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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QRAY3D_H
-#define QRAY3D_H
-
-#include "qt3dglobal.h"
-#include <QtGui/qvector3d.h>
-#include <QtGui/qmatrix4x4.h>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Qt3D)
-
-class Q_QT3D_EXPORT QRay3D
-{
-public:
- QRay3D();
- QRay3D(const QVector3D &origin, const QVector3D &direction);
-
- QVector3D origin() const;
- void setOrigin(const QVector3D & value);
-
- QVector3D direction() const;
- void setDirection(const QVector3D & value);
-
- bool contains(const QVector3D &point) const;
- bool contains(const QRay3D &ray) const;
-
- QVector3D point(qreal t) const;
- qreal fromPoint(const QVector3D &point) const;
-
- QVector3D project(const QVector3D &vector) const;
-
- qreal distanceTo(const QVector3D &point) const;
-
- void transform(const QMatrix4x4 &matrix);
- QRay3D transformed(const QMatrix4x4 &matrix) const;
-
- bool operator==(const QRay3D &other);
- bool operator!=(const QRay3D &other);
-
-private:
- QVector3D m_origin;
- QVector3D m_direction;
-
-};
-
-inline QRay3D::QRay3D() : m_direction(1.0f, 0.0f, 0.0f) {}
-
-inline QRay3D::QRay3D(const QVector3D &origin, const QVector3D &direction)
- : m_origin(origin)
- , m_direction(direction)
-{
-}
-
-inline QVector3D QRay3D::origin() const
-{
- return m_origin;
-}
-
-inline void QRay3D::setOrigin(const QVector3D &value)
-{
- m_origin = value;
-}
-
-inline QVector3D QRay3D::direction() const
-{
- return m_direction;
-}
-
-inline void QRay3D::setDirection(const QVector3D & value)
-{
- m_direction = value;
-}
-
-inline QVector3D QRay3D::point(qreal t) const
-{
- return m_origin + t * m_direction;
-}
-
-inline void QRay3D::transform(const QMatrix4x4 &matrix)
-{
- m_origin = matrix * m_origin;
- m_direction = matrix.mapVector(m_direction);
-}
-
-inline QRay3D QRay3D::transformed(const QMatrix4x4 &matrix) const
-{
- return QRay3D(matrix * m_origin, matrix.mapVector(m_direction));
-}
-
-inline bool QRay3D::operator==(const QRay3D &other)
-{
- return m_origin == other.origin() && m_direction == other.direction();
-}
-
-inline bool QRay3D::operator!=(const QRay3D &other)
-{
- return m_origin != other.origin() || m_direction != other.direction();
-}
-
-inline bool qFuzzyCompare(const QRay3D &ray1, const QRay3D &ray2)
-{
- return qFuzzyCompare(ray1.origin(), ray2.origin()) &&
- qFuzzyCompare(ray1.direction(), ray2.direction());
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QRay3D &ray);
-#endif
-
-#ifndef QT_NO_DATASTREAM
-Q_QT3D_EXPORT QDataStream &operator<<(QDataStream &stream, const QRay3D &ray);
-Q_QT3D_EXPORT QDataStream &operator>>(QDataStream &stream, QRay3D &ray);
-#endif
-
-QT_END_NAMESPACE
-
-Q_DECLARE_METATYPE(QRay3D)
-
-QT_END_HEADER
-
-#endif