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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglattributevalue.h"
-#include "qopenglfunctions.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QGLAttributeValue
- \brief The QGLAttributeValue class encapsulates information about an OpenGL attribute value.
- \since 4.8
- \ingroup qt3d
- \ingroup qt3d::arrays
-
- OpenGL has many functions that take a pointer to vertex attribute
- values: \c{glVertexPointer()}, \c{glNormalPointer()},
- \c{glVertexAttribPointer()}, etc. These functions typically
- take four arguments: tuple size (1, 2, 3, or 4), component type
- (e.g. GL_FLOAT), stride, and data pointer (\c{glNormalPointer()}
- does not use tuple size, assuming that it is 3). When used with
- vertex buffers, the data pointer may be an offset into the vertex
- buffer instead.
-
- QGLAttributeValue encapsulates these four values so that they can
- be easily manipulated as a set during OpenGL painting operations.
- Constructors are provided for converting QArray and
- QCustomDataArray objects into an attribute value.
-
- Because the data() value is a raw pointer to arbitrary memory,
- care should be taken that the memory remains valid until the
- QGLAttributeValue is no longer required.
-
- \sa QGLAttributeDescription, QArray, QCustomDataArray
-*/
-
-/*!
- \fn QGLAttributeValue::QGLAttributeValue()
-
- Constructs a null attribute value with default parameters of
- tupleSize(), and stride() set to zero, type() set to GL_FLOAT,
- and data() set to null.
-
- \sa isNull()
-*/
-
-/*!
- \fn QGLAttributeValue::QGLAttributeValue(const QArray<float>& array)
-
- Constructs an attribute value that refers to the contents of \a array,
- setting tupleSize() to 1, type() to GL_FLOAT, and stride() to zero.
-
- The \a array must not be destroyed or modified until the attribute
- value is no longer required.
-*/
-
-/*!
- \fn QGLAttributeValue::QGLAttributeValue(const QArray<QVector2D>& array)
-
- Constructs an attribute value that refers to the contents of \a array,
- setting tupleSize() to 2, type() to GL_FLOAT, and stride() to zero.
-
- The \a array must not be destroyed or modified until the attribute
- value is no longer required.
-*/
-
-/*!
- \fn QGLAttributeValue::QGLAttributeValue(const QArray<QVector3D>& array)
-
- Constructs an attribute value that refers to the contents of \a array,
- setting tupleSize() to 3, type() to GL_FLOAT, and stride() to zero.
-
- The \a array must not be destroyed or modified until the attribute
- value is no longer required.
-*/
-
-/*!
- \fn QGLAttributeValue::QGLAttributeValue(const QArray<QVector4D>& array)
-
- Constructs an attribute value that refers to the contents of \a array,
- setting tupleSize() to 4, type() to GL_FLOAT, and stride() to zero.
-
- The \a array must not be destroyed or modified until the attribute
- value is no longer required.
-*/
-
-/*!
- \fn QGLAttributeValue::QGLAttributeValue(const QArray<QColor4ub>& array)
-
- Constructs an attribute value that refers to the contents of \a array,
- setting tupleSize() to 4, type() to GL_UNSIGNED_BYTE, and stride() to zero.
-
- The \a array must not be destroyed or modified until the attribute
- value is no longer required.
-*/
-
-/*!
- Constructs an attribute value that refers to the contents of \a array.
- The tupleSize() and type() of the attribute value will be set according
- to the QCustomDataArray::elementType() of \a array.
-
- The \a array must not be destroyed or modified until the attribute
- value is no longer required.
-*/
-QGLAttributeValue::QGLAttributeValue(const QCustomDataArray& array)
- : m_tupleSize(0), m_type(GL_FLOAT), m_stride(0)
- , m_data(array.data()), m_count(array.count())
-{
- switch (array.elementType()) {
- case QCustomDataArray::Float:
- m_tupleSize = 1;
- break;
- case QCustomDataArray::Vector2D:
- m_tupleSize = 2;
- break;
- case QCustomDataArray::Vector3D:
- m_tupleSize = 3;
- break;
- case QCustomDataArray::Vector4D:
- m_tupleSize = 4;
- break;
- case QCustomDataArray::Color:
- m_tupleSize = 4;
- m_type = GL_UNSIGNED_BYTE;
- break;
- }
-}
-
-/*!
- \fn QGLAttributeValue::QGLAttributeValue(int tupleSize, GLenum type, int stride, const void *data, int count)
-
- Constructs an attribute value with the fields \a tupleSize, \a type,
- \a stride, \a data, and \a count.
-*/
-
-/*!
- \fn QGLAttributeValue::QGLAttributeValue(int tupleSize, GLenum type, int stride, int offset, int count)
-
- Constructs an attribute value with the fields \a tupleSize, \a type,
- \a stride, \a offset, and \a count.
-*/
-
-/*!
- \fn QGLAttributeValue::QGLAttributeValue(const QGLAttributeDescription& description, const void *data, int count)
-
- Constructs an attribute value with the supplied \a description,
- \a data, and \a count.
-*/
-
-/*!
- \fn QGLAttributeValue::QGLAttributeValue(const QGLAttributeDescription& description, int offset, int count)
-
- Constructs an attribute value with the supplied \a description,
- \a offset, and \a count.
-*/
-
-/*!
- \fn bool QGLAttributeValue::isNull() const
-
- Returns true if tupleSize() is zero, which indicates an unset
- attribute value; false otherwise.
-
- Note: it is possible for data() to be null, but isNull() returns true.
- This can happen when data() is actually a zero offset into a
- vertex buffer.
-*/
-
-/*!
- \fn QGLAttributeDescription QGLAttributeValue::description(QGL::VertexAttribute attribute) const
-
- Returns the description of this value, tagged with \a attribute.
-
- \sa type()
-*/
-
-/*!
- \fn GLenum QGLAttributeValue::type() const
-
- Returns the component type for this attribute value. The default
- value is GL_FLOAT.
-
- \sa sizeOfType(), description()
-*/
-
-/*!
- Returns the size in bytes of type().
-
- \sa type(), tupleSize()
-*/
-int QGLAttributeValue::sizeOfType() const
-{
- switch (m_type) {
- case GL_BYTE: return int(sizeof(GLbyte));
- case GL_UNSIGNED_BYTE: return int(sizeof(GLubyte));
- case GL_SHORT: return int(sizeof(GLshort));
- case GL_UNSIGNED_SHORT: return int(sizeof(GLushort));
- case GL_INT: return int(sizeof(GLint));
- case GL_UNSIGNED_INT: return int(sizeof(GLuint));
- case GL_FLOAT: return int(sizeof(GLfloat));
-#if defined(GL_DOUBLE) && !defined(QT_OPENGL_ES)
- case GL_DOUBLE: return int(sizeof(GLdouble));
-#endif
- default: return 0;
- }
-}
-
-/*!
- \fn int QGLAttributeValue::tupleSize() const
-
- Returns the tuple size of this attribute in components. For example,
- a return value of 3 indicates a vector of 3-dimensional values.
- If tupleSize() is zero, then this attribute value is null.
-
- \sa isNull(), sizeOfType()
-*/
-
-/*!
- \fn int QGLAttributeValue::stride() const
-
- Returns the stride in bytes from one vertex element to the
- next for this attribute value. The default value of 0 indicates
- that the elements are tightly packed within the data() array.
-*/
-
-/*!
- \fn const void *QGLAttributeValue::data() const
-
- Returns the data pointer for the elements in this attribute value.
-*/
-
-/*!
- \fn int QGLAttributeValue::count() const
-
- Returns the count of vertex elements in this attribute value;
- zero if the count is unknown.
-*/
-
-QT_END_NAMESPACE