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Diffstat (limited to 'src/threed/api/qopenglfunctions.h')
-rw-r--r-- | src/threed/api/qopenglfunctions.h | 2292 |
1 files changed, 0 insertions, 2292 deletions
diff --git a/src/threed/api/qopenglfunctions.h b/src/threed/api/qopenglfunctions.h deleted file mode 100644 index 315846b1..00000000 --- a/src/threed/api/qopenglfunctions.h +++ /dev/null @@ -1,2292 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QOPENGLFUNCTIONS_H -#define QOPENGLFUNCTIONS_H - -#include <QtOpenGL/qgl.h> -#include "qt3dglobal.h" -#include <QDebug> - -QT_BEGIN_HEADER - -QT_BEGIN_NAMESPACE - -QT_MODULE(Qt3D) - -// Types that aren't defined in all system's gl.h files. -typedef ptrdiff_t qgl_GLintptr; -typedef ptrdiff_t qgl_GLsizeiptr; - -#ifdef Q_WS_WIN -# define QT3D_GLF_APIENTRY APIENTRY -#endif - -#ifndef Q_WS_MAC -# ifndef QT3D_GLF_APIENTRYP -# ifdef QT3D_GLF_APIENTRY -# define QT3D_GLF_APIENTRYP QT3D_GLF_APIENTRY * -# else -# define QT3D_GLF_APIENTRY -# define QT3D_GLF_APIENTRYP * -# endif -# endif -#else -# define QT3D_GLF_APIENTRY -# define QT3D_GLF_APIENTRYP * -#endif - -struct QOpenGLFunctionsPrivate; - -// Undefine any macros from GLEW, qglextensions_p.h, etc that -// may interfere with the definition of QOpenGLFunctions. -#undef glActiveTexture -#undef glAttachShader -#undef glBindAttribLocation -#undef glBindBuffer -#undef glBindFramebuffer -#undef glBindRenderbuffer -#undef glBlendColor -#undef glBlendEquation -#undef glBlendEquationSeparate -#undef glBlendFuncSeparate -#undef glBufferData -#undef glBufferSubData -#undef glCheckFramebufferStatus -#undef glClearDepthf -#undef glCompileShader -#undef glCompressedTexImage2D -#undef glCompressedTexSubImage2D -#undef glCreateProgram -#undef glCreateShader -#undef glDeleteBuffers -#undef glDeleteFramebuffers -#undef glDeleteProgram -#undef glDeleteRenderbuffers -#undef glDeleteShader -#undef glDepthRangef -#undef glDetachShader -#undef glDisableVertexAttribArray -#undef glEnableVertexAttribArray -#undef glFramebufferRenderbuffer -#undef glFramebufferTexture2D -#undef glGenBuffers -#undef glGenerateMipmap -#undef glGenFramebuffers -#undef glGenRenderbuffers -#undef glGetActiveAttrib -#undef glGetActiveUniform -#undef glGetAttachedShaders -#undef glGetAttribLocation -#undef glGetBufferParameteriv -#undef glGetFramebufferAttachmentParameteriv -#undef glGetProgramiv -#undef glGetProgramInfoLog -#undef glGetRenderbufferParameteriv -#undef glGetShaderiv -#undef glGetShaderInfoLog -#undef glGetShaderPrecisionFormat -#undef glGetShaderSource -#undef glGetUniformfv -#undef glGetUniformiv -#undef glGetUniformLocation -#undef glGetVertexAttribfv -#undef glGetVertexAttribiv -#undef glGetVertexAttribPointerv -#undef glIsBuffer -#undef glIsFramebuffer -#undef glIsProgram -#undef glIsRenderbuffer -#undef glIsShader -#undef glLinkProgram -#undef glReleaseShaderCompiler -#undef glRenderbufferStorage -#undef glSampleCoverage -#undef glShaderBinary -#undef glShaderSource -#undef glStencilFuncSeparate -#undef glStencilMaskSeparate -#undef glStencilOpSeparate -#undef glUniform1f -#undef glUniform1fv -#undef glUniform1i -#undef glUniform1iv -#undef glUniform2f -#undef glUniform2fv -#undef glUniform2i -#undef glUniform2iv -#undef glUniform3f -#undef glUniform3fv -#undef glUniform3i -#undef glUniform3iv -#undef glUniform4f -#undef glUniform4fv -#undef glUniform4i -#undef glUniform4iv -#undef glUniformMatrix2fv -#undef glUniformMatrix3fv -#undef glUniformMatrix4fv -#undef glUseProgram -#undef glValidateProgram -#undef glVertexAttrib1f -#undef glVertexAttrib1fv -#undef glVertexAttrib2f -#undef glVertexAttrib2fv -#undef glVertexAttrib3f -#undef glVertexAttrib3fv -#undef glVertexAttrib4f -#undef glVertexAttrib4fv -#undef glVertexAttribPointer - -class Q_QT3D_EXPORT QOpenGLFunctions -{ -public: - QOpenGLFunctions(); - explicit QOpenGLFunctions(const QGLContext *context); - ~QOpenGLFunctions() {} - - enum OpenGLFeature - { - Multitexture = 0x0001, - Shaders = 0x0002, - Buffers = 0x0004, - Framebuffers = 0x0008, - BlendColor = 0x0010, - BlendEquation = 0x0020, - BlendEquationSeparate = 0x0040, - BlendFuncSeparate = 0x0080, - BlendSubtract = 0x0100, - CompressedTextures = 0x0200, - Multisample = 0x0400, - StencilSeparate = 0x0800, - NPOTTextures = 0x1000 - }; - Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature) - - QOpenGLFunctions::OpenGLFeatures openGLFeatures() const; - bool hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) const; - - void initializeGLFunctions(const QGLContext *context = 0); - - void glActiveTexture(GLenum texture); - void glAttachShader(GLuint program, GLuint shader); - void glBindAttribLocation(GLuint program, GLuint index, const char* name); - void glBindBuffer(GLenum target, GLuint buffer); - void glBindFramebuffer(GLenum target, GLuint framebuffer); - void glBindRenderbuffer(GLenum target, GLuint renderbuffer); - void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void glBlendEquation(GLenum mode); - void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); - void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage); - void glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data); - GLenum glCheckFramebufferStatus(GLenum target); - void glClearDepthf(GLclampf depth); - void glCompileShader(GLuint shader); - void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); - void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); - GLuint glCreateProgram(); - GLuint glCreateShader(GLenum type); - void glDeleteBuffers(GLsizei n, const GLuint* buffers); - void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); - void glDeleteProgram(GLuint program); - void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); - void glDeleteShader(GLuint shader); - void glDepthRangef(GLclampf zNear, GLclampf zFar); - void glDetachShader(GLuint program, GLuint shader); - void glDisableVertexAttribArray(GLuint index); - void glEnableVertexAttribArray(GLuint index); - void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void glGenBuffers(GLsizei n, GLuint* buffers); - void glGenerateMipmap(GLenum target); - void glGenFramebuffers(GLsizei n, GLuint* framebuffers); - void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); - void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); - void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); - void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); - int glGetAttribLocation(GLuint program, const char* name); - void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); - void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); - void glGetProgramiv(GLuint program, GLenum pname, GLint* params); - void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); - void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); - void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); - void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); - void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); - void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); - void glGetUniformfv(GLuint program, GLint location, GLfloat* params); - void glGetUniformiv(GLuint program, GLint location, GLint* params); - int glGetUniformLocation(GLuint program, const char* name); - void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); - void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); - void glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); - GLboolean glIsBuffer(GLuint buffer); - GLboolean glIsFramebuffer(GLuint framebuffer); - GLboolean glIsProgram(GLuint program); - GLboolean glIsRenderbuffer(GLuint renderbuffer); - GLboolean glIsShader(GLuint shader); - void glLinkProgram(GLuint program); - void glReleaseShaderCompiler(); - void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void glSampleCoverage(GLclampf value, GLboolean invert); - void glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); - void glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length); - void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); - void glStencilMaskSeparate(GLenum face, GLuint mask); - void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); - void glUniform1f(GLint location, GLfloat x); - void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform1i(GLint location, GLint x); - void glUniform1iv(GLint location, GLsizei count, const GLint* v); - void glUniform2f(GLint location, GLfloat x, GLfloat y); - void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform2i(GLint location, GLint x, GLint y); - void glUniform2iv(GLint location, GLsizei count, const GLint* v); - void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); - void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform3i(GLint location, GLint x, GLint y, GLint z); - void glUniform3iv(GLint location, GLsizei count, const GLint* v); - void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); - void glUniform4iv(GLint location, GLsizei count, const GLint* v); - void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUseProgram(GLuint program); - void glValidateProgram(GLuint program); - void glVertexAttrib1f(GLuint indx, GLfloat x); - void glVertexAttrib1fv(GLuint indx, const GLfloat* values); - void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); - void glVertexAttrib2fv(GLuint indx, const GLfloat* values); - void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - void glVertexAttrib3fv(GLuint indx, const GLfloat* values); - void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glVertexAttrib4fv(GLuint indx, const GLfloat* values); - void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); - -private: - QOpenGLFunctionsPrivate *d_ptr; - static bool isInitialized(const QOpenGLFunctionsPrivate *d) { return d != 0; } -}; - -Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLFunctions::OpenGLFeatures) - -struct QOpenGLFunctionsPrivate -{ - QOpenGLFunctionsPrivate(const QGLContext *context = 0); - -#ifndef QT_OPENGL_ES_2 - void (QT3D_GLF_APIENTRYP activeTexture)(GLenum texture); - void (QT3D_GLF_APIENTRYP attachShader)(GLuint program, GLuint shader); - void (QT3D_GLF_APIENTRYP bindAttribLocation)(GLuint program, GLuint index, const char* name); - void (QT3D_GLF_APIENTRYP bindBuffer)(GLenum target, GLuint buffer); - void (QT3D_GLF_APIENTRYP bindFramebuffer)(GLenum target, GLuint framebuffer); - void (QT3D_GLF_APIENTRYP bindRenderbuffer)(GLenum target, GLuint renderbuffer); - void (QT3D_GLF_APIENTRYP blendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void (QT3D_GLF_APIENTRYP blendEquation)(GLenum mode); - void (QT3D_GLF_APIENTRYP blendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); - void (QT3D_GLF_APIENTRYP blendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void (QT3D_GLF_APIENTRYP bufferData)(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage); - void (QT3D_GLF_APIENTRYP bufferSubData)(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data); - GLenum (QT3D_GLF_APIENTRYP checkFramebufferStatus)(GLenum target); - void (QT3D_GLF_APIENTRYP compileShader)(GLuint shader); - void (QT3D_GLF_APIENTRYP compressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); - void (QT3D_GLF_APIENTRYP compressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); - GLuint (QT3D_GLF_APIENTRYP createProgram)(); - GLuint (QT3D_GLF_APIENTRYP createShader)(GLenum type); - void (QT3D_GLF_APIENTRYP deleteBuffers)(GLsizei n, const GLuint* buffers); - void (QT3D_GLF_APIENTRYP deleteFramebuffers)(GLsizei n, const GLuint* framebuffers); - void (QT3D_GLF_APIENTRYP deleteProgram)(GLuint program); - void (QT3D_GLF_APIENTRYP deleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers); - void (QT3D_GLF_APIENTRYP deleteShader)(GLuint shader); - void (QT3D_GLF_APIENTRYP detachShader)(GLuint program, GLuint shader); - void (QT3D_GLF_APIENTRYP disableVertexAttribArray)(GLuint index); - void (QT3D_GLF_APIENTRYP enableVertexAttribArray)(GLuint index); - void (QT3D_GLF_APIENTRYP framebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void (QT3D_GLF_APIENTRYP framebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void (QT3D_GLF_APIENTRYP genBuffers)(GLsizei n, GLuint* buffers); - void (QT3D_GLF_APIENTRYP generateMipmap)(GLenum target); - void (QT3D_GLF_APIENTRYP genFramebuffers)(GLsizei n, GLuint* framebuffers); - void (QT3D_GLF_APIENTRYP genRenderbuffers)(GLsizei n, GLuint* renderbuffers); - void (QT3D_GLF_APIENTRYP getActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); - void (QT3D_GLF_APIENTRYP getActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); - void (QT3D_GLF_APIENTRYP getAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); - int (QT3D_GLF_APIENTRYP getAttribLocation)(GLuint program, const char* name); - void (QT3D_GLF_APIENTRYP getBufferParameteriv)(GLenum target, GLenum pname, GLint* params); - void (QT3D_GLF_APIENTRYP getFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params); - void (QT3D_GLF_APIENTRYP getProgramiv)(GLuint program, GLenum pname, GLint* params); - void (QT3D_GLF_APIENTRYP getProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); - void (QT3D_GLF_APIENTRYP getRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params); - void (QT3D_GLF_APIENTRYP getShaderiv)(GLuint shader, GLenum pname, GLint* params); - void (QT3D_GLF_APIENTRYP getShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); - void (QT3D_GLF_APIENTRYP getShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); - void (QT3D_GLF_APIENTRYP getShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); - void (QT3D_GLF_APIENTRYP getUniformfv)(GLuint program, GLint location, GLfloat* params); - void (QT3D_GLF_APIENTRYP getUniformiv)(GLuint program, GLint location, GLint* params); - int (QT3D_GLF_APIENTRYP getUniformLocation)(GLuint program, const char* name); - void (QT3D_GLF_APIENTRYP getVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params); - void (QT3D_GLF_APIENTRYP getVertexAttribiv)(GLuint index, GLenum pname, GLint* params); - void (QT3D_GLF_APIENTRYP getVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer); - GLboolean (QT3D_GLF_APIENTRYP isBuffer)(GLuint buffer); - GLboolean (QT3D_GLF_APIENTRYP isFramebuffer)(GLuint framebuffer); - GLboolean (QT3D_GLF_APIENTRYP isProgram)(GLuint program); - GLboolean (QT3D_GLF_APIENTRYP isRenderbuffer)(GLuint renderbuffer); - GLboolean (QT3D_GLF_APIENTRYP isShader)(GLuint shader); - void (QT3D_GLF_APIENTRYP linkProgram)(GLuint program); - void (QT3D_GLF_APIENTRYP releaseShaderCompiler)(); - void (QT3D_GLF_APIENTRYP renderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void (QT3D_GLF_APIENTRYP sampleCoverage)(GLclampf value, GLboolean invert); - void (QT3D_GLF_APIENTRYP shaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); - void (QT3D_GLF_APIENTRYP shaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length); - void (QT3D_GLF_APIENTRYP stencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); - void (QT3D_GLF_APIENTRYP stencilMaskSeparate)(GLenum face, GLuint mask); - void (QT3D_GLF_APIENTRYP stencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); - void (QT3D_GLF_APIENTRYP uniform1f)(GLint location, GLfloat x); - void (QT3D_GLF_APIENTRYP uniform1fv)(GLint location, GLsizei count, const GLfloat* v); - void (QT3D_GLF_APIENTRYP uniform1i)(GLint location, GLint x); - void (QT3D_GLF_APIENTRYP uniform1iv)(GLint location, GLsizei count, const GLint* v); - void (QT3D_GLF_APIENTRYP uniform2f)(GLint location, GLfloat x, GLfloat y); - void (QT3D_GLF_APIENTRYP uniform2fv)(GLint location, GLsizei count, const GLfloat* v); - void (QT3D_GLF_APIENTRYP uniform2i)(GLint location, GLint x, GLint y); - void (QT3D_GLF_APIENTRYP uniform2iv)(GLint location, GLsizei count, const GLint* v); - void (QT3D_GLF_APIENTRYP uniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z); - void (QT3D_GLF_APIENTRYP uniform3fv)(GLint location, GLsizei count, const GLfloat* v); - void (QT3D_GLF_APIENTRYP uniform3i)(GLint location, GLint x, GLint y, GLint z); - void (QT3D_GLF_APIENTRYP uniform3iv)(GLint location, GLsizei count, const GLint* v); - void (QT3D_GLF_APIENTRYP uniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void (QT3D_GLF_APIENTRYP uniform4fv)(GLint location, GLsizei count, const GLfloat* v); - void (QT3D_GLF_APIENTRYP uniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w); - void (QT3D_GLF_APIENTRYP uniform4iv)(GLint location, GLsizei count, const GLint* v); - void (QT3D_GLF_APIENTRYP uniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void (QT3D_GLF_APIENTRYP uniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void (QT3D_GLF_APIENTRYP uniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void (QT3D_GLF_APIENTRYP useProgram)(GLuint program); - void (QT3D_GLF_APIENTRYP validateProgram)(GLuint program); - void (QT3D_GLF_APIENTRYP vertexAttrib1f)(GLuint indx, GLfloat x); - void (QT3D_GLF_APIENTRYP vertexAttrib1fv)(GLuint indx, const GLfloat* values); - void (QT3D_GLF_APIENTRYP vertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y); - void (QT3D_GLF_APIENTRYP vertexAttrib2fv)(GLuint indx, const GLfloat* values); - void (QT3D_GLF_APIENTRYP vertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - void (QT3D_GLF_APIENTRYP vertexAttrib3fv)(GLuint indx, const GLfloat* values); - void (QT3D_GLF_APIENTRYP vertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void (QT3D_GLF_APIENTRYP vertexAttrib4fv)(GLuint indx, const GLfloat* values); - void (QT3D_GLF_APIENTRYP vertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); -#endif -}; - -inline void QOpenGLFunctions::glActiveTexture(GLenum texture) -{ -#if defined(QT_OPENGL_ES_2) - ::glActiveTexture(texture); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->activeTexture(texture); -#endif -} - -inline void QOpenGLFunctions::glAttachShader(GLuint program, GLuint shader) -{ -#if defined(QT_OPENGL_ES_2) - ::glAttachShader(program, shader); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->attachShader(program, shader); -#endif -} - -inline void QOpenGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name) -{ -#if defined(QT_OPENGL_ES_2) - ::glBindAttribLocation(program, index, name); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->bindAttribLocation(program, index, name); -#endif -} - -inline void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer) -{ -#if defined(QT_OPENGL_ES_2) - ::glBindBuffer(target, buffer); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->bindBuffer(target, buffer); -#endif -} - -inline void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer) -{ -#if defined(QT_OPENGL_ES_2) - ::glBindFramebuffer(target, framebuffer); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->bindFramebuffer(target, framebuffer); -#endif -} - -inline void QOpenGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ -#if defined(QT_OPENGL_ES_2) - ::glBindRenderbuffer(target, renderbuffer); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->bindRenderbuffer(target, renderbuffer); -#endif -} - -inline void QOpenGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ -#if defined(QT_OPENGL_ES_2) - ::glBlendColor(red, green, blue, alpha); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->blendColor(red, green, blue, alpha); -#endif -} - -inline void QOpenGLFunctions::glBlendEquation(GLenum mode) -{ -#if defined(QT_OPENGL_ES_2) - ::glBlendEquation(mode); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->blendEquation(mode); -#endif -} - -inline void QOpenGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ -#if defined(QT_OPENGL_ES_2) - ::glBlendEquationSeparate(modeRGB, modeAlpha); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->blendEquationSeparate(modeRGB, modeAlpha); -#endif -} - -inline void QOpenGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ -#if defined(QT_OPENGL_ES_2) - ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); -#endif -} - -inline void QOpenGLFunctions::glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage) -{ -#if defined(QT_OPENGL_ES_2) - ::glBufferData(target, size, data, usage); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->bufferData(target, size, data, usage); -#endif -} - -inline void QOpenGLFunctions::glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data) -{ -#if defined(QT_OPENGL_ES_2) - ::glBufferSubData(target, offset, size, data); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->bufferSubData(target, offset, size, data); -#endif -} - -inline GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target) -{ -#if defined(QT_OPENGL_ES_2) - return ::glCheckFramebufferStatus(target); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - return d_ptr->checkFramebufferStatus(target); -#endif -} - -inline void QOpenGLFunctions::glClearDepthf(GLclampf depth) -{ -#ifndef QT_OPENGL_ES - ::glClearDepth(depth); -#else - ::glClearDepthf(depth); -#endif -} - -inline void QOpenGLFunctions::glCompileShader(GLuint shader) -{ -#if defined(QT_OPENGL_ES_2) - ::glCompileShader(shader); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->compileShader(shader); -#endif -} - -inline void QOpenGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) -{ -#if defined(QT_OPENGL_ES_2) - ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); -#endif -} - -inline void QOpenGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) -{ -#if defined(QT_OPENGL_ES_2) - ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -#endif -} - -inline GLuint QOpenGLFunctions::glCreateProgram() -{ -#if defined(QT_OPENGL_ES_2) - return ::glCreateProgram(); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - return d_ptr->createProgram(); -#endif -} - -inline GLuint QOpenGLFunctions::glCreateShader(GLenum type) -{ -#if defined(QT_OPENGL_ES_2) - return ::glCreateShader(type); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - return d_ptr->createShader(type); -#endif -} - -inline void QOpenGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers) -{ -#if defined(QT_OPENGL_ES_2) - ::glDeleteBuffers(n, buffers); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->deleteBuffers(n, buffers); -#endif -} - -inline void QOpenGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) -{ -#if defined(QT_OPENGL_ES_2) - ::glDeleteFramebuffers(n, framebuffers); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->deleteFramebuffers(n, framebuffers); -#endif -} - -inline void QOpenGLFunctions::glDeleteProgram(GLuint program) -{ -#if defined(QT_OPENGL_ES_2) - ::glDeleteProgram(program); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->deleteProgram(program); -#endif -} - -inline void QOpenGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) -{ -#if defined(QT_OPENGL_ES_2) - ::glDeleteRenderbuffers(n, renderbuffers); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->deleteRenderbuffers(n, renderbuffers); -#endif -} - -inline void QOpenGLFunctions::glDeleteShader(GLuint shader) -{ -#if defined(QT_OPENGL_ES_2) - ::glDeleteShader(shader); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->deleteShader(shader); -#endif -} - -inline void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar) -{ -#ifndef QT_OPENGL_ES - ::glDepthRange(zNear, zFar); -#else - ::glDepthRangef(zNear, zFar); -#endif -} - -inline void QOpenGLFunctions::glDetachShader(GLuint program, GLuint shader) -{ -#if defined(QT_OPENGL_ES_2) - ::glDetachShader(program, shader); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->detachShader(program, shader); -#endif -} - -inline void QOpenGLFunctions::glDisableVertexAttribArray(GLuint index) -{ -#if defined(QT_OPENGL_ES_2) - ::glDisableVertexAttribArray(index); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->disableVertexAttribArray(index); -#endif -} - -inline void QOpenGLFunctions::glEnableVertexAttribArray(GLuint index) -{ -#if defined(QT_OPENGL_ES_2) - ::glEnableVertexAttribArray(index); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->enableVertexAttribArray(index); -#endif -} - -inline void QOpenGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ -#if defined(QT_OPENGL_ES_2) - ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -#endif -} - -inline void QOpenGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ -#if defined(QT_OPENGL_ES_2) - ::glFramebufferTexture2D(target, attachment, textarget, texture, level); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->framebufferTexture2D(target, attachment, textarget, texture, level); -#endif -} - -inline void QOpenGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers) -{ -#if defined(QT_OPENGL_ES_2) - ::glGenBuffers(n, buffers); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->genBuffers(n, buffers); -#endif -} - -inline void QOpenGLFunctions::glGenerateMipmap(GLenum target) -{ -#if defined(QT_OPENGL_ES_2) - ::glGenerateMipmap(target); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->generateMipmap(target); -#endif -} - -inline void QOpenGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers) -{ -#if defined(QT_OPENGL_ES_2) - ::glGenFramebuffers(n, framebuffers); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->genFramebuffers(n, framebuffers); -#endif -} - -inline void QOpenGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) -{ -#if defined(QT_OPENGL_ES_2) - ::glGenRenderbuffers(n, renderbuffers); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->genRenderbuffers(n, renderbuffers); -#endif -} - -inline void QOpenGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetActiveAttrib(program, index, bufsize, length, size, type, name); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getActiveAttrib(program, index, bufsize, length, size, type, name); -#endif -} - -inline void QOpenGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetActiveUniform(program, index, bufsize, length, size, type, name); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getActiveUniform(program, index, bufsize, length, size, type, name); -#endif -} - -inline void QOpenGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetAttachedShaders(program, maxcount, count, shaders); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getAttachedShaders(program, maxcount, count, shaders); -#endif -} - -inline int QOpenGLFunctions::glGetAttribLocation(GLuint program, const char* name) -{ -#if defined(QT_OPENGL_ES_2) - return ::glGetAttribLocation(program, name); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - return d_ptr->getAttribLocation(program, name); -#endif -} - -inline void QOpenGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetBufferParameteriv(target, pname, params); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getBufferParameteriv(target, pname, params); -#endif -} - -inline void QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getFramebufferAttachmentParameteriv(target, attachment, pname, params); -#endif -} - -inline void QOpenGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetProgramiv(program, pname, params); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getProgramiv(program, pname, params); -#endif -} - -inline void QOpenGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetProgramInfoLog(program, bufsize, length, infolog); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getProgramInfoLog(program, bufsize, length, infolog); -#endif -} - -inline void QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetRenderbufferParameteriv(target, pname, params); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getRenderbufferParameteriv(target, pname, params); -#endif -} - -inline void QOpenGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetShaderiv(shader, pname, params); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getShaderiv(shader, pname, params); -#endif -} - -inline void QOpenGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetShaderInfoLog(shader, bufsize, length, infolog); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getShaderInfoLog(shader, bufsize, length, infolog); -#endif -} - -inline void QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); -#endif -} - -inline void QOpenGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetShaderSource(shader, bufsize, length, source); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getShaderSource(shader, bufsize, length, source); -#endif -} - -inline void QOpenGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetUniformfv(program, location, params); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getUniformfv(program, location, params); -#endif -} - -inline void QOpenGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetUniformiv(program, location, params); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getUniformiv(program, location, params); -#endif -} - -inline int QOpenGLFunctions::glGetUniformLocation(GLuint program, const char* name) -{ -#if defined(QT_OPENGL_ES_2) - return ::glGetUniformLocation(program, name); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - return d_ptr->getUniformLocation(program, name); -#endif -} - -inline void QOpenGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetVertexAttribfv(index, pname, params); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getVertexAttribfv(index, pname, params); -#endif -} - -inline void QOpenGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetVertexAttribiv(index, pname, params); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getVertexAttribiv(index, pname, params); -#endif -} - -inline void QOpenGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) -{ -#if defined(QT_OPENGL_ES_2) - ::glGetVertexAttribPointerv(index, pname, pointer); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->getVertexAttribPointerv(index, pname, pointer); -#endif -} - -inline GLboolean QOpenGLFunctions::glIsBuffer(GLuint buffer) -{ -#if defined(QT_OPENGL_ES_2) - return ::glIsBuffer(buffer); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - return d_ptr->isBuffer(buffer); -#endif -} - -inline GLboolean QOpenGLFunctions::glIsFramebuffer(GLuint framebuffer) -{ -#if defined(QT_OPENGL_ES_2) - return ::glIsFramebuffer(framebuffer); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - return d_ptr->isFramebuffer(framebuffer); -#endif -} - -inline GLboolean QOpenGLFunctions::glIsProgram(GLuint program) -{ -#if defined(QT_OPENGL_ES_2) - return ::glIsProgram(program); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - return d_ptr->isProgram(program); -#endif -} - -inline GLboolean QOpenGLFunctions::glIsRenderbuffer(GLuint renderbuffer) -{ -#if defined(QT_OPENGL_ES_2) - return ::glIsRenderbuffer(renderbuffer); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - return d_ptr->isRenderbuffer(renderbuffer); -#endif -} - -inline GLboolean QOpenGLFunctions::glIsShader(GLuint shader) -{ -#if defined(QT_OPENGL_ES_2) - return ::glIsShader(shader); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - return d_ptr->isShader(shader); -#endif -} - -inline void QOpenGLFunctions::glLinkProgram(GLuint program) -{ -#if defined(QT_OPENGL_ES_2) - ::glLinkProgram(program); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->linkProgram(program); -#endif -} - -inline void QOpenGLFunctions::glReleaseShaderCompiler() -{ -#if defined(QT_OPENGL_ES_2) - ::glReleaseShaderCompiler(); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->releaseShaderCompiler(); -#endif -} - -inline void QOpenGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ -#if defined(QT_OPENGL_ES_2) - ::glRenderbufferStorage(target, internalformat, width, height); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->renderbufferStorage(target, internalformat, width, height); -#endif -} - -inline void QOpenGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert) -{ -#if defined(QT_OPENGL_ES_2) - ::glSampleCoverage(value, invert); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->sampleCoverage(value, invert); -#endif -} - -inline void QOpenGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) -{ -#if defined(QT_OPENGL_ES_2) - ::glShaderBinary(n, shaders, binaryformat, binary, length); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->shaderBinary(n, shaders, binaryformat, binary, length); -#endif -} - -inline void QOpenGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) -{ -#if defined(QT_OPENGL_ES_2) - ::glShaderSource(shader, count, string, length); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->shaderSource(shader, count, string, length); -#endif -} - -inline void QOpenGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ -#if defined(QT_OPENGL_ES_2) - ::glStencilFuncSeparate(face, func, ref, mask); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->stencilFuncSeparate(face, func, ref, mask); -#endif -} - -inline void QOpenGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask) -{ -#if defined(QT_OPENGL_ES_2) - ::glStencilMaskSeparate(face, mask); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->stencilMaskSeparate(face, mask); -#endif -} - -inline void QOpenGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ -#if defined(QT_OPENGL_ES_2) - ::glStencilOpSeparate(face, fail, zfail, zpass); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->stencilOpSeparate(face, fail, zfail, zpass); -#endif -} - -inline void QOpenGLFunctions::glUniform1f(GLint location, GLfloat x) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform1f(location, x); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform1f(location, x); -#endif -} - -inline void QOpenGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform1fv(location, count, v); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform1fv(location, count, v); -#endif -} - -inline void QOpenGLFunctions::glUniform1i(GLint location, GLint x) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform1i(location, x); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform1i(location, x); -#endif -} - -inline void QOpenGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform1iv(location, count, v); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform1iv(location, count, v); -#endif -} - -inline void QOpenGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform2f(location, x, y); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform2f(location, x, y); -#endif -} - -inline void QOpenGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform2fv(location, count, v); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform2fv(location, count, v); -#endif -} - -inline void QOpenGLFunctions::glUniform2i(GLint location, GLint x, GLint y) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform2i(location, x, y); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform2i(location, x, y); -#endif -} - -inline void QOpenGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform2iv(location, count, v); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform2iv(location, count, v); -#endif -} - -inline void QOpenGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform3f(location, x, y, z); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform3f(location, x, y, z); -#endif -} - -inline void QOpenGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform3fv(location, count, v); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform3fv(location, count, v); -#endif -} - -inline void QOpenGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform3i(location, x, y, z); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform3i(location, x, y, z); -#endif -} - -inline void QOpenGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform3iv(location, count, v); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform3iv(location, count, v); -#endif -} - -inline void QOpenGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform4f(location, x, y, z, w); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform4f(location, x, y, z, w); -#endif -} - -inline void QOpenGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform4fv(location, count, v); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform4fv(location, count, v); -#endif -} - -inline void QOpenGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform4i(location, x, y, z, w); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform4i(location, x, y, z, w); -#endif -} - -inline void QOpenGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniform4iv(location, count, v); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniform4iv(location, count, v); -#endif -} - -inline void QOpenGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniformMatrix2fv(location, count, transpose, value); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniformMatrix2fv(location, count, transpose, value); -#endif -} - -inline void QOpenGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniformMatrix3fv(location, count, transpose, value); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniformMatrix3fv(location, count, transpose, value); -#endif -} - -inline void QOpenGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ -#if defined(QT_OPENGL_ES_2) - ::glUniformMatrix4fv(location, count, transpose, value); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->uniformMatrix4fv(location, count, transpose, value); -#endif -} - -inline void QOpenGLFunctions::glUseProgram(GLuint program) -{ -#if defined(QT_OPENGL_ES_2) - ::glUseProgram(program); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->useProgram(program); -#endif -} - -inline void QOpenGLFunctions::glValidateProgram(GLuint program) -{ -#if defined(QT_OPENGL_ES_2) - ::glValidateProgram(program); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->validateProgram(program); -#endif -} - -inline void QOpenGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x) -{ -#if defined(QT_OPENGL_ES_2) - ::glVertexAttrib1f(indx, x); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->vertexAttrib1f(indx, x); -#endif -} - -inline void QOpenGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values) -{ -#if defined(QT_OPENGL_ES_2) - ::glVertexAttrib1fv(indx, values); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->vertexAttrib1fv(indx, values); -#endif -} - -inline void QOpenGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ -#if defined(QT_OPENGL_ES_2) - ::glVertexAttrib2f(indx, x, y); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->vertexAttrib2f(indx, x, y); -#endif -} - -inline void QOpenGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values) -{ -#if defined(QT_OPENGL_ES_2) - ::glVertexAttrib2fv(indx, values); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->vertexAttrib2fv(indx, values); -#endif -} - -inline void QOpenGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ -#if defined(QT_OPENGL_ES_2) - ::glVertexAttrib3f(indx, x, y, z); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->vertexAttrib3f(indx, x, y, z); -#endif -} - -inline void QOpenGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values) -{ -#if defined(QT_OPENGL_ES_2) - ::glVertexAttrib3fv(indx, values); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->vertexAttrib3fv(indx, values); -#endif -} - -inline void QOpenGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ -#if defined(QT_OPENGL_ES_2) - ::glVertexAttrib4f(indx, x, y, z, w); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->vertexAttrib4f(indx, x, y, z, w); -#endif -} - -inline void QOpenGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values) -{ -#if defined(QT_OPENGL_ES_2) - ::glVertexAttrib4fv(indx, values); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->vertexAttrib4fv(indx, values); -#endif -} - -inline void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) -{ -#if defined(QT_OPENGL_ES_2) - ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr); -#else - Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); - d_ptr->vertexAttribPointer(indx, size, type, normalized, stride, ptr); -#endif -} - -#ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#endif -#ifndef GL_ACTIVE_ATTRIBUTES -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#endif -#ifndef GL_ACTIVE_TEXTURE -#define GL_ACTIVE_TEXTURE 0x84E0 -#endif -#ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#endif -#ifndef GL_ACTIVE_UNIFORMS -#define GL_ACTIVE_UNIFORMS 0x8B86 -#endif -#ifndef GL_ALIASED_LINE_WIDTH_RANGE -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#endif -#ifndef GL_ALIASED_POINT_SIZE_RANGE -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#endif -#ifndef GL_ALPHA -#define GL_ALPHA 0x1906 -#endif -#ifndef GL_ALPHA_BITS -#define GL_ALPHA_BITS 0x0D55 -#endif -#ifndef GL_ALWAYS -#define GL_ALWAYS 0x0207 -#endif -#ifndef GL_ARRAY_BUFFER -#define GL_ARRAY_BUFFER 0x8892 -#endif -#ifndef GL_ARRAY_BUFFER_BINDING -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#endif -#ifndef GL_ATTACHED_SHADERS -#define GL_ATTACHED_SHADERS 0x8B85 -#endif -#ifndef GL_BACK -#define GL_BACK 0x0405 -#endif -#ifndef GL_BLEND -#define GL_BLEND 0x0BE2 -#endif -#ifndef GL_BLEND_COLOR -#define GL_BLEND_COLOR 0x8005 -#endif -#ifndef GL_BLEND_DST_ALPHA -#define GL_BLEND_DST_ALPHA 0x80CA -#endif -#ifndef GL_BLEND_DST_RGB -#define GL_BLEND_DST_RGB 0x80C8 -#endif -#ifndef GL_BLEND_EQUATION -#define GL_BLEND_EQUATION 0x8009 -#endif -#ifndef GL_BLEND_EQUATION_ALPHA -#define GL_BLEND_EQUATION_ALPHA 0x883D -#endif -#ifndef GL_BLEND_EQUATION_RGB -#define GL_BLEND_EQUATION_RGB 0x8009 -#endif -#ifndef GL_BLEND_SRC_ALPHA -#define GL_BLEND_SRC_ALPHA 0x80CB -#endif -#ifndef GL_BLEND_SRC_RGB -#define GL_BLEND_SRC_RGB 0x80C9 -#endif -#ifndef GL_BLUE_BITS -#define GL_BLUE_BITS 0x0D54 -#endif -#ifndef GL_BOOL -#define GL_BOOL 0x8B56 -#endif -#ifndef GL_BOOL_VEC2 -#define GL_BOOL_VEC2 0x8B57 -#endif -#ifndef GL_BOOL_VEC3 -#define GL_BOOL_VEC3 0x8B58 -#endif -#ifndef GL_BOOL_VEC4 -#define GL_BOOL_VEC4 0x8B59 -#endif -#ifndef GL_BUFFER_SIZE -#define GL_BUFFER_SIZE 0x8764 -#endif -#ifndef GL_BUFFER_USAGE -#define GL_BUFFER_USAGE 0x8765 -#endif -#ifndef GL_BYTE -#define GL_BYTE 0x1400 -#endif -#ifndef GL_CCW -#define GL_CCW 0x0901 -#endif -#ifndef GL_CLAMP_TO_EDGE -#define GL_CLAMP_TO_EDGE 0x812F -#endif -#ifndef GL_COLOR_ATTACHMENT0 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#endif -#ifndef GL_COLOR_BUFFER_BIT -#define GL_COLOR_BUFFER_BIT 0x00004000 -#endif -#ifndef GL_COLOR_CLEAR_VALUE -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#endif -#ifndef GL_COLOR_WRITEMASK -#define GL_COLOR_WRITEMASK 0x0C23 -#endif -#ifndef GL_COMPILE_STATUS -#define GL_COMPILE_STATUS 0x8B81 -#endif -#ifndef GL_COMPRESSED_TEXTURE_FORMATS -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#endif -#ifndef GL_CONSTANT_ALPHA -#define GL_CONSTANT_ALPHA 0x8003 -#endif -#ifndef GL_CONSTANT_COLOR -#define GL_CONSTANT_COLOR 0x8001 -#endif -#ifndef GL_CULL_FACE -#define GL_CULL_FACE 0x0B44 -#endif -#ifndef GL_CULL_FACE_MODE -#define GL_CULL_FACE_MODE 0x0B45 -#endif -#ifndef GL_CURRENT_PROGRAM -#define GL_CURRENT_PROGRAM 0x8B8D -#endif -#ifndef GL_CURRENT_VERTEX_ATTRIB -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#endif -#ifndef GL_CW -#define GL_CW 0x0900 -#endif -#ifndef GL_DECR -#define GL_DECR 0x1E03 -#endif -#ifndef GL_DECR_WRAP -#define GL_DECR_WRAP 0x8508 -#endif -#ifndef GL_DELETE_STATUS -#define GL_DELETE_STATUS 0x8B80 -#endif -#ifndef GL_DEPTH_ATTACHMENT -#define GL_DEPTH_ATTACHMENT 0x8D00 -#endif -#ifndef GL_DEPTH_BITS -#define GL_DEPTH_BITS 0x0D56 -#endif -#ifndef GL_DEPTH_BUFFER_BIT -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#endif -#ifndef GL_DEPTH_CLEAR_VALUE -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#endif -#ifndef GL_DEPTH_COMPONENT -#define GL_DEPTH_COMPONENT 0x1902 -#endif -#ifndef GL_DEPTH_COMPONENT16 -#define GL_DEPTH_COMPONENT16 0x81A5 -#endif -#ifndef GL_DEPTH_FUNC -#define GL_DEPTH_FUNC 0x0B74 -#endif -#ifndef GL_DEPTH_RANGE -#define GL_DEPTH_RANGE 0x0B70 -#endif -#ifndef GL_DEPTH_TEST -#define GL_DEPTH_TEST 0x0B71 -#endif -#ifndef GL_DEPTH_WRITEMASK -#define GL_DEPTH_WRITEMASK 0x0B72 -#endif -#ifndef GL_DITHER -#define GL_DITHER 0x0BD0 -#endif -#ifndef GL_DONT_CARE -#define GL_DONT_CARE 0x1100 -#endif -#ifndef GL_DST_ALPHA -#define GL_DST_ALPHA 0x0304 -#endif -#ifndef GL_DST_COLOR -#define GL_DST_COLOR 0x0306 -#endif -#ifndef GL_DYNAMIC_DRAW -#define GL_DYNAMIC_DRAW 0x88E8 -#endif -#ifndef GL_ELEMENT_ARRAY_BUFFER -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#endif -#ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#endif -#ifndef GL_EQUAL -#define GL_EQUAL 0x0202 -#endif -#ifndef GL_EXTENSIONS -#define GL_EXTENSIONS 0x1F03 -#endif -#ifndef GL_FALSE -#define GL_FALSE 0 -#endif -#ifndef GL_FASTEST -#define GL_FASTEST 0x1101 -#endif -#ifndef GL_FIXED -#define GL_FIXED 0x140C -#endif -#ifndef GL_FLOAT -#define GL_FLOAT 0x1406 -#endif -#ifndef GL_FLOAT_MAT2 -#define GL_FLOAT_MAT2 0x8B5A -#endif -#ifndef GL_FLOAT_MAT3 -#define GL_FLOAT_MAT3 0x8B5B -#endif -#ifndef GL_FLOAT_MAT4 -#define GL_FLOAT_MAT4 0x8B5C -#endif -#ifndef GL_FLOAT_VEC2 -#define GL_FLOAT_VEC2 0x8B50 -#endif -#ifndef GL_FLOAT_VEC3 -#define GL_FLOAT_VEC3 0x8B51 -#endif -#ifndef GL_FLOAT_VEC4 -#define GL_FLOAT_VEC4 0x8B52 -#endif -#ifndef GL_FRAGMENT_SHADER -#define GL_FRAGMENT_SHADER 0x8B30 -#endif -#ifndef GL_FRAMEBUFFER -#define GL_FRAMEBUFFER 0x8D40 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#endif -#ifndef GL_FRAMEBUFFER_BINDING -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#endif -#ifndef GL_FRAMEBUFFER_COMPLETE -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#endif -#ifndef GL_FRAMEBUFFER_UNSUPPORTED -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#endif -#ifndef GL_FRONT -#define GL_FRONT 0x0404 -#endif -#ifndef GL_FRONT_AND_BACK -#define GL_FRONT_AND_BACK 0x0408 -#endif -#ifndef GL_FRONT_FACE -#define GL_FRONT_FACE 0x0B46 -#endif -#ifndef GL_FUNC_ADD -#define GL_FUNC_ADD 0x8006 -#endif -#ifndef GL_FUNC_REVERSE_SUBTRACT -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#endif -#ifndef GL_FUNC_SUBTRACT -#define GL_FUNC_SUBTRACT 0x800A -#endif -#ifndef GL_GENERATE_MIPMAP_HINT -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#endif -#ifndef GL_GEQUAL -#define GL_GEQUAL 0x0206 -#endif -#ifndef GL_GREATER -#define GL_GREATER 0x0204 -#endif -#ifndef GL_GREEN_BITS -#define GL_GREEN_BITS 0x0D53 -#endif -#ifndef GL_HIGH_FLOAT -#define GL_HIGH_FLOAT 0x8DF2 -#endif -#ifndef GL_HIGH_INT -#define GL_HIGH_INT 0x8DF5 -#endif -#ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#endif -#ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#endif -#ifndef GL_INCR -#define GL_INCR 0x1E02 -#endif -#ifndef GL_INCR_WRAP -#define GL_INCR_WRAP 0x8507 -#endif -#ifndef GL_INFO_LOG_LENGTH -#define GL_INFO_LOG_LENGTH 0x8B84 -#endif -#ifndef GL_INT -#define GL_INT 0x1404 -#endif -#ifndef GL_INT_VEC2 -#define GL_INT_VEC2 0x8B53 -#endif -#ifndef GL_INT_VEC3 -#define GL_INT_VEC3 0x8B54 -#endif -#ifndef GL_INT_VEC4 -#define GL_INT_VEC4 0x8B55 -#endif -#ifndef GL_INVALID_ENUM -#define GL_INVALID_ENUM 0x0500 -#endif -#ifndef GL_INVALID_FRAMEBUFFER_OPERATION -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#endif -#ifndef GL_INVALID_OPERATION -#define GL_INVALID_OPERATION 0x0502 -#endif -#ifndef GL_INVALID_VALUE -#define GL_INVALID_VALUE 0x0501 -#endif -#ifndef GL_INVERT -#define GL_INVERT 0x150A -#endif -#ifndef GL_KEEP -#define GL_KEEP 0x1E00 -#endif -#ifndef GL_LEQUAL -#define GL_LEQUAL 0x0203 -#endif -#ifndef GL_LESS -#define GL_LESS 0x0201 -#endif -#ifndef GL_LINEAR -#define GL_LINEAR 0x2601 -#endif -#ifndef GL_LINEAR_MIPMAP_LINEAR -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#endif -#ifndef GL_LINEAR_MIPMAP_NEAREST -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#endif -#ifndef GL_LINE_LOOP -#define GL_LINE_LOOP 0x0002 -#endif -#ifndef GL_LINES -#define GL_LINES 0x0001 -#endif -#ifndef GL_LINE_STRIP -#define GL_LINE_STRIP 0x0003 -#endif -#ifndef GL_LINE_WIDTH -#define GL_LINE_WIDTH 0x0B21 -#endif -#ifndef GL_LINK_STATUS -#define GL_LINK_STATUS 0x8B82 -#endif -#ifndef GL_LOW_FLOAT -#define GL_LOW_FLOAT 0x8DF0 -#endif -#ifndef GL_LOW_INT -#define GL_LOW_INT 0x8DF3 -#endif -#ifndef GL_LUMINANCE -#define GL_LUMINANCE 0x1909 -#endif -#ifndef GL_LUMINANCE_ALPHA -#define GL_LUMINANCE_ALPHA 0x190A -#endif -#ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#endif -#ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#endif -#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#endif -#ifndef GL_MAX_RENDERBUFFER_SIZE -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#endif -#ifndef GL_MAX_TEXTURE_IMAGE_UNITS -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#endif -#ifndef GL_MAX_TEXTURE_SIZE -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#endif -#ifndef GL_MAX_VARYING_VECTORS -#define GL_MAX_VARYING_VECTORS 0x8DFC -#endif -#ifndef GL_MAX_VERTEX_ATTRIBS -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#endif -#ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#endif -#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#endif -#ifndef GL_MAX_VIEWPORT_DIMS -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#endif -#ifndef GL_MEDIUM_FLOAT -#define GL_MEDIUM_FLOAT 0x8DF1 -#endif -#ifndef GL_MEDIUM_INT -#define GL_MEDIUM_INT 0x8DF4 -#endif -#ifndef GL_MIRRORED_REPEAT -#define GL_MIRRORED_REPEAT 0x8370 -#endif -#ifndef GL_NEAREST -#define GL_NEAREST 0x2600 -#endif -#ifndef GL_NEAREST_MIPMAP_LINEAR -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#endif -#ifndef GL_NEAREST_MIPMAP_NEAREST -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#endif -#ifndef GL_NEVER -#define GL_NEVER 0x0200 -#endif -#ifndef GL_NICEST -#define GL_NICEST 0x1102 -#endif -#ifndef GL_NO_ERROR -#define GL_NO_ERROR 0 -#endif -#ifndef GL_NONE -#define GL_NONE 0 -#endif -#ifndef GL_NOTEQUAL -#define GL_NOTEQUAL 0x0205 -#endif -#ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#endif -#ifndef GL_NUM_SHADER_BINARY_FORMATS -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#endif -#ifndef GL_ONE -#define GL_ONE 1 -#endif -#ifndef GL_ONE_MINUS_CONSTANT_ALPHA -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#endif -#ifndef GL_ONE_MINUS_CONSTANT_COLOR -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#endif -#ifndef GL_ONE_MINUS_DST_ALPHA -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#endif -#ifndef GL_ONE_MINUS_DST_COLOR -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#endif -#ifndef GL_ONE_MINUS_SRC_ALPHA -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#endif -#ifndef GL_ONE_MINUS_SRC_COLOR -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#endif -#ifndef GL_OUT_OF_MEMORY -#define GL_OUT_OF_MEMORY 0x0505 -#endif -#ifndef GL_PACK_ALIGNMENT -#define GL_PACK_ALIGNMENT 0x0D05 -#endif -#ifndef GL_POINTS -#define GL_POINTS 0x0000 -#endif -#ifndef GL_POLYGON_OFFSET_FACTOR -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#endif -#ifndef GL_POLYGON_OFFSET_FILL -#define GL_POLYGON_OFFSET_FILL 0x8037 -#endif -#ifndef GL_POLYGON_OFFSET_UNITS -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#endif -#ifndef GL_RED_BITS -#define GL_RED_BITS 0x0D52 -#endif -#ifndef GL_RENDERBUFFER -#define GL_RENDERBUFFER 0x8D41 -#endif -#ifndef GL_RENDERBUFFER_ALPHA_SIZE -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#endif -#ifndef GL_RENDERBUFFER_BINDING -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#endif -#ifndef GL_RENDERBUFFER_BLUE_SIZE -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#endif -#ifndef GL_RENDERBUFFER_DEPTH_SIZE -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#endif -#ifndef GL_RENDERBUFFER_GREEN_SIZE -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#endif -#ifndef GL_RENDERBUFFER_HEIGHT -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#endif -#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#endif -#ifndef GL_RENDERBUFFER_RED_SIZE -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#endif -#ifndef GL_RENDERBUFFER_STENCIL_SIZE -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#endif -#ifndef GL_RENDERBUFFER_WIDTH -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#endif -#ifndef GL_RENDERER -#define GL_RENDERER 0x1F01 -#endif -#ifndef GL_REPEAT -#define GL_REPEAT 0x2901 -#endif -#ifndef GL_REPLACE -#define GL_REPLACE 0x1E01 -#endif -#ifndef GL_RGB -#define GL_RGB 0x1907 -#endif -#ifndef GL_RGB565 -#define GL_RGB565 0x8D62 -#endif -#ifndef GL_RGB5_A1 -#define GL_RGB5_A1 0x8057 -#endif -#ifndef GL_RGBA -#define GL_RGBA 0x1908 -#endif -#ifndef GL_RGBA4 -#define GL_RGBA4 0x8056 -#endif -#ifndef GL_SAMPLE_ALPHA_TO_COVERAGE -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#endif -#ifndef GL_SAMPLE_BUFFERS -#define GL_SAMPLE_BUFFERS 0x80A8 -#endif -#ifndef GL_SAMPLE_COVERAGE -#define GL_SAMPLE_COVERAGE 0x80A0 -#endif -#ifndef GL_SAMPLE_COVERAGE_INVERT -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#endif -#ifndef GL_SAMPLE_COVERAGE_VALUE -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#endif -#ifndef GL_SAMPLER_2D -#define GL_SAMPLER_2D 0x8B5E -#endif -#ifndef GL_SAMPLER_CUBE -#define GL_SAMPLER_CUBE 0x8B60 -#endif -#ifndef GL_SAMPLES -#define GL_SAMPLES 0x80A9 -#endif -#ifndef GL_SCISSOR_BOX -#define GL_SCISSOR_BOX 0x0C10 -#endif -#ifndef GL_SCISSOR_TEST -#define GL_SCISSOR_TEST 0x0C11 -#endif -#ifndef GL_SHADER_BINARY_FORMATS -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#endif -#ifndef GL_SHADER_COMPILER -#define GL_SHADER_COMPILER 0x8DFA -#endif -#ifndef GL_SHADER_SOURCE_LENGTH -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#endif -#ifndef GL_SHADER_TYPE -#define GL_SHADER_TYPE 0x8B4F -#endif -#ifndef GL_SHADING_LANGUAGE_VERSION -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#endif -#ifndef GL_SHORT -#define GL_SHORT 0x1402 -#endif -#ifndef GL_SRC_ALPHA -#define GL_SRC_ALPHA 0x0302 -#endif -#ifndef GL_SRC_ALPHA_SATURATE -#define GL_SRC_ALPHA_SATURATE 0x0308 -#endif -#ifndef GL_SRC_COLOR -#define GL_SRC_COLOR 0x0300 -#endif -#ifndef GL_STATIC_DRAW -#define GL_STATIC_DRAW 0x88E4 -#endif -#ifndef GL_STENCIL_ATTACHMENT -#define GL_STENCIL_ATTACHMENT 0x8D20 -#endif -#ifndef GL_STENCIL_BACK_FAIL -#define GL_STENCIL_BACK_FAIL 0x8801 -#endif -#ifndef GL_STENCIL_BACK_FUNC -#define GL_STENCIL_BACK_FUNC 0x8800 -#endif -#ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#endif -#ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#endif -#ifndef GL_STENCIL_BACK_REF -#define GL_STENCIL_BACK_REF 0x8CA3 -#endif -#ifndef GL_STENCIL_BACK_VALUE_MASK -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#endif -#ifndef GL_STENCIL_BACK_WRITEMASK -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#endif -#ifndef GL_STENCIL_BITS -#define GL_STENCIL_BITS 0x0D57 -#endif -#ifndef GL_STENCIL_BUFFER_BIT -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#endif -#ifndef GL_STENCIL_CLEAR_VALUE -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#endif -#ifndef GL_STENCIL_FAIL -#define GL_STENCIL_FAIL 0x0B94 -#endif -#ifndef GL_STENCIL_FUNC -#define GL_STENCIL_FUNC 0x0B92 -#endif -#ifndef GL_STENCIL_INDEX -#define GL_STENCIL_INDEX 0x1901 -#endif -#ifndef GL_STENCIL_INDEX8 -#define GL_STENCIL_INDEX8 0x8D48 -#endif -#ifndef GL_STENCIL_PASS_DEPTH_FAIL -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#endif -#ifndef GL_STENCIL_PASS_DEPTH_PASS -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#endif -#ifndef GL_STENCIL_REF -#define GL_STENCIL_REF 0x0B97 -#endif -#ifndef GL_STENCIL_TEST -#define GL_STENCIL_TEST 0x0B90 -#endif -#ifndef GL_STENCIL_VALUE_MASK -#define GL_STENCIL_VALUE_MASK 0x0B93 -#endif -#ifndef GL_STENCIL_WRITEMASK -#define GL_STENCIL_WRITEMASK 0x0B98 -#endif -#ifndef GL_STREAM_DRAW -#define GL_STREAM_DRAW 0x88E0 -#endif -#ifndef GL_SUBPIXEL_BITS -#define GL_SUBPIXEL_BITS 0x0D50 -#endif -#ifndef GL_TEXTURE0 -#define GL_TEXTURE0 0x84C0 -#endif -#ifndef GL_TEXTURE -#define GL_TEXTURE 0x1702 -#endif -#ifndef GL_TEXTURE10 -#define GL_TEXTURE10 0x84CA -#endif -#ifndef GL_TEXTURE1 -#define GL_TEXTURE1 0x84C1 -#endif -#ifndef GL_TEXTURE11 -#define GL_TEXTURE11 0x84CB -#endif -#ifndef GL_TEXTURE12 -#define GL_TEXTURE12 0x84CC -#endif -#ifndef GL_TEXTURE13 -#define GL_TEXTURE13 0x84CD -#endif -#ifndef GL_TEXTURE14 -#define GL_TEXTURE14 0x84CE -#endif -#ifndef GL_TEXTURE15 -#define GL_TEXTURE15 0x84CF -#endif -#ifndef GL_TEXTURE16 -#define GL_TEXTURE16 0x84D0 -#endif -#ifndef GL_TEXTURE17 -#define GL_TEXTURE17 0x84D1 -#endif -#ifndef GL_TEXTURE18 -#define GL_TEXTURE18 0x84D2 -#endif -#ifndef GL_TEXTURE19 -#define GL_TEXTURE19 0x84D3 -#endif -#ifndef GL_TEXTURE20 -#define GL_TEXTURE20 0x84D4 -#endif -#ifndef GL_TEXTURE2 -#define GL_TEXTURE2 0x84C2 -#endif -#ifndef GL_TEXTURE21 -#define GL_TEXTURE21 0x84D5 -#endif -#ifndef GL_TEXTURE22 -#define GL_TEXTURE22 0x84D6 -#endif -#ifndef GL_TEXTURE23 -#define GL_TEXTURE23 0x84D7 -#endif -#ifndef GL_TEXTURE24 -#define GL_TEXTURE24 0x84D8 -#endif -#ifndef GL_TEXTURE25 -#define GL_TEXTURE25 0x84D9 -#endif -#ifndef GL_TEXTURE26 -#define GL_TEXTURE26 0x84DA -#endif -#ifndef GL_TEXTURE27 -#define GL_TEXTURE27 0x84DB -#endif -#ifndef GL_TEXTURE28 -#define GL_TEXTURE28 0x84DC -#endif -#ifndef GL_TEXTURE29 -#define GL_TEXTURE29 0x84DD -#endif -#ifndef GL_TEXTURE_2D -#define GL_TEXTURE_2D 0x0DE1 -#endif -#ifndef GL_TEXTURE30 -#define GL_TEXTURE30 0x84DE -#endif -#ifndef GL_TEXTURE3 -#define GL_TEXTURE3 0x84C3 -#endif -#ifndef GL_TEXTURE31 -#define GL_TEXTURE31 0x84DF -#endif -#ifndef GL_TEXTURE4 -#define GL_TEXTURE4 0x84C4 -#endif -#ifndef GL_TEXTURE5 -#define GL_TEXTURE5 0x84C5 -#endif -#ifndef GL_TEXTURE6 -#define GL_TEXTURE6 0x84C6 -#endif -#ifndef GL_TEXTURE7 -#define GL_TEXTURE7 0x84C7 -#endif -#ifndef GL_TEXTURE8 -#define GL_TEXTURE8 0x84C8 -#endif -#ifndef GL_TEXTURE9 -#define GL_TEXTURE9 0x84C9 -#endif -#ifndef GL_TEXTURE_BINDING_2D -#define GL_TEXTURE_BINDING_2D 0x8069 -#endif -#ifndef GL_TEXTURE_BINDING_CUBE_MAP -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#endif -#ifndef GL_TEXTURE_CUBE_MAP -#define GL_TEXTURE_CUBE_MAP 0x8513 -#endif -#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#endif -#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#endif -#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#endif -#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#endif -#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#endif -#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#endif -#ifndef GL_TEXTURE_MAG_FILTER -#define GL_TEXTURE_MAG_FILTER 0x2800 -#endif -#ifndef GL_TEXTURE_MIN_FILTER -#define GL_TEXTURE_MIN_FILTER 0x2801 -#endif -#ifndef GL_TEXTURE_WRAP_S -#define GL_TEXTURE_WRAP_S 0x2802 -#endif -#ifndef GL_TEXTURE_WRAP_T -#define GL_TEXTURE_WRAP_T 0x2803 -#endif -#ifndef GL_TRIANGLE_FAN -#define GL_TRIANGLE_FAN 0x0006 -#endif -#ifndef GL_TRIANGLES -#define GL_TRIANGLES 0x0004 -#endif -#ifndef GL_TRIANGLE_STRIP -#define GL_TRIANGLE_STRIP 0x0005 -#endif -#ifndef GL_TRUE -#define GL_TRUE 1 -#endif -#ifndef GL_UNPACK_ALIGNMENT -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#endif -#ifndef GL_UNSIGNED_BYTE -#define GL_UNSIGNED_BYTE 0x1401 -#endif -#ifndef GL_UNSIGNED_INT -#define GL_UNSIGNED_INT 0x1405 -#endif -#ifndef GL_UNSIGNED_SHORT -#define GL_UNSIGNED_SHORT 0x1403 -#endif -#ifndef GL_UNSIGNED_SHORT_4_4_4_4 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#endif -#ifndef GL_UNSIGNED_SHORT_5_5_5_1 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#endif -#ifndef GL_UNSIGNED_SHORT_5_6_5 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#endif -#ifndef GL_VALIDATE_STATUS -#define GL_VALIDATE_STATUS 0x8B83 -#endif -#ifndef GL_VENDOR -#define GL_VENDOR 0x1F00 -#endif -#ifndef GL_VERSION -#define GL_VERSION 0x1F02 -#endif -#ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#endif -#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#endif -#ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#endif -#ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#endif -#ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#endif -#ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#endif -#ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#endif -#ifndef GL_VERTEX_SHADER -#define GL_VERTEX_SHADER 0x8B31 -#endif -#ifndef GL_VIEWPORT -#define GL_VIEWPORT 0x0BA2 -#endif -#ifndef GL_ZERO -#define GL_ZERO 0 -#endif - -#endif |