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diff --git a/src/threed/materials/qglcolormaterial.cpp b/src/threed/materials/qglcolormaterial.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglcolormaterial.h"
-#include "qglpainter.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QGLColorMaterial
- \since 4.8
- \brief The QGLColorMaterial class implements flat or per-vertex color materials for 3D rendering.
- \ingroup qt3d
- \ingroup qt3d::materials
-
- When bound to a QGLPainter, QGLColorMaterial will select a flat
- color drawing effect, to render fragments with color(), ignoring
- any lights or textures that may be active on the QGLPainter state.
- If the geometry has the QGL::Color attribute, then a per-vertex
- color will be used instead and color() is ignored.
-
- \sa QGLMaterial
-*/
-
-class QGLColorMaterialPrivate
-{
-public:
- QGLColorMaterialPrivate() : color(255, 255, 255, 255) {}
-
- QColor color;
-};
-
-/*!
- Constructs a new flat color material and attaches it to \a parent.
-*/
-QGLColorMaterial::QGLColorMaterial(QObject *parent)
- : QGLAbstractMaterial(parent)
- , d_ptr(new QGLColorMaterialPrivate)
-{
-}
-
-/*!
- Destroys this flat color material.
-*/
-QGLColorMaterial::~QGLColorMaterial()
-{
-}
-
-/*!
- \property QGLColorMaterial::color
- \brief the flat color to use to render the material. The default
- color is white.
-
- If the geometry has per-vertex colors, then this property is ignored.
-
- \sa colorChanged()
-*/
-
-QColor QGLColorMaterial::color() const
-{
- Q_D(const QGLColorMaterial);
- return d->color;
-}
-
-void QGLColorMaterial::setColor(const QColor &color)
-{
- Q_D(QGLColorMaterial);
- if (d->color != color) {
- d->color = color;
- emit colorChanged();
- emit materialChanged();
- }
-}
-
-/*!
- \reimp
-*/
-bool QGLColorMaterial::isTransparent() const
-{
- Q_D(const QGLColorMaterial);
- return d->color.alpha() != 255;
-}
-
-/*!
- \reimp
-*/
-void QGLColorMaterial::bind(QGLPainter *painter)
-{
- Q_D(const QGLColorMaterial);
- painter->setColor(d->color);
- // Effect is set during prepareToDraw().
-}
-
-/*!
- \reimp
-*/
-void QGLColorMaterial::release(QGLPainter *painter, QGLAbstractMaterial *next)
-{
- // No textures or other modes, so nothing to do here.
- Q_UNUSED(painter);
- Q_UNUSED(next);
-}
-
-/*!
- \reimp
-*/
-void QGLColorMaterial::prepareToDraw
- (QGLPainter *painter, const QGLAttributeSet &attributes)
-{
- if (attributes.contains(QGL::Color))
- painter->setStandardEffect(QGL::FlatPerVertexColor);
- else
- painter->setStandardEffect(QGL::FlatColor);
-}
-
-/*!
- \fn void QGLColorMaterial::colorChanged()
-
- Signal that is emitted when color() changes.
-
- \sa color()
-*/
-
-QT_END_NAMESPACE