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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglattributeset.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QGLAttributeSet
- \brief The QGLAttributeSet class provides a set of QGL::VertexAttribute indexes.
- \since 4.8
- \ingroup qt3d
- \ingroup qt3d::arrays
-
- QGLAttributeSet is intended for checking if a specific vertex
- attribute is present in a piece of geometry, or has been set on a
- QGLPainter during rendering operations. The members of the set
- are instances of QGL::VertexAttribute, with the restriction that
- the index must be between 0 and 31.
-
- The most common use for this class is to determine if specific
- attributes have been supplied on a QGLPainter so as to adjust the
- current drawing effect accordingly. The following example will
- use a lit texture effect if texture co-ordinates were provided
- in the vertex bundle, or a simple lit material effect if
- texture co-ordinates were not provided:
-
- \code
- painter.clearAttributes();
- painter.setVertexBundle(bundle);
- if (painter.attributes().contains(QGL::TextureCoord0))
- painter.setStandardEffect(QGL::LitModulateTexture2D);
- else
- painter.setStandardEffect(QGL::LitMaterial);
- \endcode
-
- It is important to clear the attributes before setting the vertex
- bundle, so that attributes from a previous bundle will not leak
- through. Multiple vertex bundles may be supplied if they contain
- different parts of the same logical piece of geometry.
-
- \sa QGLVertexBundle::attributes(), QGLPainter::attributes()
-*/
-
-/*!
- \fn QGLAttributeSet::QGLAttributeSet()
-
- Constructs an empty attribute set.
-
- \sa isEmpty()
-*/
-
-/*!
- \fn bool QGLAttributeSet::isEmpty() const
-
- Returns true if this attribute set is empty; false otherwise.
-*/
-
-/*!
- \fn void QGLAttributeSet::clear()
-
- Clears this attribute set to empty.
-*/
-
-/*!
- \fn bool QGLAttributeSet::contains(QGL::VertexAttribute attr) const
-
- Returns true if this attribute set contains \a attr; false otherwise.
-
- \sa insert(), remove()
-*/
-
-/*!
- \fn void QGLAttributeSet::insert(QGL::VertexAttribute attr)
-
- Inserts \a attr into this attribute set. Note: \a attr must be
- within the range 0 to 31. Attribute indexes outside this range
- are ignored and not added to the set.
-
- \sa remove(), contains()
-*/
-
-/*!
- \fn void QGLAttributeSet::remove(QGL::VertexAttribute attr)
-
- Removes \a attr from this attribute set.
-
- \sa insert(), contains()
-*/
-
-/*!
- Returns the members of this attribute set as a list.
-
- \sa fromList()
-*/
-QList<QGL::VertexAttribute> QGLAttributeSet::toList() const
-{
- QList<QGL::VertexAttribute> list;
- quint32 attrs = m_attrs;
- int index = 0;
- while (attrs != 0) {
- if ((attrs & 1) != 0)
- list.append(QGL::VertexAttribute(index));
- ++index;
- attrs >>= 1;
- }
- return list;
-}
-
-/*!
- Returns a new attribute set that is initialized with the members
- of \a list.
-
- \sa toList(), insert()
-*/
-QGLAttributeSet QGLAttributeSet::fromList(const QList<QGL::VertexAttribute> &list)
-{
- QGLAttributeSet set;
- for (int index = 0; index < list.size(); ++index)
- set.insert(list.at(index));
- return set;
-}
-
-/*!
- \fn void QGLAttributeSet::unite(const QGLAttributeSet &other)
-
- Unites the contents of \a other with this attribute set
- and modifies this set accordingly.
-
- \sa intersect(), subtract(), insert()
-*/
-
-/*!
- \fn void QGLAttributeSet::intersect(const QGLAttributeSet &other)
-
- Intersects the contents of \a other with this attribute set
- and modifies this set accordingly.
-
- \sa unite(), subtract()
-*/
-
-/*!
- \fn void QGLAttributeSet::subtract(const QGLAttributeSet &other)
-
- Subtracts the contents of \a other from this attribute set
- and modifies this set accordingly.
-
- \sa unite(), intersect(), remove()
-*/
-
-/*!
- \fn bool QGLAttributeSet::operator==(const QGLAttributeSet &other) const
-
- Returns true if this attribute set has the same elements as \a other;
- false otherwise.
-
- \sa operator!=()
-*/
-
-/*!
- \fn bool QGLAttributeSet::operator!=(const QGLAttributeSet &other) const
-
- Returns true if this attribute set does not have the same elements as
- \a other; false otherwise.
-
- \sa operator==()
-*/
-
-QT_END_NAMESPACE