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Diffstat (limited to 'src/threed/effects/qglflatcoloreffect.cpp')
-rw-r--r-- | src/threed/effects/qglflatcoloreffect.cpp | 350 |
1 files changed, 0 insertions, 350 deletions
diff --git a/src/threed/effects/qglflatcoloreffect.cpp b/src/threed/effects/qglflatcoloreffect.cpp deleted file mode 100644 index e082b38e..00000000 --- a/src/threed/effects/qglflatcoloreffect.cpp +++ /dev/null @@ -1,350 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qglflatcoloreffect_p.h" -#include "qglabstracteffect_p.h" -#include <QtOpenGL/qglshaderprogram.h> - -QT_BEGIN_NAMESPACE - -/*! - \class QGLFlatColorEffect - \since 4.8 - \brief The QGLFlatColorEffect class provides a standard effect that draws fragments with a flat unlit color. - \ingroup qt3d - \ingroup qt3d::painting - \internal -*/ - -/*! - \class QGLPerVertexColorEffect - \since 4.8 - \brief The QGLPerVertexColorEffect class provides a standard effect that draws fragments with a per-vertex unlit color. - \ingroup qt3d - \ingroup qt3d::painting - \internal -*/ - -class QGLFlatColorEffectPrivate -{ -public: - QGLFlatColorEffectPrivate() - : program(0) - , matrixUniform(-1) - , colorUniform(-1) - , isFixedFunction(false) - { - } - - QGLShaderProgram *program; - int matrixUniform; - int colorUniform; - bool isFixedFunction; -}; - -/*! - Constructs a new flat color effect. -*/ -QGLFlatColorEffect::QGLFlatColorEffect() - : d_ptr(new QGLFlatColorEffectPrivate) -{ -} - -/*! - Destroys this flat color effect. -*/ -QGLFlatColorEffect::~QGLFlatColorEffect() -{ -} - -/*! - \reimp -*/ -bool QGLFlatColorEffect::supportsPicking() const -{ - return true; -} - -/*! - \reimp -*/ -void QGLFlatColorEffect::setActive(QGLPainter *painter, bool flag) -{ -#if defined(QGL_FIXED_FUNCTION_ONLY) - Q_UNUSED(painter); - if (flag) - glEnableClientState(GL_VERTEX_ARRAY); - else - glDisableClientState(GL_VERTEX_ARRAY); -#else - Q_UNUSED(painter); - Q_D(QGLFlatColorEffect); -#if !defined(QGL_SHADERS_ONLY) - if (painter->isFixedFunction()) { - d->isFixedFunction = true; - if (flag) - glEnableClientState(GL_VERTEX_ARRAY); - else - glDisableClientState(GL_VERTEX_ARRAY); - return; - } -#endif - static char const flatColorVertexShader[] = - "attribute highp vec4 vertex;\n" - "uniform highp mat4 matrix;\n" - "void main(void)\n" - "{\n" - " gl_Position = matrix * vertex;\n" - "}\n"; - - static char const flatColorFragmentShader[] = - "uniform mediump vec4 color;\n" - "void main(void)\n" - "{\n" - " gl_FragColor = color;\n" - "}\n"; - - QGLShaderProgram *program = - painter->cachedProgram(QLatin1String("qt.color.flat")); - d->program = program; - if (!program) { - if (!flag) - return; - program = new QGLShaderProgram(); - program->addShaderFromSourceCode(QGLShader::Vertex, flatColorVertexShader); - program->addShaderFromSourceCode(QGLShader::Fragment, flatColorFragmentShader); - program->bindAttributeLocation("vertex", QGL::Position); - if (!program->link()) { - qWarning("QGLFlatColorEffect::setActive(): could not link shader program"); - delete program; - return; - } - painter->setCachedProgram(QLatin1String("qt.color.flat"), program); - d->program = program; - d->colorUniform = program->uniformLocation("color"); - d->matrixUniform = program->uniformLocation("matrix"); - program->bind(); - program->enableAttributeArray(QGL::Position); - } else if (flag) { - d->colorUniform = program->uniformLocation("color"); - d->matrixUniform = program->uniformLocation("matrix"); - program->bind(); - program->enableAttributeArray(QGL::Position); - } else { - program->disableAttributeArray(QGL::Position); - program->release(); - } -#endif -} - -/*! - \reimp -*/ -void QGLFlatColorEffect::update - (QGLPainter *painter, QGLPainter::Updates updates) -{ -#if defined(QGL_FIXED_FUNCTION_ONLY) - painter->updateFixedFunction - (updates & (QGLPainter::UpdateColor | - QGLPainter::UpdateMatrices)); -#else - Q_D(QGLFlatColorEffect); -#if !defined(QGL_SHADERS_ONLY) - if (d->isFixedFunction) { - painter->updateFixedFunction - (updates & (QGLPainter::UpdateColor | - QGLPainter::UpdateMatrices)); - return; - } -#endif - if ((updates & QGLPainter::UpdateColor) != 0) { - if (painter->isPicking()) - d->program->setUniformValue(d->colorUniform, painter->pickColor()); - else - d->program->setUniformValue(d->colorUniform, painter->color()); - } - if ((updates & QGLPainter::UpdateMatrices) != 0) { - QMatrix4x4 proj = painter->projectionMatrix(); - QMatrix4x4 mv = painter->modelViewMatrix(); - d->program->setUniformValue(d->matrixUniform, proj * mv); - } -#endif -} - -class QGLPerVertexColorEffectPrivate -{ -public: - QGLPerVertexColorEffectPrivate() - : program(0) - , matrixUniform(-1) - , isFixedFunction(false) - { - } - - QGLShaderProgram *program; - int matrixUniform; - bool isFixedFunction; -}; - -/*! - Constructs a new per-vertex color effect. -*/ -QGLPerVertexColorEffect::QGLPerVertexColorEffect() - : d_ptr(new QGLPerVertexColorEffectPrivate) -{ -} - -/*! - Destroys this per-vertex color effect. -*/ -QGLPerVertexColorEffect::~QGLPerVertexColorEffect() -{ -} - -/*! - \reimp -*/ -void QGLPerVertexColorEffect::setActive(QGLPainter *painter, bool flag) -{ -#if defined(QGL_FIXED_FUNCTION_ONLY) - Q_UNUSED(painter); - if (flag) { - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - } else { - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - } -#else - Q_UNUSED(painter); - Q_D(QGLPerVertexColorEffect); -#if !defined(QGL_SHADERS_ONLY) - if (painter->isFixedFunction()) { - d->isFixedFunction = true; - if (flag) { - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - } else { - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - } - return; - } -#endif - static char const pvColorVertexShader[] = - "attribute highp vec4 vertex;\n" - "attribute mediump vec4 color;\n" - "uniform highp mat4 matrix;\n" - "varying mediump vec4 qColor;\n" - "void main(void)\n" - "{\n" - " gl_Position = matrix * vertex;\n" - " qColor = color;\n" - "}\n"; - - static char const pvColorFragmentShader[] = - "varying mediump vec4 qColor;\n" - "void main(void)\n" - "{\n" - " gl_FragColor = qColor;\n" - "}\n"; - - QGLShaderProgram *program = - painter->cachedProgram(QLatin1String("qt.color.pervertex")); - d->program = program; - if (!program) { - if (!flag) - return; - program = new QGLShaderProgram(); - program->addShaderFromSourceCode(QGLShader::Vertex, pvColorVertexShader); - program->addShaderFromSourceCode(QGLShader::Fragment, pvColorFragmentShader); - program->bindAttributeLocation("vertex", QGL::Position); - program->bindAttributeLocation("color", QGL::Color); - if (!program->link()) { - qWarning("QGLPerVertexColorEffect::setActive(): could not link shader program"); - delete program; - program = 0; - return; - } - painter->setCachedProgram(QLatin1String("qt.color.pervertex"), program); - d->program = program; - d->matrixUniform = program->uniformLocation("matrix"); - program->bind(); - program->enableAttributeArray(QGL::Position); - program->enableAttributeArray(QGL::Color); - } else if (flag) { - d->matrixUniform = program->uniformLocation("matrix"); - program->bind(); - program->enableAttributeArray(QGL::Position); - program->enableAttributeArray(QGL::Color); - } else { - program->disableAttributeArray(QGL::Position); - program->disableAttributeArray(QGL::Color); - program->release(); - } -#endif -} - -/*! - \reimp -*/ -void QGLPerVertexColorEffect::update - (QGLPainter *painter, QGLPainter::Updates updates) -{ -#if defined(QGL_FIXED_FUNCTION_ONLY) - painter->updateFixedFunction(updates & QGLPainter::UpdateMatrices); -#else - Q_UNUSED(painter); - Q_D(QGLPerVertexColorEffect); -#if !defined(QGL_SHADERS_ONLY) - if (d->isFixedFunction) { - painter->updateFixedFunction(updates & QGLPainter::UpdateMatrices); - return; - } -#endif - if ((updates & QGLPainter::UpdateMatrices) != 0) { - d->program->setUniformValue - (d->matrixUniform, painter->combinedMatrix()); - } -#endif -} - -QT_END_NAMESPACE |