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diff --git a/src/threed/effects/qglflatcoloreffect.cpp b/src/threed/effects/qglflatcoloreffect.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglflatcoloreffect_p.h"
-#include "qglabstracteffect_p.h"
-#include <QtOpenGL/qglshaderprogram.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QGLFlatColorEffect
- \since 4.8
- \brief The QGLFlatColorEffect class provides a standard effect that draws fragments with a flat unlit color.
- \ingroup qt3d
- \ingroup qt3d::painting
- \internal
-*/
-
-/*!
- \class QGLPerVertexColorEffect
- \since 4.8
- \brief The QGLPerVertexColorEffect class provides a standard effect that draws fragments with a per-vertex unlit color.
- \ingroup qt3d
- \ingroup qt3d::painting
- \internal
-*/
-
-class QGLFlatColorEffectPrivate
-{
-public:
- QGLFlatColorEffectPrivate()
- : program(0)
- , matrixUniform(-1)
- , colorUniform(-1)
- , isFixedFunction(false)
- {
- }
-
- QGLShaderProgram *program;
- int matrixUniform;
- int colorUniform;
- bool isFixedFunction;
-};
-
-/*!
- Constructs a new flat color effect.
-*/
-QGLFlatColorEffect::QGLFlatColorEffect()
- : d_ptr(new QGLFlatColorEffectPrivate)
-{
-}
-
-/*!
- Destroys this flat color effect.
-*/
-QGLFlatColorEffect::~QGLFlatColorEffect()
-{
-}
-
-/*!
- \reimp
-*/
-bool QGLFlatColorEffect::supportsPicking() const
-{
- return true;
-}
-
-/*!
- \reimp
-*/
-void QGLFlatColorEffect::setActive(QGLPainter *painter, bool flag)
-{
-#if defined(QGL_FIXED_FUNCTION_ONLY)
- Q_UNUSED(painter);
- if (flag)
- glEnableClientState(GL_VERTEX_ARRAY);
- else
- glDisableClientState(GL_VERTEX_ARRAY);
-#else
- Q_UNUSED(painter);
- Q_D(QGLFlatColorEffect);
-#if !defined(QGL_SHADERS_ONLY)
- if (painter->isFixedFunction()) {
- d->isFixedFunction = true;
- if (flag)
- glEnableClientState(GL_VERTEX_ARRAY);
- else
- glDisableClientState(GL_VERTEX_ARRAY);
- return;
- }
-#endif
- static char const flatColorVertexShader[] =
- "attribute highp vec4 vertex;\n"
- "uniform highp mat4 matrix;\n"
- "void main(void)\n"
- "{\n"
- " gl_Position = matrix * vertex;\n"
- "}\n";
-
- static char const flatColorFragmentShader[] =
- "uniform mediump vec4 color;\n"
- "void main(void)\n"
- "{\n"
- " gl_FragColor = color;\n"
- "}\n";
-
- QGLShaderProgram *program =
- painter->cachedProgram(QLatin1String("qt.color.flat"));
- d->program = program;
- if (!program) {
- if (!flag)
- return;
- program = new QGLShaderProgram();
- program->addShaderFromSourceCode(QGLShader::Vertex, flatColorVertexShader);
- program->addShaderFromSourceCode(QGLShader::Fragment, flatColorFragmentShader);
- program->bindAttributeLocation("vertex", QGL::Position);
- if (!program->link()) {
- qWarning("QGLFlatColorEffect::setActive(): could not link shader program");
- delete program;
- return;
- }
- painter->setCachedProgram(QLatin1String("qt.color.flat"), program);
- d->program = program;
- d->colorUniform = program->uniformLocation("color");
- d->matrixUniform = program->uniformLocation("matrix");
- program->bind();
- program->enableAttributeArray(QGL::Position);
- } else if (flag) {
- d->colorUniform = program->uniformLocation("color");
- d->matrixUniform = program->uniformLocation("matrix");
- program->bind();
- program->enableAttributeArray(QGL::Position);
- } else {
- program->disableAttributeArray(QGL::Position);
- program->release();
- }
-#endif
-}
-
-/*!
- \reimp
-*/
-void QGLFlatColorEffect::update
- (QGLPainter *painter, QGLPainter::Updates updates)
-{
-#if defined(QGL_FIXED_FUNCTION_ONLY)
- painter->updateFixedFunction
- (updates & (QGLPainter::UpdateColor |
- QGLPainter::UpdateMatrices));
-#else
- Q_D(QGLFlatColorEffect);
-#if !defined(QGL_SHADERS_ONLY)
- if (d->isFixedFunction) {
- painter->updateFixedFunction
- (updates & (QGLPainter::UpdateColor |
- QGLPainter::UpdateMatrices));
- return;
- }
-#endif
- if ((updates & QGLPainter::UpdateColor) != 0) {
- if (painter->isPicking())
- d->program->setUniformValue(d->colorUniform, painter->pickColor());
- else
- d->program->setUniformValue(d->colorUniform, painter->color());
- }
- if ((updates & QGLPainter::UpdateMatrices) != 0) {
- QMatrix4x4 proj = painter->projectionMatrix();
- QMatrix4x4 mv = painter->modelViewMatrix();
- d->program->setUniformValue(d->matrixUniform, proj * mv);
- }
-#endif
-}
-
-class QGLPerVertexColorEffectPrivate
-{
-public:
- QGLPerVertexColorEffectPrivate()
- : program(0)
- , matrixUniform(-1)
- , isFixedFunction(false)
- {
- }
-
- QGLShaderProgram *program;
- int matrixUniform;
- bool isFixedFunction;
-};
-
-/*!
- Constructs a new per-vertex color effect.
-*/
-QGLPerVertexColorEffect::QGLPerVertexColorEffect()
- : d_ptr(new QGLPerVertexColorEffectPrivate)
-{
-}
-
-/*!
- Destroys this per-vertex color effect.
-*/
-QGLPerVertexColorEffect::~QGLPerVertexColorEffect()
-{
-}
-
-/*!
- \reimp
-*/
-void QGLPerVertexColorEffect::setActive(QGLPainter *painter, bool flag)
-{
-#if defined(QGL_FIXED_FUNCTION_ONLY)
- Q_UNUSED(painter);
- if (flag) {
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- } else {
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- }
-#else
- Q_UNUSED(painter);
- Q_D(QGLPerVertexColorEffect);
-#if !defined(QGL_SHADERS_ONLY)
- if (painter->isFixedFunction()) {
- d->isFixedFunction = true;
- if (flag) {
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- } else {
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- }
- return;
- }
-#endif
- static char const pvColorVertexShader[] =
- "attribute highp vec4 vertex;\n"
- "attribute mediump vec4 color;\n"
- "uniform highp mat4 matrix;\n"
- "varying mediump vec4 qColor;\n"
- "void main(void)\n"
- "{\n"
- " gl_Position = matrix * vertex;\n"
- " qColor = color;\n"
- "}\n";
-
- static char const pvColorFragmentShader[] =
- "varying mediump vec4 qColor;\n"
- "void main(void)\n"
- "{\n"
- " gl_FragColor = qColor;\n"
- "}\n";
-
- QGLShaderProgram *program =
- painter->cachedProgram(QLatin1String("qt.color.pervertex"));
- d->program = program;
- if (!program) {
- if (!flag)
- return;
- program = new QGLShaderProgram();
- program->addShaderFromSourceCode(QGLShader::Vertex, pvColorVertexShader);
- program->addShaderFromSourceCode(QGLShader::Fragment, pvColorFragmentShader);
- program->bindAttributeLocation("vertex", QGL::Position);
- program->bindAttributeLocation("color", QGL::Color);
- if (!program->link()) {
- qWarning("QGLPerVertexColorEffect::setActive(): could not link shader program");
- delete program;
- program = 0;
- return;
- }
- painter->setCachedProgram(QLatin1String("qt.color.pervertex"), program);
- d->program = program;
- d->matrixUniform = program->uniformLocation("matrix");
- program->bind();
- program->enableAttributeArray(QGL::Position);
- program->enableAttributeArray(QGL::Color);
- } else if (flag) {
- d->matrixUniform = program->uniformLocation("matrix");
- program->bind();
- program->enableAttributeArray(QGL::Position);
- program->enableAttributeArray(QGL::Color);
- } else {
- program->disableAttributeArray(QGL::Position);
- program->disableAttributeArray(QGL::Color);
- program->release();
- }
-#endif
-}
-
-/*!
- \reimp
-*/
-void QGLPerVertexColorEffect::update
- (QGLPainter *painter, QGLPainter::Updates updates)
-{
-#if defined(QGL_FIXED_FUNCTION_ONLY)
- painter->updateFixedFunction(updates & QGLPainter::UpdateMatrices);
-#else
- Q_UNUSED(painter);
- Q_D(QGLPerVertexColorEffect);
-#if !defined(QGL_SHADERS_ONLY)
- if (d->isFixedFunction) {
- painter->updateFixedFunction(updates & QGLPainter::UpdateMatrices);
- return;
- }
-#endif
- if ((updates & QGLPainter::UpdateMatrices) != 0) {
- d->program->setUniformValue
- (d->matrixUniform, painter->combinedMatrix());
- }
-#endif
-}
-
-QT_END_NAMESPACE