h" - -QT_BEGIN_NAMESPACE - -/*! - \class QOpenGLFunctions - \brief The QOpenGLFunctions class provides cross-platform access to the OpenGL/ES 2.0 API. - \since 4.8 - \ingroup qt3d - \ingroup qt3d::enablers - - OpenGL/ES 2.0 defines a subset of the OpenGL specification that is - common across many desktop and embedded OpenGL implementations. - However, it can be difficult to use the functions from that subset - because they need to be resolved manually on desktop systems. - - QOpenGLFunctions provides a guaranteed API that is available on all - OpenGL systems and takes care of function resolution on systems - that need it. The recommended way to use QOpenGLFunctions is by - direct inheritance: - - \code - class MyGLWidget : public QGLWidget, protected QOpenGLFunctions - { - Q_OBJECT - public: - MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {} - - protected: - void initializeGL(); - void paintGL(); - }; - - void MyGLWidget::initializeGL() - { - initializeGLFunctions(); - } - \endcode - - The \c{paintGL()} function can then use any of the OpenGL/ES 2.0 - functions without explicit resolution, such as glActiveTexture() - in the following example: - - \code - void MyGLWidget::paintGL() - { - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, textureId); - ... - } - \endcode - - QOpenGLFunctions can also be used directly for ad-hoc invocation - of OpenGL/ES 2.0 functions on all platforms: - - \code - QOpenGLFunctions glFuncs(QGLContext::currentContext()); - glFuncs.glActiveTexture(GL_TEXTURE1); - \endcode - - QOpenGLFunctions provides wrappers for all OpenGL/ES 2.0 functions, - except those like \c{glDrawArrays()}, \c{glViewport()}, and - \c{glBindTexture()} that don't have portability issues. - - Including the header for QOpenGLFunctions will also define all of - the OpenGL/ES 2.0 macro constants that are not already defined by - the system's OpenGL headers, such as \c{GL_TEXTURE1} above. - - The hasOpenGLFeature() and openGLFeatures() functions can be used - to determine if the OpenGL implementation has a major OpenGL/ES 2.0 - feature. For example, the following checks if non power of two - textures are available: - - \code - QOpenGLFunctions funcs(QGLContext::currentContext()); - bool npot = funcs.hasOpenGLFeature(QOpenGLFunctions::NPOTTextures); - \endcode -*/ - -/*! - \enum QOpenGLFunctions::OpenGLFeature - This enum defines OpenGL/ES 2.0 features that may be optional - on other platforms. - - \value Multitexture glActiveTexture() function is available. - \value Shaders Shader functions are available. - \value Buffers Vertex and index buffer functions are available. - \value Framebuffers Framebuffer object functions are available. - \value BlendColor glBlendColor() is available. - \value BlendEquation glBlendEquation() is available. - \value BlendEquationSeparate glBlendEquationSeparate() is available. - \value BlendFuncSeparate glBlendFuncSeparate() is available. - \value BlendSubtract Blend subtract mode is available. - \value CompressedTextures Compressed texture functions are available. - \value Multisample glSampleCoverage() function is available. - \value StencilSeparate Separate stencil functions are available. - \value NPOTTextures Non power of two textures are available. -*/ - -// Hidden private fields for additional extension data. -// Hidden private fields for additional extension data. -struct QOpenGLFunctionsPrivateEx : public QOpenGLFunctionsPrivate -{ - QOpenGLFunctionsPrivateEx(const QGLContext *context = 0) - : QOpenGLFunctionsPrivate(context) - , m_features(-1) {} - - int m_features; -}; - -Q_GLOBAL_STATIC(QGLResource<QOpenGLFunctionsPrivateEx>, qt_gl_functions_resource) - -static QOpenGLFunctionsPrivateEx *qt_gl_functions(const QGLContext *context = 0) -{ - if (!context) - context = QGLContext::currentContext(); - Q_ASSERT(context); - return qt_gl_functions_resource()->value(context); -} - -/*! - Constructs a default function resolver. The resolver cannot - be used until initializeGLFunctions() is called to specify - the context. - - \sa initializeGLFunctions() -*/ -QOpenGLFunctions::QOpenGLFunctions() - : d_ptr(0) -{ -} - -/*! - Constructs a function resolver for \a context. If \a context - is null, then the resolver will be created for the current QGLContext. - - An object constructed in this way can only be used with \a context - and other contexts that share with it. Use initializeGLFunctions() - to change the object's context association. - - \sa initializeGLFunctions() -*/ -QOpenGLFunctions::QOpenGLFunctions(const QGLContext *context) - : d_ptr(qt_gl_functions(context)) -{ -} - -/*! - \fn QOpenGLFunctions::~QOpenGLFunctions() - - Destroys this function resolver. -*/ - -static int qt_gl_resolve_features() -{ -#if defined(QT_OPENGL_ES_2) - return QOpenGLFunctions::Multitexture | - QOpenGLFunctions::Shaders | - QOpenGLFunctions::Buffers | - QOpenGLFunctions::Framebuffers | - QOpenGLFunctions::BlendColor | - QOpenGLFunctions::BlendEquation | - QOpenGLFunctions::BlendEquationSeparate | - QOpenGLFunctions::BlendFuncSeparate | - QOpenGLFunctions::BlendSubtract | - QOpenGLFunctions::CompressedTextures | - QOpenGLFunctions::Multisample | - QOpenGLFunctions::StencilSeparate | - QOpenGLFunctions::NPOTTextures; -#elif defined(QT_OPENGL_ES) - int features = QOpenGLFunctions::Multitexture | - QOpenGLFunctions::Buffers | - QOpenGLFunctions::CompressedTextures | - QOpenGLFunctions::Multisample; - QGLExtensionChecker extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS))); - if (extensions.match("GL_OES_framebuffer_object")) - features |= QOpenGLFunctions::Framebuffers; - if (extensions.match("GL_OES_blend_equation_separate")) - features |= QOpenGLFunctions::BlendEquationSeparate; - if (extensions.match("GL_OES_blend_func_separate")) - features |= QOpenGLFunctions::BlendFuncSeparate; - if (extensions.match("GL_OES_blend_subtract")) - features |= QOpenGLFunctions::BlendSubtract; - if (extensions.match("GL_OES_texture_npot")) - features |= QOpenGLFunctions::NPOTTextures; - return features; -#else - int features = 0; - QGLFormat::OpenGLVersionFlags versions = QGLFormat::openGLVersionFlags(); - QGLExtensionChecker extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS))); - - // Recognize features by extension name. - if (extensions.match("GL_ARB_multitexture")) - features |= QOpenGLFunctions::Multitexture; - if (extensions.match("GL_ARB_shader_objects")) - features |= QOpenGLFunctions::Shaders; - if (extensions.match("GL_EXT_framebuffer_object") || - extensions.match("GL_ARB_framebuffer_object")) - features |= QOpenGLFunctions::Framebuffers; - if (extensions.match("GL_EXT_blend_color")) - features |= QOpenGLFunctions::BlendColor; - if (extensions.match("GL_EXT_blend_equation_separate")) - features |= QOpenGLFunctions::BlendEquationSeparate; - if (extensions.match("GL_EXT_blend_func_separate")) - features |= QOpenGLFunctions::BlendFuncSeparate; - if (extensions.match("GL_EXT_blend_subtract")) - features |= QOpenGLFunctions::BlendSubtract; - if (extensions.match("GL_ARB_texture_compression")) - features |= QOpenGLFunctions::CompressedTextures; - if (extensions.match("GL_ARB_multisample")) - features |= QOpenGLFunctions::Multisample; - if (extensions.match("GL_ARB_texture_non_power_of_two")) - features |= QOpenGLFunctions::NPOTTextures; - - // Recognize features by minimum OpenGL version. - if (versions & QGLFormat::OpenGL_Version_1_2) { - features |= QOpenGLFunctions::BlendColor | - QOpenGLFunctions::BlendEquation; - } - if (versions & QGLFormat::OpenGL_Version_1_3) { - features |= QOpenGLFunctions::Multitexture | - QOpenGLFunctions::CompressedTextures | - QOpenGLFunctions::Multisample; - } - if (versions & QGLFormat::OpenGL_Version_1_4) - features |= QOpenGLFunctions::BlendFuncSeparate; - if (versions & QGLFormat::OpenGL_Version_1_5) - features |= QOpenGLFunctions::Buffers; - if (versions & QGLFormat::OpenGL_Version_2_0) { - features |= QOpenGLFunctions::Shaders | - QOpenGLFunctions::StencilSeparate | - QOpenGLFunctions::BlendEquationSeparate | - QOpenGLFunctions::NPOTTextures; - } - return features; -#endif -} - -/*! - Returns the set of features that are present on this system's - OpenGL implementation. - - It is assumed that the QGLContext associated with this function - resolver is current. - - \sa hasOpenGLFeature() -*/ -QOpenGLFunctions::OpenGLFeatures QOpenGLFunctions::openGLFeatures() const -{ - QOpenGLFunctionsPrivateEx *d = static_cast<QOpenGLFunctionsPrivateEx *>(d_ptr); - if (!d) - return 0; - if (d->m_features == -1) - d->m_features = qt_gl_resolve_features(); - return QOpenGLFunctions::OpenGLFeatures(d->m_features); -} - -/*! - Returns true if \a feature is present on this system's OpenGL - implementation; false otherwise. - - It is assumed that the QGLContext associated with this function - resolver is current. - - \sa openGLFeatures() -*/ -bool QOpenGLFunctions::hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) const -{ - QOpenGLFunctionsPrivateEx *d = static_cast<QOpenGLFunctionsPrivateEx *>(d_ptr); - if (!d) - return false; - if (d->m_features == -1) - d->m_features = qt_gl_resolve_features(); - return (d->m_features & int(feature)) != 0; -} - -/*! - Initializes GL function resolution for \a context. If \a context - is null, then the current QGLContext will be used. - - After calling this function, the QOpenGLFunctions object can only be - used with \a context and other contexts that share with it. - Call initializeGLFunctions() again to change the object's context - association. -*/ -void QOpenGLFunctions::initializeGLFunctions(const QGLContext *context) -{ - d_ptr = qt_gl_functions(context); -} - - -/*! - \fn void QOpenGLFunctions::glActiveTexture(GLenum texture) - - Convenience function that calls glActiveTexture(\a texture). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glActiveTexture.xml}{glActiveTexture()}. -*/ - -/*! - \fn void QOpenGLFunctions::glAttachShader(GLuint program, GLuint shader) - - Convenience function that calls glAttachShader(\a program, \a shader). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glAttachShader.xml}{glAttachShader()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name) - - Convenience function that calls glBindAttribLocation(\a program, \a index, \a name). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glBindAttribLocation.xml}{glBindAttribLocation()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer) - - Convenience function that calls glBindBuffer(\a target, \a buffer). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glBindBuffer.xml}{glBindBuffer()}. -*/ - -/*! - \fn void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer) - - Convenience function that calls glBindFramebuffer(\a target, \a framebuffer). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glBindFramebuffer.xml}{glBindFramebuffer()}. -*/ - -/*! - \fn void QOpenGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer) - - Convenience function that calls glBindRenderbuffer(\a target, \a renderbuffer). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glBindRenderbuffer.xml}{glBindRenderbuffer()}. -*/ - -/*! - \fn void QOpenGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) - - Convenience function that calls glBlendColor(\a red, \a green, \a blue, \a alpha). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendColor.xml}{glBlendColor()}. -*/ - -/*! - \fn void QOpenGLFunctions::glBlendEquation(GLenum mode) - - Convenience function that calls glBlendEquation(\a mode). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendEquation.xml}{glBlendEquation()}. -*/ - -/*! - \fn void QOpenGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) - - Convenience function that calls glBlendEquationSeparate(\a modeRGB, \a modeAlpha). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendEquationSeparate.xml}{glBlendEquationSeparate()}. -*/ - -/*! - \fn void QOpenGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) - - Convenience function that calls glBlendFuncSeparate(\a srcRGB, \a dstRGB, \a srcAlpha, \a dstAlpha). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendFuncSeparate.xml}{glBlendFuncSeparate()}. -*/ - -/*! - \fn void QOpenGLFunctions::glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage) - - Convenience function that calls glBufferData(\a target, \a size, \a data, \a usage). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glBufferData.xml}{glBufferData()}. -*/ - -/*! - \fn void QOpenGLFunctions::glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data) - - Convenience function that calls glBufferSubData(\a target, \a offset, \a size, \a data). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glBufferSubData.xml}{glBufferSubData()}. -*/ - -/*! - \fn GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target) - - Convenience function that calls glCheckFramebufferStatus(\a target). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glCheckFramebufferStatus.xml}{glCheckFramebufferStatus()}. -*/ - -/*! - \fn void QOpenGLFunctions::glClearDepthf(GLclampf depth) - - Convenience function that calls glClearDepth(\a depth) on - desktop OpenGL systems and glClearDepthf(\a depth) on - embedded OpenGL/ES systems. - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glClearDepthf.xml}{glClearDepthf()}. -*/ - -/*! - \fn void QOpenGLFunctions::glCompileShader(GLuint shader) - - Convenience function that calls glCompileShader(\a shader). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glCompileShader.xml}{glCompileShader()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) - - Convenience function that calls glCompressedTexImage2D(\a target, \a level, \a internalformat, \a width, \a height, \a border, \a imageSize, \a data). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glCompressedTexImage2D.xml}{glCompressedTexImage2D()}. -*/ - -/*! - \fn void QOpenGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) - - Convenience function that calls glCompressedTexSubImage2D(\a target, \a level, \a xoffset, \a yoffset, \a width, \a height, \a format, \a imageSize, \a data). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glCompressedTexSubImage2D.xml}{glCompressedTexSubImage2D()}. -*/ - -/*! - \fn GLuint QOpenGLFunctions::glCreateProgram() - - Convenience function that calls glCreateProgram(). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glCreateProgram.xml}{glCreateProgram()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn GLuint QOpenGLFunctions::glCreateShader(GLenum type) - - Convenience function that calls glCreateShader(\a type). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glCreateShader.xml}{glCreateShader()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers) - - Convenience function that calls glDeleteBuffers(\a n, \a buffers). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteBuffers.xml}{glDeleteBuffers()}. -*/ - -/*! - \fn void QOpenGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) - - Convenience function that calls glDeleteFramebuffers(\a n, \a framebuffers). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteFramebuffers.xml}{glDeleteFramebuffers()}. -*/ - -/*! - \fn void QOpenGLFunctions::glDeleteProgram(GLuint program) - - Convenience function that calls glDeleteProgram(\a program). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteProgram.xml}{glDeleteProgram()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) - - Convenience function that calls glDeleteRenderbuffers(\a n, \a renderbuffers). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteRenderbuffers.xml}{glDeleteRenderbuffers()}. -*/ - -/*! - \fn void QOpenGLFunctions::glDeleteShader(GLuint shader) - - Convenience function that calls glDeleteShader(\a shader). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteShader.xml}{glDeleteShader()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar) - - Convenience function that calls glDepthRange(\a zNear, \a zFar) on - desktop OpenGL systems and glDepthRangef(\a zNear, \a zFar) on - embedded OpenGL/ES systems. - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glDepthRangef.xml}{glDepthRangef()}. -*/ - -/*! - \fn void QOpenGLFunctions::glDetachShader(GLuint program, GLuint shader) - - Convenience function that calls glDetachShader(\a program, \a shader). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glDetachShader.xml}{glDetachShader()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glDisableVertexAttribArray(GLuint index) - - Convenience function that calls glDisableVertexAttribArray(\a index). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glDisableVertexAttribArray.xml}{glDisableVertexAttribArray()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glEnableVertexAttribArray(GLuint index) - - Convenience function that calls glEnableVertexAttribArray(\a index). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glEnableVertexAttribArray.xml}{glEnableVertexAttribArray()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) - - Convenience function that calls glFramebufferRenderbuffer(\a target, \a attachment, \a renderbuffertarget, \a renderbuffer). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glFramebufferRenderbuffer.xml}{glFramebufferRenderbuffer()}. -*/ - -/*! - \fn void QOpenGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) - - Convenience function that calls glFramebufferTexture2D(\a target, \a attachment, \a textarget, \a texture, \a level). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glFramebufferTexture2D.xml}{glFramebufferTexture2D()}. -*/ - -/*! - \fn void QOpenGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers) - - Convenience function that calls glGenBuffers(\a n, \a buffers). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGenBuffers.xml}{glGenBuffers()}. -*/ - -/*! - \fn void QOpenGLFunctions::glGenerateMipmap(GLenum target) - - Convenience function that calls glGenerateMipmap(\a target). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGenerateMipmap.xml}{glGenerateMipmap()}. -*/ - -/*! - \fn void QOpenGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers) - - Convenience function that calls glGenFramebuffers(\a n, \a framebuffers). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGenFramebuffers.xml}{glGenFramebuffers()}. -*/ - -/*! - \fn void QOpenGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) - - Convenience function that calls glGenRenderbuffers(\a n, \a renderbuffers). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGenRenderbuffers.xml}{glGenRenderbuffers()}. -*/ - -/*! - \fn void QOpenGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) - - Convenience function that calls glGetActiveAttrib(\a program, \a index, \a bufsize, \a length, \a size, \a type, \a name). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetActiveAttrib.xml}{glGetActiveAttrib()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) - - Convenience function that calls glGetActiveUniform(\a program, \a index, \a bufsize, \a length, \a size, \a type, \a name). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetActiveUniform.xml}{glGetActiveUniform()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) - - Convenience function that calls glGetAttachedShaders(\a program, \a maxcount, \a count, \a shaders). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetAttachedShaders.xml}{glGetAttachedShaders()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn int QOpenGLFunctions::glGetAttribLocation(GLuint program, const char* name) - - Convenience function that calls glGetAttribLocation(\a program, \a name). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetAttribLocation.xml}{glGetAttribLocation()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) - - Convenience function that calls glGetBufferParameteriv(\a target, \a pname, \a params). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetBufferParameteriv.xml}{glGetBufferParameteriv()}. -*/ - -/*! - \fn void QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) - - Convenience function that calls glGetFramebufferAttachmentParameteriv(\a target, \a attachment, \a pname, \a params). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetFramebufferAttachmentParameteriv.xml}{glGetFramebufferAttachmentParameteriv()}. -*/ - -/*! - \fn void QOpenGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params) - - Convenience function that calls glGetProgramiv(\a program, \a pname, \a params). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetProgramiv.xml}{glGetProgramiv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) - - Convenience function that calls glGetProgramInfoLog(\a program, \a bufsize, \a length, \a infolog). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetProgramInfoLog.xml}{glGetProgramInfoLog()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) - - Convenience function that calls glGetRenderbufferParameteriv(\a target, \a pname, \a params). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetRenderbufferParameteriv.xml}{glGetRenderbufferParameteriv()}. -*/ - -/*! - \fn void QOpenGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params) - - Convenience function that calls glGetShaderiv(\a shader, \a pname, \a params). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderiv.xml}{glGetShaderiv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) - - Convenience function that calls glGetShaderInfoLog(\a shader, \a bufsize, \a length, \a infolog). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderInfoLog.xml}{glGetShaderInfoLog()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) - - Convenience function that calls glGetShaderPrecisionFormat(\a shadertype, \a precisiontype, \a range, \a precision). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderPrecisionFormat.xml}{glGetShaderPrecisionFormat()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) - - Convenience function that calls glGetShaderSource(\a shader, \a bufsize, \a length, \a source). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderSource.xml}{glGetShaderSource()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params) - - Convenience function that calls glGetUniformfv(\a program, \a location, \a params). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformfv.xml}{glGetUniformfv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params) - - Convenience function that calls glGetUniformiv(\a program, \a location, \a params). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformiv.xml}{glGetUniformiv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn int QOpenGLFunctions::glGetUniformLocation(GLuint program, const char* name) - - Convenience function that calls glGetUniformLocation(\a program, \a name). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformLocation.xml}{glGetUniformLocation()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) - - Convenience function that calls glGetVertexAttribfv(\a index, \a pname, \a params). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribfv.xml}{glGetVertexAttribfv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) - - Convenience function that calls glGetVertexAttribiv(\a index, \a pname, \a params). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribiv.xml}{glGetVertexAttribiv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) - - Convenience function that calls glGetVertexAttribPointerv(\a index, \a pname, \a pointer). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribPointerv.xml}{glGetVertexAttribPointerv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn GLboolean QOpenGLFunctions::glIsBuffer(GLuint buffer) - - Convenience function that calls glIsBuffer(\a buffer). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glIsBuffer.xml}{glIsBuffer()}. -*/ - -/*! - \fn GLboolean QOpenGLFunctions::glIsFramebuffer(GLuint framebuffer) - - Convenience function that calls glIsFramebuffer(\a framebuffer). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glIsFramebuffer.xml}{glIsFramebuffer()}. -*/ - -/*! - \fn GLboolean QOpenGLFunctions::glIsProgram(GLuint program) - - Convenience function that calls glIsProgram(\a program). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glIsProgram.xml}{glIsProgram()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn GLboolean QOpenGLFunctions::glIsRenderbuffer(GLuint renderbuffer) - - Convenience function that calls glIsRenderbuffer(\a renderbuffer). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glIsRenderbuffer.xml}{glIsRenderbuffer()}. -*/ - -/*! - \fn GLboolean QOpenGLFunctions::glIsShader(GLuint shader) - - Convenience function that calls glIsShader(\a shader). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glIsShader.xml}{glIsShader()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glLinkProgram(GLuint program) - - Convenience function that calls glLinkProgram(\a program). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glLinkProgram.xml}{glLinkProgram()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glReleaseShaderCompiler() - - Convenience function that calls glReleaseShaderCompiler(). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glReleaseShaderCompiler.xml}{glReleaseShaderCompiler()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) - - Convenience function that calls glRenderbufferStorage(\a target, \a internalformat, \a width, \a height). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glRenderbufferStorage.xml}{glRenderbufferStorage()}. -*/ - -/*! - \fn void QOpenGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert) - - Convenience function that calls glSampleCoverage(\a value, \a invert). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glSampleCoverage.xml}{glSampleCoverage()}. -*/ - -/*! - \fn void QOpenGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) - - Convenience function that calls glShaderBinary(\a n, \a shaders, \a binaryformat, \a binary, \a length). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glShaderBinary.xml}{glShaderBinary()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) - - Convenience function that calls glShaderSource(\a shader, \a count, \a string, \a length). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glShaderSource.xml}{glShaderSource()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) - - Convenience function that calls glStencilFuncSeparate(\a face, \a func, \a ref, \a mask). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilFuncSeparate.xml}{glStencilFuncSeparate()}. -*/ - -/*! - \fn void QOpenGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask) - - Convenience function that calls glStencilMaskSeparate(\a face, \a mask). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilMaskSeparate.xml}{glStencilMaskSeparate()}. -*/ - -/*! - \fn void QOpenGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) - - Convenience function that calls glStencilOpSeparate(\a face, \a fail, \a zfail, \a zpass). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilOpSeparate.xml}{glStencilOpSeparate()}. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform1f(GLint location, GLfloat x) - - Convenience function that calls glUniform1f(\a location, \a x). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1f.xml}{glUniform1f()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v) - - Convenience function that calls glUniform1fv(\a location, \a count, \a v). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1fv.xml}{glUniform1fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform1i(GLint location, GLint x) - - Convenience function that calls glUniform1i(\a location, \a x). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1i.xml}{glUniform1i()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v) - - Convenience function that calls glUniform1iv(\a location, \a count, \a v). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1iv.xml}{glUniform1iv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y) - - Convenience function that calls glUniform2f(\a location, \a x, \a y). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2f.xml}{glUniform2f()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v) - - Convenience function that calls glUniform2fv(\a location, \a count, \a v). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2fv.xml}{glUniform2fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform2i(GLint location, GLint x, GLint y) - - Convenience function that calls glUniform2i(\a location, \a x, \a y). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2i.xml}{glUniform2i()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v) - - Convenience function that calls glUniform2iv(\a location, \a count, \a v). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2iv.xml}{glUniform2iv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) - - Convenience function that calls glUniform3f(\a location, \a x, \a y, \a z). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3f.xml}{glUniform3f()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v) - - Convenience function that calls glUniform3fv(\a location, \a count, \a v). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3fv.xml}{glUniform3fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z) - - Convenience function that calls glUniform3i(\a location, \a x, \a y, \a z). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3i.xml}{glUniform3i()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v) - - Convenience function that calls glUniform3iv(\a location, \a count, \a v). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3iv.xml}{glUniform3iv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - - Convenience function that calls glUniform4f(\a location, \a x, \a y, \a z, \a w). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4f.xml}{glUniform4f()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v) - - Convenience function that calls glUniform4fv(\a location, \a count, \a v). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4fv.xml}{glUniform4fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) - - Convenience function that calls glUniform4i(\a location, \a x, \a y, \a z, \a w). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4i.xml}{glUniform4i()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v) - - Convenience function that calls glUniform4iv(\a location, \a count, \a v). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4iv.xml}{glUniform4iv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - - Convenience function that calls glUniformMatrix2fv(\a location, \a count, \a transpose, \a value). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix2fv.xml}{glUniformMatrix2fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - - Convenience function that calls glUniformMatrix3fv(\a location, \a count, \a transpose, \a value). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix3fv.xml}{glUniformMatrix3fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) - - Convenience function that calls glUniformMatrix4fv(\a location, \a count, \a transpose, \a value). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix4fv.xml}{glUniformMatrix4fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glUseProgram(GLuint program) - - Convenience function that calls glUseProgram(\a program). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glUseProgram.xml}{glUseProgram()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glValidateProgram(GLuint program) - - Convenience function that calls glValidateProgram(\a program). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glValidateProgram.xml}{glValidateProgram()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x) - - Convenience function that calls glVertexAttrib1f(\a indx, \a x). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib1f.xml}{glVertexAttrib1f()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values) - - Convenience function that calls glVertexAttrib1fv(\a indx, \a values). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib1fv.xml}{glVertexAttrib1fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) - - Convenience function that calls glVertexAttrib2f(\a indx, \a x, \a y). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib2f.xml}{glVertexAttrib2f()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values) - - Convenience function that calls glVertexAttrib2fv(\a indx, \a values). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib2fv.xml}{glVertexAttrib2fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) - - Convenience function that calls glVertexAttrib3f(\a indx, \a x, \a y, \a z). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib3f.xml}{glVertexAttrib3f()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values) - - Convenience function that calls glVertexAttrib3fv(\a indx, \a values). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib3fv.xml}{glVertexAttrib3fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) - - Convenience function that calls glVertexAttrib4f(\a indx, \a x, \a y, \a z, \a w). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib4f.xml}{glVertexAttrib4f()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values) - - Convenience function that calls glVertexAttrib4fv(\a indx, \a values). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib4fv.xml}{glVertexAttrib4fv()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -/*! - \fn void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) - - Convenience function that calls glVertexAttribPointer(\a indx, \a size, \a type, \a normalized, \a stride, \a ptr). - - For more information, see the OpenGL/ES 2.0 documentation for - \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttribPointer.xml}{glVertexAttribPointer()}. - - This convenience function will do nothing on OpenGL/ES 1.x systems. -*/ - -#ifndef QT_OPENGL_ES_2 - -static void QT3D_GLF_APIENTRY qglfResolveActiveTexture(GLenum texture) -{ - typedef void (QT3D_GLF_APIENTRYP type_glActiveTexture)(GLenum texture); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->activeTexture = (type_glActiveTexture) - context->getProcAddress(QLatin1String("glActiveTexture")); - if (!funcs->activeTexture) { - funcs->activeTexture = (type_glActiveTexture) - context->getProcAddress(QLatin1String("glActiveTextureARB")); - } - - if (funcs->activeTexture) - funcs->activeTexture(texture); - else - funcs->activeTexture = qglfResolveActiveTexture; -} - -static void QT3D_GLF_APIENTRY qglfResolveAttachShader(GLuint program, GLuint shader) -{ - typedef void (QT3D_GLF_APIENTRYP type_glAttachShader)(GLuint program, GLuint shader); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->attachShader = (type_glAttachShader) - context->getProcAddress(QLatin1String("glAttachShader")); - if (!funcs->attachShader) { - funcs->attachShader = (type_glAttachShader) - context->getProcAddress(QLatin1String("glAttachObjectARB")); - } - - if (funcs->attachShader) - funcs->attachShader(program, shader); - else - funcs->attachShader = qglfResolveAttachShader; -} - -static void QT3D_GLF_APIENTRY qglfResolveBindAttribLocation(GLuint program, GLuint index, const char* name) -{ - typedef void (QT3D_GLF_APIENTRYP type_glBindAttribLocation)(GLuint program, GLuint index, const char* name); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->bindAttribLocation = (type_glBindAttribLocation) - context->getProcAddress(QLatin1String("glBindAttribLocation")); - if (!funcs->bindAttribLocation) { - funcs->bindAttribLocation = (type_glBindAttribLocation) - context->getProcAddress(QLatin1String("glBindAttribLocationARB")); - } - - if (funcs->bindAttribLocation) - funcs->bindAttribLocation(program, index, name); - else - funcs->bindAttribLocation = qglfResolveBindAttribLocation; -} - -static void QT3D_GLF_APIENTRY qglfResolveBindBuffer(GLenum target, GLuint buffer) -{ - typedef void (QT3D_GLF_APIENTRYP type_glBindBuffer)(GLenum target, GLuint buffer); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->bindBuffer = (type_glBindBuffer) - context->getProcAddress(QLatin1String("glBindBuffer")); -#ifdef QT_OPENGL_ES - if (!funcs->bindBuffer) { - funcs->bindBuffer = (type_glBindBuffer) - context->getProcAddress(QLatin1String("glBindBufferOES")); - } -#endif - if (!funcs->bindBuffer) { - funcs->bindBuffer = (type_glBindBuffer) - context->getProcAddress(QLatin1String("glBindBufferEXT")); - } - if (!funcs->bindBuffer) { - funcs->bindBuffer = (type_glBindBuffer) - context->getProcAddress(QLatin1String("glBindBufferARB")); - } - - if (funcs->bindBuffer) - funcs->bindBuffer(target, buffer); - else - funcs->bindBuffer = qglfResolveBindBuffer; -} - -static void QT3D_GLF_APIENTRY qglfResolveBindFramebuffer(GLenum target, GLuint framebuffer) -{ - typedef void (QT3D_GLF_APIENTRYP type_glBindFramebuffer)(GLenum target, GLuint framebuffer); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->bindFramebuffer = (type_glBindFramebuffer) - context->getProcAddress(QLatin1String("glBindFramebuffer")); -#ifdef QT_OPENGL_ES - if (!funcs->bindFramebuffer) { - funcs->bindFramebuffer = (type_glBindFramebuffer) - context->getProcAddress(QLatin1String("glBindFramebufferOES")); - } -#endif - if (!funcs->bindFramebuffer) { - funcs->bindFramebuffer = (type_glBindFramebuffer) - context->getProcAddress(QLatin1String("glBindFramebufferEXT")); - } - if (!funcs->bindFramebuffer) { - funcs->bindFramebuffer = (type_glBindFramebuffer) - context->getProcAddress(QLatin1String("glBindFramebufferARB")); - } - - if (funcs->bindFramebuffer) - funcs->bindFramebuffer(target, framebuffer); - else - funcs->bindFramebuffer = qglfResolveBindFramebuffer; -} - -static void QT3D_GLF_APIENTRY qglfResolveBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - typedef void (QT3D_GLF_APIENTRYP type_glBindRenderbuffer)(GLenum target, GLuint renderbuffer); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->bindRenderbuffer = (type_glBindRenderbuffer) - context->getProcAddress(QLatin1String("glBindRenderbuffer")); -#ifdef QT_OPENGL_ES - if (!funcs->bindRenderbuffer) { - funcs->bindRenderbuffer = (type_glBindRenderbuffer) - context->getProcAddress(QLatin1String("glBindRenderbufferOES")); - } -#endif - if (!funcs->bindRenderbuffer) { - funcs->bindRenderbuffer = (type_glBindRenderbuffer) - context->getProcAddress(QLatin1String("glBindRenderbufferEXT")); - } - if (!funcs->bindRenderbuffer) { - funcs->bindRenderbuffer = (type_glBindRenderbuffer) - context->getProcAddress(QLatin1String("glBindRenderbufferARB")); - } - - if (funcs->bindRenderbuffer) - funcs->bindRenderbuffer(target, renderbuffer); - else - funcs->bindRenderbuffer = qglfResolveBindRenderbuffer; -} - -static void QT3D_GLF_APIENTRY qglfResolveBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - typedef void (QT3D_GLF_APIENTRYP type_glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->blendColor = (type_glBlendColor) - context->getProcAddress(QLatin1String("glBlendColor")); -#ifdef QT_OPENGL_ES - if (!funcs->blendColor) { - funcs->blendColor = (type_glBlendColor) - context->getProcAddress(QLatin1String("glBlendColorOES")); - } -#endif - if (!funcs->blendColor) { - funcs->blendColor = (type_glBlendColor) - context->getProcAddress(QLatin1String("glBlendColorEXT")); - } - if (!funcs->blendColor) { - funcs->blendColor = (type_glBlendColor) - context->getProcAddress(QLatin1String("glBlendColorARB")); - } - - if (funcs->blendColor) - funcs->blendColor(red, green, blue, alpha); - else - funcs->blendColor = qglfResolveBlendColor; -} - -static void QT3D_GLF_APIENTRY qglfResolveBlendEquation(GLenum mode) -{ - typedef void (QT3D_GLF_APIENTRYP type_glBlendEquation)(GLenum mode); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->blendEquation = (type_glBlendEquation) - context->getProcAddress(QLatin1String("glBlendEquation")); -#ifdef QT_OPENGL_ES - if (!funcs->blendEquation) { - funcs->blendEquation = (type_glBlendEquation) - context->getProcAddress(QLatin1String("glBlendEquationOES")); - } -#endif - if (!funcs->blendEquation) { - funcs->blendEquation = (type_glBlendEquation) - context->getProcAddress(QLatin1String("glBlendEquationEXT")); - } - if (!funcs->blendEquation) { - funcs->blendEquation = (type_glBlendEquation) - context->getProcAddress(QLatin1String("glBlendEquationARB")); - } - - if (funcs->blendEquation) - funcs->blendEquation(mode); - else - funcs->blendEquation = qglfResolveBlendEquation; -} - -static void QT3D_GLF_APIENTRY qglfResolveBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - typedef void (QT3D_GLF_APIENTRYP type_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->blendEquationSeparate = (type_glBlendEquationSeparate) - context->getProcAddress(QLatin1String("glBlendEquationSeparate")); -#ifdef QT_OPENGL_ES - if (!funcs->blendEquationSeparate) { - funcs->blendEquationSeparate = (type_glBlendEquationSeparate) - context->getProcAddress(QLatin1String("glBlendEquationSeparateOES")); - } -#endif - if (!funcs->blendEquationSeparate) { - funcs->blendEquationSeparate = (type_glBlendEquationSeparate) - context->getProcAddress(QLatin1String("glBlendEquationSeparateEXT")); - } - if (!funcs->blendEquationSeparate) { - funcs->blendEquationSeparate = (type_glBlendEquationSeparate) - context->getProcAddress(QLatin1String("glBlendEquationSeparateARB")); - } - - if (funcs->blendEquationSeparate) - funcs->blendEquationSeparate(modeRGB, modeAlpha); - else - funcs->blendEquationSeparate = qglfResolveBlendEquationSeparate; -} - -static void QT3D_GLF_APIENTRY qglfResolveBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - typedef void (QT3D_GLF_APIENTRYP type_glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->blendFuncSeparate = (type_glBlendFuncSeparate) - context->getProcAddress(QLatin1String("glBlendFuncSeparate")); -#ifdef QT_OPENGL_ES - if (!funcs->blendFuncSeparate) { - funcs->blendFuncSeparate = (type_glBlendFuncSeparate) - context->getProcAddress(QLatin1String("glBlendFuncSeparateOES")); - } -#endif - if (!funcs->blendFuncSeparate) { - funcs->blendFuncSeparate = (type_glBlendFuncSeparate) - context->getProcAddress(QLatin1String("glBlendFuncSeparateEXT")); - } - if (!funcs->blendFuncSeparate) { - funcs->blendFuncSeparate = (type_glBlendFuncSeparate) - context->getProcAddress(QLatin1String("glBlendFuncSeparateARB")); - } - - if (funcs->blendFuncSeparate) - funcs->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); - else - funcs->blendFuncSeparate = qglfResolveBlendFuncSeparate; -} - -static void QT3D_GLF_APIENTRY qglfResolveBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage) -{ - typedef void (QT3D_GLF_APIENTRYP type_glBufferData)(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->bufferData = (type_glBufferData) - context->getProcAddress(QLatin1String("glBufferData")); -#ifdef QT_OPENGL_ES - if (!funcs->bufferData) { - funcs->bufferData = (type_glBufferData) - context->getProcAddress(QLatin1String("glBufferDataOES")); - } -#endif - if (!funcs->bufferData) { - funcs->bufferData = (type_glBufferData) - context->getProcAddress(QLatin1String("glBufferDataEXT")); - } - if (!funcs->bufferData) { - funcs->bufferData = (type_glBufferData) - context->getProcAddress(QLatin1String("glBufferDataARB")); - } - - if (funcs->bufferData) - funcs->bufferData(target, size, data, usage); - else - funcs->bufferData = qglfResolveBufferData; -} - -static void QT3D_GLF_APIENTRY qglfResolveBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data) -{ - typedef void (QT3D_GLF_APIENTRYP type_glBufferSubData)(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->bufferSubData = (type_glBufferSubData) - context->getProcAddress(QLatin1String("glBufferSubData")); -#ifdef QT_OPENGL_ES - if (!funcs->bufferSubData) { - funcs->bufferSubData = (type_glBufferSubData) - context->getProcAddress(QLatin1String("glBufferSubDataOES")); - } -#endif - if (!funcs->bufferSubData) { - funcs->bufferSubData = (type_glBufferSubData) - context->getProcAddress(QLatin1String("glBufferSubDataEXT")); - } - if (!funcs->bufferSubData) { - funcs->bufferSubData = (type_glBufferSubData) - context->getProcAddress(QLatin1String("glBufferSubDataARB")); - } - - if (funcs->bufferSubData) - funcs->bufferSubData(target, offset, size, data); - else - funcs->bufferSubData = qglfResolveBufferSubData; -} - -static GLenum QT3D_GLF_APIENTRY qglfResolveCheckFramebufferStatus(GLenum target) -{ - typedef GLenum (QT3D_GLF_APIENTRYP type_glCheckFramebufferStatus)(GLenum target); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus) - context->getProcAddress(QLatin1String("glCheckFramebufferStatus")); -#ifdef QT_OPENGL_ES - if (!funcs->checkFramebufferStatus) { - funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus) - context->getProcAddress(QLatin1String("glCheckFramebufferStatusOES")); - } -#endif - if (!funcs->checkFramebufferStatus) { - funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus) - context->getProcAddress(QLatin1String("glCheckFramebufferStatusEXT")); - } - if (!funcs->checkFramebufferStatus) { - funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus) - context->getProcAddress(QLatin1String("glCheckFramebufferStatusARB")); - } - - if (funcs->checkFramebufferStatus) - return funcs->checkFramebufferStatus(target); - funcs->checkFramebufferStatus = qglfResolveCheckFramebufferStatus; - return GLenum(0); -} - -static void QT3D_GLF_APIENTRY qglfResolveCompileShader(GLuint shader) -{ - typedef void (QT3D_GLF_APIENTRYP type_glCompileShader)(GLuint shader); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->compileShader = (type_glCompileShader) - context->getProcAddress(QLatin1String("glCompileShader")); - if (!funcs->compileShader) { - funcs->compileShader = (type_glCompileShader) - context->getProcAddress(QLatin1String("glCompileShader")); - } - - if (funcs->compileShader) - funcs->compileShader(shader); - else - funcs->compileShader = qglfResolveCompileShader; -} - -static void QT3D_GLF_APIENTRY qglfResolveCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) -{ - typedef void (QT3D_GLF_APIENTRYP type_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->compressedTexImage2D = (type_glCompressedTexImage2D) - context->getProcAddress(QLatin1String("glCompressedTexImage2D")); -#ifdef QT_OPENGL_ES - if (!funcs->compressedTexImage2D) { - funcs->compressedTexImage2D = (type_glCompressedTexImage2D) - context->getProcAddress(QLatin1String("glCompressedTexImage2DOES")); - } -#endif - if (!funcs->compressedTexImage2D) { - funcs->compressedTexImage2D = (type_glCompressedTexImage2D) - context->getProcAddress(QLatin1String("glCompressedTexImage2DEXT")); - } - if (!funcs->compressedTexImage2D) { - funcs->compressedTexImage2D = (type_glCompressedTexImage2D) - context->getProcAddress(QLatin1String("glCompressedTexImage2DARB")); - } - - if (funcs->compressedTexImage2D) - funcs->compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); - else - funcs->compressedTexImage2D = qglfResolveCompressedTexImage2D; -} - -static void QT3D_GLF_APIENTRY qglfResolveCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) -{ - typedef void (QT3D_GLF_APIENTRYP type_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D) - context->getProcAddress(QLatin1String("glCompressedTexSubImage2D")); -#ifdef QT_OPENGL_ES - if (!funcs->compressedTexSubImage2D) { - funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D) - context->getProcAddress(QLatin1String("glCompressedTexSubImage2DOES")); - } -#endif - if (!funcs->compressedTexSubImage2D) { - funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D) - context->getProcAddress(QLatin1String("glCompressedTexSubImage2DEXT")); - } - if (!funcs->compressedTexSubImage2D) { - funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D) - context->getProcAddress(QLatin1String("glCompressedTexSubImage2DARB")); - } - - if (funcs->compressedTexSubImage2D) - funcs->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); - else - funcs->compressedTexSubImage2D = qglfResolveCompressedTexSubImage2D; -} - -static GLuint QT3D_GLF_APIENTRY qglfResolveCreateProgram() -{ - typedef GLuint (QT3D_GLF_APIENTRYP type_glCreateProgram)(); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->createProgram = (type_glCreateProgram) - context->getProcAddress(QLatin1String("glCreateProgram")); - if (!funcs->createProgram) { - funcs->createProgram = (type_glCreateProgram) - context->getProcAddress(QLatin1String("glCreateProgramObjectARB")); - } - - if (funcs->createProgram) - return funcs->createProgram(); - funcs->createProgram = qglfResolveCreateProgram; - return GLuint(0); -} - -static GLuint QT3D_GLF_APIENTRY qglfResolveCreateShader(GLenum type) -{ - typedef GLuint (QT3D_GLF_APIENTRYP type_glCreateShader)(GLenum type); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->createShader = (type_glCreateShader) - context->getProcAddress(QLatin1String("glCreateShader")); - if (!funcs->createShader) { - funcs->createShader = (type_glCreateShader) - context->getProcAddress(QLatin1String("glCreateShaderObjectARB")); - } - - if (funcs->createShader) - return funcs->createShader(type); - funcs->createShader = qglfResolveCreateShader; - return GLuint(0); -} - -static void QT3D_GLF_APIENTRY qglfResolveDeleteBuffers(GLsizei n, const GLuint* buffers) -{ - typedef void (QT3D_GLF_APIENTRYP type_glDeleteBuffers)(GLsizei n, const GLuint* buffers); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->deleteBuffers = (type_glDeleteBuffers) - context->getProcAddress(QLatin1String("glDeleteBuffers")); -#ifdef QT_OPENGL_ES - if (!funcs->deleteBuffers) { - funcs->deleteBuffers = (type_glDeleteBuffers) - context->getProcAddress(QLatin1String("glDeleteBuffersOES")); - } -#endif - if (!funcs->deleteBuffers) { - funcs->deleteBuffers = (type_glDeleteBuffers) - context->getProcAddress(QLatin1String("glDeleteBuffersEXT")); - } - if (!funcs->deleteBuffers) { - funcs->deleteBuffers = (type_glDeleteBuffers) - context->getProcAddress(QLatin1String("glDeleteBuffersARB")); - } - - if (funcs->deleteBuffers) - funcs->deleteBuffers(n, buffers); - else - funcs->deleteBuffers = qglfResolveDeleteBuffers; -} - -static void QT3D_GLF_APIENTRY qglfResolveDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) -{ - typedef void (QT3D_GLF_APIENTRYP type_glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->deleteFramebuffers = (type_glDeleteFramebuffers) - context->getProcAddress(QLatin1String("glDeleteFramebuffers")); -#ifdef QT_OPENGL_ES - if (!funcs->deleteFramebuffers) { - funcs->deleteFramebuffers = (type_glDeleteFramebuffers) - context->getProcAddress(QLatin1String("glDeleteFramebuffersOES")); - } -#endif - if (!funcs->deleteFramebuffers) { - funcs->deleteFramebuffers = (type_glDeleteFramebuffers) - context->getProcAddress(QLatin1String("glDeleteFramebuffersEXT")); - } - if (!funcs->deleteFramebuffers) { - funcs->deleteFramebuffers = (type_glDeleteFramebuffers) - context->getProcAddress(QLatin1String("glDeleteFramebuffersARB")); - } - - if (funcs->deleteFramebuffers) - funcs->deleteFramebuffers(n, framebuffers); - else - funcs->deleteFramebuffers = qglfResolveDeleteFramebuffers; -} - -static void QT3D_GLF_APIENTRY qglfResolveDeleteProgram(GLuint program) -{ - typedef void (QT3D_GLF_APIENTRYP type_glDeleteProgram)(GLuint program); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->deleteProgram = (type_glDeleteProgram) - context->getProcAddress(QLatin1String("glDeleteProgram")); - if (!funcs->deleteProgram) { - funcs->deleteProgram = (type_glDeleteProgram) - context->getProcAddress(QLatin1String("glDeleteObjectARB")); - } - - if (funcs->deleteProgram) - funcs->deleteProgram(program); - else - funcs->deleteProgram = qglfResolveDeleteProgram; -} - -static void QT3D_GLF_APIENTRY qglfResolveDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) -{ - typedef void (QT3D_GLF_APIENTRYP type_glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers) - context->getProcAddress(QLatin1String("glDeleteRenderbuffers")); -#ifdef QT_OPENGL_ES - if (!funcs->deleteRenderbuffers) { - funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers) - context->getProcAddress(QLatin1String("glDeleteRenderbuffersOES")); - } -#endif - if (!funcs->deleteRenderbuffers) { - funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers) - context->getProcAddress(QLatin1String("glDeleteRenderbuffersEXT")); - } - if (!funcs->deleteRenderbuffers) { - funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers) - context->getProcAddress(QLatin1String("glDeleteRenderbuffersARB")); - } - - if (funcs->deleteRenderbuffers) - funcs->deleteRenderbuffers(n, renderbuffers); - else - funcs->deleteRenderbuffers = qglfResolveDeleteRenderbuffers; -} - -static void QT3D_GLF_APIENTRY qglfResolveDeleteShader(GLuint shader) -{ - typedef void (QT3D_GLF_APIENTRYP type_glDeleteShader)(GLuint shader); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->deleteShader = (type_glDeleteShader) - context->getProcAddress(QLatin1String("glDeleteShader")); - if (!funcs->deleteShader) { - funcs->deleteShader = (type_glDeleteShader) - context->getProcAddress(QLatin1String("glDeleteObjectARB")); - } - - if (funcs->deleteShader) - funcs->deleteShader(shader); - else - funcs->deleteShader = qglfResolveDeleteShader; -} - -static void QT3D_GLF_APIENTRY qglfResolveDetachShader(GLuint program, GLuint shader) -{ - typedef void (QT3D_GLF_APIENTRYP type_glDetachShader)(GLuint program, GLuint shader); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->detachShader = (type_glDetachShader) - context->getProcAddress(QLatin1String("glDetachShader")); - if (!funcs->detachShader) { - funcs->detachShader = (type_glDetachShader) - context->getProcAddress(QLatin1String("glDetachObjectARB")); - } - - if (funcs->detachShader) - funcs->detachShader(program, shader); - else - funcs->detachShader = qglfResolveDetachShader; -} - -static void QT3D_GLF_APIENTRY qglfResolveDisableVertexAttribArray(GLuint index) -{ - typedef void (QT3D_GLF_APIENTRYP type_glDisableVertexAttribArray)(GLuint index); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->disableVertexAttribArray = (type_glDisableVertexAttribArray) - context->getProcAddress(QLatin1String("glDisableVertexAttribArray")); - if (!funcs->disableVertexAttribArray) { - funcs->disableVertexAttribArray = (type_glDisableVertexAttribArray) - context->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB")); - } - - if (funcs->disableVertexAttribArray) - funcs->disableVertexAttribArray(index); - else - funcs->disableVertexAttribArray = qglfResolveDisableVertexAttribArray; -} - -static void QT3D_GLF_APIENTRY qglfResolveEnableVertexAttribArray(GLuint index) -{ - typedef void (QT3D_GLF_APIENTRYP type_glEnableVertexAttribArray)(GLuint index); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->enableVertexAttribArray = (type_glEnableVertexAttribArray) - context->getProcAddress(QLatin1String("glEnableVertexAttribArray")); - if (!funcs->enableVertexAttribArray) { - funcs->enableVertexAttribArray = (type_glEnableVertexAttribArray) - context->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB")); - } - - if (funcs->enableVertexAttribArray) - funcs->enableVertexAttribArray(index); - else - funcs->enableVertexAttribArray = qglfResolveEnableVertexAttribArray; -} - -static void QT3D_GLF_APIENTRY qglfResolveFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - typedef void (QT3D_GLF_APIENTRYP type_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer) - context->getProcAddress(QLatin1String("glFramebufferRenderbuffer")); -#ifdef QT_OPENGL_ES - if (!funcs->framebufferRenderbuffer) { - funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer) - context->getProcAddress(QLatin1String("glFramebufferRenderbufferOES")); - } -#endif - if (!funcs->framebufferRenderbuffer) { - funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer) - context->getProcAddress(QLatin1String("glFramebufferRenderbufferEXT")); - } - if (!funcs->framebufferRenderbuffer) { - funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer) - context->getProcAddress(QLatin1String("glFramebufferRenderbufferARB")); - } - - if (funcs->framebufferRenderbuffer) - funcs->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); - else - funcs->framebufferRenderbuffer = qglfResolveFramebufferRenderbuffer; -} - -static void QT3D_GLF_APIENTRY qglfResolveFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - typedef void (QT3D_GLF_APIENTRYP type_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->framebufferTexture2D = (type_glFramebufferTexture2D) - context->getProcAddress(QLatin1String("glFramebufferTexture2D")); -#ifdef QT_OPENGL_ES - if (!funcs->framebufferTexture2D) { - funcs->framebufferTexture2D = (type_glFramebufferTexture2D) - context->getProcAddress(QLatin1String("glFramebufferTexture2DOES")); - } -#endif - if (!funcs->framebufferTexture2D) { - funcs->framebufferTexture2D = (type_glFramebufferTexture2D) - context->getProcAddress(QLatin1String("glFramebufferTexture2DEXT")); - } - if (!funcs->framebufferTexture2D) { - funcs->framebufferTexture2D = (type_glFramebufferTexture2D) - context->getProcAddress(QLatin1String("glFramebufferTexture2DARB")); - } - - if (funcs->framebufferTexture2D) - funcs->framebufferTexture2D(target, attachment, textarget, texture, level); - else - funcs->framebufferTexture2D = qglfResolveFramebufferTexture2D; -} - -static void QT3D_GLF_APIENTRY qglfResolveGenBuffers(GLsizei n, GLuint* buffers) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGenBuffers)(GLsizei n, GLuint* buffers); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->genBuffers = (type_glGenBuffers) - context->getProcAddress(QLatin1String("glGenBuffers")); -#ifdef QT_OPENGL_ES - if (!funcs->genBuffers) { - funcs->genBuffers = (type_glGenBuffers) - context->getProcAddress(QLatin1String("glGenBuffersOES")); - } -#endif - if (!funcs->genBuffers) { - funcs->genBuffers = (type_glGenBuffers) - context->getProcAddress(QLatin1String("glGenBuffersEXT")); - } - if (!funcs->genBuffers) { - funcs->genBuffers = (type_glGenBuffers) - context->getProcAddress(QLatin1String("glGenBuffersARB")); - } - - if (funcs->genBuffers) - funcs->genBuffers(n, buffers); - else - funcs->genBuffers = qglfResolveGenBuffers; -} - -static void QT3D_GLF_APIENTRY qglfResolveGenerateMipmap(GLenum target) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGenerateMipmap)(GLenum target); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->generateMipmap = (type_glGenerateMipmap) - context->getProcAddress(QLatin1String("glGenerateMipmap")); -#ifdef QT_OPENGL_ES - if (!funcs->generateMipmap) { - funcs->generateMipmap = (type_glGenerateMipmap) - context->getProcAddress(QLatin1String("glGenerateMipmapOES")); - } -#endif - if (!funcs->generateMipmap) { - funcs->generateMipmap = (type_glGenerateMipmap) - context->getProcAddress(QLatin1String("glGenerateMipmapEXT")); - } - if (!funcs->generateMipmap) { - funcs->generateMipmap = (type_glGenerateMipmap) - context->getProcAddress(QLatin1String("glGenerateMipmapARB")); - } - - if (funcs->generateMipmap) - funcs->generateMipmap(target); - else - funcs->generateMipmap = qglfResolveGenerateMipmap; -} - -static void QT3D_GLF_APIENTRY qglfResolveGenFramebuffers(GLsizei n, GLuint* framebuffers) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGenFramebuffers)(GLsizei n, GLuint* framebuffers); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->genFramebuffers = (type_glGenFramebuffers) - context->getProcAddress(QLatin1String("glGenFramebuffers")); -#ifdef QT_OPENGL_ES - if (!funcs->genFramebuffers) { - funcs->genFramebuffers = (type_glGenFramebuffers) - context->getProcAddress(QLatin1String("glGenFramebuffersOES")); - } -#endif - if (!funcs->genFramebuffers) { - funcs->genFramebuffers = (type_glGenFramebuffers) - context->getProcAddress(QLatin1String("glGenFramebuffersEXT")); - } - if (!funcs->genFramebuffers) { - funcs->genFramebuffers = (type_glGenFramebuffers) - context->getProcAddress(QLatin1String("glGenFramebuffersARB")); - } - - if (funcs->genFramebuffers) - funcs->genFramebuffers(n, framebuffers); - else - funcs->genFramebuffers = qglfResolveGenFramebuffers; -} - -static void QT3D_GLF_APIENTRY qglfResolveGenRenderbuffers(GLsizei n, GLuint* renderbuffers) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->genRenderbuffers = (type_glGenRenderbuffers) - context->getProcAddress(QLatin1String("glGenRenderbuffers")); -#ifdef QT_OPENGL_ES - if (!funcs->genRenderbuffers) { - funcs->genRenderbuffers = (type_glGenRenderbuffers) - context->getProcAddress(QLatin1String("glGenRenderbuffersOES")); - } -#endif - if (!funcs->genRenderbuffers) { - funcs->genRenderbuffers = (type_glGenRenderbuffers) - context->getProcAddress(QLatin1String("glGenRenderbuffersEXT")); - } - if (!funcs->genRenderbuffers) { - funcs->genRenderbuffers = (type_glGenRenderbuffers) - context->getProcAddress(QLatin1String("glGenRenderbuffersARB")); - } - - if (funcs->genRenderbuffers) - funcs->genRenderbuffers(n, renderbuffers); - else - funcs->genRenderbuffers = qglfResolveGenRenderbuffers; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getActiveAttrib = (type_glGetActiveAttrib) - context->getProcAddress(QLatin1String("glGetActiveAttrib")); - if (!funcs->getActiveAttrib) { - funcs->getActiveAttrib = (type_glGetActiveAttrib) - context->getProcAddress(QLatin1String("glGetActiveAttribARB")); - } - - if (funcs->getActiveAttrib) - funcs->getActiveAttrib(program, index, bufsize, length, size, type, name); - else - funcs->getActiveAttrib = qglfResolveGetActiveAttrib; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getActiveUniform = (type_glGetActiveUniform) - context->getProcAddress(QLatin1String("glGetActiveUniform")); - if (!funcs->getActiveUniform) { - funcs->getActiveUniform = (type_glGetActiveUniform) - context->getProcAddress(QLatin1String("glGetActiveUniformARB")); - } - - if (funcs->getActiveUniform) - funcs->getActiveUniform(program, index, bufsize, length, size, type, name); - else - funcs->getActiveUniform = qglfResolveGetActiveUniform; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getAttachedShaders = (type_glGetAttachedShaders) - context->getProcAddress(QLatin1String("glGetAttachedShaders")); - if (!funcs->getAttachedShaders) { - funcs->getAttachedShaders = (type_glGetAttachedShaders) - context->getProcAddress(QLatin1String("glGetAttachedObjectsARB")); - } - - if (funcs->getAttachedShaders) - funcs->getAttachedShaders(program, maxcount, count, shaders); - else - funcs->getAttachedShaders = qglfResolveGetAttachedShaders; -} - -static int QT3D_GLF_APIENTRY qglfResolveGetAttribLocation(GLuint program, const char* name) -{ - typedef int (QT3D_GLF_APIENTRYP type_glGetAttribLocation)(GLuint program, const char* name); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getAttribLocation = (type_glGetAttribLocation) - context->getProcAddress(QLatin1String("glGetAttribLocation")); - if (!funcs->getAttribLocation) { - funcs->getAttribLocation = (type_glGetAttribLocation) - context->getProcAddress(QLatin1String("glGetAttribLocationARB")); - } - - if (funcs->getAttribLocation) - return funcs->getAttribLocation(program, name); - funcs->getAttribLocation = qglfResolveGetAttribLocation; - return int(0); -} - -static void QT3D_GLF_APIENTRY qglfResolveGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getBufferParameteriv = (type_glGetBufferParameteriv) - context->getProcAddress(QLatin1String("glGetBufferParameteriv")); -#ifdef QT_OPENGL_ES - if (!funcs->getBufferParameteriv) { - funcs->getBufferParameteriv = (type_glGetBufferParameteriv) - context->getProcAddress(QLatin1String("glGetBufferParameterivOES")); - } -#endif - if (!funcs->getBufferParameteriv) { - funcs->getBufferParameteriv = (type_glGetBufferParameteriv) - context->getProcAddress(QLatin1String("glGetBufferParameterivEXT")); - } - if (!funcs->getBufferParameteriv) { - funcs->getBufferParameteriv = (type_glGetBufferParameteriv) - context->getProcAddress(QLatin1String("glGetBufferParameterivARB")); - } - - if (funcs->getBufferParameteriv) - funcs->getBufferParameteriv(target, pname, params); - else - funcs->getBufferParameteriv = qglfResolveGetBufferParameteriv; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv) - context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameteriv")); -#ifdef QT_OPENGL_ES - if (!funcs->getFramebufferAttachmentParameteriv) { - funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv) - context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivOES")); - } -#endif - if (!funcs->getFramebufferAttachmentParameteriv) { - funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv) - context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivEXT")); - } - if (!funcs->getFramebufferAttachmentParameteriv) { - funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv) - context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivARB")); - } - - if (funcs->getFramebufferAttachmentParameteriv) - funcs->getFramebufferAttachmentParameteriv(target, attachment, pname, params); - else - funcs->getFramebufferAttachmentParameteriv = qglfResolveGetFramebufferAttachmentParameteriv; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetProgramiv(GLuint program, GLenum pname, GLint* params) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetProgramiv)(GLuint program, GLenum pname, GLint* params); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getProgramiv = (type_glGetProgramiv) - context->getProcAddress(QLatin1String("glGetProgramiv")); - if (!funcs->getProgramiv) { - funcs->getProgramiv = (type_glGetProgramiv) - context->getProcAddress(QLatin1String("glGetObjectParameterivARB")); - } - - if (funcs->getProgramiv) - funcs->getProgramiv(program, pname, params); - else - funcs->getProgramiv = qglfResolveGetProgramiv; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getProgramInfoLog = (type_glGetProgramInfoLog) - context->getProcAddress(QLatin1String("glGetProgramInfoLog")); - if (!funcs->getProgramInfoLog) { - funcs->getProgramInfoLog = (type_glGetProgramInfoLog) - context->getProcAddress(QLatin1String("glGetInfoLogARB")); - } - - if (funcs->getProgramInfoLog) - funcs->getProgramInfoLog(program, bufsize, length, infolog); - else - funcs->getProgramInfoLog = qglfResolveGetProgramInfoLog; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv) - context->getProcAddress(QLatin1String("glGetRenderbufferParameteriv")); -#ifdef QT_OPENGL_ES - if (!funcs->getRenderbufferParameteriv) { - funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv) - context->getProcAddress(QLatin1String("glGetRenderbufferParameterivOES")); - } -#endif - if (!funcs->getRenderbufferParameteriv) { - funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv) - context->getProcAddress(QLatin1String("glGetRenderbufferParameterivEXT")); - } - if (!funcs->getRenderbufferParameteriv) { - funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv) - context->getProcAddress(QLatin1String("glGetRenderbufferParameterivARB")); - } - - if (funcs->getRenderbufferParameteriv) - funcs->getRenderbufferParameteriv(target, pname, params); - else - funcs->getRenderbufferParameteriv = qglfResolveGetRenderbufferParameteriv; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetShaderiv(GLuint shader, GLenum pname, GLint* params) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetShaderiv)(GLuint shader, GLenum pname, GLint* params); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getShaderiv = (type_glGetShaderiv) - context->getProcAddress(QLatin1String("glGetShaderiv")); - if (!funcs->getShaderiv) { - funcs->getShaderiv = (type_glGetShaderiv) - context->getProcAddress(QLatin1String("glGetObjectParameterivARB")); - } - - if (funcs->getShaderiv) - funcs->getShaderiv(shader, pname, params); - else - funcs->getShaderiv = qglfResolveGetShaderiv; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getShaderInfoLog = (type_glGetShaderInfoLog) - context->getProcAddress(QLatin1String("glGetShaderInfoLog")); - if (!funcs->getShaderInfoLog) { - funcs->getShaderInfoLog = (type_glGetShaderInfoLog) - context->getProcAddress(QLatin1String("glGetInfoLogARB")); - } - - if (funcs->getShaderInfoLog) - funcs->getShaderInfoLog(shader, bufsize, length, infolog); - else - funcs->getShaderInfoLog = qglfResolveGetShaderInfoLog; -} - -static void QT3D_GLF_APIENTRY qglfSpecialGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) -{ - Q_UNUSED(shadertype); - Q_UNUSED(precisiontype); - range[0] = range[1] = precision[0] = 0; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat) - context->getProcAddress(QLatin1String("glGetShaderPrecisionFormat")); -#ifdef QT_OPENGL_ES - if (!funcs->getShaderPrecisionFormat) { - funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat) - context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatOES")); - } -#endif - if (!funcs->getShaderPrecisionFormat) { - funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat) - context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatEXT")); - } - if (!funcs->getShaderPrecisionFormat) { - funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat) - context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatARB")); - } - - if (!funcs->getShaderPrecisionFormat) - funcs->getShaderPrecisionFormat = qglfSpecialGetShaderPrecisionFormat; - - funcs->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); -} - -static void QT3D_GLF_APIENTRY qglfResolveGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getShaderSource = (type_glGetShaderSource) - context->getProcAddress(QLatin1String("glGetShaderSource")); - if (!funcs->getShaderSource) { - funcs->getShaderSource = (type_glGetShaderSource) - context->getProcAddress(QLatin1String("glGetShaderSourceARB")); - } - - if (funcs->getShaderSource) - funcs->getShaderSource(shader, bufsize, length, source); - else - funcs->getShaderSource = qglfResolveGetShaderSource; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetUniformfv(GLuint program, GLint location, GLfloat* params) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetUniformfv)(GLuint program, GLint location, GLfloat* params); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getUniformfv = (type_glGetUniformfv) - context->getProcAddress(QLatin1String("glGetUniformfv")); - if (!funcs->getUniformfv) { - funcs->getUniformfv = (type_glGetUniformfv) - context->getProcAddress(QLatin1String("glGetUniformfvARB")); - } - - if (funcs->getUniformfv) - funcs->getUniformfv(program, location, params); - else - funcs->getUniformfv = qglfResolveGetUniformfv; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetUniformiv(GLuint program, GLint location, GLint* params) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetUniformiv)(GLuint program, GLint location, GLint* params); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getUniformiv = (type_glGetUniformiv) - context->getProcAddress(QLatin1String("glGetUniformiv")); - if (!funcs->getUniformiv) { - funcs->getUniformiv = (type_glGetUniformiv) - context->getProcAddress(QLatin1String("glGetUniformivARB")); - } - - if (funcs->getUniformiv) - funcs->getUniformiv(program, location, params); - else - funcs->getUniformiv = qglfResolveGetUniformiv; -} - -static int QT3D_GLF_APIENTRY qglfResolveGetUniformLocation(GLuint program, const char* name) -{ - typedef int (QT3D_GLF_APIENTRYP type_glGetUniformLocation)(GLuint program, const char* name); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getUniformLocation = (type_glGetUniformLocation) - context->getProcAddress(QLatin1String("glGetUniformLocation")); - if (!funcs->getUniformLocation) { - funcs->getUniformLocation = (type_glGetUniformLocation) - context->getProcAddress(QLatin1String("glGetUniformLocationARB")); - } - - if (funcs->getUniformLocation) - return funcs->getUniformLocation(program, name); - funcs->getUniformLocation = qglfResolveGetUniformLocation; - return int(0); -} - -static void QT3D_GLF_APIENTRY qglfResolveGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getVertexAttribfv = (type_glGetVertexAttribfv) - context->getProcAddress(QLatin1String("glGetVertexAttribfv")); - if (!funcs->getVertexAttribfv) { - funcs->getVertexAttribfv = (type_glGetVertexAttribfv) - context->getProcAddress(QLatin1String("glGetVertexAttribfvARB")); - } - - if (funcs->getVertexAttribfv) - funcs->getVertexAttribfv(index, pname, params); - else - funcs->getVertexAttribfv = qglfResolveGetVertexAttribfv; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getVertexAttribiv = (type_glGetVertexAttribiv) - context->getProcAddress(QLatin1String("glGetVertexAttribiv")); - if (!funcs->getVertexAttribiv) { - funcs->getVertexAttribiv = (type_glGetVertexAttribiv) - context->getProcAddress(QLatin1String("glGetVertexAttribivARB")); - } - - if (funcs->getVertexAttribiv) - funcs->getVertexAttribiv(index, pname, params); - else - funcs->getVertexAttribiv = qglfResolveGetVertexAttribiv; -} - -static void QT3D_GLF_APIENTRY qglfResolveGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) -{ - typedef void (QT3D_GLF_APIENTRYP type_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->getVertexAttribPointerv = (type_glGetVertexAttribPointerv) - context->getProcAddress(QLatin1String("glGetVertexAttribPointerv")); - if (!funcs->getVertexAttribPointerv) { - funcs->getVertexAttribPointerv = (type_glGetVertexAttribPointerv) - context->getProcAddress(QLatin1String("glGetVertexAttribPointervARB")); - } - - if (funcs->getVertexAttribPointerv) - funcs->getVertexAttribPointerv(index, pname, pointer); - else - funcs->getVertexAttribPointerv = qglfResolveGetVertexAttribPointerv; -} - -static GLboolean QT3D_GLF_APIENTRY qglfResolveIsBuffer(GLuint buffer) -{ - typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsBuffer)(GLuint buffer); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->isBuffer = (type_glIsBuffer) - context->getProcAddress(QLatin1String("glIsBuffer")); -#ifdef QT_OPENGL_ES - if (!funcs->isBuffer) { - funcs->isBuffer = (type_glIsBuffer) - context->getProcAddress(QLatin1String("glIsBufferOES")); - } -#endif - if (!funcs->isBuffer) { - funcs->isBuffer = (type_glIsBuffer) - context->getProcAddress(QLatin1String("glIsBufferEXT")); - } - if (!funcs->isBuffer) { - funcs->isBuffer = (type_glIsBuffer) - context->getProcAddress(QLatin1String("glIsBufferARB")); - } - - if (funcs->isBuffer) - return funcs->isBuffer(buffer); - funcs->isBuffer = qglfResolveIsBuffer; - return GLboolean(0); -} - -static GLboolean QT3D_GLF_APIENTRY qglfResolveIsFramebuffer(GLuint framebuffer) -{ - typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsFramebuffer)(GLuint framebuffer); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->isFramebuffer = (type_glIsFramebuffer) - context->getProcAddress(QLatin1String("glIsFramebuffer")); -#ifdef QT_OPENGL_ES - if (!funcs->isFramebuffer) { - funcs->isFramebuffer = (type_glIsFramebuffer) - context->getProcAddress(QLatin1String("glIsFramebufferOES")); - } -#endif - if (!funcs->isFramebuffer) { - funcs->isFramebuffer = (type_glIsFramebuffer) - context->getProcAddress(QLatin1String("glIsFramebufferEXT")); - } - if (!funcs->isFramebuffer) { - funcs->isFramebuffer = (type_glIsFramebuffer) - context->getProcAddress(QLatin1String("glIsFramebufferARB")); - } - - if (funcs->isFramebuffer) - return funcs->isFramebuffer(framebuffer); - funcs->isFramebuffer = qglfResolveIsFramebuffer; - return GLboolean(0); -} - -static GLboolean QT3D_GLF_APIENTRY qglfSpecialIsProgram(GLuint program) -{ - return program != 0; -} - -static GLboolean QT3D_GLF_APIENTRY qglfResolveIsProgram(GLuint program) -{ - typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsProgram)(GLuint program); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->isProgram = (type_glIsProgram) - context->getProcAddress(QLatin1String("glIsProgram")); - if (!funcs->isProgram) { - funcs->isProgram = (type_glIsProgram) - context->getProcAddress(QLatin1String("glIsProgramARB")); - } - - if (!funcs->isProgram) - funcs->isProgram = qglfSpecialIsProgram; - - return funcs->isProgram(program); -} - -static GLboolean QT3D_GLF_APIENTRY qglfResolveIsRenderbuffer(GLuint renderbuffer) -{ - typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsRenderbuffer)(GLuint renderbuffer); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->isRenderbuffer = (type_glIsRenderbuffer) - context->getProcAddress(QLatin1String("glIsRenderbuffer")); -#ifdef QT_OPENGL_ES - if (!funcs->isRenderbuffer) { - funcs->isRenderbuffer = (type_glIsRenderbuffer) - context->getProcAddress(QLatin1String("glIsRenderbufferOES")); - } -#endif - if (!funcs->isRenderbuffer) { - funcs->isRenderbuffer = (type_glIsRenderbuffer) - context->getProcAddress(QLatin1String("glIsRenderbufferEXT")); - } - if (!funcs->isRenderbuffer) { - funcs->isRenderbuffer = (type_glIsRenderbuffer) - context->getProcAddress(QLatin1String("glIsRenderbufferARB")); - } - - if (funcs->isRenderbuffer) - return funcs->isRenderbuffer(renderbuffer); - funcs->isRenderbuffer = qglfResolveIsRenderbuffer; - return GLboolean(0); -} - -static GLboolean QT3D_GLF_APIENTRY qglfSpecialIsShader(GLuint shader) -{ - return shader != 0; -} - -static GLboolean QT3D_GLF_APIENTRY qglfResolveIsShader(GLuint shader) -{ - typedef GLboolean (QT3D_GLF_APIENTRYP type_glIsShader)(GLuint shader); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->isShader = (type_glIsShader) - context->getProcAddress(QLatin1String("glIsShader")); - if (!funcs->isShader) { - funcs->isShader = (type_glIsShader) - context->getProcAddress(QLatin1String("glIsShaderARB")); - } - - if (!funcs->isShader) - funcs->isShader = qglfSpecialIsShader; - - return funcs->isShader(shader); -} - -static void QT3D_GLF_APIENTRY qglfResolveLinkProgram(GLuint program) -{ - typedef void (QT3D_GLF_APIENTRYP type_glLinkProgram)(GLuint program); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->linkProgram = (type_glLinkProgram) - context->getProcAddress(QLatin1String("glLinkProgram")); - if (!funcs->linkProgram) { - funcs->linkProgram = (type_glLinkProgram) - context->getProcAddress(QLatin1String("glLinkProgramARB")); - } - - if (funcs->linkProgram) - funcs->linkProgram(program); - else - funcs->linkProgram = qglfResolveLinkProgram; -} - -static void QT3D_GLF_APIENTRY qglfSpecialReleaseShaderCompiler() -{ -} - -static void QT3D_GLF_APIENTRY qglfResolveReleaseShaderCompiler() -{ - typedef void (QT3D_GLF_APIENTRYP type_glReleaseShaderCompiler)(); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->releaseShaderCompiler = (type_glReleaseShaderCompiler) - context->getProcAddress(QLatin1String("glReleaseShaderCompiler")); - if (!funcs->releaseShaderCompiler) { - funcs->releaseShaderCompiler = (type_glReleaseShaderCompiler) - context->getProcAddress(QLatin1String("glReleaseShaderCompilerARB")); - } - - if (!funcs->releaseShaderCompiler) - funcs->releaseShaderCompiler = qglfSpecialReleaseShaderCompiler; - - funcs->releaseShaderCompiler(); -} - -static void QT3D_GLF_APIENTRY qglfResolveRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - typedef void (QT3D_GLF_APIENTRYP type_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->renderbufferStorage = (type_glRenderbufferStorage) - context->getProcAddress(QLatin1String("glRenderbufferStorage")); -#ifdef QT_OPENGL_ES - if (!funcs->renderbufferStorage) { - funcs->renderbufferStorage = (type_glRenderbufferStorage) - context->getProcAddress(QLatin1String("glRenderbufferStorageOES")); - } -#endif - if (!funcs->renderbufferStorage) { - funcs->renderbufferStorage = (type_glRenderbufferStorage) - context->getProcAddress(QLatin1String("glRenderbufferStorageEXT")); - } - if (!funcs->renderbufferStorage) { - funcs->renderbufferStorage = (type_glRenderbufferStorage) - context->getProcAddress(QLatin1String("glRenderbufferStorageARB")); - } - - if (funcs->renderbufferStorage) - funcs->renderbufferStorage(target, internalformat, width, height); - else - funcs->renderbufferStorage = qglfResolveRenderbufferStorage; -} - -static void QT3D_GLF_APIENTRY qglfResolveSampleCoverage(GLclampf value, GLboolean invert) -{ - typedef void (QT3D_GLF_APIENTRYP type_glSampleCoverage)(GLclampf value, GLboolean invert); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->sampleCoverage = (type_glSampleCoverage) - context->getProcAddress(QLatin1String("glSampleCoverage")); -#ifdef QT_OPENGL_ES - if (!funcs->sampleCoverage) { - funcs->sampleCoverage = (type_glSampleCoverage) - context->getProcAddress(QLatin1String("glSampleCoverageOES")); - } -#endif - if (!funcs->sampleCoverage) { - funcs->sampleCoverage = (type_glSampleCoverage) - context->getProcAddress(QLatin1String("glSampleCoverageEXT")); - } - if (!funcs->sampleCoverage) { - funcs->sampleCoverage = (type_glSampleCoverage) - context->getProcAddress(QLatin1String("glSampleCoverageARB")); - } - - if (funcs->sampleCoverage) - funcs->sampleCoverage(value, invert); - else - funcs->sampleCoverage = qglfResolveSampleCoverage; -} - -static void QT3D_GLF_APIENTRY qglfResolveShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) -{ - typedef void (QT3D_GLF_APIENTRYP type_glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->shaderBinary = (type_glShaderBinary) - context->getProcAddress(QLatin1String("glShaderBinary")); - if (!funcs->shaderBinary) { - funcs->shaderBinary = (type_glShaderBinary) - context->getProcAddress(QLatin1String("glShaderBinaryARB")); - } - - if (funcs->shaderBinary) - funcs->shaderBinary(n, shaders, binaryformat, binary, length); - else - funcs->shaderBinary = qglfResolveShaderBinary; -} - -static void QT3D_GLF_APIENTRY qglfResolveShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) -{ - typedef void (QT3D_GLF_APIENTRYP type_glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->shaderSource = (type_glShaderSource) - context->getProcAddress(QLatin1String("glShaderSource")); - if (!funcs->shaderSource) { - funcs->shaderSource = (type_glShaderSource) - context->getProcAddress(QLatin1String("glShaderSourceARB")); - } - - if (funcs->shaderSource) - funcs->shaderSource(shader, count, string, length); - else - funcs->shaderSource = qglfResolveShaderSource; -} - -static void QT3D_GLF_APIENTRY qglfResolveStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - typedef void (QT3D_GLF_APIENTRYP type_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->stencilFuncSeparate = (type_glStencilFuncSeparate) - context->getProcAddress(QLatin1String("glStencilFuncSeparate")); -#ifdef QT_OPENGL_ES - if (!funcs->stencilFuncSeparate) { - funcs->stencilFuncSeparate = (type_glStencilFuncSeparate) - context->getProcAddress(QLatin1String("glStencilFuncSeparateOES")); - } -#endif - if (!funcs->stencilFuncSeparate) { - funcs->stencilFuncSeparate = (type_glStencilFuncSeparate) - context->getProcAddress(QLatin1String("glStencilFuncSeparateEXT")); - } - if (!funcs->stencilFuncSeparate) { - funcs->stencilFuncSeparate = (type_glStencilFuncSeparate) - context->getProcAddress(QLatin1String("glStencilFuncSeparateARB")); - } - - if (funcs->stencilFuncSeparate) - funcs->stencilFuncSeparate(face, func, ref, mask); - else - funcs->stencilFuncSeparate = qglfResolveStencilFuncSeparate; -} - -static void QT3D_GLF_APIENTRY qglfResolveStencilMaskSeparate(GLenum face, GLuint mask) -{ - typedef void (QT3D_GLF_APIENTRYP type_glStencilMaskSeparate)(GLenum face, GLuint mask); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->stencilMaskSeparate = (type_glStencilMaskSeparate) - context->getProcAddress(QLatin1String("glStencilMaskSeparate")); -#ifdef QT_OPENGL_ES - if (!funcs->stencilMaskSeparate) { - funcs->stencilMaskSeparate = (type_glStencilMaskSeparate) - context->getProcAddress(QLatin1String("glStencilMaskSeparateOES")); - } -#endif - if (!funcs->stencilMaskSeparate) { - funcs->stencilMaskSeparate = (type_glStencilMaskSeparate) - context->getProcAddress(QLatin1String("glStencilMaskSeparateEXT")); - } - if (!funcs->stencilMaskSeparate) { - funcs->stencilMaskSeparate = (type_glStencilMaskSeparate) - context->getProcAddress(QLatin1String("glStencilMaskSeparateARB")); - } - - if (funcs->stencilMaskSeparate) - funcs->stencilMaskSeparate(face, mask); - else - funcs->stencilMaskSeparate = qglfResolveStencilMaskSeparate; -} - -static void QT3D_GLF_APIENTRY qglfResolveStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - typedef void (QT3D_GLF_APIENTRYP type_glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->stencilOpSeparate = (type_glStencilOpSeparate) - context->getProcAddress(QLatin1String("glStencilOpSeparate")); -#ifdef QT_OPENGL_ES - if (!funcs->stencilOpSeparate) { - funcs->stencilOpSeparate = (type_glStencilOpSeparate) - context->getProcAddress(QLatin1String("glStencilOpSeparateOES")); - } -#endif - if (!funcs->stencilOpSeparate) { - funcs->stencilOpSeparate = (type_glStencilOpSeparate) - context->getProcAddress(QLatin1String("glStencilOpSeparateEXT")); - } - if (!funcs->stencilOpSeparate) { - funcs->stencilOpSeparate = (type_glStencilOpSeparate) - context->getProcAddress(QLatin1String("glStencilOpSeparateARB")); - } - - if (funcs->stencilOpSeparate) - funcs->stencilOpSeparate(face, fail, zfail, zpass); - else - funcs->stencilOpSeparate = qglfResolveStencilOpSeparate; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform1f(GLint location, GLfloat x) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform1f)(GLint location, GLfloat x); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform1f = (type_glUniform1f) - context->getProcAddress(QLatin1String("glUniform1f")); - if (!funcs->uniform1f) { - funcs->uniform1f = (type_glUniform1f) - context->getProcAddress(QLatin1String("glUniform1fARB")); - } - - if (funcs->uniform1f) - funcs->uniform1f(location, x); - else - funcs->uniform1f = qglfResolveUniform1f; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform1fv(GLint location, GLsizei count, const GLfloat* v) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform1fv)(GLint location, GLsizei count, const GLfloat* v); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform1fv = (type_glUniform1fv) - context->getProcAddress(QLatin1String("glUniform1fv")); - if (!funcs->uniform1fv) { - funcs->uniform1fv = (type_glUniform1fv) - context->getProcAddress(QLatin1String("glUniform1fvARB")); - } - - if (funcs->uniform1fv) - funcs->uniform1fv(location, count, v); - else - funcs->uniform1fv = qglfResolveUniform1fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform1i(GLint location, GLint x) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform1i)(GLint location, GLint x); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform1i = (type_glUniform1i) - context->getProcAddress(QLatin1String("glUniform1i")); - if (!funcs->uniform1i) { - funcs->uniform1i = (type_glUniform1i) - context->getProcAddress(QLatin1String("glUniform1iARB")); - } - - if (funcs->uniform1i) - funcs->uniform1i(location, x); - else - funcs->uniform1i = qglfResolveUniform1i; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform1iv(GLint location, GLsizei count, const GLint* v) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform1iv)(GLint location, GLsizei count, const GLint* v); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform1iv = (type_glUniform1iv) - context->getProcAddress(QLatin1String("glUniform1iv")); - if (!funcs->uniform1iv) { - funcs->uniform1iv = (type_glUniform1iv) - context->getProcAddress(QLatin1String("glUniform1ivARB")); - } - - if (funcs->uniform1iv) - funcs->uniform1iv(location, count, v); - else - funcs->uniform1iv = qglfResolveUniform1iv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform2f(GLint location, GLfloat x, GLfloat y) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform2f)(GLint location, GLfloat x, GLfloat y); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform2f = (type_glUniform2f) - context->getProcAddress(QLatin1String("glUniform2f")); - if (!funcs->uniform2f) { - funcs->uniform2f = (type_glUniform2f) - context->getProcAddress(QLatin1String("glUniform2fARB")); - } - - if (funcs->uniform2f) - funcs->uniform2f(location, x, y); - else - funcs->uniform2f = qglfResolveUniform2f; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform2fv(GLint location, GLsizei count, const GLfloat* v) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform2fv)(GLint location, GLsizei count, const GLfloat* v); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform2fv = (type_glUniform2fv) - context->getProcAddress(QLatin1String("glUniform2fv")); - if (!funcs->uniform2fv) { - funcs->uniform2fv = (type_glUniform2fv) - context->getProcAddress(QLatin1String("glUniform2fvARB")); - } - - if (funcs->uniform2fv) - funcs->uniform2fv(location, count, v); - else - funcs->uniform2fv = qglfResolveUniform2fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform2i(GLint location, GLint x, GLint y) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform2i)(GLint location, GLint x, GLint y); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform2i = (type_glUniform2i) - context->getProcAddress(QLatin1String("glUniform2i")); - if (!funcs->uniform2i) { - funcs->uniform2i = (type_glUniform2i) - context->getProcAddress(QLatin1String("glUniform2iARB")); - } - - if (funcs->uniform2i) - funcs->uniform2i(location, x, y); - else - funcs->uniform2i = qglfResolveUniform2i; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform2iv(GLint location, GLsizei count, const GLint* v) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform2iv)(GLint location, GLsizei count, const GLint* v); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform2iv = (type_glUniform2iv) - context->getProcAddress(QLatin1String("glUniform2iv")); - if (!funcs->uniform2iv) { - funcs->uniform2iv = (type_glUniform2iv) - context->getProcAddress(QLatin1String("glUniform2ivARB")); - } - - if (funcs->uniform2iv) - funcs->uniform2iv(location, count, v); - else - funcs->uniform2iv = qglfResolveUniform2iv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform3f = (type_glUniform3f) - context->getProcAddress(QLatin1String("glUniform3f")); - if (!funcs->uniform3f) { - funcs->uniform3f = (type_glUniform3f) - context->getProcAddress(QLatin1String("glUniform3fARB")); - } - - if (funcs->uniform3f) - funcs->uniform3f(location, x, y, z); - else - funcs->uniform3f = qglfResolveUniform3f; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform3fv(GLint location, GLsizei count, const GLfloat* v) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform3fv)(GLint location, GLsizei count, const GLfloat* v); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform3fv = (type_glUniform3fv) - context->getProcAddress(QLatin1String("glUniform3fv")); - if (!funcs->uniform3fv) { - funcs->uniform3fv = (type_glUniform3fv) - context->getProcAddress(QLatin1String("glUniform3fvARB")); - } - - if (funcs->uniform3fv) - funcs->uniform3fv(location, count, v); - else - funcs->uniform3fv = qglfResolveUniform3fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform3i(GLint location, GLint x, GLint y, GLint z) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform3i)(GLint location, GLint x, GLint y, GLint z); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform3i = (type_glUniform3i) - context->getProcAddress(QLatin1String("glUniform3i")); - if (!funcs->uniform3i) { - funcs->uniform3i = (type_glUniform3i) - context->getProcAddress(QLatin1String("glUniform3iARB")); - } - - if (funcs->uniform3i) - funcs->uniform3i(location, x, y, z); - else - funcs->uniform3i = qglfResolveUniform3i; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform3iv(GLint location, GLsizei count, const GLint* v) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform3iv)(GLint location, GLsizei count, const GLint* v); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform3iv = (type_glUniform3iv) - context->getProcAddress(QLatin1String("glUniform3iv")); - if (!funcs->uniform3iv) { - funcs->uniform3iv = (type_glUniform3iv) - context->getProcAddress(QLatin1String("glUniform3ivARB")); - } - - if (funcs->uniform3iv) - funcs->uniform3iv(location, count, v); - else - funcs->uniform3iv = qglfResolveUniform3iv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform4f = (type_glUniform4f) - context->getProcAddress(QLatin1String("glUniform4f")); - if (!funcs->uniform4f) { - funcs->uniform4f = (type_glUniform4f) - context->getProcAddress(QLatin1String("glUniform4fARB")); - } - - if (funcs->uniform4f) - funcs->uniform4f(location, x, y, z, w); - else - funcs->uniform4f = qglfResolveUniform4f; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform4fv(GLint location, GLsizei count, const GLfloat* v) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform4fv)(GLint location, GLsizei count, const GLfloat* v); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform4fv = (type_glUniform4fv) - context->getProcAddress(QLatin1String("glUniform4fv")); - if (!funcs->uniform4fv) { - funcs->uniform4fv = (type_glUniform4fv) - context->getProcAddress(QLatin1String("glUniform4fvARB")); - } - - if (funcs->uniform4fv) - funcs->uniform4fv(location, count, v); - else - funcs->uniform4fv = qglfResolveUniform4fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform4i = (type_glUniform4i) - context->getProcAddress(QLatin1String("glUniform4i")); - if (!funcs->uniform4i) { - funcs->uniform4i = (type_glUniform4i) - context->getProcAddress(QLatin1String("glUniform4iARB")); - } - - if (funcs->uniform4i) - funcs->uniform4i(location, x, y, z, w); - else - funcs->uniform4i = qglfResolveUniform4i; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniform4iv(GLint location, GLsizei count, const GLint* v) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniform4iv)(GLint location, GLsizei count, const GLint* v); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniform4iv = (type_glUniform4iv) - context->getProcAddress(QLatin1String("glUniform4iv")); - if (!funcs->uniform4iv) { - funcs->uniform4iv = (type_glUniform4iv) - context->getProcAddress(QLatin1String("glUniform4ivARB")); - } - - if (funcs->uniform4iv) - funcs->uniform4iv(location, count, v); - else - funcs->uniform4iv = qglfResolveUniform4iv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniformMatrix2fv = (type_glUniformMatrix2fv) - context->getProcAddress(QLatin1String("glUniformMatrix2fv")); - if (!funcs->uniformMatrix2fv) { - funcs->uniformMatrix2fv = (type_glUniformMatrix2fv) - context->getProcAddress(QLatin1String("glUniformMatrix2fvARB")); - } - - if (funcs->uniformMatrix2fv) - funcs->uniformMatrix2fv(location, count, transpose, value); - else - funcs->uniformMatrix2fv = qglfResolveUniformMatrix2fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniformMatrix3fv = (type_glUniformMatrix3fv) - context->getProcAddress(QLatin1String("glUniformMatrix3fv")); - if (!funcs->uniformMatrix3fv) { - funcs->uniformMatrix3fv = (type_glUniformMatrix3fv) - context->getProcAddress(QLatin1String("glUniformMatrix3fvARB")); - } - - if (funcs->uniformMatrix3fv) - funcs->uniformMatrix3fv(location, count, transpose, value); - else - funcs->uniformMatrix3fv = qglfResolveUniformMatrix3fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->uniformMatrix4fv = (type_glUniformMatrix4fv) - context->getProcAddress(QLatin1String("glUniformMatrix4fv")); - if (!funcs->uniformMatrix4fv) { - funcs->uniformMatrix4fv = (type_glUniformMatrix4fv) - context->getProcAddress(QLatin1String("glUniformMatrix4fvARB")); - } - - if (funcs->uniformMatrix4fv) - funcs->uniformMatrix4fv(location, count, transpose, value); - else - funcs->uniformMatrix4fv = qglfResolveUniformMatrix4fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveUseProgram(GLuint program) -{ - typedef void (QT3D_GLF_APIENTRYP type_glUseProgram)(GLuint program); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->useProgram = (type_glUseProgram) - context->getProcAddress(QLatin1String("glUseProgram")); - if (!funcs->useProgram) { - funcs->useProgram = (type_glUseProgram) - context->getProcAddress(QLatin1String("glUseProgramObjectARB")); - } - - if (funcs->useProgram) - funcs->useProgram(program); - else - funcs->useProgram = qglfResolveUseProgram; -} - -static void QT3D_GLF_APIENTRY qglfResolveValidateProgram(GLuint program) -{ - typedef void (QT3D_GLF_APIENTRYP type_glValidateProgram)(GLuint program); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->validateProgram = (type_glValidateProgram) - context->getProcAddress(QLatin1String("glValidateProgram")); - if (!funcs->validateProgram) { - funcs->validateProgram = (type_glValidateProgram) - context->getProcAddress(QLatin1String("glValidateProgramARB")); - } - - if (funcs->validateProgram) - funcs->validateProgram(program); - else - funcs->validateProgram = qglfResolveValidateProgram; -} - -static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib1f(GLuint indx, GLfloat x) -{ - typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib1f)(GLuint indx, GLfloat x); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->vertexAttrib1f = (type_glVertexAttrib1f) - context->getProcAddress(QLatin1String("glVertexAttrib1f")); - if (!funcs->vertexAttrib1f) { - funcs->vertexAttrib1f = (type_glVertexAttrib1f) - context->getProcAddress(QLatin1String("glVertexAttrib1fARB")); - } - - if (funcs->vertexAttrib1f) - funcs->vertexAttrib1f(indx, x); - else - funcs->vertexAttrib1f = qglfResolveVertexAttrib1f; -} - -static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib1fv(GLuint indx, const GLfloat* values) -{ - typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib1fv)(GLuint indx, const GLfloat* values); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->vertexAttrib1fv = (type_glVertexAttrib1fv) - context->getProcAddress(QLatin1String("glVertexAttrib1fv")); - if (!funcs->vertexAttrib1fv) { - funcs->vertexAttrib1fv = (type_glVertexAttrib1fv) - context->getProcAddress(QLatin1String("glVertexAttrib1fvARB")); - } - - if (funcs->vertexAttrib1fv) - funcs->vertexAttrib1fv(indx, values); - else - funcs->vertexAttrib1fv = qglfResolveVertexAttrib1fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ - typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->vertexAttrib2f = (type_glVertexAttrib2f) - context->getProcAddress(QLatin1String("glVertexAttrib2f")); - if (!funcs->vertexAttrib2f) { - funcs->vertexAttrib2f = (type_glVertexAttrib2f) - context->getProcAddress(QLatin1String("glVertexAttrib2fARB")); - } - - if (funcs->vertexAttrib2f) - funcs->vertexAttrib2f(indx, x, y); - else - funcs->vertexAttrib2f = qglfResolveVertexAttrib2f; -} - -static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib2fv(GLuint indx, const GLfloat* values) -{ - typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib2fv)(GLuint indx, const GLfloat* values); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->vertexAttrib2fv = (type_glVertexAttrib2fv) - context->getProcAddress(QLatin1String("glVertexAttrib2fv")); - if (!funcs->vertexAttrib2fv) { - funcs->vertexAttrib2fv = (type_glVertexAttrib2fv) - context->getProcAddress(QLatin1String("glVertexAttrib2fvARB")); - } - - if (funcs->vertexAttrib2fv) - funcs->vertexAttrib2fv(indx, values); - else - funcs->vertexAttrib2fv = qglfResolveVertexAttrib2fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->vertexAttrib3f = (type_glVertexAttrib3f) - context->getProcAddress(QLatin1String("glVertexAttrib3f")); - if (!funcs->vertexAttrib3f) { - funcs->vertexAttrib3f = (type_glVertexAttrib3f) - context->getProcAddress(QLatin1String("glVertexAttrib3fARB")); - } - - if (funcs->vertexAttrib3f) - funcs->vertexAttrib3f(indx, x, y, z); - else - funcs->vertexAttrib3f = qglfResolveVertexAttrib3f; -} - -static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib3fv(GLuint indx, const GLfloat* values) -{ - typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib3fv)(GLuint indx, const GLfloat* values); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->vertexAttrib3fv = (type_glVertexAttrib3fv) - context->getProcAddress(QLatin1String("glVertexAttrib3fv")); - if (!funcs->vertexAttrib3fv) { - funcs->vertexAttrib3fv = (type_glVertexAttrib3fv) - context->getProcAddress(QLatin1String("glVertexAttrib3fvARB")); - } - - if (funcs->vertexAttrib3fv) - funcs->vertexAttrib3fv(indx, values); - else - funcs->vertexAttrib3fv = qglfResolveVertexAttrib3fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->vertexAttrib4f = (type_glVertexAttrib4f) - context->getProcAddress(QLatin1String("glVertexAttrib4f")); - if (!funcs->vertexAttrib4f) { - funcs->vertexAttrib4f = (type_glVertexAttrib4f) - context->getProcAddress(QLatin1String("glVertexAttrib4fARB")); - } - - if (funcs->vertexAttrib4f) - funcs->vertexAttrib4f(indx, x, y, z, w); - else - funcs->vertexAttrib4f = qglfResolveVertexAttrib4f; -} - -static void QT3D_GLF_APIENTRY qglfResolveVertexAttrib4fv(GLuint indx, const GLfloat* values) -{ - typedef void (QT3D_GLF_APIENTRYP type_glVertexAttrib4fv)(GLuint indx, const GLfloat* values); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->vertexAttrib4fv = (type_glVertexAttrib4fv) - context->getProcAddress(QLatin1String("glVertexAttrib4fv")); - if (!funcs->vertexAttrib4fv) { - funcs->vertexAttrib4fv = (type_glVertexAttrib4fv) - context->getProcAddress(QLatin1String("glVertexAttrib4fvARB")); - } - - if (funcs->vertexAttrib4fv) - funcs->vertexAttrib4fv(indx, values); - else - funcs->vertexAttrib4fv = qglfResolveVertexAttrib4fv; -} - -static void QT3D_GLF_APIENTRY qglfResolveVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) -{ - typedef void (QT3D_GLF_APIENTRYP type_glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); - - const QGLContext *context = QGLContext::currentContext(); - QOpenGLFunctionsPrivate *funcs = qt_gl_functions(context); - - funcs->vertexAttribPointer = (type_glVertexAttribPointer) - context->getProcAddress(QLatin1String("glVertexAttribPointer")); - if (!funcs->vertexAttribPointer) { - funcs->vertexAttribPointer = (type_glVertexAttribPointer) - context->getProcAddress(QLatin1String("glVertexAttribPointerARB")); - } - - if (funcs->vertexAttribPointer) - funcs->vertexAttribPointer(indx, size, type, normalized, stride, ptr); - else - funcs->vertexAttribPointer = qglfResolveVertexAttribPointer; -} - -#endif // !QT_OPENGL_ES_2 - -QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(const QGLContext *) -{ -#ifndef QT_OPENGL_ES_2 - activeTexture = qglfResolveActiveTexture; - attachShader = qglfResolveAttachShader; - bindAttribLocation = qglfResolveBindAttribLocation; - bindBuffer = qglfResolveBindBuffer; - bindFramebuffer = qglfResolveBindFramebuffer; - bindRenderbuffer = qglfResolveBindRenderbuffer; - blendColor = qglfResolveBlendColor; - blendEquation = qglfResolveBlendEquation; - blendEquationSeparate = qglfResolveBlendEquationSeparate; - blendFuncSeparate = qglfResolveBlendFuncSeparate; - bufferData = qglfResolveBufferData; - bufferSubData = qglfResolveBufferSubData; - checkFramebufferStatus = qglfResolveCheckFramebufferStatus; - compileShader = qglfResolveCompileShader; - compressedTexImage2D = qglfResolveCompressedTexImage2D; - compressedTexSubImage2D = qglfResolveCompressedTexSubImage2D; - createProgram = qglfResolveCreateProgram; - createShader = qglfResolveCreateShader; - deleteBuffers = qglfResolveDeleteBuffers; - deleteFramebuffers = qglfResolveDeleteFramebuffers; - deleteProgram = qglfResolveDeleteProgram; - deleteRenderbuffers = qglfResolveDeleteRenderbuffers; - deleteShader = qglfResolveDeleteShader; - detachShader = qglfResolveDetachShader; - disableVertexAttribArray = qglfResolveDisableVertexAttribArray; - enableVertexAttribArray = qglfResolveEnableVertexAttribArray; - framebufferRenderbuffer = qglfResolveFramebufferRenderbuffer; - framebufferTexture2D = qglfResolveFramebufferTexture2D; - genBuffers = qglfResolveGenBuffers; - generateMipmap = qglfResolveGenerateMipmap; - genFramebuffers = qglfResolveGenFramebuffers; - genRenderbuffers = qglfResolveGenRenderbuffers; - getActiveAttrib = qglfResolveGetActiveAttrib; - getActiveUniform = qglfResolveGetActiveUniform; - getAttachedShaders = qglfResolveGetAttachedShaders; - getAttribLocation = qglfResolveGetAttribLocation; - getBufferParameteriv = qglfResolveGetBufferParameteriv; - getFramebufferAttachmentParameteriv = qglfResolveGetFramebufferAttachmentParameteriv; - getProgramiv = qglfResolveGetProgramiv; - getProgramInfoLog = qglfResolveGetProgramInfoLog; - getRenderbufferParameteriv = qglfResolveGetRenderbufferParameteriv; - getShaderiv = qglfResolveGetShaderiv; - getShaderInfoLog = qglfResolveGetShaderInfoLog; - getShaderPrecisionFormat = qglfResolveGetShaderPrecisionFormat; - getShaderSource = qglfResolveGetShaderSource; - getUniformfv = qglfResolveGetUniformfv; - getUniformiv = qglfResolveGetUniformiv; - getUniformLocation = qglfResolveGetUniformLocation; - getVertexAttribfv = qglfResolveGetVertexAttribfv; - getVertexAttribiv = qglfResolveGetVertexAttribiv; - getVertexAttribPointerv = qglfResolveGetVertexAttribPointerv; - isBuffer = qglfResolveIsBuffer; - isFramebuffer = qglfResolveIsFramebuffer; - isProgram = qglfResolveIsProgram; - isRenderbuffer = qglfResolveIsRenderbuffer; - isShader = qglfResolveIsShader; - linkProgram = qglfResolveLinkProgram; - releaseShaderCompiler = qglfResolveReleaseShaderCompiler; - renderbufferStorage = qglfResolveRenderbufferStorage; - sampleCoverage = qglfResolveSampleCoverage; - shaderBinary = qglfResolveShaderBinary; - shaderSource = qglfResolveShaderSource; - stencilFuncSeparate = qglfResolveStencilFuncSeparate; - stencilMaskSeparate = qglfResolveStencilMaskSeparate; - stencilOpSeparate = qglfResolveStencilOpSeparate; - uniform1f = qglfResolveUniform1f; - uniform1fv = qglfResolveUniform1fv; - uniform1i = qglfResolveUniform1i; - uniform1iv = qglfResolveUniform1iv; - uniform2f = qglfResolveUniform2f; - uniform2fv = qglfResolveUniform2fv; - uniform2i = qglfResolveUniform2i; - uniform2iv = qglfResolveUniform2iv; - uniform3f = qglfResolveUniform3f; - uniform3fv = qglfResolveUniform3fv; - uniform3i = qglfResolveUniform3i; - uniform3iv = qglfResolveUniform3iv; - uniform4f = qglfResolveUniform4f; - uniform4fv = qglfResolveUniform4fv; - uniform4i = qglfResolveUniform4i; - uniform4iv = qglfResolveUniform4iv; - uniformMatrix2fv = qglfResolveUniformMatrix2fv; - uniformMatrix3fv = qglfResolveUniformMatrix3fv; - uniformMatrix4fv = qglfResolveUniformMatrix4fv; - useProgram = qglfResolveUseProgram; - validateProgram = qglfResolveValidateProgram; - vertexAttrib1f = qglfResolveVertexAttrib1f; - vertexAttrib1fv = qglfResolveVertexAttrib1fv; - vertexAttrib2f = qglfResolveVertexAttrib2f; - vertexAttrib2fv = qglfResolveVertexAttrib2fv; - vertexAttrib3f = qglfResolveVertexAttrib3f; - vertexAttrib3fv = qglfResolveVertexAttrib3fv; - vertexAttrib4f = qglfResolveVertexAttrib4f; - vertexAttrib4fv = qglfResolveVertexAttrib4fv; - vertexAttribPointer = qglfResolveVertexAttribPointer; -#endif // !QT_OPENGL_ES_2 -} - |