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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QGLCOLLADAFXEFFECT_P_H
-#define QGLCOLLADAFXEFFECT_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QString>
-#include <QMap>
-#include <QColor>
-#include "qgltexture2d.h"
-#include "qglcolladafxeffect.h"
-
-QT_BEGIN_NAMESPACE
-
-class QGLPainter;
-class QGLShaderProgram;
-class QGLMaterial;
-
-class QGLColladaFxEffectPrivate
-{
- friend class QGLColladaFxEffectFactory;
-public:
- QGLColladaFxEffectPrivate();
- ~QGLColladaFxEffectPrivate();
-
- void addMaterialChannelsToShaderSnippets(const QGLMaterial *material);
- void resetGlueSnippets();
- void setTextureUniform(QGLShaderProgram *program, QGLPainter* painter, QString channelName, QGLTexture2D* texture, int* textureUnit, QColor fallbackColor);
- void updateMaterialChannelSnippets(QString channelName, QGLTexture2D* texture, int* textureUnit, QColor fallbackColor);
-
- QString id;
- QString sid;
- QString name;
-
- // The spec allows for 3D textures as well, but for now only 2D is
- // supported
- QGLTexture2D* emissiveTexture;
- QGLTexture2D* ambientTexture;
- QGLTexture2D* diffuseTexture;
- QGLTexture2D* specularTexture;
- int lighting;
- QGLMaterial* material;
-
- QStringList vertexShaderCodeSnippets;
- QStringList vertexShaderDeclarationSnippets;
- QStringList vertexShaderVariableNames;
-
- QStringList fragmentShaderCodeSnippets;
- QStringList fragmentShaderDeclarationSnippets;
- QStringList fragmentShaderVariableNames;
-
- QString vertexShaderEndGlueSnippet;
- QString vertexShaderMainGlueSnippet;
- QString fragmentShaderEndGlueSnippet;
- QString fragmentShaderMainGlueSnippet;
-
- bool currentlyActive;
-};
-
-QT_END_NAMESPACE
-
-#endif // QGLCOLLADAFXEFFECT_P_H