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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qvector4darray.h"
-#include <QtGui/qmatrix4x4.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QVector4DArray
- \brief The QVector4DArray class is a convenience for wrapping a QArray of QVector4D values.
- \since 4.8
- \ingroup qt3d
- \ingroup qt3d::arrays
-
- QVector4DArray is used to build an array of 4D vector values
- based on floating-point x, y, and z arguments:
-
- \code
- QVector4DArray array;
- array.append(1.0f, 2.0f, 3.0f, -4.0f);
- array.append(-1.0f, 2.0f, 3.0f, -4.0f);
- array.append(1.0f, -2.0f, 3.0f, -4.0f);
- \endcode
-
- This is more convenient and readable than the equivalent with
- QArray:
-
- \code
- QArray<QVector4D> array;
- array.append(QVector4D(1.0f, 2.0f, 3.0f, -4.0f));
- array.append(QVector4D(-1.0f, 2.0f, 3.0f, -4.0f));
- array.append(QVector4D(1.0f, -2.0f, 3.0f, -4.0f));
- \endcode
-
- QVector4DArray also has convenience functions for transforming
- the contents of the array with translate(), translated(),
- transform(), and transformed().
-
- \sa QArray, QVector2DArray, QVector3DArray
-*/
-
-/*!
- \fn QVector4DArray::QVector4DArray()
-
- Constructs an empty array of QVector4D values.
-*/
-
-/*!
- \fn QVector4DArray::QVector4DArray(int size, const QVector4D& value)
-
- Constructs an array of QVector4D values with an initial \a size.
- All elements in the array are initialized to \a value.
-*/
-
-/*!
- \fn QVector4DArray::QVector4DArray(const QArray<QVector4D>& other)
-
- Constructs a copy of \a other.
-*/
-
-/*!
- \fn void QVector4DArray::append(qreal x, qreal y, qreal z, qreal w)
-
- Appends (\a x, \a y, \a z, \a w) to this array of QVector4D values.
-*/
-
-/*!
- Multiplies the elements in this array of QVector4D values by
- the \a scale.
-
- \sa scaled()
-*/
-void QVector4DArray::scale(qreal scale)
-{
- if (isDetached()) {
- // Modify the array in-place.
- int size = count();
- QVector4D *dst = data();
- for (int index = 0; index < size; ++index)
- *dst++ *= scale;
- } else {
- // Create a new array, translate the values, and assign.
- QArray<QVector4D> result;
- int size = count();
- const QVector4D *src = constData();
- QVector4D *dst = result.extend(size);
- for (int index = 0; index < size; ++index)
- *dst++ = *src++ * scale;
- *this = result;
- }
-}
-
-/*!
- Returns a copy of this array of QVector4D values, multiplied
- by the \a scale.
-
- \sa scale()
-*/
-QVector4DArray QVector4DArray::scaled(qreal scale) const
-{
- QArray<QVector4D> result;
- int size = count();
- const QVector4D *src = constData();
- QVector4D *dst = result.extend(size);
- for (int index = 0; index < size; ++index)
- *dst++ = *src++ * scale;
- return result;
-}
-
-/*!
- Translates the elements in this array of QVector4D values
- by the components of \a value.
-
- \sa translated()
-*/
-void QVector4DArray::translate(const QVector4D& value)
-{
- if (isDetached()) {
- // Modify the array in-place.
- int size = count();
- QVector4D *dst = data();
- for (int index = 0; index < size; ++index)
- *dst++ += value;
- } else {
- // Create a new array, translate the values, and assign.
- QArray<QVector4D> result;
- int size = count();
- const QVector4D *src = constData();
- QVector4D *dst = result.extend(size);
- for (int index = 0; index < size; ++index)
- *dst++ = *src++ + value;
- *this = result;
- }
-}
-
-/*!
- \fn void QVector4DArray::translate(qreal x, qreal y, qreal z, qreal w);
- \overload
-
- Translates the elements in this array of QVector4D values
- by (\a x, \a y, \a z, \a w).
-
- \sa translated()
-*/
-
-/*!
- Returns a copy of this array of QVector4D values, translated
- by the components of \a value.
-
- \sa translate()
-*/
-QArray<QVector4D> QVector4DArray::translated(const QVector4D& value) const
-{
- QArray<QVector4D> result;
- int size = count();
- const QVector4D *src = constData();
- QVector4D *dst = result.extend(size);
- for (int index = 0; index < size; ++index)
- *dst++ = *src++ + value;
- return result;
-}
-
-/*!
- \fn QArray<QVector4D> QVector4DArray::translated(qreal x, qreal y, qreal z, qreal w) const
- \overload
-
- Returns a copy of this array of QVector4D values, translated
- by (\a x, \a y, \a z, \a w).
-
- \sa translate()
-*/
-
-/*!
- Transforms the elements in this array of QVector4D values
- by \a matrix.
-
- \sa transformed()
-*/
-void QVector4DArray::transform(const QMatrix4x4& matrix)
-{
- if (isDetached()) {
- // Modify the array in-place.
- int size = count();
- QVector4D *dst = data();
- for (int index = 0; index < size; ++index) {
- *dst = matrix * *dst;
- ++dst;
- }
- } else {
- // Create a new array, transform the values, and assign.
- QArray<QVector4D> result;
- int size = count();
- const QVector4D *src = constData();
- QVector4D *dst = result.extend(size);
- for (int index = 0; index < size; ++index)
- *dst++ = matrix * *src++;
- *this = result;
- }
-}
-
-/*!
- Returns a copy of this array of QVector3D values, transformed
- by \a matrix.
-
- \sa transform()
-*/
-QArray<QVector4D> QVector4DArray::transformed(const QMatrix4x4& matrix) const
-{
- QArray<QVector4D> result;
- int size = count();
- const QVector4D *src = constData();
- QVector4D *dst = result.extend(size);
- for (int index = 0; index < size; ++index)
- *dst++ = matrix * *src++;
- return result;
-}
-
-QT_END_NAMESPACE