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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qlogicalvertex.h"
-#include "qvector_utils_p.h"
-
-#include <QtCore/qdebug.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QLogicalVertex
- \brief The QLogicalVertex class references QGeometryData at a single vertex.
- \since 4.8
- \ingroup qt3d
- \ingroup qt3d::geometry
-
- QLogicalVertex instances are a convenience class for use with
- QGeometryData. A QLogicalVertex simply references through to the data
- in a QGeometryData for a particular vertex, providing accessors to fetch
- position, texture coordinates, and other values.
-
- Create a QLogicalVertex referring to a particular QGeometryData instance:
- \code
- QGeometryData data;
- data.appendVertex(QVector3D(1, 2, 3));
-
- // construct a QLogicalVertex referring to the first vertex in data
- // the QGeometryData is implicitly shared with lv
- QLogicalVertex lv(data, 0);
- // lv.vertex() == QVector3D(1, 2, 3)
- \endcode
- This is inexpensive and no new storage is allocated for the actual data,
- just the reference and index.
-
- With logical vertices instances referencing large QGeometryData instances,
- avoid modifying the instance:
- \code
- // careful - assigning to a QLogicalVertex which refers to an external
- // QGeometryData will result in a possibly expensive copy-on-write
- lv.setVertex(3, 2, 1);
- \endcode
-
- Create a QLogicalVertex with its own QGeometryData internally:
- \code
- QLogicalVertex lv;
- // no copy on write here - internal QGeometryData is not shared
- lv.setVertex(1, 2, 3);
- \endcode
-
- Assign an instance of QLogicalVertex:
- \code
- QLogicalVertex lv2;
- lv2 = data.logicalVertexAt(0);
- \endcode
- Although lv2 gets its own internal QGeometryData which is then immediately
- thrown away by the assignment, because of lazy initialization in
- QGeometryData the cost is negligible.
-
- Use the fields() and hasField() functions to determine if a particular
- field is present in the vertex. Accessing non-existent data will cause
- an assert in debug mode (from the underlying QArray), and give
- undefined behaviour in release mode.
-
- \sa QGeometryData, QGLBuilder
-*/
-
-/*!
- \fn QLogicalVertex::QLogicalVertex()
- Constructs a new invalid QLogicalVertex which has no data.
-*/
-
-/*!
- \fn QLogicalVertex::QLogicalVertex(QGeometryData data, int index)
- Constructs a new QLogicalVertex referencing the \a data at \a index.
- Note that if this QLogicalVertex is modified, by calling vertex() or
- setNormal() for example, then a copy-on-write for \a data will be
- triggered.
-*/
-
-/*!
- \fn QLogicalVertex::QLogicalVertex(const QVector3D &a)
- Constructs a new QLogicalVertex with a vertex set to \a a.
-*/
-
-/*!
- \fn QLogicalVertex::QLogicalVertex(const QVector3D &a, const QVector3D &n);
- Constructs a new QLogicalVertex with a vertex set to \a a, and normal set to \a n.
-*/
-
-/*!
- \fn QLogicalVertex::QLogicalVertex(const QVector3D &a, const QVector3D &n, const QVector2D &t)
- Constructs a new QLogicalVertex with its vertex value set to \a a, normal set
- to \a n, and texture set to \a t. By default \a n is the null QVector3D,
- and \a t is the InvalidTexCoord. If \a n is null then hasType(QLogicalVertex::Normal)
- will return false. Likewise if \a t is the InvalidTexCoord then
- hasType(QLogicalVertex::Texture) will return false.
-*/
-
-/*!
- \fn QLogicalVertex::QLogicalVertex(const QVector3D &a, QColor4ub color)
- Constructs a new QLogicalVertex with its vertex value set to \a a,
- color value set to \a color.
-*/
-
-/*!
- \fn QLogicalVertex::~QLogicalVertex()
- Destroys this QLogicalVertex reclaiming any resources.
-*/
-
-/*!
- \fn const QVector3D &QLogicalVertex::vertex() const
- Returns a const reference to the vertex value for this vertex.
-*/
-
-/*!
- \fn void QLogicalVertex::setVertex(const QVector3D &v)
- Sets the vertex value for this vertex to \a v.
-*/
-
-/*!
- \fn QVector3D &QLogicalVertex::vertex()
- Returns a modifiable reference to the vertex value.
-*/
-
-/*!
- \fn QLogicalVertex::operator QVector3D ()
- Returns a copy of the vertex value, by casting as a QVector3D. This
- allows passing of a QLogicalVertex to functions that expect a QVector3D.
-*/
-
-/*!
- \fn QVariant QLogicalVertex::attribute(QGL::VertexAttribute field) const
- Returns the attribute value for \a field. The \a field defaults
- to QGL::CustomVertex0.
-*/
-
-/*!
- \fn void QLogicalVertex::setAttribute(float value, QGL::VertexAttribute field)
- Sets the float attribute \a value at \a field. The \a field
- defaults to QGL::CustomVertex0.
-*/
-
-/*!
- \fn void QLogicalVertex::setAttribute(const QVector2D &v, QGL::VertexAttribute field)
- Sets the QVector2D attribute \a v at \a field. The \a field
- defaults to QGL::CustomVertex0.
-*/
-
-/*!
- \fn void QLogicalVertex::setAttribute(const QVector3D &v, QGL::VertexAttribute field)
- Sets the QVector3D attribute \a v at \a field. The \a field
- defaults to QGL::CustomVertex0.
-*/
-
-/*!
- \fn float &QLogicalVertex::floatAttribute(QGL::VertexAttribute field)
- Returns a modifiable reference to the attribute at \a field, which
- must be a float. The \a field defaults to QGL::CustomVertex0.
-*/
-
-/*!
- \fn QVector2D &QLogicalVertex::vector2DAttribute(QGL::VertexAttribute field)
- Returns a modifiable reference to the attribute at \a field, which
- must be a QVector2D. The \a field defaults to QGL::CustomVertex0.
-*/
-
-/*!
- \fn QVector3D &QLogicalVertex::vector3DAttribute(QGL::VertexAttribute field = QGL::CustomVertex0);
- Returns a modifiable reference to the attribute at \a field, which
- must be a QVector3D. The \a field defaults to QGL::CustomVertex0.
-*/
-
-/*!
- \fn float QLogicalVertex::floatAttribute(QGL::VertexAttribute field) const
- Returns the attribute at \a field. The \a field defaults to QGL::CustomVertex0.
- The attribute must be a float value.
-*/
-
-/*!
- \fn QVector2D QLogicalVertex::vector2DAttribute(QGL::VertexAttribute field) const
- Returns the attribute at \a field. The \a field defaults to QGL::CustomVertex0.
- The attribute must be a QVector2D value.
-*/
-
-/*!
- \fn QVector3D QLogicalVertex::vector3DAttribute(QGL::VertexAttribute field) const
- Returns the attribute at \a field. The \a field defaults to QGL::CustomVertex0.
- The attribute must be a QVector3D value.
-*/
-
-/*!
- \fn QCustomDataArray::ElementType QLogicalVertex::attributeType(QGL::VertexAttribute field)
- Returns the element type for the attribute \a field.
-*/
-
-/*!
- \fn const QVector3D &QLogicalVertex::normal() const
- Returns a const reference to the normal value for this vertex.
-*/
-
-/*!
- \fn void QLogicalVertex::setNormal(const QVector3D &n)
- Sets the normal value for this vertex to \a n.
-*/
-
-/*!
- \fn QVector3D &QLogicalVertex::normal()
- Returns a modifiable reference to the normal value for this vertex.
-*/
-
-/*!
- \fn QVector2D QLogicalVertex::texCoord(QGL::VertexAttribute field) const
- Returns a copy of the texture coordinate value at \a field for this vertex.
- The \a field defaults to QGL::TextureCoord0.
-*/
-
-/*!
- \fn void QLogicalVertex::setTexCoord(const QVector2D &t, QGL::VertexAttribute field)
- Sets the texture coordinate at \a field for this vertex to \a t.
- The \a field defaults to QGL::TextureCoord0.
-*/
-
-/*!
- \fn QVector2D &QLogicalVertex::texCoordRef(QGL::VertexAttribute field)
- Returns a modifiable reference to the texture coordinate for this vertex.
- The \a field defaults to QGL::TextureCoord0.
-*/
-
-/*!
- \fn QColor4ub QLogicalVertex::color() const
- Returns a const reference to the color value for this vertex.
-*/
-
-/*!
- \fn void QLogicalVertex::setColor(const QColor4ub &c)
- Sets the color value for this vertex to \a c.
-*/
-
-/*!
- \fn QColor4ub &QLogicalVertex::colorRef()
- Returns a modifiable reference to the color value for this vertex.
-*/
-
-/*!
- \fn bool QLogicalVertex::hasField(QGL::VertexAttribute type) const
- Returns true if this vertex has data field \a type, and false otherwise.
-
- In general check to see if a logical vertex has a particular field
- type before attempting to access it. In debug mode accessing a
- non-existent field will cause an assert; but in release mode the
- behaviour is undefined.
-*/
-
-/*!
- \fn quint32 QLogicalVertex::fields() const
- Returns a bit-mask of the fields in this logical vertex. Test the
- fields like this:
- \code
- if (vertex.fields() & QGL::fieldMask(QGL::TextureCoord0))
- tex = vertex.texCoord();
- \endcode
-
- \sa QGeometryData::fields()
-*/
-
-/*!
- \fn int QLogicalVertex::index() const
- Returns the index at which this logical vertex's data is located in
- its associated QGeometryData; or -1 if this vertex is null.
-*/
-
-/*!
- \fn QGeometryData QLogicalVertex::data() const
- Returns a copy of the QGeometryData underlying this vertex. Note that
- the copy is not expensive in terms of performance due to implicit sharing
- unless the copy is modified (causing a copy-on-write).
-
- \sa QLogicalVertex::index()
-*/
-
-/*!
- \fn QGeometryData data() const
- Returns a copy of the QGeometryData associated with this vertex. Note
- that as long as the copy is not modified, this method is not expensive.
-*/
-
-/*!
- \fn bool QLogicalVertex::isNull() const
- Returns true if this vertex is null.
-
- \sa QLogicalVertex()
-*/
-
-/*!
- Returns true if \a rhs has exactly the same fields as this logical
- vertex, and each of those are equal to the corresponding field of the \a rhs.
-
- If either are null, then false is returned.
-*/
-bool QLogicalVertex::operator==(const QLogicalVertex &rhs) const
-{
- if (isNull() || rhs.isNull())
- return false;
- if (this == &rhs)
- return true;
- if (m_data.fields() != rhs.fields())
- return false;
- const quint32 mask = 0x01;
- quint32 fields = m_data.fields();
- for (int field = 0; fields; ++field, fields >>= 1)
- {
- if (mask & fields)
- {
- QGL::VertexAttribute attr = static_cast<QGL::VertexAttribute>(field);
- if (attr < QGL::TextureCoord0)
- {
- if (attr == QGL::Position)
- {
- if (!qFskCompare(vertex(), rhs.vertex()))
- return false;
- }
- else if (attr == QGL::Normal)
- {
- if (!qFskCompare(normal(), rhs.normal()))
- return false;
- }
- else
- {
- if (color() != rhs.color())
- return false;
- }
- }
- else if (attr < QGL::CustomVertex0)
- {
- if (!qFskCompare(texCoord(attr), rhs.texCoord(attr)))
- return false;
- }
- else
- {
- if (attribute(attr) != rhs.attribute(attr))
- return false;
- }
- }
- }
- return true;
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-QDebug operator<<(QDebug dbg, const QLogicalVertex &lv)
-{
- dbg.nospace();
- dbg << "QLogicalVertex(";
- if (lv.isNull())
- {
- dbg << " NULL";
- }
- else
- {
- if (lv.hasField(QGL::Position))
- dbg << "V:" << QVector3D(lv.vertex());
- else
- dbg << " (No Vertex)";
- if (lv.hasField(QGL::Normal))
- dbg << "N:" << QVector3D(lv.normal());
- else
- dbg << " (No Normal)";
- if (lv.hasField(QGL::TextureCoord0))
- dbg << "T:" << QVector2D(lv.texCoord());
- else
- dbg << " (No Texture)";
- if (lv.hasField(QGL::Color))
- dbg << "C:" << QColor4ub(lv.color());
- else
- dbg << " (No Color)";
- }
- dbg << " )";
- return dbg.space();
-}
-#endif
-
-QT_END_NAMESPACE