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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qgllightmodel.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QGLLightModel
- \brief The QGLLightModel class defines the lighting model to use for the scene.
- \since 4.8
- \ingroup qt3d
- \ingroup qt3d::painting
-*/
-
-/*!
- \qmlclass LightModel QGLLightModel
- \brief The LightModel item defines the lighting model to use for the scene.
- \since 4.8
- \ingroup qt3d::qml3d
-
- \sa Light
-*/
-
-/*!
- \enum QGLLightModel::Model
- This enum defines the type of lighting model to use: one-sided or two-sided.
-
- \value OneSided One-sided lighting, with the front face material used for both front and back faces.
- \value TwoSided Two-sided lighting, with separate front and back face materials.
-*/
-
-/*!
- \enum QGLLightModel::ColorControl
- This enum controls the number of colors to be generated by the lighting computation.
-
- \value SingleColor A single color is generated by the lighting computation.
- \value SeparateSpecularColor A separate specular color computation is
- performed and then summed into the pixel color after texture mapping.
-*/
-
-/*!
- \enum QGLLightModel::ViewerPosition
- This enum defines the position of the viewer for the purposes of lighting calculations.
-
- \value ViewerAtInfinity The viewer is at infinity along the -z axis.
- \value LocalViewer The viewer is at the local origin in eye coordinates.
-*/
-
-class QGLLightModelPrivate
-{
-public:
- QGLLightModelPrivate()
- : model(QGLLightModel::OneSided),
- colorControl(QGLLightModel::SingleColor),
- viewerPosition(QGLLightModel::ViewerAtInfinity)
- {
- ambientSceneColor.setRgbF(0.2, 0.2, 0.2, 1.0);
- }
-
- QGLLightModel::Model model;
- QGLLightModel::ColorControl colorControl;
- QGLLightModel::ViewerPosition viewerPosition;
- QColor ambientSceneColor;
-};
-
-/*!
- Constructs a light model object with default values and attach
- it to \a parent.
-*/
-QGLLightModel::QGLLightModel(QObject *parent)
- : QObject(parent)
- , d_ptr(new QGLLightModelPrivate)
-{
-}
-
-/*!
- Destroys this light model.
-*/
-QGLLightModel::~QGLLightModel()
-{
-}
-
-/*!
- \property QGLLightModel::model
- \brief the lighting model to use, either OneSided or TwoSided.
- The default is OneSided.
-
- \sa modelChanged()
-*/
-
-/*!
- \qmlproperty enumeration LightModel::model
- The lighting model to use, either OneSided or TwoSided.
- The default is OneSided.
-*/
-
-QGLLightModel::Model QGLLightModel::model() const
-{
- Q_D(const QGLLightModel);
- return d->model;
-}
-
-void QGLLightModel::setModel(QGLLightModel::Model value)
-{
- Q_D(QGLLightModel);
- if (d->model != value) {
- d->model = value;
- emit modelChanged();
- emit lightModelChanged();
- }
-}
-
-/*!
- \property QGLLightModel::colorControl
- \brief the color control mode, either SingleColor or
- SeparateSpecularColor. The default value is SingleColor.
-
- If SingleColor is specified, then a single color is calculated
- by the lighting computation for a vertex. If SeparateSpecularColor
- is specified, then a separate specular color computation is
- performed and then summed into the pixel color after texture mapping.
-
- \sa colorControlChanged()
-*/
-
-/*!
- \qmlproperty enumeration LightModel::colorControl
- The color control mode, either SingleColor or
- SeparateSpecularColor. The default value is SingleColor.
-
- If SingleColor is specified, then a single color is calculated
- by the lighting computation for a vertex. If SeparateSpecularColor
- is specified, then a separate specular color computation is
- performed and then summed into the pixel color after texture mapping.
-*/
-
-QGLLightModel::ColorControl QGLLightModel::colorControl() const
-{
- Q_D(const QGLLightModel);
- return d->colorControl;
-}
-
-void QGLLightModel::setColorControl(QGLLightModel::ColorControl value)
-{
- Q_D(QGLLightModel);
- if (d->colorControl != value) {
- d->colorControl = value;
- emit colorControlChanged();
- emit lightModelChanged();
- }
-}
-
-/*!
- \property QGLLightModel::viewerPosition
- \brief the viewer position, either ViewerAtInfinity or LocalViewer.
- The default value is ViewerAtInfinity.
-
- \sa viewerPositionChanged()
-*/
-
-/*!
- \qmlproperty enumeration LightModel::viewerPosition
- The viewer position, either ViewerAtInfinity or LocalViewer.
- The default value is ViewerAtInfinity.
-*/
-
-QGLLightModel::ViewerPosition QGLLightModel::viewerPosition() const
-{
- Q_D(const QGLLightModel);
- return d->viewerPosition;
-}
-
-void QGLLightModel::setViewerPosition(QGLLightModel::ViewerPosition value)
-{
- Q_D(QGLLightModel);
- if (d->viewerPosition != value) {
- d->viewerPosition = value;
- emit viewerPositionChanged();
- emit lightModelChanged();
- }
-}
-
-/*!
- \property QGLLightModel::ambientSceneColor
- \brief the ambient color of the entire scene. The default value
- is (0.2, 0.2, 0.2, 1.0).
-
- \sa ambientSceneColorChanged()
-*/
-
-/*!
- \qmlproperty color LightModel::ambientSceneColor
- The ambient color of the entire scene. The default value
- is (0.2, 0.2, 0.2, 1.0).
-*/
-
-QColor QGLLightModel::ambientSceneColor() const
-{
- Q_D(const QGLLightModel);
- return d->ambientSceneColor;
-}
-
-void QGLLightModel::setAmbientSceneColor(const QColor& value)
-{
- Q_D(QGLLightModel);
- if (d->ambientSceneColor != value) {
- d->ambientSceneColor = value;
- emit ambientSceneColorChanged();
- emit lightModelChanged();
- }
-}
-
-/*!
- \fn void QGLLightModel::modelChanged()
-
- This signal is emitted when model() changes.
-
- \sa model(), lightModelChanged()
-*/
-
-/*!
- \fn void QGLLightModel::colorControlChanged()
-
- This signal is emitted when colorControl() changes.
-
- \sa colorControl(), lightModelChanged()
-*/
-
-/*!
- \fn void QGLLightModel::viewerPositionChanged()
-
- This signal is emitted when viewerPosition() changes.
-
- \sa viewerPosition(), lightModelChanged()
-*/
-
-/*!
- \fn void QGLLightModel::ambientSceneColorChanged()
-
- This signal is emitted when ambientSceneColor() changes.
-
- \sa ambientSceneColor(), lightModelChanged()
-*/
-
-/*!
- \fn void QGLLightModel::lightModelChanged()
-
- This signal is emitted when one of model(), colorControl(),
- viewerPosition(), or ambientSceneColor() changes.
-*/
-
-QT_END_NAMESPACE