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Diffstat (limited to 'src/threed/effects/qglflattextureeffect.cpp')
-rw-r--r-- | src/threed/effects/qglflattextureeffect.cpp | 373 |
1 files changed, 0 insertions, 373 deletions
diff --git a/src/threed/effects/qglflattextureeffect.cpp b/src/threed/effects/qglflattextureeffect.cpp deleted file mode 100644 index 3e93ff48..00000000 --- a/src/threed/effects/qglflattextureeffect.cpp +++ /dev/null @@ -1,373 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qglflattextureeffect_p.h" -#include "qglabstracteffect_p.h" -#include "qglext_p.h" -#include <QtOpenGL/qglshaderprogram.h> - -QT_BEGIN_NAMESPACE - -/*! - \class QGLFlatTextureEffect - \since 4.8 - \brief The QGLFlatTextureEffect class provides a standard effect that draws fragments with a flat unlit texture. - \ingroup qt3d - \ingroup qt3d::painting - \internal -*/ - -/*! - \class QGLFlatDecalTextureEffect - \since 4.8 - \brief The QGLFlatDecalTextureEffect class provides a standard effect that decals fragments with a flat unlit texture. - \ingroup qt3d - \ingroup qt3d::painting - \internal -*/ - -class QGLFlatTextureEffectPrivate -{ -public: - QGLFlatTextureEffectPrivate() - : program(0) - , matrixUniform(-1) - , isFixedFunction(false) - { - } - - QGLShaderProgram *program; - int matrixUniform; - bool isFixedFunction; -}; - -/*! - Constructs a new flat texture effect. -*/ -QGLFlatTextureEffect::QGLFlatTextureEffect() - : d_ptr(new QGLFlatTextureEffectPrivate) -{ -} - -/*! - Destroys this flat texture effect. -*/ -QGLFlatTextureEffect::~QGLFlatTextureEffect() -{ -} - -#if !defined(QGL_FIXED_FUNCTION_ONLY) - -static char const flatTexVertexShader[] = - "attribute highp vec4 vertex;\n" - "attribute highp vec4 texcoord;\n" - "uniform highp mat4 matrix;\n" - "varying highp vec4 qt_TexCoord0;\n" - "void main(void)\n" - "{\n" - " gl_Position = matrix * vertex;\n" - " qt_TexCoord0 = texcoord;\n" - "}\n"; - -static char const flatTexFragmentShader[] = - "uniform sampler2D tex;\n" - "varying highp vec4 qt_TexCoord0;\n" - "void main(void)\n" - "{\n" - " gl_FragColor = texture2D(tex, qt_TexCoord0.st);\n" - "}\n"; - -static char const flatDecalFragmentShader[] = - "uniform sampler2D tex;\n" - "uniform mediump vec4 color;\n" - "varying highp vec4 qt_TexCoord0;\n" - "void main(void)\n" - "{\n" - " mediump vec4 col = texture2D(tex, qt_TexCoord0.st);\n" - " gl_FragColor = vec4(clamp(color.rgb * (1.0 - col.a) + col.rgb, 0.0, 1.0), color.a);\n" - "}\n"; - -#endif - -/*! - \reimp -*/ -void QGLFlatTextureEffect::setActive(QGLPainter *painter, bool flag) -{ -#if defined(QGL_FIXED_FUNCTION_ONLY) - Q_UNUSED(painter); - if (flag) { - glEnableClientState(GL_VERTEX_ARRAY); - qt_gl_ClientActiveTexture(GL_TEXTURE0); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glEnable(GL_TEXTURE_2D); - } else { - glDisableClientState(GL_VERTEX_ARRAY); - qt_gl_ClientActiveTexture(GL_TEXTURE0); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisable(GL_TEXTURE_2D); - } -#else - Q_UNUSED(painter); - Q_D(QGLFlatTextureEffect); -#if !defined(QGL_SHADERS_ONLY) - if (painter->isFixedFunction()) { - d->isFixedFunction = true; - if (flag) { - glEnableClientState(GL_VERTEX_ARRAY); - qt_gl_ClientActiveTexture(GL_TEXTURE0); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glEnable(GL_TEXTURE_2D); - } else { - glDisableClientState(GL_VERTEX_ARRAY); - qt_gl_ClientActiveTexture(GL_TEXTURE0); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisable(GL_TEXTURE_2D); - } - return; - } -#endif - QGLShaderProgram *program = - painter->cachedProgram(QLatin1String("qt.texture.flat.replace")); - d->program = program; - if (!program) { - if (!flag) - return; - program = new QGLShaderProgram(); - program->addShaderFromSourceCode(QGLShader::Vertex, flatTexVertexShader); - program->addShaderFromSourceCode(QGLShader::Fragment, flatTexFragmentShader); - program->bindAttributeLocation("vertex", QGL::Position); - program->bindAttributeLocation("texcoord", QGL::TextureCoord0); - if (!program->link()) { - qWarning("QGLFlatTextureEffect::setActive(): could not link shader program"); - delete program; - program = 0; - return; - } - painter->setCachedProgram - (QLatin1String("qt.texture.flat.replace"), program); - d->program = program; - d->matrixUniform = program->uniformLocation("matrix"); - program->bind(); - program->setUniformValue("tex", 0); - program->enableAttributeArray(QGL::Position); - program->enableAttributeArray(QGL::TextureCoord0); - } else if (flag) { - d->matrixUniform = program->uniformLocation("matrix"); - program->bind(); - program->setUniformValue("tex", 0); - program->enableAttributeArray(QGL::Position); - program->enableAttributeArray(QGL::TextureCoord0); - } else { - program->disableAttributeArray(QGL::Position); - program->disableAttributeArray(QGL::TextureCoord0); - program->release(); - } -#endif -} - -/*! - \reimp -*/ -void QGLFlatTextureEffect::update - (QGLPainter *painter, QGLPainter::Updates updates) -{ -#if defined(QGL_FIXED_FUNCTION_ONLY) - painter->updateFixedFunction(updates & QGLPainter::UpdateMatrices); -#else - Q_D(QGLFlatTextureEffect); -#if !defined(QGL_SHADERS_ONLY) - if (d->isFixedFunction) { - painter->updateFixedFunction(updates & QGLPainter::UpdateMatrices); - return; - } -#endif - if ((updates & QGLPainter::UpdateMatrices) != 0) { - d->program->setUniformValue - (d->matrixUniform, painter->combinedMatrix()); - } -#endif -} - -class QGLFlatDecalTextureEffectPrivate -{ -public: - QGLFlatDecalTextureEffectPrivate() - : program(0) - , matrixUniform(-1) - , colorUniform(-1) - , isFixedFunction(false) - { - } - - QGLShaderProgram *program; - int matrixUniform; - int colorUniform; - bool isFixedFunction; -}; - -/*! - Constructs a new flat decal texture effect. -*/ -QGLFlatDecalTextureEffect::QGLFlatDecalTextureEffect() - : d_ptr(new QGLFlatDecalTextureEffectPrivate) -{ -} - -/*! - Destroys this flat decal texture effect. -*/ -QGLFlatDecalTextureEffect::~QGLFlatDecalTextureEffect() -{ -} - -/*! - \reimp -*/ -void QGLFlatDecalTextureEffect::setActive(QGLPainter *painter, bool flag) -{ -#if defined(QGL_FIXED_FUNCTION_ONLY) - Q_UNUSED(painter); - if (flag) { - glEnableClientState(GL_VERTEX_ARRAY); - qt_gl_ClientActiveTexture(GL_TEXTURE0); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glEnable(GL_TEXTURE_2D); - } else { - glDisableClientState(GL_VERTEX_ARRAY); - qt_gl_ClientActiveTexture(GL_TEXTURE0); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisable(GL_TEXTURE_2D); - } -#else - Q_UNUSED(painter); - Q_D(QGLFlatDecalTextureEffect); -#if !defined(QGL_SHADERS_ONLY) - if (painter->isFixedFunction()) { - d->isFixedFunction = true; - if (flag) { - glEnableClientState(GL_VERTEX_ARRAY); - qt_gl_ClientActiveTexture(GL_TEXTURE0); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glEnable(GL_TEXTURE_2D); - } else { - glDisableClientState(GL_VERTEX_ARRAY); - qt_gl_ClientActiveTexture(GL_TEXTURE0); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisable(GL_TEXTURE_2D); - } - } -#endif - QGLShaderProgram *program = - painter->cachedProgram(QLatin1String("qt.texture.flat.decal")); - d->program = program; - if (!program) { - if (!flag) - return; - program = new QGLShaderProgram(); - program->addShaderFromSourceCode(QGLShader::Vertex, flatTexVertexShader); - program->addShaderFromSourceCode(QGLShader::Fragment, flatDecalFragmentShader); - program->bindAttributeLocation("vertex", QGL::Position); - program->bindAttributeLocation("texcoord", QGL::TextureCoord0); - if (!program->link()) { - qWarning("QGLFlatDecalTextureEffect::setActive(): could not link shader program"); - delete program; - program = 0; - return; - } - painter->setCachedProgram - (QLatin1String("qt.texture.flat.decal"), program); - d->program = program; - d->matrixUniform = program->uniformLocation("matrix"); - d->colorUniform = program->uniformLocation("color"); - program->bind(); - program->setUniformValue("tex", 0); - program->enableAttributeArray(QGL::Position); - program->enableAttributeArray(QGL::TextureCoord0); - } else if (flag) { - d->matrixUniform = program->uniformLocation("matrix"); - d->colorUniform = program->uniformLocation("color"); - program->bind(); - program->setUniformValue("tex", 0); - program->enableAttributeArray(QGL::Position); - program->enableAttributeArray(QGL::TextureCoord0); - } else { - program->disableAttributeArray(QGL::Position); - program->disableAttributeArray(QGL::TextureCoord0); - program->release(); - } -#endif -} - -/*! - \reimp -*/ -void QGLFlatDecalTextureEffect::update - (QGLPainter *painter, QGLPainter::Updates updates) -{ -#if defined(QGL_FIXED_FUNCTION_ONLY) - painter->updateFixedFunction - (updates & (QGLPainter::UpdateColor | - QGLPainter::UpdateMatrices)); -#else - Q_D(QGLFlatDecalTextureEffect); -#if !defined(QGL_SHADERS_ONLY) - if (d->isFixedFunction) { - painter->updateFixedFunction - (updates & (QGLPainter::UpdateColor | - QGLPainter::UpdateMatrices)); - return; - } -#endif - if ((updates & QGLPainter::UpdateColor) != 0) - d->program->setUniformValue(d->colorUniform, painter->color()); - if ((updates & QGLPainter::UpdateMatrices) != 0) { - d->program->setUniformValue - (d->matrixUniform, painter->combinedMatrix()); - } -#endif -} - -QT_END_NAMESPACE |